Just finished playing for 3 hours or so. Long impressions:
Overall, I'm really enjoying it :D. The control scheme is a rousing success, this game is so much fun to play. The buttons are all in context with your body, so depending on what stance you're in they perform different functions. After a bit of getting used to it feels like second nature. The intro/tutorial that explains everything seemed to drag some but only because you know there's a sandbox world waiting for you at the end, plus it's all exposition and plot development which is pretty interesting anyway.
Once the game opens up you've got lots of little objectives to complete, either exploration/side stuff or working on your current target. I got flashes of all kinds of influences in my first few hours - a big one surprisingly enough is Batman. You're doing badass detective stuff, sneaking around, climbing and watching from the rooftops all while doing amazing (but never superhuman) things. Of course GTA and Crackdown are big influences, the world is *huge* and extremely detailed but more importantly it feels alive, way more so than any sandbox game before it. The crowd technology is as impressive as they made it out to be even if a few glitches in it break the illusion from time to time. Everything looks brilliant as well, from the animations to the architecture to the many sights around the countryside. A little pop up is noticeable when going full speed on horseback but nothing major.
One of the cooler things I've done so far happened wandering around the rooftops looking for a high point. I heard a citizen crying for help somewhere below - about two stories down underneath a canopy a shopkeeper was being harassed by guards (nothing special here, it happens all the time in the game). I equipped my stabbing knife and lept from the edge of the rooftop, tumbled right in front of the scene knocking down two guards while immediately killing my target. Very satisfying stuff.
I don't want to spoil anything but the modern day parts are very interesting, they remind me a bit of Dreamfall. Only problem is while Dreamfall had good adventure game elements with horrible control/action, Assassin's Creed does everything else beautifully but the adventure elements could have used a bit of fleshing out. They aren't bad, in fact I was pleasantly surprised there were adventure influences at all - but it's very limited in what your character can do (so far at least).
That's probably my biggest gripe about the game as of now - the level of interaction doesn't really match the complexity of the world. I keep wanting to play this game like Oblivion but a lot of what you do is sensitive to the situation you're in. You can't just up and talk to anyone, only when it's required. Not a whole lot of interior locations, but I'm still very early in. I've killed one target, visited two cities and explored a good deal of the countryside.
Also the world, which can feel so authentic and rich, has a set of rules that you must exploit to get around that may seem silly at times. For example walking with a crowd of scholars looks cool but it's not very realistic the way you set it off. Diving from the sky into some public hay without causing a scene is great fun but a little ridiculous.
But if you suspend your disbelief (which isn't hard to do) none of that matters. It really is a unique experience. It's not a straightforward action game but it's very engrossing and very enjoyable. Can't wait to get further in.
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