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Why You Shouldn't Worry about Facebook Buying Oculus Rift

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Editorial: Facebook may not be everyone’s favorite company, but that doesn’t mean its acquisition of Oculus VR will negatively impact the Rift's gaming potential.

I was as surprised as anyone when I heard that Facebook acquired Oculus VR, the company behind the Oculus Rift virtual reality headset. Oculus VR has repeatedly positioned its device as a gaming platform, and outside of supporting social games made by developers like Zynga, Facebook has relatively little experience in gaming at large. This, coupled with the fact that a lot of people dislike some of Facebook's practices, has left a lot of people confused and dismayed by the announcement.

Regardless of Facebook's privacy-related controversies, I think this acquisition is a clear boon for VR's biggest proponents, not a threat. Here’s why.

More Funds for Research and Development

Not long after the announcement, Oculus co-founder and VR visionary Palmer Luckey took to Reddit to defend the decision to join a large and controversial company like Facebook. For someone who’s made VR his life’s work, Luckey knows full well that developing new technologies requires money--lots of money. Luckey had this to say about the benefit of the acquisition:

“The partnership accelerates our vision, allows us to execute on some of our most creative ideas and take risks that were otherwise impossible. Most importantly, it means a better Oculus Rift with fewer compromises even faster than we anticipated.”

So, with more working capital, Oculus VR will improve the Rift faster than it could have before and bring it to market sooner than they previously envisioned? Makes sense. So far so good.

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Facebook Has Proven its Ability to Grow Businesses

When Facebook acquired the photo sharing service Instagram nearly two years ago, there were 30 million active users. Today, that number is over 200 million. Did Facebook do this by fundamentally changing Instagram? No. If Zuckerberg’s statements to investors earlier today are to be believed, Instagram has continued to operate independently since it was purchased. That doesn’t mean that Facebook isn’t leveraging Instagram as a product, but apart from reducing it’s functionality on Twitter, Instagram has benefited from the partnership with Facebook because it's largely been left alone.

The association with a company like Facebook, whose proliferation of users is admirable, will expose Oculus VR and the Rift to a wider audience. With more people interested in VR, there’s a greater chance that game publishers will take VR seriously, and the medium will grow faster than it otherwise would have.

Facebook is in this for the Long Run

No Caption Provided

Facebook’s acquisition of Oculus VR is part of a long-term plan that aims to connect the global population, ideally, within the next 10 years. When discussing the development of VR, including gaming, Zuckerberg stated that he views VR as a five to ten year initiative. What that means is that Facebook isn’t in a rush to turn a profit on the hardware; it’s in a rush to fund development today to get results further down the road.

Though Zuckerberg made it clear that VR can serve Facebook’s business outside of gaming, he also said that Oculus VR was valuated at $2 billion “solely” for its gaming business alone, and that it is the “clearest opportunity” for the device. Time, Facebook money, and its belief in VR gaming equals a brighter future for the medium.

Facebook Supports Open Software Development

Facebook began its Open Compute Project in 2011, which aims to develop advanced, energy efficient data centers, but more importantly, share its findings with the industry at large in the form of open-source design documents. While that doesn’t mean Facebook will give away Oculus VR’s secret sauce, it’s proof that Facebook isn’t solely driven by monopolizing technology, and there’s a great chance it will keep Rift development open to anyone who’s interested.

...with more working capital, Oculus VR will improve the Rift faster than it could have before...

If Facebook throws more money at research and development, if it isn’t in a rush to turn a profit on VR, and it respects the Rift’s value as a gaming platform, why should this acquisition negatively impact the future of VR gaming? We know that the Rift will also be leveraged for non-gaming purposes that tie into Facebook’s advertising network, but that doesn’t mean gaming will as well.

Not everyone is convinced. Mojang pulled out of a potential deal to bring Minecraft to the Rift due to owner Markus Persson’s feelings that “Facebook creeps me out.” But, who says VR gaming will be threatened just because a service-based company with a social focus is involved? I’m optimistic that Facebook will help legitimize VR as a future gaming medium, and that Oculus VR will benefit as a result of time and further investments.

What do you think? Will VR gaming benefit or suffer from Facebook’s involvement?

Got a news tip or want to contact us directly? Email news@gamespot.com


doc-brown

Peter Brown

Peter used to work at GameSpot. Now he just lurks at GameSpot.

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deactivated-609fe4eae5287

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Regardless of what happens this will have a permanent, negative effect on crowd funding. No one will trust the person asking because it is clear now that, as a backer, you have no protection or control past the initial investment.

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jazero1987

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Edited By jazero1987

@StHapns247 kickstarter it help tools not a thing you get free stuff. some people in indie game developer and make new item want bigger company to buy them out and let them keep working there project

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sirkibble2

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@StHapns247 Anyone who backed with the mindset didn't understand Kickstarter, anyway. Kickstarter is putting money to get a project rolling with the intention of getting the product later.


Backers got Oculus rolling. What they should be concerned about now is whether or not they will ever get their product.

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PhantomPain888

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@StHapns247 exactly

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jazero1987

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Edited By jazero1987

let just hope he just accept 2 billion so he can make it better and not just ditch his own project for the money. that what i hate about some people when they get money they stop working on there own project.


you need the brains on the team not random people working on it


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Reacher42

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@jazero1987 Facebook also employs some exceptionally talented people

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Kalifornia

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@jazero1987 So does the NSA....so what's your point?

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limbo12

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@feeb1e @Kalifornia Facebook is definitely filled with morons; what are you on about?

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jazero1987

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Edited By jazero1987

@Kalifornia @feeb1e i worry more about google glass then a oculus rift. if your smart enough you can hack google glass see what that person see. if the person stupid enough have it on when type password someone can get your password



oculus rift it just 2 small LCD screen next to your eyes and we see problem losing vision

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Kalifornia

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Edited By Kalifornia

@feeb1e Talented people can be evil too.

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feeb1e

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@Kalifornia I think the point is that Facebook isn't filled with industry morons. They're a very successful company for a reason, not the least of which is the ability to utilize emerging technology. What, however, is your point?

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feeb1e

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@jazero1987 You can be sure that the cash has strings attached. The money is to keep the project moving forward and to give it teeth... not to take it out of Oculus' hands.

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tomservo51

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The end is nigh

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PhantomPain888

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Edited By PhantomPain888

naa, its hard to convince people now, it was not a pretty move after all......

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AWEYeahGames

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Look everyone, I hate Facebook as much, if not more than the rest of you but I only see one real way Facebook can mess this up. They could turn it from a gaming device into a Facebook device, which is what I think is everyone's main concern. They haven't given us anything to say they won't do this other than their word but nobody believes that. There is one thing that a lot of people haven't really considered when discussing this, and that the Oculus rift is nothing more that a fancy I/O device, nothing but a fancy pants, 3D, monitor and mouse that I can't wait to use. I'm no soft/hardware engineer (but if there is one here I would happily like to be corrected) but I don't see how they can do all the things you all are suggesting when the Oculus Rift literally CANNOT do anything besides what the PC tells it to. With this in mind, what I think Facebook is going to do is release a COMPLETELY SEPARATE application for Facebook that fully utilizes the OR, which means we can go on ignoring Facebook like we have been all these years and just get the the VR gaming.


This is my opinion and I am very interested in anyone else's ideas on how they are going to ruin the Oculus, but please be specific. None of the "they are gonna turn it into spyware" without actually explaining how they are gonna do it.

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feeb1e

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@aweyeahgames The best case is, as you say, that Facebook creates some type of "Facebook VR" UI that allows people to chat and play Farmville in a VR simulation. And as your demeanor suggests, who cares, right? What other people do with their time is of no concern to the PC gamer.


On the other hand, Facebook could create their own proprietary interface, like that of Steam or the Playstation Store, which the device requires you to access as a sort of VR "lobby" before moving into your games. I have to admit, although I don't mind if Steam does this, I do mind if Facebook does. Admittedly, it's just an image thing.


However, I don't see how taking the latter path would be in Facebook's best interest. I don't think it's at all necessary. By purchasing Oculus, Facebook will make money on its success even if they did absolutely nothing (other than pony up a mountain of cash upfront). All they have to do is create their Facebook fantasyland for the social medialites and let them have it. Plain and simple. Facebook already has its user base. It doesn't need to force people in now, and it won't later.

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AWEYeahGames

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@feeb1e @aweyeahgames Yes I was thinking that as well but I am also wondering how that would work technically. Would the OR have to have some sort of processor to have that interface? And wouldn't the OR function like a gamepad? as in you plug it in, the game is programmed to recognize that you now are using the OR and switches to VR mode. I don't see how any of this is possible with how the OR works right now. Hopefully someone who knows more about the technical side will add something.

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feeb1e

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@aweyeahgames The current dev kit has it's own power source, then connects to your PC with both a USB cable for tracking, and HDMI/DVI (or presumably DisplayPort in the future) for the video feed. The computer will know what's connected, and could be limited accordingly. Possible, but not likely. And I can't imagine it would even make it to release without being hacked anyway.

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AWEYeahGames

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@feeb1e Also sorry I forgot to add I completely agree with the rest of what you said.

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Draign

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@aweyeahgames This can be a game only device and its still a huge concern for me. Being watched is one thing, but having FB control where im going mentally is another.

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AWEYeahGames

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@draign @aweyeahgames How can they have control though? The Oculus doesn't do anything by itself, What you are suggesting would mean that the Oculus Rift is like and Xbox or Playstation that Facebook now has control over, which is not the case.

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Gegglington

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@aweyeahgames 3d skype

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AWEYeahGames

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Edited By AWEYeahGames

@Gegglington @aweyeahgames ? What are you saying? that sounds awesome, not like a bad thing.

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Gegglington

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@aweyeahgames @Gegglington i didnt mean it to be

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cytheh

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Edited By cytheh

so essentially occulus rift asked consumer to donate money so it could grow larger, large enough for a larger company to buy with top dollars?

I thought they were asking for donation so they could stay independent from larger companies and thus make decisions better for consumer. But it appears that we got PLAYED.

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cavs25

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Edited By cavs25

@cytheh It's the fault of the stupid people who are giving away their money on kickstarter. As far as I am concerned if you want to do project go ask for a loan just like anybody else who wants to start a business.

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mecher3k

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@cavs25

Lol, free market tards.

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jazero1987

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Edited By jazero1987

@cytheh if you want to get big and make better product need a investment with bigger company with knowledge and money. the project would more likey fail because only on donate


mark is putting 2 billion on the line for this investment

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Draign

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@cytheh Every azz has a price.

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Draign

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Im sure Sony is none too pleased either. They have another marketing behemoth to deal with. That issue is a spec of sand in the grand scheme of things though.

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lunchbox2042

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You'll need to invite friends for more energy to use the system.

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Draign

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Falling asleep playing FB Rift will be known in the future as "Oculus Drifting".

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feeb1e

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@draign To be fair, falling asleep while playing Skyrim (waiting for a companion to run around a mountain perhaps) could still be considered "Oculus Drifting."

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VenomousOne

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Edited By VenomousOne

There is no way that facebook won't be more concerned about how they can monetize this for their revenue stream, gaming be damned.


Personally, this news has moved me from "Very Interested In Buying" to "Will Need to Be Convinced" on the Oculus Rift.


Oh, and not to mention the complete d*^k move by OR in capturing everyone's Kickstarter money and using it to get rich for themselves by selling out almost immediately.

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DeadorRock

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Edited By DeadorRock

"You need to log into your Facebook® account before using your Facebook® Rift® VR device."
"You just killed your first enemy! Share this moment with your friends on Faceebook®!"

*pukes*

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yogibbear

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Just renamed the damn thing the Oculus Facehugger.

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GSyynoandnoyyGS

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WHAT THE FUUUUUUUUUUUUUUUUUUUUUUCK?

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musalala

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of course this is bad, whatever innovation will be sucked out of this product as they attempt to monitize the sh*t outta oculus regardless of the consequences

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hitomo

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Lifeinvader

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steve4123456789

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Edited By steve4123456789

Great more spyware.

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Gegglington

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will i have to sign into facebook to play a gameon the bloody thing?

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feeb1e

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@Gegglington You mean like how Steam already logs you in automatically and tracks your every gaming move? :)

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Draign

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@Gegglington Itll scan your eyes and sign you in automatically.

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Gegglington

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@draign @Gegglington duh of course how stupid of me :)

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Draign

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"Introducing the Kindle/ Nook Killer! The all new FaceBiblioteca!"

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Draign

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I refuse to put facebook on my face. Sorry/Not sorry.

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feeb1e

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@draign And if putting the OR on your face doesn't require you to put Facebook on your face... are you still going to complain even though you were able to use it sooner and with more support?

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Draign

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@feeb1e @draign Im not sold on VR headsets of any kind. Facebook turns me off to the idea that much more.

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Draign

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@feeb1e @draign Financially, the impact is positive. But what are we sacrificing? Facebook is on a mission to take over the lives of every person on the planet Earth, with a smile. VR has the ability to impact your dreams. Do you want Facebook having that much control?

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feeb1e

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@draign I don't disagree with that sentiment entirely. I was actually hoping that Steam would get involved.. which it seems they were to some degree. I'm not sure how that will play out now. However, there are benefits to the involvement of such a large source of cash. The tech will mature much faster. With several companies (Sony, Microsoft) looking to enter the market, there was/is potential for competition. Competition is generally good, but not so much when companies like Sony get involved, who like to lock down their hardware with impose licensing fees. At the outset, competition of the wrong kind can do more harm than good, as consumers are forced to make a tougher choice than what hardware to buy. Facebook's cash infusion means that Oculus' now has some serious muscle. Providing it remains an open platform, Facebook's involvement would likely have a largely positive impact on VR. Although, I am an optimist.

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Draign

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@feeb1e @draign The notion of this coming into homes is fairly new. Just because Im not an early adopter doesnt mean Im totally against something. The fact that Mark wants in on this does not rub me the right way.

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feeb1e

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@draign If you weren't inclined to use the tech anyway, then why does it matter that you wouldn't use it if Facebook was involved. The former sort of negates the latter.

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