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Will Assassin's Creed IV: Black Flag Put the Series Back on Course?

This year's Assassin's Creed hopes piracy will keep the series ticking along.

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Assassin's Creed has always been about exploring the rooftops and alleyways of the past, but Ubisoft's most lucrative annual franchise has seen itself lumbered with its own fair share of history in the last couple of years. From the final installment in Ezio's trilogy which didn't live up to its predecessors, the plodding pace and frenzied sprawl of the occasionally stunning Assassin's Creed III, and the web of confusion which surrounded the present-day hero Desmond Miles' apocalyptic storyline, Assassin's Creed has become a series more than a little bit tricky to keep up with.

While Assassin's Creed IV: Black Flag might be the worst-kept secret since Bungie's Destiny, the sixth mainline Assassin's Creed game in six years arrives with all the bombast you'd expect from one of gaming's most lucrative franchises. But new hero Edward Kenway's first outing aims to simplify the cluttered world of Assassin's Creed and make itself an easier jumping-on point for both new and returning players. Also, it has pirates… lots of pirates.

No in-game footage was shown at the game's unveiling event in London, though there was a video of a brief in-engine demo designed to whet the appetite. This certainly looked impressive, but for all we know it could have been rendered on a computer powerful enough to actually travel through time. But alongside this, Ubisoft was also detailing the kind of antics new 18th century protagonist Edward Kenway would get up to when Assassin's Creed IV: Black Flag launches in October. I'm going to run through all that information without making any laborious nautical puns (other than the one in the headline, sorry).

Black Flag wants to be a 'greatest hits' compilation of Assassin's Creed.

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As last week's barrage of leaks reported, Assassin's Creed IV: Black Flag is set across the Caribbean in 1715--almost 40 years before the start of Assassin's Creed III--and features Edward Kenway, grandfather of Assassin's Creed III protagonist Connor. Despite being themed around piracy, Ubisoft is quick to assert that the game won't fall into the same caricatures and tropes of the subject matter that most other forms of media can't resist, which means talking parrots are out, for better or worse.

But a pirate-skinned take on the regular Assassin's Creed format isn't going to be enough to rope in the series' detractors growing increasingly critical of the game's annual regularity. Black Flag aims to be a bigger, wider world that's also learnt its lessons from last year, promising a game that gets going straight from the off, as opposed to four hours of tutorial missions. It certainly doesn't hurt that Edward seems to have a bit more derring-do and panache than his Assassin's Creed III descendant, either.

According to creative director Jean Guesdon, the development team has plucked certain central themes out of every previous Assassin's Creed game and attempted to incorporate them into Black Flag. Guesdon cites the original's open-ended assassinations, the breadcrumb trail of unlocks in Assassin's Creed II, and the freedom Brotherhood offered you to play around with those open-world systems.

There are 50 locations to explore across 3 main cities.

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Assassin's Creed IV: Black Flag features 50 different Caribbean locations to explore, though only three of these are those typically big cityscapes the series trades so well in: Havana, Kingston and Nassau.

Following the best-of theme, Ubisoft has designed its take on Havana to recall the grand, towering architecture of Assassin's Creed II. Hopefully Black Flag will also be able to capture the sense of glee gained from scampering around these environments. Kingston, on the other hand, is modelled in a way more similar to Boston in Assassin's Creed III; wider, flatter, and peppered with the hustle and bustle of life.

Nassau, on the other hand, serves as the pirates' base of operations. Historically, pirates flocked to Nassau after the governor of Jamaica refused to let a group of English privateers spend their loot on his island, which means it should enjoy a central role in the events of Black Flag.

The rest of your time will be spent visiting smaller locations including plantations, hidden coves, jungles, forts, Mayan ruins, and coconut islands. For the first time in the series you'll also be able to go underwater to explore sunken galleons, and have fights with sharks.

You can sail around in your own pirate ship.

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Edward's pirate ship, the Jackdaw, is a central part of the game. Assassin's Creed III's naval battles were one of its most well-received aspects, and while Black Flag was developed concurrently alongside its predecessor--work on the game started in 2011--it's clear that Connor's Aquila has had a big impact here.

The game's 50 locations are linked by open ocean, too, and the Jackdaw can nip around this world as the player sees fit. The ship's main purpose is to hijack, board and plunder other ships, and by spending the loot from these efforts the player can add upgrades and hire more crewmates in a bid to take on bigger, badder ships with more sensational swag. And by setting all of the game's side-missions around improving the Jackdaw, Ubisoft is hoping to regain some of the focus lost in the sprawl of Assassin's Creed III.

Spectacular sights are promised when the time comes to board enemy vessels, with all of your crew charging onto the enemy ship as you attempt to take on its captain. It's in your best interests here to work as quickly as possible, apparently, as the longer you dither the more likely it is that you'll have to spend your ill-gotten gains on hiring new crewmembers to replace those killed in the assault.

There will also be more variety in the types of enemy ships the player will have to take on, according to Ubisoft, and apparently each vessel will now fit into one of five archetypes--some ships will charge you head-on, for instance. But to make life easier on the open seas, Edward will also be able to use a spyglass to scan the environment and assess the capabilities of his targets, as well as what goodies they'll be carrying.

Edward Kenway is Ezio Auditore Mark II.

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Ratohnhaké:ton didn't quite have the flair and panache of his father Haytham or series superstar Ezio. Edward Kenway, however, is a confident, charismatic British privateer who, at the start of the game, is motivated by wealth and booze. He's also clearly a fan of doubles, shown in a CG trailer carrying a pair of pistols, dual swords, and enjoying some bedroom antics with two ladies at once.

Ubisoft isn't prepared to say that Edward has been designed to emulate Ezio, but the character's attitude and propensity towards action--and his own narrative arc, where he begins cocksure and arrogant but learns responsibility and wisdom through the Order of the Assassins, clearly bears some similarities with a certain Signor Auditore. And that can only be a good thing.

Assassin's Creed IV is riddled with pirates.

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Assassin's Creed IV: Black Flag is set in the closing chapter of the Golden Age of Piracy, after the end of the War of Spanish Succession in 1714 saw numerous unemployed privateers turn to piracy in the region. The area is a vital part of history, as it was the beating heart of the booming transatlantic shipping routes and was a key location in the slave trade; the halfway point in a round trip that proliferated the trade of armaments, slaves, and exotic goods like sugar and cocoa.

Famous pirates like Charles Vane, Blackbeard, Benjamin Hornigold, Anne Bonny, and Calico Jack will all feature in Black Flag. The series' usual attempt to mix historical events with dramatic gameplay continues, and Ubisoft has already promised recreations of Bartholomew Roberts' raid of 42 Portuguese ships and Charles Vane's marooning--he'll be stuck on an island alongside Edward with only a bottle of rum and a loaded pistol, apparently. The most famous pirate of all, Blackbeard, features heavily in the game's CG trailer, too, so you can expect to see him around in much of the game.

The present-day storyline is still kicking around, too.

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Even with present-day hero Desmond Miles' story wrapped up, the animus-dipping frame narrative continues into Black Flag. This time now, though, the player takes the role of an Abstergo employee--the modern day name for the Assassin-hating Templar order, in case you've forgotten--who will dive into the Animus for a new company called Abstergo Entertainment.

Ubisoft is clearly hoping that a mix of pirates, sailing and the open seas will be enough to keep the Assassin's Creed franchise riding high, but what about you? Are you excited for Assassin's Creed IV: Black Flag? Do you think the new additions to Edward Kenway's adventure are enough to keep you interested, or do you think you're ready to give the annual series a rest?

Assassin's Creed IV: Black Flag will be released for PlayStation 4, PlayStation 3, Xbox 360, Wii U, and PC in October and is being produced by eight Ubisoft studios: Montreal, Singapore, Sofia, Annecy, Kiev, Quebec, Bucharest, and Montpellier.

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Mr_Vandelay77

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Assassin's Creed is the new Fable.

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MrKrupet

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@Mr_Vandelay77 Engie tells us that: Nope.

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Dredcrumb9

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Edited By Dredcrumb9

This game looks like it has potential though. i hope it has Giant Bears, Sasquatches, sea monsters like Giant sharks and squid, Aliens, UFO's, and more historical figures.

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Dredcrumb9

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AC3 just came out, i have not even played it yet...that was supposed to set the series back on course....now this one already? Wait another 2 years, make it perfect.

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2bitSmOkEy

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This sounds awesome in pretty much every way. Hopefully they can manage to make the story and characters as good as they were in AC2. The gameplay and locations look completely refreshing.

They seem keen on pushing out yearly entries in this franchise, lets hope they can be the first to make that business model work without burning the fans out. I think they're on the right track by switching up the settings so drastically.

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deactivated-58270bc086e0d

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Well now. I was ready to hate on this game when I saw the pirate stuff. But you know what. This has a whiff of awesomeness to it. I think if they can nail the captaining of a ship part down well, then this is looking to be a fun number. If the whole boarding other ships and sailing the seas turns out the be bollocks though this game will really struggle. I mean simply being in the pirate scene looks cool but making him an "assassin pirate" is tricky and they need to make the little things count.

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DarthLod

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It's far too late, and too often, for the series to be "put back on track" Give it a rest for 3 years or so and some people might actually start to care again. Put a female in the lead (and not on some worthless handheld). Until then, I quit at Revelations. The gold has lost it's luster. These are essentially the game same games since AC2. Just a new paint job, new setting, and a few bells and whistles. Story doesn't matter if you are still doing the same things.

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rcviper02

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I'm actually a little disappointed to hear that a majority of players disliked the "outside the animus" portions of the previous games. I really enjoyed the present day story playing out alongside the ancestor's. I actually looked forward to seeing what Desmond and the gang was up to as I jumped from rooftop to rooftop. I guess it doesn't help that it also combines two of the things I have a passion for: science fiction and history.

I agree that they've really had to stretch the present day story line in order to find reasons for going back in, but I still liked it regardless. I really hope there is a lot more depth to this "Abstergo goon" than they're letting on.

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rpg-god

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I'm on board "no pun intended" count me in

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kvan33

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Edited By kvan33

I haven't had a chance to play AC3, and the fact that AC4 is already been previewed is making me wonder if it is even worth keeping up with this series. Seems like they just are taking the naval aspects of AC3 and making a new game from them. Not impressed.

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hojo80

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Edited By hojo80

@kvan33 The time and setting pretty much require the use of ships. Using ships to traverse an open world (but condensed) Caribbean only makes sense.

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kik4444

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Edited By kik4444

Sicne Desmond saved the world by dying and freeing Minerva, I'm guessing that this abstergo goon is looking for a way to defeat her?

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Riddick123

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@kik4444 Not a big deal, but it was Juno. And I hope you're right. Lost a bit of interest when it showed them going backward in time from AC3.

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kik4444

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Edited By kik4444

@Riddick123 @kik4444 Yeah sorry, it's been so long since I completed AC3 I'm forgetting a little Juno's and Minerva's names :|

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Riddick123

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It's ok, I will forgive you this time. : )

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Riddick123

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I forgive you. :)

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Riddick123

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I forgive you. :)

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BBLethal7

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I am shocked at this forum.. I dont know why everyone is bad mouthing AC3 so much.. Yes Connor wasnt as charismatic as haytham or Ezio, and yes the desmond story got more confusing than ever.... but everything else I thought they did a superb job.
Compare they fighting to AC 1 and 2 and Rev... The only one comparable imo was brotherhood.. The things you could do with blocking and disarming, the way you had to think about approaching different enemies, the combination of attacks you can do with the weapons you had both in your main slot and secondary, grabbing ppl to get shot at instead of you, and lets not forget the cinematic type of look you got when countering against 2 at a time or around environmental hazards.. So where was the fighting lacking? Compare the fighting to the others and tell me how they were better..
And the environments themselves were more varied then any of the other games... between the frontier, the cities, open ocean, random locations in the islands, the castles, even a mission in the tundra.. and then mix that up with weather enhancements and changes, and seasonal changes as well...
And innovations? They added a whole hunting system, barter system, crafting and selling system.. made your home more personal than AC2 and Brotherhood - you actually knew all of your townsfolk personally.. And how about the ability to hide against walls, peek around corners, and crawl in bushes and tall grass? simple innovations that were def most useful.. or the ability to whistle to call enemies towards you? also helpful.. the variety of weapons was more than any other creed, the movements were more fluid and realistic and used momentum to change the effect of attacks..
And just the scale and detail of the game itself... from the frontier itself which whether you want to admit it or not, was masterfully designed, to the extent of the story itself, which spanned from even before connor through his "death", and in between, did what the creeds a;ways did well which was intertwine real historical figures and events into their story...
So im gonna stop now b/c this will go on and on, but basically what Im saying is, that ppl need to give ac3 ALOT more credit then theyre giving it... I genuinely enjoyed it, more than the others actually (and yes ive played all of them).. and thats saying alot since I thought AC2 would be really hard to beat.. I think ppl are just jumoing on an AC3 hate-bandwaggon and either havent played all of the other games, or just like being on bandwaggons cuz otherwise, i honestly can't see how youd say that AC3 was a horrible game.

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cyraxvisionz

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@BBLethal7 The problem is each new release is becoming less about being an assassin and more about going rambo and being a dogs body. The hunting/barter/crafting etc for the most part are completely pointless both city's in ac3 suck climbing trees whilst its new it gets boring real fast and although ac3 is the biggest map its also the most linear game in the series so far. The combat is ridiculously easy plus all the bugs/glitches bottom line ac3 is a broken mess the only good thing to come from ac3 is the naval combat and even that has got next to f**k all to do with being an assassin i think the best thing ubi can do is wait another year or so before releasing another ac game in the meantime make a proper pirate game under a new ip then make an ac game set in japan/ancient Rome/ancient Egypt take your pick if ubi are willing to go back in time the options are endless.

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DarthLod

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@BBLethal7 : Obviously you cant handle other views and opinions. And you are so blind by fanboyism you cant see that these are essentially the same games since AC2 with just a few changes each time.

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BBLethal7

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@DarthLod @BBLethal7 Fanboyism? Let's get one thing straight, if a game sucks Ill say straight forward. But AC3 didnt. And other ppls opinions are there own. What Im saying is that I think that ppl are basing their opinions on other ppls opinions, which I cannot at all agree with.. And I stated my reasons why. And yes I do love the series which is why I bought every one of them. To say that it's the same is stupid though. Thats like saying any game in a series with the same title is the same. GTA has generally been the same with better graphics and innovations - but ppl including myself, still immensely enjoy them. Even games like Madden and CoD which everyone complains of being the same, are still enjoyed by ppl who play them. If you buy a CoD, Madden, or GTA, you basically know what you're getting.. which is why ppl buy them. It's the number of innovations between titles that determine the make of a good sequel. And from my long paragraph before, I list the reasons why i thought AC3 was a good sequel

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oldschoolvandal

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Edited By oldschoolvandal

Yearly realeases or not, count me in.

I feel kind of junkie looking for my next fix saying so as Revelations and AC3 were not great but I'm sure ready for more.

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foxrock66

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Same old promises and propaganda, and forgive if I don't feel like playing as some Abstergo goon. Color me skeptical

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kik4444

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Edited By kik4444

@foxrock66 Who knows, maybe that abstergo goon could find out for who he's REALLY working for and end up like Shaun, if you remember the story he told about himself in AC2

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Biscuit__Head

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@kik4444 @foxrock66 maybe the modern story is him snooping around abstergo and then he considers talking to the assassins like shaun and then he becomes Shauns 'source' , that'd be good ...

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pal_080

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Why do they insist on keeping the animus? There seems a general consensus among gamers that it's a horrible addition to the AC universe, it serves simply to haul you out of the interesting historical set pieces, and tell you a bunch of nonsensical end of the world BS, and play through some terrible platforming sections. At the very least get rid of the blinding white loading screens!

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hojo80

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@pal_080 The Animus is a narrative device, genetic memories as well. The story they want to tell is about the past and how it has bearing on the present. Just cause you don't like it doesn't mean it shouldn't be there... that very self-centered view of the AC series is irrelevant. It's their game, their story, their art, their universe.

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oldschoolvandal

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Edited By oldschoolvandal

@pal_080 I can see you know your stuff and I couldn't agree more. Get rid of the animus and the stupid blinding white loading screens.

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evil_m3nace

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Edited By evil_m3nace

@pal_080 The Animus was not a addition. It was the reason you were playing your ancestors in the first place.

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kohle36

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@evil_m3nace cart <> horse

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pal_080

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Edited By pal_080

They didn't need it though... they could have just made an interesting story without the animus and all it's terrible repercussions to the story line.

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CP2077

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@pal_080 I agree if they got rid of that part of the story I might be interested. I hate how they have to try and tie all the story lines together, its just not vary good from a story telling prospective.

I really wanted this to separate its self from other AC games with the story, oh well its a Ubisoft game so I wont buy it anyway.

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Karmazyn

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@pal_080 I like the idea of not having the Animus, levels set up in present time were boring and unnecessary.

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legoislandfan

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Looks and sounds pretty good so far, it's got my interest.

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Karmazyn

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Edited By Karmazyn

Wow there is explosion of Assassins Creed Black Flag news on the web, every gaming site post more and more details about this. I am getting hyped even if I hate idea of mixing pirate franchise with Assassins Creed game ideas. It does feel really wrong, but hypometer is reaching 50/100 mark and even if I did not plan to I feel like I should give Assassin Creed another chance...

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StaticPenguin

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Edited By StaticPenguin

A part of me wants it to be good. I've played them all save for the handheld ones and I WANT this game to be better than AC3 because it was a buggy frustrating mess.... Outside of the naval combat which I enjoyed immensely.

The other part of me wants to stay far far away from Black Flag because it's just a cash cow now and I don't think they'll fix the issues that I had with AC3 game.

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Matt-spartan-117

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No thanks. I have no interest in a cash cow never ending storyline.

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truckingpete

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Already a better character that Connor. I'm going to buy it either way since I am huge fan of the storyline...yes even Desmonds, but it's what keeps me coming back, and the history is awesome! Honestly, Ubisoft does a better bringing out a AC every year unlike Call of Duty, which feels the same over and over.

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Forcecaster

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I smell epicness in this booze filled air.

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csadhoo

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AC3 was disappointing....Connor showed no emotion...the combat wasn't as fluid as the past games and neither were most of the mechanics (Free running, HORSES). Hopefully they fix all of that and make this one on par or close to the 2nd game.

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LOVERPS3

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Edited By LOVERPS3

I WILL play it on ps3 then on ps4

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nitsujdragon

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Edited By nitsujdragon

i think this kind of setting will be pretty cool, sailing to small tropical jungle islands, raiding ships, exploring ruins... ancient greece would be pretty good too though, or ancient egypt, feudal japan would be amazing (although ubisoft already said they wouldn't do those because it's not "original" enough.

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orangepeel1972

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It amazes me how Ubisoft can keep churning AC out year after year while still keeping the gameplay feeling new and fresh. They must work the coders to death. But, AC3 was at times a buggy mess.

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guildclaws

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@orangepeel1972 Assassins Creed IV is handled by 8 different studio so no rush job there.

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@orangepeel1972

New and Fresh? I don't think you were playing the same AC games as the rest of us.

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VeeArSick

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@orangepeel1972 I don't find anything new and fresh about AC III. Welcome to America, and oh, I can finally climb trees. The rest is recycled and streamlined. Look at the combat... I don't know about you but I don't feel like I accomplish anything except free wins across the board. Welcome to hack and slash 101.

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Evanduil

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Bring me that horizon.

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Shuda7

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I feel like the newer iterations of AC are focusing less on the history. It should definitely give us more places to visit and encounter more historical events than AC3 did. AC3 was lackluster and it didn't feel like I was in the American Revolution unlike AC2 where it felt like I was in the Renaissance Era.

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Gears_0f_L0ve

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"Back on Course" signifies that it will keep making more. i don't like that term. Publishers need to know when to stop milking and be creative after several sequels.

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Silbe

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@sgt_F79

The Garden was actually very well done. While drugged the Hashashins would be led into a beautiful Garden with pretty woman. They supposedly told them this kind of heaven would await them after their death if they fulfilled their duty, as far as i know.


@evil_m3nace

I'd agree that you can't create a main character everyone loves, or should for that matter. But that's pretty much what i don't like about Ezio, he is the all around great, witty, cocky, strong, womanizing and funny hero. Nearly everyone loves him, but for me he is as Gary Stue as it gets, and i usually like the witty and cocky types. I loved Haytham in AC3, because his character fits so well with his actions and his history. All I ever saw in Ezio was the guy a lot of teenagers want to be and nothing more. I only started to like him in Revelations and was so glad that Connor was more down to earth. Seeing as we are probably getting another Ezio type hero it's no wonder that I can't jump with joy at the prospect. :/


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