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Resident Evil 6 suffered due to 'inadequate organizational collaboration'

Publisher says development "challenges" and poor efforts in marketing and promotion led to latest game coming up short.

349 Comments

Capcom has explained why it believes Resident Evil 6 came up short. The publisher said in a recent question and answer session that though shipments of 5 million copies means the game has been successful to a degree, development "challenges" and "inadequate organizational collaboration" led to the title performing under expectation.

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"We are currently analyzing the causes, which involve our internal development operations and sales operations. We have not yet reached a clear conclusion. We believe that global sales of 5 million units are proof that this is a popular title," Capcom said.

"However, we believe that the new challenges we tackled at the development stage were unable to sufficiently appeal to users. In addition, we believe there was inadequate organizational collaboration across our entire company with regard to marketing, promotions, the creation of plans and other activities," the company added. "We will have to examine these results from several perspectives. We will reexamine our internal operating frameworks in order to identify areas that need to be improved concerning development as well as sales and administrative operations."

Capcom said earlier this week that despite Resident Evil 6 recording "brisk" sales of 4.5 million upon launch in October, the game ultimately "lost its momentum." The game was targeted to ship 7 million copies worldwide, but has fallen 2 million short of that mark. Capcom is now contemplating rebooting the series.

Resident Evil 6 received a polarizing critical reception upon launch for consoles last year. The game comes to PC on March 22.

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iBuSHiDo

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Edited By iBuSHiDo

See, how can I trust them now to make a better game in the future? They don't even think RE6 was bad, they just think it needed better marketing. The first step is admitting you have a problem, Capcom, and it sure wasn't your god damn tv commercials.

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tommygun6644

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Edited By tommygun6644

@iBuSHiDo Did you even play Resident Evil 6, or are you going off the GS Review?

2 • 
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iBuSHiDo

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@tommygun6644 @iBuSHiDo I played it. It STUNK.

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alenth

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@iBuSHiDo @tommygun6644 He's not talking about the demo, he's talking abou the entire game something you obviously never played

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contentxcontext

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Edited By contentxcontext

@tommygun6644 @iBuSHiDo issues range from poor implementation of new mechanics. An overly tight camera. repetitive and uninspired gameplay. Often random and illogically unavoidable instant death events. Poorly designed and paced set pieces. Near schizophrenic game pacing that jumped between differing types of sequences with little to no reason. poor controls. Badly designed, often over used QTE implementation.

Ultimately it wasnt wrong of the development team to try add features from other more action oriented games nor was it wrong to keep elements of the more horror style gameplay in the mix. The issue isnt, they added QTEs but that they added badly designed QTEs.

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jark888

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Edited By jark888

@Chaos_Dante_456 @tommygun6644 @iBuSHiDo I love to see explanations on why you guys don't like the game. This is much better than just saying it's terrible. Only REAL fans will care enough to tell the developers what was wrong. I'm a huge fan too, but I have nothing against RE 6. I have previously explained why I like it a few times and see no need to do it again.

I believe the reason it doesn't sell so well is that people are waiting for the complete version of the game for a better deal. I'm sure Capcom will sell a few more millions copies then (bad news for haters for certain if that's so). For now, they'll just have to pay the price for bad business practice including DLC stuff.

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Chaos_Dante_456

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Edited By Chaos_Dante_456

@tommygun6644 @iBuSHiDo just to point out some particulars the control interface they used didn't work well fo all they were trying to do. 4 different campaigns all had different play styles and it didn't really just work GREAT for any of them. the vehicle sections were done poorly, the "stealth" sections in Ada's campaign were painfully awful, the cover based shooting in Chris's campaign was no where as fluid as most other games that use the same tactics, many of the boss fights were ambiguous it was unclear at times whether u were suppose to keep shooting or wait for the next cutscene to trigger.... i could go on

I realize even the worse games have fans, but you can't p[pretend like you can't understand why many didn't enjoy the game. 4get it being a divergence into action, it was the fact that it wasn't that good at the action it tried so half-assedly tried to do


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iBuSHiDo

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@tommygun6644 @iBuSHiDo The controls were terrible. The setting for Chris looked like a Call of Duty game cuz it looked like I was back in Europe in the 40's. Setting up cool melee attacks in 4 and 5 with shots to the head or knees was awesome. Letting you melee all you want in 6 was a mistake, and so was making it over-powered, and so was throwing in a stamina guage. Enemies with guns was ok in 4 and 5 because it was towards the end as a way to make them get harder. To start off with getting in a machine gun battle with zombies is just dumb. I could go on and on but you won't agree anyway so I'll save myself the frustration. I've been playing RE since the first one and this was simply a tragedy.

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tommygun6644

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@LpcWarrior @tommygun6644 Yup, just some more losers who read the review and are pretending they played it. Nothing to see here.

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LpcWarrior

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@tommygun6644 Everything.

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tommygun6644

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@iBuSHiDo @tommygun6644 What was bad about it?

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Chronologo

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What happened to the glorious company who produced masterpieces for the NES, SNES,PSX and Arcade? What happened to the company who almost anything that put out was quality standard? Remember those old CPS-1, CPS-2 times, the old megamans and stuff. They sure have went downhill

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tommygun6644

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Glad they are making no apologizes on the actual quality of the game. It had problems, but it was very ambitious and very enjoyable. Check out my mini-review.


Kevin VanFail (the reviewer who gave is a 4.5) had some of the most unfounded criticisms I've ever seen in a game review.

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Rocket2Uranus

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Edited By Rocket2Uranus

@tommygun6644 there is a theory.... that.... game reviewers are trying to please game companies because... there are game journalism awards created by game companies to enslave journalists.

i'm not saying alot of journalists are bought out, but seeing some of the reviews and game coverage i think..... there is something very fishy about some of the video game journalists lately.

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onixevil

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Am I the only one who sense something wrong with RE6 Disc movement on ps3 console ? cause other games look's just fine for me .

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IndremaLover

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Our game stunk because of the .....Marketing Department?

Yeah, this brilliant response makes me want to buy their stuff again.

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unreal_master

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poor efforts in marketing and promotion led to latest game coming up short had nothing to do with there being one too many quick time events.....

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M3o5nster

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Da streets be talkin... If your game is good, people will tell 5 of their friends. If your game sucks, they'll tell 10. It doesn't matter how much money Capcom tries to throw at advertising... Once people play the game, the word is out, and the judgement is in.

If they want better sales... Make games people want to talk about. A lot of people are trying to forget RE6 ever existed.

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96augment

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Edited By 96augment

@M3o5nster I wish that was true. Okami was a good game. Yet no one bought it. Why?

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Uruca

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Edited By Uruca

@96augment @M3o5nster it doesn't have guns in it.

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NbAlIvEr10000

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CAPCOM needs to start by rebooting the franchise back to Resident Evil 1 & 2 because if they were smart, they would obviously know that is where the money is....there's no need to reboot a franchise back to something that it hasn't been since 1999! CAPCOM is full of non-inspirational developers and directors.....they are obviously being more influenced by all these Call of Duty fanboys, because they seem to think by making a RE game more like CoD, that it will sell more.....WRONG!

I can give you my two cents since I've been playing RE since I was 11.

CAPCOM needs to bring in a director who shares the original passion of creating a good storyline and gameplay factor like Shinji Mikami brought to it. The series should not be rebooted into an alternate path, but rather start from the beginning again, because it's obvious, the fans want to return to the original survival horror setting. With the amount of memory and processing power consoles have nowadays, theres no reason you can't create a massive Resident Evil game spanning the first 3 in the series (RE 0/1+2+3). With the poor success of using QTEs every 10 seconds, they should be completely removed from this game. Ammo should also be extremely limited..... instead of zombies dropping ammo after you kill them (why would zombies have ammo?) there should at least be the option of creating ammo with experience points or something, thus this would add an extra tense situation in which you would have to create ammo to use it-- thus a "survival" aspect. In the manner of Co-Op, I think it SHOULD be included......why you ask? Every Resident Evil game in the past had at least 2 main characters you would play as....so obviously CAPCOM always had a linear aspect to a 2-player game in the past even though it was strictly 1-player. So, include Co-Op, but do not make it strictly linear...... If this game is going to be a good RE game, it must have "exploration" ; therefore, this would give you the option to split from you're partner at any time. This would allow you to explore the game much faster, but come at a price of difficulty. When splitting, the game would not become "single-player" either, if you are looking for a certain key to a door and your partner happens to find it, then your partner would have to come back to open that door.

Of course this game, I think, should still be in over-the-shoulder- 3rd person perspective which will make you really have to conserve your ammo and hit you're target-- fixed camera placements are a thing of the past and should stay there (lets be real).

These are just my two cents.......CAPCOM.......wake up and listen to the fans and not the ones that play Call of Duty just for the multiplayer.....CoD already makes the same game every year, we don't need another company doing the same thing.

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M3o5nster

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@NbAlIvEr10000 We saw what happened with "DmC"... Capcom can't be trusted with reboots.

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96augment

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@M3o5nster @NbAlIvEr10000 I wonder what fans would hate more, a reboot or continuing the story as is.

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jark888

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@96augment @M3o5nster @NbAlIvEr10000 You probably get some answer if you ask what people would like more.

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deactivated-5ee7c440a05b6

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@M3o5nster @NbAlIvEr10000 I liked DmC.

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NbAlIvEr10000

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@M3o5nster @NbAlIvEr10000 Thats why I said it shouldn't be directed to an alternate storyline.......DmC had a very influenced character in Dante, but Ninja Theory totally changed his look (which I don't care about) and personality (this is what killed his image to me). Resident Evil would be easier to bring characters back, because there were so many.

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NbAlIvEr10000

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@onixevil You have a point, although I think Raccoon City is god awful in terms of gameplay and structure, but.....making a RE game more like this would be good.....CAPCOM's idea of making an open-world Resident Evil kind of struck my fancy and seemed like the most influential idea they've had in years.......it it were done right, it could actually be good. (i.e. --> drive cars, enter buildings, find keys, etc)

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onixevil

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Edited By onixevil

@NbAlIvEr10000 @M3o5nster I favorite Raccoon City Cause it start as a normal city and I saw every moment how people trespass others slowly but they're originally at good behavior with the effective of virus Not like the stupid Majiny that let you feel the evilness of them from the beginning .

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NbAlIvEr10000

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Edited By NbAlIvEr10000

@M3o5nster @NbAlIvEr10000 You're right, the whole production team are money hungry idiots......thats why they got their inspiration from CoD, cuz it has outsold anything in the entertainment industry.......it just doesn't belong in RE.

If they were smart, they'd realize that making a "real" Resident Evil game would make them a lot of money if thats what they want.

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M3o5nster

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@NbAlIvEr10000 Oh I think your ideas were fine, it's just Capcom doesn't want good ideas... They just want money.

They still haven't figured out good ideas = money yet.

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onixevil

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Edited By onixevil

@M3o5nster @NbAlIvEr10000 But its not the case with Nintendo .

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MaKillaGorilla

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I like the game. Its cheesy and over the top. Its love a b movie. Campy horror is awesome. Next time they should use bad effects like strings holding up the giant bows and spring boards flipping zombies. Maybe toss in some really goofy blood and more exaggerated death sequences.

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Chaos_Dante_456

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Edited By Chaos_Dante_456

@MaKillaGorilla Now THAT i could get down with, capcom has never been the best at story/dialogue writing they should go on and make the next one almost parody like.

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Toysoldier34

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Quality of game is the only reason they ever suffer. If a game is good it will sell well.

Earn your sales from making a good game deserving of them, not how creative you can spin your game with ad campaigns.

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quantumtheo

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Edited By quantumtheo

@Toysoldier34 Exactly, pretty shameful that they blame poor sales of a bad game on the marketing... it was because they made a bad game, plain and simple.


Then they try to use a bunch of suitspeak to confuse us...

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Chaos_Dante_456

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@quantumtheo @Toysoldier34 I think the only reason it sold as much as it did was the "Resident Evil" name. that and zombies people can't get enough zombies and some folks just enjoy shooting them they don't care how well/poorly it's done

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deactivated-5e7bc3a3dbc4d

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I reached a clear conclusion about 1 hour into the game: Awful inventory, awful QTE's, removal of buying and upgrading weapons, god awful skill system, removal of finding and selling treasure and some gameplay issues.

I'm not even getting paid for this shit and I do a better job.

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charlesdao

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They think the problem is the ads, ok... ok...

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LiquidOcelot145

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Edited By LiquidOcelot145

>blaming poor management and organization
>not blaming the fact that 90 percent of the game is quick time events, the horrible storyline for all 4 campaigns, the poorly written characters, the reused set pieces/ boss battles, the horrid controls, and just about everything else in this poor excuse for a "game"

well jeez, Crapcom. you just keep digging your own grave deeper and deeper huh? maybe next time you release a video game, make sure its an actual VIDEO GAME. not a "choose your own adventure interactive movie." because thats what Resident Evil 6 was. nothing more.

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deathblow3

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in this day and age all advertisment does is let us know the game is out not to entice gamers to buy a game if you want parents to get it for there kids better start making the kiddy games. we gamers are to well informed to need advertisement to get a game.

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deathblow3

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yeah capcom you rmarketing was the reason this game did bad. man some people need to be fired at capcom. the pres can commit hari kari.

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The_Gaming_Baby

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No. It suffered because it in every way you can imagine, betrayed what Resident Evil is supposed to be

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DarkChyld

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Edited By DarkChyld

The reason resident evil 6 suffered is because of "RESIDENT EVIL 6". All the marketing, etc cannot save a sub-par experience. It was a bad game, that sold of the "Resident Evil" name. YOU (Capcom) know it, WE know it, and Gamespot, DEFINITELY knows it lol. Get over it and move forward. I find it amazing that a company that produced a million damn Mega Man (not talking about the spin-offs like mega man network) games find a concept like "sticking to the core" gameplay so baffling. Mega man evolved into Mega Man X and X evolved to Mega Man Zero. different gameplay mechanics to a degree, but they still stuck to the basic formula, which is why it was a smooth transition.

Keys to Success:

1. Get back to more SURVIVAL HORROR and less "RANDOM ACTION/SHOOTER". Instead of going for the, "duck and cover, I don't wanna get shot" mechanics, try for a more "duck and hide because oh shit I only have 3 bullets and I don't want to be discovered by this mass group of zombies or other monster that will tear me to shreds". The scariest thing about RE:6 was the horrific QTE whoring. It's sad when the most unnerving thing about a "RE" title was failing to press a button that flashed across the screen in time because you dread having to do the sequence over again.

2. PUZZLES, PUZZLES, PUZZLES!!!!. I liked having to back track through countless doors and rooms just to find that "son-of-a-bitch" CRANK that plagued all of us in the early games lmao. Being paranoid as hell because I didn't know what new form of flesh eating evil had taken up residence in a once safe and serene room or hallway. It was cool to take a break away from purging the world of the "soul-less" and being emerged into something that torments you mentally for a while.

3. STOP.....THE QTE FEST... and horrible Vehicle chase sequences. I didn't mind the "Quick Decision" option in RE: Nemesis adopted because your choices didn't lead to your swift and conclusive demise. If you didn't choose quickly, the worst case scenario was having to square off against a 10ft B.O.W. equipped with a rocket launcher, and strength & speed to chase you down and destroy you like Ray Lewis in his prime, with a case of Deer Antler spray (congrat Ravens lol) Who could also open doors. But at least you stood a fighting chance. QTE is ok for when an enemy grabs you, but not for EVERYTHING.

4. Cut the Co-op umbilical cord - Nothing like going through a game with a partner, but please allow each player free will. I don't want to have to stick close by just to play "stepping stone" for my partner all the time, so we can advance. Imagine playing the first RE or RE:2 and having the option to stick together the entire way, or part ways and you both play through the game as if it were a single player experience.

5. Add MORE Melee and throwing Weapons and more interactive environments. Machetes, Chain-Saws, Axes, Bats, Pipes, and being able to use gas cans, make Molotovs, shoot pipes to slow down enemies, kick oil barrels at enemies and shoot them to cause explosion, setting off car alarms to throw enemies off your trail. Kick over trashcans or other objects to make perusing enemies fall, being able to hide, and also lead enemies into traps. etc. just being able to use the environment to your advantage in general.

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jark888

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@DarkChyld Love the kind of spirit in game you have. Some interesting ideas here and there too (number 4&5 in particular).

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sieg6529

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It flopped because it was one big repetitive QTE. That is not a gameplay feature anyone wants anymore.

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Lambchopzin

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I don't think RE6 flopping had anything to do with marketing...

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mjack70

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I'm not a big RE fan, but when 3 of my friends who are die-hard RE lovers all returned RE6, after one week, that told me all I needed to know about it.

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jark888

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@mjack70 Could it be that they just beat the game after non-stop play through?. I know there're many people in this case with this game.

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Elite_Bushido

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Resident Evil 6 suffered due to unoriginality!

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Tsuchikage

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Edited By Tsuchikage

The reason that Resident Evil 6 hasn't sold as well over the long term as initially planned is because the game sucks. A mix of bad critical reviews and bad word of mouth will kill any game.

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