Review

Tom Clancy's Splinter Cell: Blacklist Review

  • First Released Aug 20, 2013
    released
  • X360
  • PS3

Do it loudly. Do it silently. But for God's sake, do it.

Sam Fisher is different nowadays. His gruff voice has smoothed, and he's not always keen to stick to the shadows. Sam isn't worse for the wear, but he isn't always the man you remember. Nor, for that matter, is Splinter Cell.

Just as Splinter Cell: Conviction represented a metamorphosis for the stealth series, so too does Tom Clancy's Splinter Cell: Blacklist. Blacklist nudges Sam further into action-hero territory; where Conviction's story was personal, Blacklist's narrative is about what Sam does, not who he is. As in its predecessor, your mission goals appear as text projected into the environment, but that text no longer reflects Sam's state of mind. Blacklist is all business, and the Tom Clancy-inspired, jargon-heavy dialogue of its early hours reflects as much.

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The boilerplate story focuses on a group of terrorists seeking to annihilate a series of targets in the United States, though the overfamiliarity of the setup is frequently trumped by tense story beats that rival those of any good political thriller. A confrontation between Sam and a colleague signals an overall increase in narrative tension, and the real-world locales you sneak through communicate the high stakes by the very nature of their political importance. Returning operations manager Anna Grimsdottir rattles off technospeak at a faster clip, resident hacker Charlie Cole gets even more annoyingly precocious and hyper, and the secretive Fourth Echelon team grows more and more desperate as the finale draws near. This isn't a story about Sam, but rather, a story about surreptitious warfare. Information is power.

Perhaps it's appropriate, then, that Sam Fisher's presence isn't as commanding as it's been in the past, in part due to the replacement of longtime Fisher actor Michael Ironside. New actor Eric Johnson does a creditable job as Sam, though he doesn't possess Ironside's gravel-throated urgency. Nevertheless, the entire cast effectively communicates Fourth Echelon's calm-under-fire efficiency, as does Blacklist in general. Snazzy digital displays and computer terminals fill out the group's airborne headquarters, the Paladin, and each mission begins with the camera rotating into position above the base's main map before zooming into it. It's a fitting transition into a gadget-filled escapade across a dreary rain-drenched rooftop, or through a heavily guarded trainyard.

The best missions are those cloaked in darkness.
The best missions are those cloaked in darkness.

You need to get used to Sam's new digs; everything you do in Blacklist is performed there, from upgrading your gear to initiating multiplayer. Rather than accessing menus, you explore the aircraft and speak to your comrades, making the Paladin as much your interface as it is Sam's. The entire scheme feels unnecessarily convoluted and disjointed at first, and the game doesn't do a very good job of introducing you to its structure, though curiosity (and a bit of trial and error) should get you up to speed. But the player-as-Sam logic soon clicks into place, giving even the stand-alone cooperative missions context within Blacklist's fiction, rather than treating them as distinct and unrelated tasks.

If you played Conviction, you'll know at least some of the drill: as Sam, you slide in and out of cover, sticking to darkness and skillfully taking down opponents in various satisfying ways, or just avoiding them entirely as you make your way toward your high-priority target. The cover system is as rewardingly smooth as it was before, making you feel like a slippery agent of death as you dash into position, often with the press of a single button. In fact, Sam is more acrobatic in this go-around, getting a few chances to climb up cliffs as if he's taken lessons from Assassin's Creed's Altair. Blacklist is as eager to reintroduce older Splinter Cell mechanics as it is to showcase new ones, however. Sam is back to his nonlethal pre-Conviction methods--that is, if you want him to be. You can knock out targets with your fists or a stun gun if you're so inclined, or put them to sleep by tossing a sleep-inducing grenade, though you can't complete Blacklist's campaign without getting your hands a little dirty. You can pick up bodies and dump them elsewhere, too, which might also make you think that Blacklist is a return to the series' roots.

However, Blacklist doesn't feel much like Chaos Theory and its ilk, even when it's giving you the tools to be the silent type. Actually, it often urges you to be silent, instantly failing the mission if you're caught, or pitting you against heavily armored guards that are best dispatched from the shadows or circumvented entirely. But if you aspire to action-hero heights, look no further than the invigorating mark-and-execute feature, which lets you tag enemies and then execute them in a slow-motion flourish with a tap of a button. Now you can pull off such maneuvers on the run, taking down enemies with close-quarters kills (or perhaps dealing a headshot) and firing a bullet into a few other nearby skulls, or even snapping a neck or two if your targets are a hair's width from you.

When Sam gets angry, he calls you by your full name. Also, he executes you.
When Sam gets angry, he calls you by your full name. Also, he executes you.

Pulling off a succession of kills in this manner is a blast, but it isn't required, and the nature of Blacklist's ever-varying level design and mission requirements makes it an infrequent pleasure. Blacklist's best levels are highly structured, intricate melanges of ventilation shafts, rooftops, cover-adorned streets, and interior cubicles that allow you to shimmy and slink around, paying careful attention to each guard's behavior and putting your array of devices to the test.

One such device is a drone that you remotely pilot, marking terrorists and taking them down with a dart. Other gadgets are familiar ones: sticky cameras, remote noisemakers, and so forth. The most interesting situations encourage experimentation, giving you a reason to try out your gadgets and guns, testing the limits of the AI, which often (but not always) displays real smarts. A patrolling guard might remark on how a previously closed door is now open and come to investigate, or quickly pirouette as he passes a darkened cubbyhole that could serve as a predator's prime hiding spot. Keeping a vulnerable Sam out of harm's way in these scenarios is enjoyably tense, though some missions are easy to accomplish on medium difficulty. On harder difficulty levels, most missions are arduous and gripping, and two episodes--one in which you must work under a time limit, and one in which you tail an unlikely ally--crank up the drama even further.

Not every scenario produces such intensity, however, and missions progress erratically whenever they're bent to fit riveting narrative events. Top-down sniping sequences dull the sheen, as does one mission that has you taking down a series of gunners while their attention is fully diverted. In one sequence, a group of intruders may fail to enter a room when they are meant to, the thrill of crashing through a window turning into a bizarre ambush resulting from a breaking script. The final showdown fizzles as well, falling back on an action-game cliche instead of giving Sam (and the player) the triumph he deserves. When Blacklist imposes restrictions or new rules, it loses momentum and focus; it's when you are given full use of your toolbox, and a carefully constructed playground, that it soars.

These guards may not patrol the same routes the next time you play this mission.
These guards may not patrol the same routes the next time you play this mission.

In spite of its similarities to Conviction, Blacklist pulls away from its predecessor in notable ways. The screen no longer washes out when Sam is hidden; instead, the lights on his suit indicate when you are safely cloaked in darkness. There are no more interactive interrogations, either, nor are there any noteworthy environmental kills in the way of Conviction's chandelier assassination. Thankfully, Blacklist retains the previous game's excellent cooperative play, bringing two players together and allowing them to take down waves of enemies, collect information without raising an alarm, and act as each other's guardian angel when the mission feels all but hopeless.

It's with other players that Blacklist comes into its own, centered as its cooperative maps are on careful and intelligent progression rather than scripted action-movie events. Some co-op tasks have you collecting data without grabbing the attention of the sentries that walk the hallways, the snipers that aim their laser sights in your direction, and the dogs that sniff out your hiding spot. There are opportunities to revel in your own cleverness, such as when your buddy peeks under a door and clicks his tongue, grabbing the hound's attention so that you can sneak in a different doorway and make your way to the rooftop helipad above. Your heart pounds when you hear the warble that indicates a guard is onto you, and then exults when you avoid alerting him--or breaks when the mission is aborted.

Your foes don't follow the same patterns each time you play a mission, so it's rewarding to return to cooperative maps time and time again; you can even play many of them on your own if you'd rather. Communication is key when playing with others, whether you seek to avoid raising an alert, or are out to take down progressively more challenging waves of inquisitive gunners. Your earnings are also key, seeing as how you purchase upgrades (a minimap, quieter boots) and gizmos (proximity mines, suppressed submachine guns) with funds you earn by playing the game. Your progress is persistent across all modes, so no matter how you play, you're earning moola.

For a member of a top-secret team, Sam sure can make an explosive entrance.
For a member of a top-secret team, Sam sure can make an explosive entrance.

That moola is also spent on enhancements and weapons for Splinter Cell: Blacklist's excellent competitive modes. Pandora Tomorrow introduced the beloved Spies vs. Mercs mode, which pitted a team of two slinking spies against a team of two gunners that play in a first-person perspective. As Pandora Tomorrow/Chaos Theory fans might tell you, there's nothing quite like this asymmetric competition, and Blacklist gives you a classic version of the mode in which persistent upgrades are ignored and you rely only on your wits--and your knowledge of the map.

You'd think that playing Blacklist as if it were a first-person shooter might be less intense than staying undercover, but the looming threat of a silent killer is always weighing on you. The way your flashlight partially illuminates the darkness while you walk and lowers when you sprint enhances the fear of assassination, as do ominous sound effects, such as the bleep that rings out when your Aliens-esque motion tracker detects a nearby intruder. The spies are out to hack designated terminals; the mercs must gun down the perpetrator responsible for the hack. The setup gives rise to knuckle-biting standoffs in which mercs light up the shadows, looking for a secretive spy unwilling to be gunned down while the hack progresses. When one round is over, the roles switch, and the players soon discover who's got the skills to call themselves master operatives.

Charlie is at his least annoying when his back is turned.
Charlie is at his least annoying when his back is turned.

Blacklist offers more than classic Spies vs. Mercs, however, and several other modes allow you to equip your hard-earned upgrades and exercise your cunning with more than three other players. Two of them even let you mix spies and mercs into the same team: four-versus-four Team Deathmatch and a conquest-type three-versus-three variant called Uplink Control. Mixed teams can give rise to thrilling moments, with a merc chasing an enemy spy into an ambush, or a mine turning a careful plan into a messy explosion. Spies vs. Mercs still stands above the rest, however; watching the countdown as the hack progresses is a stressful endeavor, whether you're seeking the pesky hacker causing the trouble, or trying to get the drop on a merc packing an AK-47.

There's no doubting Splinter Cell: Blacklist's excellent production values. It's a great-looking, great-sounding game that sizzles with the high-tech ambience and language that characterize a typical Tom Clancy product. Sam's solo trek is a very good expression of Blacklist's various gameplay systems. But it's with--and against--others that the game hacks into your pleasure centers, so while Sam Fisher may not be the man you remember, Splinter Cell: Blacklist has too many sweet adventures in store for you to miss them.

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The Good

  • Tense and exciting cooperative missions
  • Excellent competitive play gets the adrenaline flowing
  • The best missions invite you to experiment with guns and gadgets
  • Great high-stakes atmosphere pulls you into the core conflict

The Bad

  • Various campaign idiosyncrasies disrupt the flow
  • Sam has lost some of his edge

About the Author

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.
505 Comments  RefreshSorted By 
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udubdawgz

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Edited By udubdawgz

what a downer. i'll be reading all the reader reviews you guys put out, but, from this review i can say i won't be buying anytime soon.

multi, co-op and action stealth that doesn't emphasize stealth and lots of fps qualities with good production value and graphics?

no thanx.

no set a.i patterns is great, but, that crap should already be a staple in the industry. i want seriously advanced a.i. and lots of optional toggles to truly customize my SINGLE player game.

i'll also be waiting to read the reviews to see how much dumbing-down and handholding there is and whether i have the ability to turn all that crap off.

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komuchen

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@udubdawgz Have you played Hitman: Absolution? It's nearly identical, except for the cheap dogs and SC brand.

Also, you have 4 difficulty settings, which is great, but what is actually the most innovating thing in this series is this - shadows rarely give you cover. I say rarely, because I haven't beat the game yet, but from my experience, shadows hadn't helped me even once (maybe that's because I play on realistic).

Also, ai has patterns and will do the same every time you reload and this stupid thing from Absolution, when you sometimes need to be in certain spot to trigger AI to move, which forces you to find another way in.

If you are into stealth and liked Absolution, but not sure about it, just wait a month for unavoidable price drop.

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Bowser05

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Oh man I want this. The lack of Ironside is too bad, but the gameplay looks fun!

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Biggs613

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@Bowser05 I do miss Ironside, but Johnson (I think that's who it is?) does a pretty good job.

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Subaru1980

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Who cares the Splinter Cell games changed a lot from the original concept? I think Ubisoft's reboot in 2010 with Conviction was the right decision. SC needed a fresh blood and it was very good (shame PS3 owners were not able to play it). Here Black List is freaking awesome, Sam Fisher moves are great and the level design is good too.

Plus I don't see an 8/10 as a bad score. I would be worried with a 7 and scared with 6.

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komuchen

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@Subaru1980 Conviction was a reboot? Lulz. I guess "you are learning something new everyday" is true

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Subaru1980

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@komuchen @Subaru1980 With "reboot" I mean the game has a new orientation. A new concept and nothing to do with the old games. And you're too funny by the way.

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yearssomuch

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@ibonedyourmom @Subaru1980 @komuchen
If you can't admit that Blacklist is a direct extension of Conviction, then you're blind.

And yes, Conviction was, for all intents and purposes, a 'reboot'. No, it didn't restart the entire franchise, but it clearly took it in a different direction. And while Blacklist may open your options more than Conviction did, that doesn't change the fact that it's CLEARLY inspired by Conviction's gameplay mechanics.

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ibonedyourmom

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Edited By ibonedyourmom

@Subaru1980 @komuchen Conviction was a piece of crap. There's a reason they went back toward the old SC stlye with this one.

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GOGOGOGURT

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If Michael Ironside voiced Sam, the game would jump a whole point to a 9.


Without Ironside, Sam is a generic grizzled protagonist. Ironside MADE the fantastic character that is Sam Fischer.

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MAGIC-KINECT

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@GOGOGOGURT Hmmmm....I never knew so many men were so in love with a mans voice! I don't give a rats ass about the voice as long as it's clear and decent voice "acting". The gameplay is much more important in a GAME, but that's just me.

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jcfan1979

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@GOGOGOGURT Need a DLC with Ironside on the voicetrack.

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Fredrikmalte

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Edited By Fredrikmalte

Kevin VanOrd! I like this guy, there's no one like him with a love for fancy words.

Hmm, but how do I put this...

"He has a prodigious vocabulary, but perhaps he should ocassionally excogitate his volition of words, so he doesn't ultimately drowse his own audience with abstruse language."

... Omg, Blacklist sounds awesome!

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gamefreak215jd

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@DoubleiiMonster MS?

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Gameundertaker

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Guys........please somebody tell me is this review just like Last of us ? or not , I've been waiting for this since E3 2012 ...!!


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Bowser05

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@Gameundertaker I don't understand. What's the problem? The game was given a good review here. So was the Last of Us. Unless you live in a world where and 8.0 actually means the game SUCKS...in which case I don't even know what to say.

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VenkmanPHD

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There SERIOUSLY needs to be a feature on this site that tells you BEFORE the games release date if it is a 2disc game or not.

There is nothing more annoying then popping open your brand new game and seeing that you are going to have to swap discs...

If it weren't for Kinect exclusive features I would be absolutely PISSED I bought the x360 version right now.

(Currently waiting for disc2 to install the HD texture pack)
Why they didn't just make that the standard textures in the game is beyond me...

But this was a problem with Max Payne 3 as well. (Of course that one only displays in 720p on PS3 so it's a trade-off... I went GOD on that one for x360 as result)

The point is, I feel this is something that is really lacking in gamespot's coverage. Anyone's coverage for that matter.

They are playing these games well before the release date. I don't understand why features like this are being left out. We NEED a comparison of system specifics. Why isn't it there?

Honestly, WHY ISNT THIS FEATURE PRESENT ON THIS WEBSITE?

They pride themselves on great pre-game coverage, but they can't even take the time to just tell us if the game is in 1080p? Has multiple discs? This is as simple as READING THE BOX.

Something WE, the consumer, can't do until it's too late if we are pre-ordering a game.

Seriously... seriously... get this going Gamespot. You are letting me down, and I'm sure many others in this area.

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MAGIC-KINECT

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@VenkmanPHD OMFG!!! 2 discs on xbox?????????? The sky is falling, we are all going to hell!!! Jesus save us allllll!!!! 2 discs is BLASPHEMY!!! THE GODS WILL PUNISH YOU GAMESPOT!!!! How dare you leave out that trivial point! Venkman (PHD???? If you have a PHD, try using your vast knowledge to chill the **** out. LOL )

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KimuraCulture

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@VenkmanPHD You need a ps3 =)

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Kevin-V

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@DoubleiiMonster It is at least a 9 based on... what criteria?

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Wolrich

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To be honest, I did not expect absolutely anything from this game. Tried it at my friends, it is bloody brilliant. A pleasant surprise.

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DoubleiiMonster

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Suck a disc GS yo site sucks haha

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TheAgingGamer

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One question: if Michael Ironside was removed because of "motion capture limitations," then why can you not even see Sam's mouth during most of the dialogue? If they weren't going to even show his mouth, they could've used Ironside and no one would've ever noticed any motion capture anomalies. The new voice actor has a good voice, but he isn't Sam Fisher.

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VenkmanPHD

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@TheAgingGamer Because they have to come up with crap excuses to pacify people who can't get over a voice change.

Yeah, it's lame they changed it. But they have to deal with nonsensicle consumer backlash over stupid things like that.

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veggie530

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@VenkmanPHD @TheAgingGamer That isn't stupid. A character was created and Ironside was the epitome of perfect voice casting. Instead of at least finding a comparable voice, they went to the other end of the spectrum and got a voice actor that completely remodeled the character. That's a significant and legitimate complaint that should be fixed, not ignored.

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Aw3someOpossum

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I loved Splinter Cell from the start to conviction until this bullshit propaganda appeared.

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MAGIC-KINECT

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@Aw3someOpossum Meh. Possum. LOL

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WillyWynn

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Edited By WillyWynn

i am metal gear fan, meteal gear is always my first choice, my second was always splinter cell, i stop buying the game because of this! What they did to splinter cell! This is not splinter cell no more, like resident evil isnt, dead space 3 isnt and so on! WHY IS ALL GAMES TURNING A ACTION GAME WTF!!!!!

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gamekingpin

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I dont know but I was sooooooo disappointed in how easy dead space 3 was.......I didnt get frustrated one bit and I wasnt scared to see what was around the corner not even remotely. I always had plenty health, plenty ammo.... The best part of that game for me was creating weapons and trying them out. Where as with DS 1 and 2 I was just hoping to make it through.

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veggie530

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@WillyWynn The game can be played stealthily.

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WillyWynn

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@veggie530 @WillyWynn what kinda stealth is that? that is action not stealth...action, time events, action time events... you dont need to have brain you don't have nothing like the old games... f

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VenkmanPHD

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@WillyWynn The only major departure here is the voice actor.

Get over it you whiner. There is a lot more to the fidelity of Splinter Cell than just Michael Ironside.

As fantastic as he was.

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WillyWynn

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@VenkmanPHD @WillyWynn the only major departure is the entire game don't have nothing to do with the 3 first splinter cells... Splinter cell died long time ago.. Splinter cell essence is stealth game and not a stupid action game...

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FighterforJC

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@WillyWynn Because action games are fun, everything else blows.


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VenkmanPHD

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Edited By VenkmanPHD

@FighterforJC @WillyWynn Spoken like a true moron Willy.

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WillyWynn

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@VenkmanPHD @FighterforJC @WillyWynn first go call moron to your mom and dad. Learn to have respect with the others.

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savagejoe444

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Edited By savagejoe444

I'm going to miss Michael Ironside, he was the true Sam Fisher of Splinter Cell :(

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alenth

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DAMN!!! at last i can play again spy vs mercs, for me it is one of the most innovative and intense MP modes ever created, can't wait :D

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iMichael123S

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Great informative review Gamespot. Since I am a fan of stealth and the original Splinter Cell series I will stick to my original decision and not buy this game.

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KimuraCulture

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@iMichael123S I hope your joking because if you're a fan of chaos theory then you are really going to miss out.

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kalipekona

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This game is going to be great. I've watched all the gameplay videos and read a lot of reviews and Im almost certain that I will really love it.

The PC version is also shaping up to be something special. It's going to be another one of those games on PC like Tomb Raider that looks far better than its console counter parts. That's not to say that it doesn't look amazing on the consoles as well. And it will be the same great game either way. I'm just excited to play the PC version is all.

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Edited By joename13

The People that arent gonna get this game becuase Michael Ironside is no longer Sam fisher are just stupid. like Really, get the hell over it.

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savagejoe444

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@joename13 I'll miss Ironside, but I already pre-ordered this. I'm going to enjoy the game for what it is. ;)

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VenkmanPHD

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@savagejoe444 @joename13 Seriously so happy to see 3 people in a row have a brain.

I'm installing disc 2 right now and can't wait to start. Much as I will miss Ironside, I'm sure the gameplay (you know, the important part of playing a game) will be very fun.

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XxTheEvilxX

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Edited By XxTheEvilxX

@joename13 I will definitely miss Michael Ironside. But that is hardly enough to keep me from playing a good game.

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SonicNextGen2

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I really want to try this game, but the trailers just don't seem to show all that much stealth.

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VenkmanPHD

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@SonicNextGen2 It's a play as you want kind of deal, and they are showcasing a lot of other stuff.

When you think about it, it does KIND of make sense. Splinter cell is traditionally known for stealth, so show what's new.

That's the mentally I imagine is behind that.

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iMichael123S

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They won't because stealth is just an after thought, now Metal Gear Solid may be the only series catering for that market of stealth.

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Zevvion

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@iMichael123S I'm admitting right here I still haven't played (much of) MGS4. But was MGS really that great of a stealth game?

I bought the HD Collection a while back and it only reminded me how terrible of a stealth game MGS2 was (story was good though). Also, MGS3 was alright... but hardly a great stealth game.

If you really want to play stealth, you should pick either the old Thief games, old Splinter Cell games or some of the Hitman games.

I haven't played Blacklist yet, but I thought Conviction was a good mix between stealth and action options. I have to say that games where you're better of restarting if you get caught are just not fun to play for me.

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VenkmanPHD

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@Zevvion @iMichael123S MGS is ok for stealth, has a lot of fun/funny quirks.

However, it's more like watching a movie than playing a game.... I took back my HD MGS collection the day I bought it because I wanted to PLAY A VIDEO GAME not watch a movie.

20 min to get to the first piece of gameplay is too F'n long.

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