Review

Watch Dogs Review

  • First Released May 26, 2014
    released
  • PS4
  • XONE

Vigilante justice.

If Watch Dogs is to be believed, then a shocking number of Chicago residents are delinquents. As you roam the city looking to both right what is wrong and make wrong what is right, you hack into its citizens' smartphones and listen in on their conversations, and even tap into their computers and catch a glimpse of them as they enjoy their deviations in the supposed privacy of their own homes. Some of these Chicagoans are chronic masturbators; others are criminals and cannibals, ordinary to look at should you pass them on the street, but far from ordinary when they think they are alone.

Aiden Pearce is also far from ordinary, but he understands that privacy is a myth. The city has installed a computer system called ctOS that knows everything, sees everything, and controls everything. Aiden is a hacker. By manipulating ctOS's systems, Aiden can steal from your bank account, gain access to surveillance cameras, and even discover your profession and learn where you went on vacation, or whether you're faithful to your spouse. Aiden's nefarious talents are valuable, and he once had no qualms about who he killed or robbed, as long as he delivered the information and earned his reward.

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Do you think your identity is private? Aiden knows who you are and what you did.
Do you think your identity is private? Aiden knows who you are and what you did.

You'd suppose, then, that information is your most powerful tool in Watch Dogs, but this open-world game's joys come not from voyeurism and information brokerage but from chaos and destruction. Combat encounters are structured like puzzles: Aiden hunkers down and you survey the area, choosing whether to dominate your enemies with firearms and grenades, press against cover and distract your enemies so that you can pass by without raising their suspicions, or settle on a compromise, silencing enemies with well-aimed headshots and taking them down from behind with a swift takedown maneuver. But whichever style best suits the occasion or your mood, you're likely to cause a few explosions and toy with your enemies' heads.

How do you create such chaos? By overloading circuit boards, setting off guards' grenades remotely, or forcing pipes to burst beneath your foes' feet. Such control, right at your fingertips; thanks ctOS! When I felt particularly evil, I threw a distraction lure toward a circuit board and detonated the board as a nearby guard approached. He cried out in agony, and I was grateful that I had one less obstacle between me and my destination. But this kind of evil could feel even more heinous if I happened to glance at my victim's personal information before annihilating him. Oh--he was recently married. Or perhaps he was on antipsychotic medication. Occasionally, I would hesitate to put a bullet in a guard's head if I knew his wife was expecting a child, but I rarely had reservations about murdering a prison escapee. I was deciding whose life had greater value, and I'm grateful that Watch Dogs, in its own subtle way, led me to ponder why I would prize one man over another. With one snap moral judgment, I might decide to let one man live and another die. Unless, of course, I was under fire from every direction, in which case all bets were off.

Rage against the machine!
Rage against the machine!

I don't wish to overstate Watch Dogs' social musings, however. The game sometimes pauses to grapple with quandaries about the trade-off between freedom and security in modern society, but rarely reaches any conclusions or digs very deeply. This is a game that allows you to hack into highway billboards and reveal age-old memes like "I can has cheezburger?" This is a game in which you eavesdrop on a man who couldn't ejaculate during a sexual encounter because his bladder was full. Such drastic tonal shifts prevent the story's early attempts at gravitas from sticking, leaving Aiden looking like a chump with little self-awareness, and leaving the player to wonder what really drives this vigilante, apart from the revenge quest that has him seeking to retaliate against unknown persons for the death of his niece. When his sister, Nicky, pleads with him to stop his pursuit, explaining that he's risking the safety of his remaining family, Aiden makes a promise he doesn't ultimately keep. Why he is so willing to seek vengeance while knowing he's putting his sister and nephew in peril is never sufficiently explored. Perhaps Aiden is addicted to the underground life he has come to lead, which has him staring at his smartphone's screen in the same way that I so often do, oblivious to what's happening around me.

I came to be more invested in the story once I'd assembled a small team of hackers and closed in on the conspiracy at the game's center. Watch Dogs' tale is at its best when it sticks to its Tom Clancy-style technospeak and leaves behind the revenge-story cliches that seem to power every tale about a man dealing with his anger over a female loved one. My devotion was not to Aiden, however, but to his friends Clara and T-Bone. One character describes Clara as a "punk-rock chick," but she's not so remarkable for her tattoos and knee-high boots as she is for her empathy toward Aiden and her patience for his stubbornness. And if Clara's type is punk-rock chick, then T-Bone is the Southern-fried genius, a down-home intellect who thankfully keeps the Hee Haw language to a minimum.

In Chicago, the mean streets are even meaner.
In Chicago, the mean streets are even meaner.

Aiden eventually matures, albeit too little and too late, and wonders aloud who should get to choose whose lives are less important than others. Shortly thereafter, that question still lingering, you decide if Aiden should be that person. By that point, it was clear to me what he must do, based on audio logs I'd found scattered across the city. I was glad I'd taken the time to learn what I did; finding those logs isn't required to finish the story, after all. And I was glad that Aiden at last was asking the same question I had many hours beforehand: Does the loss of one life justify mowing down dozens or hundreds of men, and risking my own sister's life in the process? If only he had pondered such obvious concerns hours before, I may have been more concerned about his ultimate fate.

Watch Dogs' narrative may win no awards, but as an open-world playground, the game rightfully deserves to be mentioned with heavyweights like Grand Theft Auto and Saints Row. This playground isn't just loaded with stuff to do, as most such games are; it's loaded with lots of terrific stuff to do. I lost myself for an hour solving chess puzzles. Other times, I shot up aliens in several of Watch Dogs' augmented reality games. And still other times, I would locate remnants of QR codes painted on walls and overpasses, and hack from one camera to the next, looking for the angle that would let me view the entire code. Even the smallest activities are fully engaging. Not only are the chess puzzles clever, but I listened to two women converse about job woes as I solved them, which gave me an additional dose of entertainment. The alien shoot-'em-ups occur on Chicago's busy streets, where I got to witness car-crash victims gesticulate in anger at each other while I fired my holographic gun at virtual aliens. And like several of Watch Dogs' core activities, lining up QR codes kept my brain cells buzzing as I experimented with cameras and moved to different positions, hoping to merge those painted patterns into a cohesive barcode.

Some of these Chicagoans are chronic masturbators; others are criminals and cannibals, ordinary to look at should you pass them on the street, but far from ordinary when they think they are alone.

Moving from one activity to the next often involves summoning a vehicle to a nearby location, or simply nabbing one from the roadside or carjacking an innocent driver as she pulls up to a traffic light. Those drivers will not be happy--in fact, they may even call 911 and summon the cops--but it's worth getting on the po-po's bad side if it means racing through the streets in Watch Dogs' sizable collection of automobiles, or zooming through the canals in a speedboat if you happen to be near the water. Vehicles are rather bouncy, but the loose physics make for ecstatic moments, particularly during chases. As you speed along, you can trigger steam pipes beneath the streets to erupt and take down your foes, or cause jams by hacking into traffic lights. My favorite method of escape, however, was to raise a drawbridge as I approached it. I would fly up the first span, soar through the air, and land with a satisfying jounce on the other side; my pursuers would be left behind, blocked from entry. I could practically imagine the coppers throwing their caps on the pavement and cursing my keen driving abilities.

My favorite moments behind the wheel were those I shared online with competitors. Watch Dogs' single-player missions and multiplayer activities are merged into one experience, and the game frequently and annoyingly nags you with opportunities to engage with others should you not seek those activities for yourself. It's almost always worth accepting those offers, however, particularly should you be invited to an online race, or even better, invited into a decryption match.

Chicago should increase its police presence in canals. You can get away with murder out there!
Chicago should increase its police presence in canals. You can get away with murder out there!

Both modes are excellent ways to wreak havoc in the windy city. Online races offer plenty of ways to mess with your competitors. If you're trailing behind the leader and you approach a lowered blockade, raise it with the press of a button: your opponent bangs into it and snarls under her breath, and you cackle and rush into the lead. If you're crossing said blockade when another player raises it, you might bounce into the air and land on top of another racer. Should you activate the blockade too soon, you might end up obstructing your own vehicle with only yourself to blame. Open gates and close them behind you to throw off a tail, or hack a traffic signal and get him stuck in a jam. There are enough shortcuts, however, that there's no reason you can't gain ground after finding yourself on the wrong end of a blockade.

Decryption mode, in which two teams of four are confined to a portion of the city and seek to nab and hold on to sensitive data, is anarchy in its most captivating form. There are a few details that separate this mode from its capture-the-flag cousin, the most important of which is that you only have to remain within the data carrier's proximity for a certain amount of time to steal the data. This allows data to be passed around even when you are in vehicles, or without necessarily directly engaging a carrier hiding on a rooftop above. At one point, I rammed head-on into a carrier riding a motorcycle, and I watched his body fly above my windshield before it soared out of view and landed with a thud behind me. A teammate then leapt into my vehicle's passenger seat, and we zoomed away while my comrade fired his rifle at a pursuing ambulance. The action is constant--and constantly on the move--and the shooting is as sturdy as you'd expect in any given third-person shooter. Whether you're dealing death by shotgun or by cement truck, it's difficult not to be swept up in the pandemonium, cheering or groaning with each unexpected development.

No Caption Provided
Aiden Pearce is good at shooting, good at sneaking, and good at hacking. What a Renaissance man!
Aiden Pearce is good at shooting, good at sneaking, and good at hacking. What a Renaissance man!

Online invasions are less explosive than other modes, and potentially more boring, depending on how the invasion goes. As the invader, you come close to your target, press a button to begin downloading her data, and wait. As the victim, you rush around or hack into nearby cameras, scanning the crowd for your invader. (You always see yourself as Aiden, but other players see you as a random Chicagoan.) Neither running around looking for your hacker nor avoiding her watchful eye is engaging on its own. But catching the data thief initiates a chase sequence that leads to Watch Dogs' special brand of pandemonium. Rolling over a sprinting invader with an ice cream truck is one kind of delight. My favorite experience in an invasion thus far, however, was leaping into the bed of my hacker's pickup truck as he drove off, planting an explosive, and detonating the explosive as I leapt to the ground. It wasn't a moment I planned--the stars simply aligned, giving me the chance to pull off a dramatic kill. Successfully completing an invasion earns you a currency called notoriety, but earning the skills related to notoriety is so easy that there's more reward in the chase than in the subterfuge.

You can simply ignore all these possibilities and remain a lone vigilante, of course, and doing so offers its own kinds of rewards. Infiltrating gang hideouts is much like performing many of the story missions: you search for a way into the danger zone and decide how best to proceed. The wonder of Watch Dogs is that any method is reasonable--and every method is enjoyable. The weak link is the shooting, not because the mechanics aren't great (they are), but because enemies are so quick to go limp--and even more so when you activate the game's unnecessary bullet time. But if, like me, you seek to express some creativity in your encounters, you'll enjoy piecing together a stealthy route and performing a hushed assassination when it proves necessary.

Decryption mode, in which two teams of four are confined to a portion of the city and seek to nab and hold on to sensitive data, is anarchy in its most captivating form.

Watch Dogs isn't a full-fledged stealth game in the usual sense; you can't hide bodies or tranquilize mafiosos. However, slinking from cover to cover is smooth and weighty, as if Aiden is Sam Fisher's bulkier cousin. I came to rely on a move I call "riding the cameras," hacking into one camera so that I might in turn hack into another until I was able to tag all of my enemies and devise ways of thinning the herd. Riding the cameras is also the primary way you hack into ctOS centers, each of which presents an environmental puzzle to solve so that you might reveal more hot spots on your map. Many of these puzzles are quite clever, though some story missions take the camera mechanics a few steps further, particularly a prison level in which you hack into guards' personal cameras and investigate from their perspectives.

One type of optional mission--the digital trip--deserves special mention. There are four digital trips in all, each one an expansive minigame explained away as an audio-induced hallucination. One of the trips is a fun bit of frippery in which you bounce from one giant flower to the next, remaining in the air as long as possible. The other three, however, could be fleshed out into full games in their own right, which is a testament to how good Watch Dogs' individual pieces are. In the best of these, you gain control of a humongous spider-bot, battering police cars and leaping up the sides of buildings from which you fire rockets at helicopters and pellet the authorities with machine-gun bullets. Games that have focused on wall-climbing have rarely made these acrobatics feel so intuitive, and I'd gladly see the spider-bot find its way into a game fully devoted to it. The other two digital trips--a stealth sequence in which robots seek you out, and a car combat game in which the highways are lousy with zombies--are almost as delightful, and all of them have their own skill progression trees. The trips are structurally simple, but their foundations are rock-solid and rich with possibilities.

No Caption Provided
You spend a lot of time looking through cameras. Luckily, there's often something creepy to find.
You spend a lot of time looking through cameras. Luckily, there's often something creepy to find.

Watch Dogs does a lovely job of keeping its many interlocking systems from becoming overwhelming, though some systems ultimately feel superfluous. You can buy different outfits, but they all hew to the same basic style; you can buy new vehicles for ordering on demand, but fast cars are perfectly easy to find. As a result, the economy is never as meaningful as it might have been; apart from a sniper rifle and silenced pistol I purchased from an ammo shop, I rarely went shopping, simply because I rarely needed to. Even hacking scores of random passersby begins to feel excessive: when you have access to everything, no one person or piece of information is special anymore. Precious little of that information is actually a gateway to a human soul.

Aiden's soul is still locked away, too, even though I spent dozens of hours with him. But while I can't say who Aiden truly is, I can confidently say that Watch Dogs is a lushly produced and riotous game with an uncanny ability to push you from one task to the next, each of which is just as fun as the last. This version of Chicago is crawling with a hyperbolic number of degenerates, and I didn't mind squashing pyromaniacs and slavers under my tires as I plowed through the streets chasing after a hacker, hip-hop beats blasting from the radio. After all, the struggling mothers and homeless beggars wandering Chicago deserve some peace of mind, and doling out some street justice is a good first step.

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The Good

  • Hacking gives car chases and combat encounters an additional element of freedom
  • Fantastic online modes provide rip-roaring fun
  • Digital trips are highly entertaining, the spider-bot in particular
  • Loaded with varied things to do, each of which is beautifully executed
  • Some clever mission design keeps you looking forward to the next story event

The Bad

  • Inconsistent tone, inconsistent lead character
  • Successful online invasions are boring
  • Neither money nor reputation are all that valuable

About the Author

Kevin VanOrd spent 30-plus hours with Watch Dogs at a press review event and played many hours outside of the event. He finished the story, yet only reached 52 percent completion. He unlocked every ctOS tower, solved an optional murder case, and played every digital trip, and looks forward to reaching 100 percent completion.
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nsphuoc

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Edited By nsphuoc

Already my favorite game after a few hours playing. Can someone tell me any games with open-world just as fun as Watch Dogs? Thanks!

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Keivz_basic

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Really fun game. Some of the best graphics I've ever seen to boot. 8.0 doesn't do it justice. They don't make 'em like this much anymore.

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haztee

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Very well written review, as always. The protagonist and how he is portrayed and whether you care about him or his actions are integral in today's games. While this has progressed immensly over the years, there is some left to be done before games really come up to par with the emotions movies can trigger. Thank you for analysing this aspect of an game, because in doing so, and with you being a major force in the community, maybe more game developers will make this a more important part of their games.

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EsQueue

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Edited By EsQueue

I played this game for about an hour. After the second driving mission, I felt that the game was unplayable. I disliked the main character, I felt that the story line was boring and the driving was clunky and clumsy. On my second driving mission I had to deliver some stolen vehicle which requires you to dodge the cops. After dodging cops they launch some homing BS that's impossible to get away from. I made up my mind that this game isn't worth playing even for free.

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Furwings

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Just picked this up a few days ago for $25 at Walmart for PS4. Liking it a lot so far actually!

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Gixzr

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Edited By Gixzr

$25 FROM XB GOLD Just got it (10days ago) & better than i thought. Just don't play it like gta & u will have more fun. It's weird some things in the fame are so/so other things are great. Some cars sound very bad like old Excitebike bad! Others like a diesel truck or muscle cars which u can hear the cam "caming" which sound great. Driving is worse than GTA by a good amount. Same with the guns so far most sound really good and some amazing b/c they are a bit different (which is good) sounding. Yea but its about gameplay which is also 50/50 with just a few hrs in.

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REmporio

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I enjoyed this game,and this franchise has alot of potential.The sequel needs to improve on alot and hopefully it delivers

<a href="http://gamestar-addict.com/">pc games</a>

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Gelugon_baat

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Edited By Gelugon_baat

There are some glitches in the game where news reports, especially over the radio, mentions Aiden Pearce as the "Vigilante" even before the plot twist which revealed his other identity to the public.

Heck, there seem to be even more glitches than these as I watch more of someone else's playthrough. Repeating conversations (I heard one example when Aiden was infiltrating a compound with T-Bone as the voice in his head), lines which play as if their trigger conditions had gone haywire and sometimes overlapping voice-over clips.

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Gelugon_baat

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Edited By Gelugon_baat

I have the impression that the story has been damaged by all that shooting and exploding. Heck knows how many bodies Aiden - and T-Bone - leave behind.

At the very least, the scenarios where the player has to switch from camera to camera to look for things (like in the Viceroys' cribs) are a lot more thematically appropriate since this game is supposed to be about espionage.

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Gelugon_baat

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Watch Dogs has so many "hacking" mini-games. :\

There's a button-matching mini-game - for imbibing alcohol.

It even has "heavy" enemy archetypes, e.g. the "Enforcers".

And sure, regenerating health and slow-mo time, neither of which are justified in-game with narrative excuses.

So many boxes for checklist designs ticked off there.

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johnnyauau

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Wow! Gelugon_baat, you really did your homework and your opinions are well thought out! Keep it up!

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Gelugon_baat

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Edited By Gelugon_baat

@johnnyauau

I think that you are being insincere and sarcastic. I know of at least one of your remarks on the Wii U version of the game, which you actually called "really worth playing". I doubt that you agree with all of the remarks which I have mentioned here.

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EddyG0RD0

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@Gelugon_baat @johnnyauau so even you know you suck, why not just st*u?

do you even like any video game?

all u have are negative opinions about everything

u r a sad person to be around lol

u depresive or something?

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johnnyauau

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Edited By johnnyauau

@Gelugon_baat Well I don't know what's normal nowadays. Nor is there's anything positive. Still, I wouldn't judge a game by it's cover. I will say this in Australia: The disc is not ideal if it keeps saying "clean the disc" so many times. So downloading into a hard drive would save a lot of trouble. That's the only criticism I got. As for Aiden, there's nothing to care except for his sister Nicky and his nephew Jackson. At least the other main characters makes up for his downfall like a sense of humour and showing more sides of Aiden's character. But that's my opinion and you're right, I doubt that you agree with my opinion which I have relay to you here.

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Gelugon_baat

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Conveniently, anyone Aiden slays is someone who won't be missed: corrupt cops, gangsters, corrupt prison officials, selfish hitmen, sick rich people, security guards who were dishonorably discharged from military service, etc.

It gets unbelievable for me rather quickly.

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Gelugon_baat

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Edited By Gelugon_baat

The music for when Aiden and Clara found the bunker is great.

The other tracks are not as great.

And those electronic noises which are all over the game - *ugh*. So much bleepity bloopity nonsense.

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Gelugon_baat

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Edited By Gelugon_baat

Jordi is so, so amusing.

Aiden, on the other hand, is not likeable, what with his poor regard for anyone who isn't family. There are far more likeable anti-heroes than him.

Also, really, a lot of people in this game leaves behind incriminating audio recordings of themselves. They aren't wise.

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Gelugon_baat

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In some parts of the game, the player can activate objects in the environment to distract enemies. In others, such as when the player is hacking through the Viceroys' building, the player can open shutters right in front of a passing Viceroy and he doesn't even notice. That's rather inconsistent.

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videogamer008

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i would love to say something if i may. i see that they are thinking about a "Watch Dogs 2" game. i really did love the first game and that's my own opinion. i ABSOLUTELY 100% want to see a "Watch Dogs 2" game because the first game was SUPER AMAZING, SUPER FABULOUS, and SUPER LONG and i love SUPER LONG and CHALLENGING games. in my opinion i think you should set the next "Watch Dogs" games in Los Vegas, Tokyo Japan, New York, etc... Los Vegas and these locations are my opinions and i apologize if i meant any disrespect. one heist that you could pull in Vegas is that you sneak into a hotel/casino while you are being informed that there are people scamming the casino and the whole hotel and you need to hack into computers, cameras, etc to find information on which room they are staying in. once you find them, you have to take them out one by one silently without alerting the others.

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streamline

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Edited By streamline

I came here to watch the Dogs review. Instead, I get the Watch Dogs review. Dang it.



j/k. I don't know why I didn't think of this stupid comment earlier.

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sivasiva

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Love this game. Got bored of Destiny and switched to this game, instantly hooked. Best Ubisoft game this year.

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quiksilver38

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just got this for $20 on gamefly, best game I've plated in years real talk

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johnnyauau

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I don't know if it's me but I understand, besides the rating and the description of violence and sex? Anyway, if it comes out on the Wii U on November, I'd be crazy to think the first thing I see is a girl.

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Boongabongava

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Edited By Boongabongava

UBISOFT: PLEASE FIX

When I am playing Online Contracts and I "lose connection" or my opponent quits during a match on any of the 4 options of online contracts, I still lose notoriety points, this is especially a pain on tailing and hacking when I lose upwards of 170 points

It would be a great help if this could get fixed, thanks

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Guru00007

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Finish It Yesterday on the PS4 (Campaign); Awesome Game... Smooth ; Beautiful Graphics; Tense Shooting ; Great Aiming; Great Story Very Unique ; Lively City Lot to do with Additional Mission when you Finish the Campaign .. :) Patch it Yesterday..

The PS4 Rocks... Compact... Silent... Great Next Gen Graphics... PSN Plus Is Great for Online Multi-playing... All the way to the Top in your 6-7 Years Title, Still Exclusive & AAA Tiles to Come & Will be a True Bad A$$ of Graphics & Game-play Fidelity & Smooth Experience! Still the Xbox One is struggling to Output 1080P with its large "tank" dimensions... Shame on You MS... You stabbed me loyal customers Like me ... I was all time fan and owned all your consoles from Xbox to Xbox one (including), I own the PS4 and I am LOVING IT!!! :)

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A couple of weeks ago I bought this game since it was very recommended at the store I bought it. I payed what it costed (approximately 100 USD, normal price in Norway) and was quite excited to get home and try the game on my PS4. I was extremely disappointed. This is just a tech GTA, and I hate GTA. After the initial mission in the beginning all I do is walk around or drive around looking for stuff to do. I hate games like that. In the missions menu there is no indicator for any main quest line. After two days playing the game I have had enough of just driving around just doing Burnout-type driving missions (that's what I feel they are) or chasing some random small time criminal and then beat him up. Without a main story line to follow that drives the experience forward the game is extremely boring, for me at least. I would give this game 3 of 10 because of this, 3 because of the great graphics. At least GTA had a story line, this piece of nonsense doesn't. I think that will just go back to Assassin's Creed 4, which is a great game which at least has a somewhat interesting main story line.

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Guru00007

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@riddion Play the Mission's Campaign and see how the story develops ; the characters ; the missions; the weapons ; your hacking abilities; new characters ; new unlocked parts of Chicago .. Really Great Game .. Plus try the online quests and play with players around the world !

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riddion

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@guru00007 @riddion I have found the main quest marker on the map (which wasn't intuitive at all) after watching a walkthrough of the beginning of the game and I have completed quite a lot of the game's main quest. The game was better than I originally thought. But it still a game with an open world, which I don't like at all.

The story is your ordinary stock gangster story and nothing original. My first requirement for a game is a good story and would be happy to sacrifice open world to have a great story. But I also would love to have some major choices to influence the story line during game play so the game would be worth to play again.

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SingletreeAve

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@riddion Watch Dogs does have main story missions, but I hit a game-breaking bug a few missions in and am stuck doing all the side stuff like you are. You may have hit a glitch that prevents the main story from advancing. The game is actually quite glitchy, although supposedly some of the issues have been addressed by patches.

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kdavenport88

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I rented the game and played it for a few days and it's a good game, but I wasn't blown away. It's worth a try/rent.

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watchdogsrules

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watch dogs looks like an awesome game. why does everybody hate it so much?

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00J

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Edited By 00J

@watchdogsrules because its boring.

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watchdogsrules

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@00J @watchdogsrules not by the looks of this.

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insertgion

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Watch Dogs Giveaway everybody.

http://in2gpu.com/2014/07/10/watch-dogs-pc-giveaway/

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pinkfloyd6789

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Edited By pinkfloyd6789

i dont know about new gen... but in xb360 or ps3 the downgrade really hurt the game...7 out of 10

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HighPitcairn

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@pinkfloyd6789 Dude, That 7 Years Console, It is us who blame you guys for downgrade the game, last gen just ruined this game. whatever this game still uninteresting.

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matiancai74

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It's just a poor game. It looks very pretty but the plot is absent, awful writing and dialog, terrible controls, boring missions, zero interesting story progression. This is very disappointing after Assassin's Creed 4, which got the balance right between fascinating world building, new game-play mechanics and an interesting story, making it the best AC since Ezio's journey in ACII.

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AlClemist

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Edited By AlClemist

To be honest.. this game was quite dull and frustrating. The crowd interaction and the cars were the only thing that was great. The story was great. gameplay boring all you have is a stick and guns. The story is repetitive as well. The driving is terrible. This game is an eh 7.0 range. Hopefully the second one they will make it more combat. Still looking forward to Tom Clancy Division though ;)

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FRESH_KNAR_KNAR

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@AlClemist I agree, the driving sucks in this game which is just making it painful to get through. Glad I waited to pick this up used. Still looking forward to the Division too, it's going to be a while though!

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Kapi7an

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18 eu for Watch Dogs http://www.kinguin.net/category/6196/watch-dogs-season-pass-steam-gift/ WOW

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gandialand

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great game, but my pc is weak.

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Xbox1day1

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Edited By Xbox1day1

@taktikalz @xbox1day1 no prob also doing the xbox one tv config helps to. The one that has you adjust the colors and all. If you have a ps4 adjust your colors using those blue lenses or the TV's own adjustment settings that will def help you see the game the way it was created to be seen I believe

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Xbox1day1

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ok so I have a Samsung 55 inch led tv 120hz and my xbox one set to RGB full and this game looks awesome with that set up. In fact once I changed my xbox one to these settings all games (with exception of dead rising 3) looked real awesome. I believe dead rising didn't look good because its a 720p game. You have to have the right hdmi also. I have one of those 80 dollar monster cables that can display all color ranges with no problem. I am telling you I seen this game on pc and my xbox one with this config gives it a good run for its money. Oh yeah the game itself is awesome also but you have to do the side missions to really get an understanding of this created Chicago and CTOS

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Damakls

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Edited By Damakls

No difference in picture quality, regardless of HDMI cable price, you pay 3 dollar or 80 dollar it won't change quality of picture. It is a myth created by companies to make more money out of people. It is a digital signal, it's either work or doesn't, there is no better or worse.

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taktikalz

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@xbox1day1 well thanks for letting us all know that! Really lovely of you to share...

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taktikalz

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This game is not an 8. After being billed as one of the big games to look out for on next gen it is quite frankly pathetic.

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SingletreeAve

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@taktikalz It's a AAA 8, which is a weighted scale. The unadjusted rating is 5.

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matiancai74

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Edited By matiancai74

@taktikalz agreed. It is awful.

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