Check out the entire article here. Some excerpts:
"Thus begins Dragon Age, one of the most enormous and astonishing of games," it says. "Were the difficulty levels not so enormously silly, it would require sheer pickiness to find a major fault with this game."
PC Gamer calls Origins' gigantic environment "the most enormously detailed game world I've experienced, its history stretching back thousands of years, its cultures vivid, beautiful and flawed, the battles enormous, the humour superb.
"I've not only been to huge cities, but I've learned their past, their present, and been involved in shaping their future," it says. "This hasn't felt like passing through a series of checkpoints, but having experienced a world.
"Roleplaying games now have a great deal to live up to," it concludes.
PC Gamer (UK Edition) is one of the very few gaming publications that still have some credibility as far as I'm concerned and this definitely sounds great, surprising even. We'll know for sure in a little while.
Your thoughts?
EDIT: BioWare details social network. Check entire article here.
All three versions of Dragon Age: Origins - PC, PS3 and Xbox 360 - will connect to the BioWare Social Network. Individual heroes will be shared with the world on an avatar screen so others can see how you look, what items you have and what attributes you boast. Statistics like "Greatest damage dealt" and "Most powerful foe slain" will also be tracked.
Ideas for the future include detailed story-tracking, showing which of the myriad paths you chose to walk down. Event tracking isn't implemented yet, but will, like an in-game journal, note your quest progress.
PC owners of Dragon Age: Origins will also be able to post screenshots and share them with friends. Otherwise, all three versions will work with the Social Network in an identical way.
This BioWare Social Network, coupled with two years of planned DLC and a detailed Flash spin-off of Dragon Age, show the considerable effort behind the dark fantasy RPG. From BioWare's perspective, it's another incentive for people to buy a legitimate copy rather than pirating it.
"We wanted to make this very clear this is not a DRM solution. The win was taking a playbook from Valve by adding additional value for players," concluded Melo. "Our benefit is more indirect in terms of feeding the community and getting them engaged with Dragon Age as a franchise."
EDIT #2: GameSpot review.
Few games are this ambitious, and even fewer can mold these ambitions into such a complete and entertaining experience. You might spend 50 or more hours on your first play-though, but there are so many paths to follow, so many details to uncover, and so many ways to customize your party that you'll want to play again as soon as you finish the first time. PC owners even get an extra dash of depth via the downloadable toolset, which lets you create new levels, spells, skills, and even cutscenes. But any way you slice it, here's the fantasy RPG you've been waiting for, the one that will keep you up late at night, bleary-eyed, because you have to see what happens next. Like the best fiction, Dragon Age will sweep you up in its world, so much so that when you're done, you'll want to experience it all over again.
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