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OnLive: Inside and Out

OnLive unveils their new console and aims to overthrow the existing gaming status quo.

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Check out our coverage of the GDC 2009 OnLive Press Conference for more information about this new technology!

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Imagine playing a computer game without any hassles. Drivers, troubleshooting, installations, compatibility, performance--all thrown out the window. Upgrading? A thing of the past. All you have to do is click on the game, and seconds later, you're playing. That's what OnLive claims to deliver. Should it work half as well as advertised, expect to see the gaming world thrown into upheaval by a box no bigger than a deck of playing cards. The story gets even more unbelievable when you factor in price. According to company reps, OnLive intends to significantly undercut every existing console on the market.

At its core, OnLive is a subscription service similar to cable TV or Netflix. In other respects, OnLive is what you get when you pump something like YouTube full of steroids. Instead of just watching a pile of videos, you're streaming gameplay at HDTV resolutions and controlling your character in real time. You get Crysis on your HDTV at the highest-quality settings--run by a computer that's hundreds of miles from your doorstep. It's really no wonder Rearden Labs spent the better part of a decade perfecting and designing OnLive.

It's tiny Really tiny Front ports Another angle OnLive labeled

Hardware

Whenever a console comes out, we tend to dig in to all the gritty details--pixels pushed, mips mopped, and so forth. Sony has volumes written about its Cell processor, just like Microsoft and its tri-core CPU, not to mention their associated GPUs. By contrast, the humble little OnLive MicroConsole comes with practically nothing--just two USB connectors, a network jack, some AV outs, and some random bits and bobs stuffed in there. To make things even stranger, OnLive will run on just about any PC or Mac through a Web browser plug-in without the MicroConsole. Install the OnLive program and you're done. According to the company, even the lowly netbooks will run the newest games with high-quality details and excellent frame rates.

No Caption Provided

Here's how it all works.

All the magic happens elsewhere, and the hardware sitting in those rooms is considerably more powerful than anything the current consoles offer. Gaming PCs in far-off server rooms sit filled to the brim with SLI setups, quad-core CPUs, gobs of RAM, and ridiculous RAID arrays to make load times a thing of the past. In its racks, OnLive has a slew of machines ranging from the mundane for simpler games to SLI rigs to power the most demanding games. Every six months, OnLive will upgrade the computers to take advantage of new CPUs, GPUs, and more to give you access to the most powerful hardware available.

Surprisingly, OnLive already has competition on the horizon. A startup by the name of OTOY aims to provide high speed gaming, HD movie playback and more, by using a web browser plugin. The driving force behind OTOY is AMD’s Fusion Render Cloud, a supercomputer class machine capable of petaflop processing power with over 1,000 GPUs. In a conversation with Jules Urbach, OTOY’s CEO, he mentioned that OTOY will be entering beta in the summer and should be up and running in the year.

What do you think? Leave us a comment!

Streaming

Ridiculously good streaming software lies at the heart of OnLive's service. Nothing is stored locally on the MicroConsole or your computer's hard drive. The entire experience depends heavily on what kind of Internet connection you have. The faster your Internet connection, the better the graphics. Slower connections will default to SD resolutions. Faster connections will get a 720p video feed with surround-sound capability. You won't need a fiber optic hookup to get HDTV-level graphics. On the contrary, fairly normal cable Internet connections will suffice. A 1.5Mbps connection will work for SD, and a 5Mbps is required for HD.

Our experiences with Crysis and Burnout were quite favorable. Crysis looked fantastic and ran at a great pace. Burnout's fast-paced driving felt a little off, but it didn't detract from the gameplay too much. We'll likely get a better idea of how the service behaves in a large-scale environment when we get closer to launch. OnLive will have a beta of the system starting in the summer and will officially launch in the winter.

Games

Edge anyone? Crash! Lego Some publishers

As goes the usual refrain, it's all about the games. In the case of OnLive, it's all about third-party support. If the OnLive folks make any games, they certainly aren't aiming to outdo titles like Gears of War or Metal Gear Solid 4. OnLive's game backbone lives off of what's currently available on PCs. Pretty much anything built for the PC can run through OnLive with relatively minor tweaks. Currently, heavy hitters like Electronic Arts, Ubisoft, Take-Two, Warner Bros., THQ, Epic, Eidos, Atari, and Codemasters have all signed on to provide games from their PC stables. Should the experiment succeed, we imagine anything that comes out on the PC will be mirrored onto OnLive in short order.

At the Game Developers Conference 2009, OnLive demonstrated 16 different games, including Crysis and Burnout.

Additionally, developers will be able to easily launch game betas before developing a full game to determine whether there's interest in a particular game or an experimental style of play. The result gives gamers a better end product, while lowering costs for both gamers and developers.

OnLive will let gamers buy, rent, and play trial versions of games. The company has not announced any pricing scheme for rentals or purchases. And as we mentioned before, all gameplay will happen instantly. Once you click "buy" or "rent," you'll be playing in the span of time it takes you to hit the play button.

Video

Brag Clips Streams

OnLive's streaming technologies allow it to do some crazy stuff. Aside from being able to watch clips of games to see what they're like, you'll be able to spectate any game being played on the system. OnLive also lets you show off your coolest moments via the Brag Clip system. The service automatically records your gameplay at all times, and anytime you do something that looks cool, you can press a few buttons and save the last 15 seconds of footage. At that point you can share your saved clip with other friends who are part of the OnLive service.

What do you think? Leave us a comment!

Controllers

The Controller Front Side Head On

Every console brings its own controllers to the game. OnLive does as well, but it's not really required. OnLive's MicroConsole supports up to four wireless OnLive controllers. The controller looks similar to the Xbox 360 controller in terms of buttons and layout. The controller will also double as a remote control for video playback. OnLive representatives also mentioned that the controller was designed to work with much lower latency than third-party wireless controllers.

OnLive's control scheme is probably the most flexible of any console. Pretty much any USB wired controller will work without a hitch--including the wired Xbox 360 controller. Since we are talking about PC games, keyboards and mice will most certainly function. If you have a wireless controller that has a USB receiver made for a PC, it should work as well. The MicroConsole will also accept a USB hub to increase the number of devices you can plug into it.

Pricing

The OnLive MicroConsole will be priced well under all existing home consoles. The company hasn't mentioned any specific price points, but it isn't hard to imagine OnLive gunning well underneath the Wii. The browser plug-in for PCs and Macs will be free.

OnLive Menu Friends Profile

Unlike other consoles, which have one cost attached to them, OnLive has a base cost (or none, if you have a computer) plus a subscription fee. The real number we have to keep an eye on is what it costs to keep the service alive. Representatives have yet to announce how the subscription model will work, but they did reveal that there will be multiple price points.

Also unlike other consoles, OnLive improves over time. Top-of-the-line computers will be rolled into the server farms on a constant basis. Since video cards and CPUs update on a six- to 12-month cycle, users will get better performance for the same price as time goes on.

More beauty shots

Should OnLive succeed, the gaming landscape and more could change considerably. Predicting all the downstream effects is exceedingly difficult. Console upgrades could come to a halt. Outside of gaming, you could watch or buy movies, watch TV shows, listen to music, and much more. Like OTOY, the fact that OnLive can stream live gameplay means that it could act as a full-fledged computer at the flick of a switch, with its servers storing your data. Go from typing papers, to playing Crysis, to watching CSI, all from a tiny box. OnLive has an interesting future if everything works according to plan. We'll keep you updated on developments as we get closer to the beta this summer.

What do you think? Leave us a comment!

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romainsimoni

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Edited By romainsimoni

Look everyone, Sega Channel got an upgrade, it seems.

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ahmed39109876

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Edited By ahmed39109876

this thing is great rly but wat about people outside of us. with bandwith restricions with servers that are far away and internet speed that is not fast enough lagg is a must plus this could pretty much kill the pc but with their price tag their aiming to kill our beloved consoles , i spent alot of money to buy my ps3 and will not be happy by this thing that could kill it thumbs down

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ebgamesnake112

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Edited By ebgamesnake112

I'm kind of frightened, yet at the same time excited. It really is scary how powerful cloud computing can be.

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tyrant2004

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Edited By tyrant2004

Well, let's see. I just bought a gaming laptop (very good one mind you) for \$1600 6 months back. If this costs \$20, which un_ordinateur suggested, then that would mean I could subscribe to their service for 6.7 years to reach the cost of what my laptop cost me. And that is not including the fact that my laptop will soon be outdated, if it's not getting there already (8800gts, when the 9800 is already out). That's not a bad deal. But of course this is not including the individual game charge, which is also key. Not only that, but everything hinges on the lag and the latency. If it works EXACTLY like they're saying it does, and is affordable, then this could be the biggest thing in a LONG time. But it has to be totally lag free, or else they will not get the hardcore gaming crowd.

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kaziechameleon

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Edited By kaziechameleon

If it works, everything will change if it works Microsoft and Sony will wish all they had to worry about is the wii, if it works pc gaming hardware firms will loose their markets.

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LazyGamerX

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Edited By LazyGamerX

I dont like the idea of not having a real copy of a game. You buy a game but then what? you cant sell it to someone else, If you go to a friends house can you play your game on their "console" thing?, and you cant borrow or let someone borrow your games. I really like this concept because it take the cost of having to buy new hardware but its all digital which means there's limitations as to what you can do with your games after you finish them and don't want them anymore.

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KittenNipples

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Edited By KittenNipples

This is like the Wall Mart of game consoles. =[

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Flame_Killa

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Edited By Flame_Killa

Hmmm, this could be interesting :D

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Un_Ordinateur

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Edited By Un_Ordinateur

I will be overjoyed if this turns out to be what it appears to be. I just hope that the subscription doesn't cost any more than, say, $20 a month. Though, it will be nice to be able to play graphic intensive games without the frame rate dropping into single digits, such as on my pitiful little laptop that I'm afraid to upgrade (do to inexperience).

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ballzack93

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Edited By ballzack93

FLOP

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DemonRaptor

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Edited By DemonRaptor

I'm going to miss owning my media.

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dddddddo

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Edited By dddddddo

Teh thing is that you will be playing games at much lower resolution. And these days \$600 PC can run Crisis on max settings but with lowest res. And Wha about buying PC parts: well, if you already have decent PCU, enough of speedy RAM, good mobo etc, it will serve u a long time, u don't have to buy new every year. What you should upgrade, if you want to paly games as it supposed to, is GPU's. And you would be able to have a high-resolution, lag-free gaming experience whenever you like.

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Link1515

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Edited By Link1515

Wow, I'm extremely interested in seeing how this thing develops. It looks very, very promising. Should OnLive succeed, buying PC parts (CPU's, GPU's RAM, etc) will be a thing of the past. That will make things cheaper for the gamer. I'm looking forward to this!

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grafkhun

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Edited By grafkhun

No thanks Readen Labs, I would much rather prefer to have a physical copy in my hands able to play it whenever I feel like it. What if there's maintenance? no internet connection? or any other issue with the internet? then you're gaming sessions are screwed. I'll stick with my digital copies and discs, forever. Also, I don't really care if I will be able to run Crysis 2 in 1080p on my dinky macbook, I don't care about HD crap and playing a game over a connection like that is just going to feel weird. Your inputs go to their computer, then the video/audio comes back to you... I don't know, that to me just doesn't feel right.

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Brownie094

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Edited By Brownie094

This will either fail miserably or destroy all the competition

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MFDABADKID

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Edited By MFDABADKID

TREY 4 LIFE

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halosniper52

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Edited By halosniper52

Also the games I have on a disk that I already paid for can I put them on this?

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Screamteam411

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Edited By Screamteam411

I read about the possibility of this a few years ago. It looks awesome and I can't wait. I just hope my internet can handle it, since the internet in my dorm is awful and cuts out all day long. Should be good to go at home though.

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mikecit22

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Edited By mikecit22

i dont believe it seems to good to be true if it does what they say it does i will be kissing there a/s/ses lol and love them forevery

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ckat609

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Edited By ckat609

Cloud? Doesn't Matrix sound better?

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deactivated-64b7010800769

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I don't know why, but for some reason I hate this thing's guts. It's all good news, but it just makes me mad. Any ideas why?

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fritigoerd

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Edited By fritigoerd

Sounds interesting...... finally I could play Crysis without going bankrupt and be able to play other pc games , the thing is in which countries will this be available ? If it is only in the US then I'm out of luck , or how do they plan to keep the quality of the service in less developed countries , will the content be the same world wide or divided by regions or what? If they do that then Ill be disappointed

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HiMyNamesNick

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Edited By HiMyNamesNick

Something like this can go either way. It sounds incredibly complex and reliant on internet connection, so I'm curious to see how responsive the controls are when it actually launches. And I dunno if I missed a part but what about multiplayer games? Console and PC gaming already suffer from a natural amount of lag, so what will happen on this system where every button press has to be registered back to the main system? A very curious and intriguing idea.

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Shadow_Fire41

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Edited By Shadow_Fire41

what halosniper52 said.

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stanxley

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Edited By stanxley

What happens to all the games I "buy" when they go out of business?

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Lugia_120

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Edited By Lugia_120

Any computer?!Oh my!If it's really true,i sell my consoles to buy this one!

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Danimita

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Edited By Danimita

OMG the more I read about this thing, the more I want to know about it! Yes, I'd have to upgrade to a 5mbps for HD quality but still I think it's worth it! Plus, in a few years the internet speeds will probably get cheaper and faster so it won't be a problem.

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halosniper52

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Edited By halosniper52

Wait I don't really get this so wht I just like can plug this thing into some really bad pc and play games like crysis on high settings? and the thing is going to cost less than the 360 is that wht they are saying here? If true damn niceeeee.

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KneeltoErasmus

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Edited By KneeltoErasmus

I don't get it. Do you buy the game then pay for the OnLive service? I can't see how they can stream you the game without you buying it...So they must also have their own copies of the game? One for each player I assume if they want to do online play capability. I don't see how it's that cheap if they need to have a copy of a lot of games for each player and 1 entire computer per player (unless they do the super computer thing).

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pwndOo

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Edited By pwndOo

I dont like this idea. I still want my privacy!

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GODOFWAR03

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Edited By GODOFWAR03

Looking forward to hearing more about this. Probably won't give up my console but this will make it more likely for me to play PC games as I can't stand sitting in front of a PC monitor using a mouse and keyboard to play games. Excited to hear more.

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CloWnCircus

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Edited By CloWnCircus

We'll have to wait and see, I doubt this is even remotely possible in every country.

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shanzor

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Edited By shanzor

I'm really digging this idea. If it works like it's supposed to, this system could be the largest jump in gaming in a while.

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Ghost_Thumbs

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Edited By Ghost_Thumbs

Can't wait to see how Microsoft and Sony Retaliate.

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Edited By Gamer_4_Fun

Super excited. So much of the industry depends on it, it pave the way for even more gamers as everyone can play the latest games without breaking bank!

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