He goes on to say that the industry will be forced to go online and killing off single-player games. That's saying too much but with the single player experience getting shorter with a more emphasis on multiplayer, I can now understand why this is becoming a problem.
I thought it was other problems such as budget problems, etc., but maybe Gamestop and other store's used game sales has a lot to do with it as well.
Here's what he says:
http://www.1up.com/do/newsStory?cId=3171033
And while people frequently complain (and rightfully so) about the amount you get back when trading games in at a store like GameStop, it's the developers and publishers who are truly being ripped off.
The founder of Lost Winds developer Frontier Developments, David Braben, has sounded off with some extremely harsh criticisms of the practice of buying and selling used games.
Braben claimed that used games are "really damaging to the single-player experience." He pointed out that single-player games are frequently traded back in at stores once players have completed them, he told GamesIndustry.biz.
He also spoke with Eurogamer recently where he made similar statements, although his comments were far more volatile. He even went so far as to claim, "The shops are not giving us a way of distinguishing between pre-owned and new. So the shops are essentially defrauding the industry."
Without some sort of change happening,Braben thinks the industry will be forced to go completely online, thereby killing off single-player games. That assessment seems pretty far-fetched, but given that game development isn't getting any cheaper, you can't blame developers and publishers for expressing their disappointment with not being properly compensated.
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