Review

Total War: Warhammer Review

  • First Released Apr 28, 2016
    released
  • PC

More blood for the Blood God!

Screeching gears, rhythmic boot steps, and the soft crunch of fresh snow. These were the first notes of my invasion. I sought the Dwarfen capital of Karak Varn. The Dwarfs, hardy and resilient though they may be, were a thorn for my new allies, the green-skinned Orcs and goblins. I held my siege for weeks, and while my foes’ numbers dwindled, mine grew. After each clash, I wrenched the newly dead from the earth and added them to my fiendish, Vampire hordes. Siege engines ready, and carried yon by fresh Dwarfen zombies, I steeled my undead warriors for the final assault.

When the battle started, I surrounded my enemy's commander with Vargheists--monstrous, man-eating bats--and sent battering rams for the gates. But that wasn't enough, not nearly. Dwarfs are hardy. They rarely break ranks or flee in terror no matter how ferocious their opponent. I needed more. When the gates broke, I rushed in with ethereal cavalry, immune to normal weapons and equipped with scythes that bypassed even the sturdiest armor. In minutes, my ghastly corps had torn through Karak Varn's defenders. This was Warhammer, and this was Total War.

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Now Playing: Total War: Warhammer - Video Review

The Total War series has, until now, balanced historical realism with strategic play. During campaigns (which you can play either alone or with others) you’ll refine your statecraft, research technology, and manage your economy to keep your armies well-supplied. All this takes place on a continent scaling political map detailing borders, important landmarks and troop detachments. Should two opposing forces meet, the game will pull in to show the skirmish. Here, you’ll micromanage movement and use battlefield tactics to out maneuver foes. Your decisions and political position throughout the game would have major effects on the sorts of troops and supplies you could field for any given battle. Warhammer, however, has always been about tactics, and for more than 30 years, it's been one of the most popular fantasy settings around, with a rich lore and vibrant tournament scene for its tabletop miniature game. Mixing the two raised a lot of questions about how Creative Assembly's attentiveness to historical detail would work with vampires, demons, and magic. But, the result is a sight to behold. Not only is it one of the most faithful adaptations of Warhammer's mythos, it is also far and away the best Total War has ever been.

That is, in no small part, due to the natural marriage of Warhammer as a setting and Total War's gameplay as a foundation. While troop movements and formations have always been an essential part of Total War, you were always playing with human beings as your pawns. That foundation in real-world history kept the series somewhat limited. Yes, it was a joy to see elite Celtic warriors square off against Caesar's legions, but there are only so many ways those fights can go.

Warhammer shakes that up in a big way. With the addition of irresponsibly large cannons, apparitions, gyrocopters, and powerful spells, the amount of time you need to spend learning what you and your foes can bring to bear on the battlefield is staggering. But it's worth it. Skirmishes are an artful dictation with two (or more) minds jockeying for control, prodding weak points, breaking lines, and exploiting new fronts of attack. These fights don't get old.

Total War: Warhammer is an interlocking network of smart decisions. Integrating the Warhammer universe with Total War's systems was the first of these.

Part of that comes from how distinct all of the main factions are. The Empire is a Roman-esque monolithic force. They're organized, effective generalists. Bretonnians, an Arthurian band of humans, use pegasi and holy lances to cleanse evil. The Greenskins pull from Warhammer's own brand of classic fantasy orcs and goblins. Silly, obnoxious, and blood-thirsty, they come with complex internal politics. If you're not waging enough war, measured by a stat called "fightiness," other factions will sprout and make with the killing that you haven't.

Vampire Counts are a genuine undead faction. They bolster their lines by draining life from others and reviving the dead from massive battles. They can swarm the field with countless warriors and can even raise more midway through a bout. In exchange, their units usually fall apart. They will never run in fear, though; instead, they crumble as their will to press on after death fades. Dwarfs are their opposite, with heavily armored and armed troops. They pull in staunch defenders that will hold a battle line long enough for their enemies to be ripped to shreds with machine guns and cannon fire.

Like its tabletop namesake, Total War: Warhammer balances these disparate forces well. Each faction has a bevy of gameplay options that mesh, but there is no one right way to play--leaning into their strengths and mixing it up with the occasional oddball tactic works here. That's supported with magic, which can turn the tide of all kinds of fights. From chasing down an opposing lord and sapping his life with a Vampiric curse to causing an enemy unit to chafe and itch, magic augments formations and movements and only ever broadens your scope of tactical choices.

Because most magic users are lords and heroes, this also means your leaders play a critical role in battle. They can often handle entire battalions on their own, and when you lose one, it's much more akin to losing a queen in chess than a beefed-up soldier. While protecting a lord was important in prior games, now it's vital, and maneuvers tend to reflect that. Because of their strength, it's advantageous to have them at or very near the front lines. So you're faced with a choice in how you protect the lord and maximize his potential without risking a loss.

That, in turn, influences your other choices. As the Vampires, do you want to take ethereal cavalry and press against enemy lines thereby leaving your often less-than-mobile lord undefended? Or, based on the spells you've taken to battle, will you charge in with your leader, summon a few squadrons of zombies to hold your foe, and sweep with your support units? Your choices are augmented and modified by everything else at play--such as the terrain, which you can use for surprise attacks--as well as the minutiae of your foe's plans. Everything matters, and every choice has an impact.

Click to view in gallery
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Campaigns throw even more variables into that mix. Like previous Total War games, you can take command of a country and balance your strategies (economic, cultural, etc.) and your tactics (individual battles). Here things go from beautifully intricate to elaborate master stroke.

Each of the four major factions (that is Empire, Vampires, Greenskins, and Dwarfs) have their own campaigns with major battles, quests, and goals. Unlike previous Total War games where you'd have a smattering of small distinctions to separate each group, these races are distinct. Vampires are reviled by the living (for good reason) and have a hard time with diplomacy. To survive and remain stable, they have to poison and corrupt the land. Dwarfs and Greenskins can travel underground, and have constructed settlements that only they can capture.

The Empire is all about forming tight diplomatic bonds and working together with the other nations of men. Collectively, each of these groups is preparing for the coming Chaos--an absolute evil corrupting force that marches from the north. The Warriors of Chaos have some of the most powerful and devastating units. They also spread their own corrupting force, which can, on its own, cause rebellion and terror in living and unliving empires alike.

Again, each of these pieces works together and helps texture the overarching narrative. At first, these races push their own petty agenda. But as the Game of Thrones-y threat grows in the north, you can try to band together with the others and hold off the impending invasion. At the same time, you'll have proximal, race-dependent goals for victory, which strain how you'll manage these larger threats. Vampires, for example, not only have to help stop the Chaotic onslaught, but also conquer the Empire and spread their vampirism. And holding off one monstrous, powerful foe while chipping away at your so-called allies is no easy task. As the campaign progresses, you'll have to manage multiple conflicts on many fronts, putting your skills to the test.

Taken together, the campaign is brilliant insofar as it forces your hand and pushes you to take bigger risks, which, in turn, taxes your abilities as a tactician. As with many similar games, armies require upkeep, but in Total War: Warhammer, many of these are expensive. It's often more advantageous to build up rather than out. You can fortify and hold, but after a while, you'll need to start pushing back. Doing that means pulling soldiers away from your main settlements, opening up holes in your defenses that other races will be quick to exploit. Managing that conflict becomes a core concern in the late game, and it's a stellar way to test your mastery of your race's key traits.

The campaign is brilliant ... it forces your hand and pushes you to take bigger risks, which, in turn, taxes your abilities as a tactician

Total War: Warhammer is an interlocking network of smart decisions. Integrating the Warhammer universe with Total War's systems was the first. Massive battles are more challenging because of the addition of magic and flying units, which can flank and break battle lines if you're not attentive. New brands of artillery and different types of units are engaging and keep you changing up your approach. Total War: Warhammer has also seen a massive upgrade to its AI. Where before you might see a AI opponent rush you when you had strong defensive position, now the CPU will employ advanced flanking maneuvers, or use cavalry to pull away key defenders.

Audio design too has picked up an interesting overhaul. The Total War series has always had excellent sound effects that help sell the scope of its battles--especially with a base heavy system and a camera zoomed down to the troop level. But here it’s even more noteworthy because of the fantasy elements at play. We know what a Roman gladius striking a rawhide shield sounds like. We can create that sound here in the real-world. But what about Dwarfen organ guns? What about the off-kilter shuffle of Orcish armor? There’s no proper equivalent, and that goes for the Vampire Count's monstrosities and the demons that form the ranks of the Warriors of Chaos. In every case, these combatants sound glorious.

Everything here hasn't just been improved, it's been damn near mastered. Total War has always been about balance--between strategy and tactics, realism and engaging play. Warhammer's characters, its history, and its creativity is a shot in the arm for a series. My complaints from a few years ago with Total War II's camera still hold. When pulling the camera out to get a better view, you can’t go very far before the game switches to a full overhead view. That be somewhat troublesome and limit how much of any give battle you can see at once, but it’s a minor frustration.

When you're in the middle of a siege and you're coordinating an assault with a friend, Total War: Warhammer approaches perfection. You’ll be tested on all fronts and asked to manage complex battles with broad, nuanced outcomes. Every system and piece feeds into others, and your choices make all the difference. It's a triumph of real-time strategy design, and the best the Total War series has ever been.

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The Good

  • The Warhammer Universe meshes naturally with Total War's gameplay
  • New races and creatures provide radically different strategic and tactical options
  • Massive AI improvements
  • Stellar audio design

The Bad

  • Occasionally uncooperative camera

About the Author

Daniel Startkey's been a fan of the Total War series for years. He spent several days going through a full campaign with the Vampire counts and running through a few hours with the other races. He also ran a couple dozen skirmishes including several online multiplayer matches with the developers. He received a copy of the game from Sega for the purposes of this review.
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mari2kde

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Well ok, Angry Joe seems to like this game . And now that they give the chaos warriors also to people who buy one week after release,, its not that shady.

Maybe Ill buy it.

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Alurit

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@mari2kde: We've got over a week to get it with chaos so I'm still on hold until I see performance analysis from digitalfoundry

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xantufrog

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xantufrog  Moderator

@Alurit: seems wise.

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Purpledust

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Edited By Purpledust

@Cillerboy: so much racism in a single sentence.

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Cillerboy

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Edited By Cillerboy

@Purpledust: Ah come on. The goblins aren't that bad!

In all seriousness though, what race are you referring to?

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karloss01

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Too bad the tabltop game was discontinued last year. If people wanted to play this then they're in for an unpleasant surprise when they find out it's been reduced to a ultra lite skirmish game that's discontinued Bretonnia and Tomb Kings.

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mogan

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mogan  Moderator

@karloss01: Can't you still play the game, even if there's no new stuff coming out for it?

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xantufrog

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xantufrog  Moderator

@karloss01: I know, I'm so disappointed. I always preferred Fantasy to 40K, too

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alien33

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@karloss01: Too bad... The 8th edition was excellent and featured many diverse races.

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julianboxe

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@karloss01: Yeh, I entered GW site yesterday and was shocked to see all the changes. Are they transitioning Warhammer Fantasy to Warhammer 40k? Because thats what the humans and orkz armor are starting to look like.

Although I;ll have to say, human armies look a lot more badass now compared to what they where, visually at least the have stuff to match the other forces.

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nomadski69

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Is Warhammer based on Warcraft?

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kadaverhagga

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Edited By kadaverhagga

@nomadski69: Both are more likely inspired by Tolkien. The standard fantasy setting alot of games/media use like Orcs, trolls and goblins on one side and dwarves elves and humans on the other and other creatures like ents, giants eagles/birds etc could all be considered to be following the "rules set by Tolkien". That's why you see alot of different media yet they seem to follow the same rule like for instance how the dwarves are described and look like (like a short but proportional strong viking) vs how dwarves normally look like (peter dinklage game of thrones actor f ex with short legs and arms but with a giant head and normal sized torso).

Tolien in turn is also the author of the modern translation of Beowulf wich is based on norse mythology where he has probably gotten some inspiration for among other things the orcs. Tolkien invented the "orc race" and nowhere before his work has there been any mention of orcs by name or something similar to orcs, but he seems to have based them as a mix between goblins and trolls wich have existed in norse and german mythology for hundreds of years.´The major difference is orcs are between the two in size and are more organised and there are alot of them forming factions, armies and societies etc while goblins and trolls mentioned in mythology normally are lonesome creatures you might encounter.

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julianboxe

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@nomadski69: I think all of it comes from Tolkien, but Warhammer comes b4 Warcraft.

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Sammy296

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Edited By Sammy296

@julianboxe: And of course Tolkiens worlds are inspired from his studies of Beowulf.

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Gelugon_baat

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Edited By Gelugon_baat

@nomadski69: Games Workshop's IP is far older.

Rumour has it that Games Workshop turned away the creators of Warcraft when they pitched the idea of an RTS game based on Warhammer - but I think that's just a foil and a poorly substantiated one.

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chano880

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@Gelugon_baat: huh never heard that one but I'm interested to see the "what if" .

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Minders

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@nomadski69: Warcraft started out as a warhammer game.

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Sammy296

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@nomadski69: more like the other way around

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nomadski69

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Edited By nomadski69

@Sammy296, @julianboxe, @Gelugon_baat, @Minders

There I was trying to goad a reaction from hardcore board gamers and what do I get? Reasoned and informative replies.

Damn you internet.

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xantufrog

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@nomadski69: you naughty naughty moo cow!

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deactivated-5a3920d6b9003

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Without mod support I doubt I can enjoy this game.

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xantufrog

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@Sozialminister: what? I support it ;-P

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mogan

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mogan  Moderator

@xantufrog: Hey-oh!

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xantufrog

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@Mogan: I'm here all week folks! Actually, I'll be travelling so... tonight and tomorrow only; get your tickets!

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alien33

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@Sozialminister: wtf?? the mod support and steam workshop have been talked a long time now... Also officially announced: http://steamcommunity.com/games/364360/announcements/detail/853808393797848834

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Gelugon_baat

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@alien33: It seems like the tools which have been made available are little more than scenario editors. :\

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Halloll

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@alien33: If it's anything like Rome 2 then it's not very modifiable, Sega wants you to buy those DLCs

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grasu

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Edited By grasu

This video review is simply awful. "Flaking" maneuvers? You probably meant "flanking". No need to worry, it's all the same. Also... what's a "Total War 2"? When did that game come out and what were your issues with it? On top of that the script in the video review doesn't seem to match what's written... which has me slightly baffled. Have GS pulled another Rome 2 where they rated the game after 2 historical battles and 5 turns on the campaign map? Most likely.

And I really hope they have as I really want to see this game FAIL! Games like this are the reason why we can't have nice things anymore. Those incompetent, franchise killing, undead hellspawn at SEGA have basically groomed Total War fans for Warhammer. The broken mess that was Rome 2 is still not fixed, and will never be, because it's a poorly designed piece of crap which was most likely made to usher in the Warhammer era! What I will never understand though is why gamers have such a short memory span. After the filth at SEGA spat in their faces with Rome 2, after they released Attila which STILL has performance issue that will NEVER be patched and after they dropped the historical Total Wars with just the vague promise that "there will be more historical games(in 2020)" THEY STILL go out in droves to support and buy this garbage game.

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DrizztDark

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Edited By DrizztDark

@grasu:

Really man what is wrong with you? You really should think about finding a new hobby if this is how mad you get over very simple things. It's a video game either enjoy it or don't but going to rants like this is pointless. It seems like you have a big problem game spot yet here you are still reading the reviews and commenting about it. Maybe just me getting older along with having a family and a real job that has calmed me down but you need some counseling. It's a video game remember that bud...

As for me I'm happily buying this game and can tell that I will enjoy every minute of it like I have passed total war games... Great review like always GS

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nomaskedhero

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Edited By nomaskedhero

@grasu: The only bad thing that is reasonable in all this hate post is "franchise killing" part. Yes, franchising something that makes people enjoy killing thousands of humans seems ethically wrong. However, Warhammer franchise is a fantastical world. Compared to other total wars, this is an acceptable form of violence.

Don't think me as unnecessarily pacifist, I'm ok with shooters as they make you play an imaginary character in an imaginary world, most of them just based on self-defense. However, games like Total War series franchise real wars. War has always been a bad thing, that people shouldn't enjoy.

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deactivated-660c2894dc19c

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@grasu: Well, it's Starkey. Wouldn't surprise me if he actually didn't play the game at all. Like he probably didn't play Ashes of Singularity when reviewing that game.

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dinantes

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@grasu Wow, so angry! Played Rome 2 last week and am playing Attila now. Both are amazing, despite your nonsensical frothing hatred of them. Take a breath. Calm down. Try to look for the good in things.

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TheOtherSider

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Edited By TheOtherSider

@dinantes: LOL, you think grasu is angry ? Angry Joe took the cake on that https://www.youtube.com/watch?v=P_QK-lcW8a8

Seriously though the game at release was broken and is just barely passable years later. Basically do not buy total war games until like a year or two later when they actually work like they are supposed to are "Amazing "

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Utnayan

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@dinantes: That's the point. Rome 2 is great now. 2 years later and 18 patches. Attila is still a train wreck. The fact of the matter is you cannot trust a purchase of this game on release, and had you played Empire, Rome 2, Attila on release day, you would feel the same as most posters here.

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grasu

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Edited By grasu

@dinantes: Yeah, like how amazing Rome 2's stacks of unbeatable (by the AI at least) pikemen are, or how amazing it is that the Roman Empire is reduced to rubble in 40 turns, or those amazing stacks of levy spears that AI armies run around with 200+ turns into the game. Hell I'm also simply in AWE of the brilliant passive AI that just stands there letting you build up your empire without opposition and when you decide to attack it it's so nice as to abandon all its cities and leave them undefended for you to conquer! I also thought it was great of them to make the game 1 turn/year so that all my generals die 20 turns after they get to lead their armies. Another awesome feature was making it so that armies need to be led by generals. That mechanic is really special because without it I couldn't cycle through my endless list of randomly generated generals that magically spawn right where my army is. It also makes assassinating enemy generals SO MUCH BETTER!

Every time I see people like you who comment on games they clearly have little to no grasp of it only reinforces my belief that gamers will forever be duped by publishers into buying their garbage, mostly because that stereotype of gamers being hyperactive 7-year-olds with the attention span of a goldfish isn't a stereotype at all... it seems to be the norm.

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zeusbark

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@grasu: I agree with you, and may I suggest the "Steam Workshop". There are mods that resolve some of these issues, one of these being Radious Mod Collection, with changes to the ai, campaign, battles etc.

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nyran125tk

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Edited By nyran125tk

@grasu: The question is...what is ROME 2 like now? Has it been patched to hell, do all these things still happen? because Ive got to tell you, when you buy a TOTAl war, it is better to wait 6 months until its patched to death. Same things kind of happened in Rome Total War 1. Even armies didnt scale walls properly in ROME 1 until 6 months later, sometimes siege towers wouldnt even open at all, so basically it was a risk to attack cities in ROME 1. But ROME 1 was patched up and now is one of the best strategy games ever made and is still amazing after it was patched up to hell even years later its epic.

The biggest gripes ive heard with ROME 2, is the Ai wont attack or do anything on the campaign map, That's a real problem. Unfortunately I heard so much bad stuff about it, I didnt get it , to try it out.

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grasu

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Edited By grasu

@nyran125tk: That's issues i highlighted are still present AFTER the patching. Those are "minor" bugs by comparison to how the game looked before patch 14. Hell, even before the final patch that basically gave you infinite food, the game had issues (such as the AI starving itself).

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alien33

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@grasu: Calm down. It's their franchise and they can do whatever they want with it. If they want to abandon the historical eras, they can. They don't owe you anything.

What you can do? Don't buy this game and search around for a strategy game that suits your needs and the historical eras you like. If you search in Steam you will find plenty of strategy games. Good luck!

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grasu

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@alien33: It's not about not buying their game. If you don't buy the game they'll simply just kill the franchise. It's that easy. It's about buying the game used, after it got a price drop or not preordering. Those are about the only thing that hurt the publisher without hurting the developer..

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D-Man

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@grasu: Don't let the door hit you in the butt.

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Kezzy123

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nice

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Steele_Johnson

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Edited By Steele_Johnson

How can this crap get a 9? bs

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mogan

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mogan  Moderator

@steele_johnson: How do you know it's crap?

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