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Zelda Breath Of The Wild Is Dense, Challenging, And Full Of Wonder

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If at first you don't succeed...

If the entirety of Breath of the Wild maintains the beauty and variety seen in its opening hours, it will be a strong contender for the best Zelda game of all time. I say this fully aware that any new Zelda game comes with a hefty dose of hype and anticipation. Throw in a console launch on top of that, and you wouldn't be blamed for sounding the hyperbole alarm.

However, my enjoyment isn't tied to holding a shiny new piece of plastic or simply swinging a sword as Link. Breath of the Wild is an exciting game for its incredible landscapes and how, with minimum instruction, you're allowed to find your footing as you go. Rather than wade through prolonged tutorials like you did at the start of Wii's Skyward Sword, you pick up new tricks and take to heart new lessons by way of action and exploration.

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Now Playing: Hands On With Zelda Breath Of The Wild's First 5 Hours

You have to contend with a dense ruleset, in which nearly every decision you make must take your surroundings into consideration. And because of this demanding yet satisfying setup, you feel like you are constantly learning, often through failure and death. Survival, let alone progress, is a major concern.

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Though you won't need to worry about hunger or thirst, you have to understand your physical limitations; wander too far up a snowy mountain without the proper gear and you will freeze to death in short order. If you dive into a lake, you better pray you have enough stamina to make it to the other side, and prepare for the reality that you may drown before you get there if you don't. You can also scale cliffs, but you may find yourself stuck mid-climb if the weather takes a sudden turn for the worse as your ability to get a foothold is drastically reduced in the rain.

Enemies, of course, are another chief concern. Rushing into battle is a non-option against anything other than fledgling gelatinous Chuchus or a single Bokoblin warrior. However, small encampments lure you with treasure chests that only open once you've cleared out the camp, so you won't want to avoid mobs for long. You will have to make the most of your surroundings to clear a squad of five enemies and not die--you can only sustain a few hits early on. If you see a red barrel, find a way to set it ablaze. Perhaps wait for nightfall so you can sneak up on enemies and kill a few while they sleep.

Experimenting and learning new tactics will get you far, but you also need to be active and aware when clashing swords or spears. Link is capable of parrying incoming attacks if you press a button within a brief window of time, forcing you to pay attention to every move your enemy makes. You can also dodge and backflip away from an attack, which will leave an enemy vulnerable if they whif. Enemies with polearms or spears present a different challenge: how do you get in close with a considerably shorter weapon in hand? By jumping over their weapon and attacking from overhead (another maneuver you have to learn on your own). Though battles are a tough nut to crack at first, you quickly learn how to overcome these obstacles through necessity and experimentation, a process that's consistently rewarding despite the number of deaths you incur along the way.

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Every weapon in the game, thus far, is acquired by defeating enemies. You therefore come across a lot of potential weapons, both in number and variety. You need to be mindful of their durability, which is only detailed in words; the ambiguity this creates is the one shortcoming of Breath of the Wild that stands out early on. Most of the swords, spears, clubs, and shields found in the early hours of the game break after just a few fights. It isn't always easy to reconcile preserving a cool weapon with equipping something that's more common yet weak, but you don't always have a choice. It will be interesting to see how this plays out in the long term. The hope is that you will eventually find more durable weapons that can hold a permanent spot in your inventory, but that remains to be seen.

Whenever you take down a monster, they are likely to drop body parts in addition to their weapon. These are but a few of the resources available to you in the field. You can also gather fruit from trees, meat from hunting animals, and valuable minerals by exploring mountains, to name a few. All of these ingredients can be combined in various ways to produce hearty meals at camp fires spread across the world. These will sometimes grant you buffs; hot peppers, for example, will infuse a recipe with freeze resistance, allowing you a window of time to trek through snowy areas.

At the moment, beyond satisfying your curiosity, exploration is driven by shrines--puzzle-driven dungeons littered throughout the map. They are bite-sized, lasting only a few minutes a piece, but they deliver a completely different tone compared to the outside world. At the start of some shrines, you will be granted a new power--known as a rune--and the puzzles you face within that shrine serve as a practical tutorial for your new abilities. Early runes include bombs that can be generated resource-free under a cooldown timer, but you also gain the ability to summon pillars of ice from bodies of water and move metallic objects by controlling a magic, magnetic orb tethered to your body.

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Each shrine is guaranteed to net you a spirit orb, which act as a currency of sorts that you trade in by praying at a statue to upgrade your health or stamina meters. So far, picking one upgrade over the other has been the hardest decision to make in Breath of the Wild. Don't hesitate to explore and test your mettle, but be sure you know what you're getting yourself into when you pick increased health over stamina, or vice versa. Shrines are common, but not so common that you can expect to quickly maintain a balance between stats.

This all sounds like a lot to manage, and it is, but damn if it doesn't feel good to play a Zelda game with so many variables and opportunities from the start. All of this is to say nothing of the lighthearted events that populate the world, and how they brighten up a dreary trip through rain and fog after a hard fought battle. People are affable and cheeky, and animals prove to be a soothing and beneficial distraction: Nuzzle a dog with your face and become instant friends, tame a wild horse and make it your own, and swipe at a chicken to make it drop an egg that you can put into your next meal.

Breath of the Wild is, five hours in, an enthralling and surprising experience, and the stories being shared among those playing it at GameSpot are all vastly different. Even though we are all playing the same game, we are envious of each other's unique experiences. Breath of the Wild embodies the freedom and danger that made the first Zelda game so enthralling, and captures the feeling of awe that came when Ocarina of Time hit the scene, in this case by layering unspoken variables into seemingly every facet of the game. Based on our early impressions, it's safe to say that Breath of the Wild will forever change what people expect from the series.

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Peter Brown

Peter used to work at GameSpot. Now he just lurks at GameSpot.

The Legend of Zelda: Breath of the Wild

The Legend of Zelda: Breath of the Wild

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fox_fury

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6/10 actual score + 2 points nostalgia + 1 point hype + 1 point payed by nintendo = 10/10 review score! ;)

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kenni

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People complain this game is copying western open world concepts, but Zelda was open world before we knew what open world even meant.

People complain Zelda took breakable weapons and stamnia from western RPGs such as Dark Souls, when breakable weapons and stamnia have been in Skyward Sword.

People complain since Zelda is said to be hard, it took inspiration from Dark Souls, but seem to have forgotten before there was the term "Dark Souls hard", we grew up with the term "Nintendo hard". As many old games were very short due to space limitations on the cartridges, or their origins in the arcades, these games were designed to lenghten the time you've spent with them by adding difficulty, very very cruel difficulty in some cases - one hit KO, everything can and will hurt you, enemy spam, hard attack patterns, bullet hell, a**holish enemy placement, respawning "nude"... you name it, they had it. And this was before saving your game was an industry standard.

People complain Zelda is just taking open world gameplay concepts without inventing the cure to cancer and therefore they suck, because they're not inventive enough, but forget how many highly praised games in the past... let's say 10 years have been ACTUALLY inventive in the sense they want Nintendo to be. What did The Last Of Us actually invent? They took existing concepts, reinvented them and BAM awesome game.

Ocarina of Time was praised for basically everything it did, but a lot of stuff was already present in A Link to the Past, they just modified it to suit a 3D game. This might come as a shock, but the one game that has been praised for 19 years to be arguably the best game of all time, did not invent the wheel. While it did invent a lot of stuff, it also reinvented many gameplay aspects already present in A Link to the Past and other games to suit it's new 3D action adventure gameplay.

Breath of the Wild seems to be aiming to do something similar: take existing concepts and polish them to perfection, bend them until they suit your game best, mix them with a whole lot of highly polished peanuts to enhance the experience, create a mix nobody created before, by adding classic Zelda elements. One can argue a lot of single gameplay elements have existed before, and that's right, but they have never existed as a Zelda game, because there is no game like a Zelda game. We may have seen a lot of these gameplay elements before, but we've never seen them in a Zelda game with a Nintendo twist. You don't need to invent a new wheel to be revolutionary, it's totally fine to reinvent the existing ones, by perfecting and combining them in a way we haven't seen before.

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dmblum1799

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The boy/cartoon aesthetic not my thing.

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greenaj

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THE HYPE IS REALLLLLLLLLLL

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deactivated-58b59950a484c

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Looking forward to my copy arriving this Friday. Maybe I'll get lucky and it'll arrive Thursday.

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coolbeans1

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Folks, folks, No american should ever have to worry about weapon durability in a zelda game. Thats my promise and its a promise ill keep, believe me. A Zelda survival game? Nintendo isnt sending us their best folks. Sad.

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Dattwood

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Is it ACTUALLY challenging tho? On a scale from 1 to Dark Souls, what would you give it?

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iandizion713

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Edited By iandizion713

@dattwood: Harder than Dark Souls. Donkey Kong harder than both though.

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Obiroid1

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ocarina of time is a classic its looks as though breath of the wild may be in the same league. to bad ill have the game but not the console.

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ArabrockermanX

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Edited By ArabrockermanX

2017 is shaping up to be the best year in gaming in over a decade... Sony, Nintendo, and R* are all bringing out the big guns this year.


Meanwhile, MS has decided to push hardware over software...

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snugglebear

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That's also a perfect description of my potato salad.

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bigdaddy0316

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Unlike every game play video so far. ??? Dense and populated they are not.

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GH05T-666

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I'm guessing it will score 9/10 possibly 10/10 from most reviewers.

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TerrorRizzing

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@GH05T-666: it looks like it will get mostly 10/10 with a few troll reviews.

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SeepraOfVienna

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So much YES! Cant wait! Ordered it forever agooooooo.

And in April FINALLY AOT S2 starts!!!

AND The Ghost in a Shell movie!

I feel so spoiled.

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Sgt_Crow

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Edited By Sgt_Crow

The wait is killing me... only a few more days.

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D3ad2fall88

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Look so good. I haven't played a Zelda game since N64 tho lol. I'm gonna get this one tho.

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darksouls

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Lol

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Thunderborne

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Game of the Year candidates are popping out of the gate early in 2017. We have Breath of the Wild, Nioh, and Horizon Zero Dawn. Honorable mentions to Gravity Rush 2 and Resident Evil 7. We still have 9 more months in this year.

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ArabrockermanX

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@thunderborne: Props to Sony for releasing 2 contenders this early in the year. I know the Pro was a let down for many, but as someone who lost access to the ps4(roommate owned it), the Pro seems like a nice mid-gen update. Might wait for the Scorpio price tag come out though incase the Pro goes on sale then. Always nice to save an extra $50-100.

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coop36

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@thunderborne: Thats a good problem to have, no? ( ͡° ͜ʖ ͡°)

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BigGamerDude

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Edited By BigGamerDude

Seems to be 10/10 material.

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darksouls

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@biggamerdude: Take the one out of the first ten and then you're correct :)

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The_Hellblazer

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@darksouls: personally, I would add a 1 to the first ten, but that's just me :p

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cojuelodevil

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And finally Nintendo get it right, I'll be buying the switch just for this game

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xgalacticax

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Just a few more sleeps now

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phili878

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Edited By phili878

Hahaha, I think it is hilarious how so many people that comment write things like "I never played a zelda game before, never cared for it, this game sounds garbage" as if they would even be able to get past the first 3-4 hours in a Zelda game before not knowing anymore how to proceed. I want to see those COD/BF specialists not know what to do anymore, because in Zelda games you actually have to use your brain, and often...So funny to see these guys talk as if they're not missing out on anything, as if they would be able to complete a zelda game with ease, haha. Keep dreaming and continue playing your brainless repetitive shooters, you are indeed doing yourself and especially your brain, a huge favor.

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Blaise0fGl0ry

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Edited By Blaise0fGl0ry

@phili878: That is the problem with gaming becoming so mainstream these days. You get bucket loads of meat heads and casuals who only play military shooters and online only crap and call themselves gamers.

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ballaShotCaller

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Edited By ballaShotCaller

I love how any hate for this game is seen as obvious trolling or plain petty nitpicking. Most people can see the jealousy and ignorance behind all the antagonistic comments. You can weed out the people you probably don't ever want to have a conversation with. It's like the crap that is spewing out of their mouths just isn't sticking to the wall. They're bringing all their ammo in those paragraphs, but to no avail, it's just wasted time - shallow words under a juggernaut. This is the scenario that happens when you have a masterpiece on your hands and I think a lot of people forgot how that feels.

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coop36

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@ballashotcaller: "Nerds will never be satisfied." - Ancient Hyrulian Proverb

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GamerOuTLaWzz

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@ballashotcaller: Coudnt agree more with both you and the guy above. Once youve experienced a LoZ games theres no way you can NOT get hyped for a new entry. NO series ever managed to replicate that feeling both in immersion and gameplay. And now that this game blends all the best of previous installments + the open world genre we've pretty much got a masterpiece.

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deactivated-63e36b38d9211

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@gameroutlawzz: After Skyward Sword I am not hyped at all. This game may prove me wrong, but I will not buy a Switch before I am absolutely sure this game is good...and that there are more coming. Buying a console for one game is stupid, imo.

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GamerOuTLaWzz

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@toffifee: Are you really comparing this masterpiece to the limited Wii game that was SS?

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deactivated-63e36b38d9211

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@gameroutlawzz: How do you know it is a masterpiece? You haven't played it. And I didn't think, before I played it, that SS would be anything than a masterpiece either.

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Blaise0fGl0ry

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Edited By Blaise0fGl0ry

@toffifee: That is why Im getting it for Wii U lol

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Cherub1000

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Sounds great, just a shame it's only for Nintendo systems.

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ginxeno

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@cherub1000: Well you could buy the Wii U version, dump it and hoping it will play perfectly on PC using CEMU (WiiU Emulator) since many triple A games on WiiU already playable on CEMU (Donkey Kong, Mario 3D World, Mario Kart, Xenoblade)

But i'm still gonna buy the Switch, cuz i'm gonna play it on the go for the most time

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xgalacticax

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@cherub1000: Yea, it's a shame that in order to have the Spirit of Ecstasy symbol, you need to buy a Rolls Royce.

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Cherub1000

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@xgalacticax: haha you've got me there.

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coop36

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Huh, didnt know you could tame deer? That along with that hooded tunic Link can wear really gives off some 'Princess Mononoke' vibes. Cool.

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