First reviews for Vanquish are in!

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Jbul

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#51 Jbul
Member since 2007 • 4838 Posts

Wow, Chapter 2 is incredible so far. So much more than Chapter 1.

In one moment, I came out of cover, shotgunned an enemy jumping down from a ship above, slid into slow motion and threw a grenade over my shoulder to disable the other enemies around, then still sliding on my knees, shot down the ship above me with a rocket. All within 3 seconds, basically.

This is what makes Vanquish special, in a nutshell. Everything seems to be clicking now.

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_Dez_

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#52 _Dez_
Member since 2006 • 2398 Posts

Wow, Chapter 2 is incredible so far. So much more than Chapter 1.

In one moment, I came out of cover, shotgunned an enemy jumping down from a ship above, slid into slow motion and threw a grenade over my shoulder to disable the other enemies around, then still sliding on my knees, shot down the ship above me with a rocket. All within 3 seconds, basically.

This is what makes Vanquish special, in a nutshell. Everything seems to be clicking now.

Jbul

I'm getting the same vibe. The combat flows very well, and when it clicks it's downright euphoric. Narrowly avoiding a deadly strike, flanking the enemies' backside, riddling them with bullets and sliding back to safety all within a few seconds makes you feel incredibly powerful, and I love it. I was having some trouble in the beginning, but now everything's beginning to fall into place and I'm handling even the toughest enemies without too much trouble and looking quite stylish in the process.

I'll wrap things up by tomorrow, but I'm definitely going to go for another run or three. It's been an incredibly fun ride so far.

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Helghast_Merc

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#53 Helghast_Merc
Member since 2006 • 808 Posts

I figured the game would get these kinds of scores. I really liked the demo of it and I am considering getting it in the future.

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Metamania

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#54 Metamania
Member since 2002 • 12035 Posts

Overall, I'm happy to know that most of you like it. Makes me look forward to the game in a few months here. :) I really hope it's worth the wait. I haven't even touched the demo yet, since I really just want the full game in itself.

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Jbul

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#55 Jbul
Member since 2007 • 4838 Posts

[QUOTE="Jbul"]

Wow, Chapter 2 is incredible so far. So much more than Chapter 1.

In one moment, I came out of cover, shotgunned an enemy jumping down from a ship above, slid into slow motion and threw a grenade over my shoulder to disable the other enemies around, then still sliding on my knees, shot down the ship above me with a rocket. All within 3 seconds, basically.

This is what makes Vanquish special, in a nutshell. Everything seems to be clicking now.

_Dez_

I'm getting the same vibe. The combat flows very well, and when it clicks it's downright euphoric. Narrowly avoiding a deadly strike, flanking the enemies' backside, riddling them with bullets and sliding back to safety all within a few seconds makes you feel incredibly powerful, and I love it. I was having some trouble in the beginning, but now everything's beginning to fall into place and I'm handling even the toughest enemies without too much trouble and looking quite stylish in the process.

I'll wrap things up by tomorrow, but I'm definitely going to go for another run or three. It's been an incredibly fun ride so far.

I can already tell the game's got INSANE replay value. I already feel like re-doing levels to relive some of the most epic moments and make them even slicker. I am fighting those bosses in 2-2, the 2 big ones. When Sam went up the the huge robot and punched it's face 100 times in 10 seconds I almost crapped myself. Incredibly cool, instense-action glory.

Also... the grenade throw animation while you're running is literally the coolest thing I have ever seen in a videogame. I am going to call him Sam Ramirez Jeter from now on.

Awesome!

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_Dez_

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#56 _Dez_
Member since 2006 • 2398 Posts

It's a cool little detail they put in. First time I played, I was thinking why Sam threw his grenades like that until one of the loading screens gives up that little tidbit that he used to be a football player. In general, the animations for this game are superb.

So, it took me a long time to realize this, but I noticed an easier way to upgrade your weapons as long as you have ammo in the one you want to level and there are other weapons strewn about. You rank weapons up a little every time you pick up a weapon you're already holding and have full ammo, so I didn't think about this until much later that you can drop... say the assault rifle, pick up another nearby assault rifle that you were going to use to fill up on ammo and then pick up your old rifle again to give you full ammo and rank it up. Obviously, there has to be another weapon around to drop what you're holding, but it made things so much easier instead of waiting for those upgrade chips to appear.

I'm not sure how I feel about the upgrade system right now, collecting ammo when you're weapon is full and losing an upgrade when you die. I can appreciate that it makes the game have a bit of an old school arcade feel going on, it kind of reminds me of arcade shoot-em ups where you got more powerful upgrades until you were hit. I think I still would have liked maintained my upgraded weapons, but it's not putting a huge damper right now, since most of the level ups are more total ammo.

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Jbul

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#57 Jbul
Member since 2007 • 4838 Posts

It's a cool little detail they put in. First time I played, I was thinking why Sam threw his grenades like that until one of the loading screens gives up that little tidbit that he used to be a football player. In general, the animations for this game are superb.

So, it took me a long time to realize this, but I noticed an easier way to upgrade your weapons as long as you have ammo in the one you want to level and there are other weapons strewn about. You rank weapons up a little every time you pick up a weapon you're already holding and have full ammo, so I didn't think about this until much later that you can drop... say the assault rifle, pick up another nearby assault rifle that you were going to use to fill up on ammo and then pick up your old rifle again to give you full ammo and rank it up. Obviously, there has to be another weapon around to drop what you're holding, but it made things so much easier instead of waiting for those upgrade chips to appear.

I'm not sure how I feel about the upgrade system right now, collecting ammo when you're weapon is full and losing an upgrade when you die. I can appreciate that it makes the game have a bit of an old school arcade feel going on, it kind of reminds me of arcade shoot-em ups where you got more powerful upgrades until you were hit. I think I still would have liked maintained my upgraded weapons, but it's not putting a huge damper right now, since most of the level ups are more total ammo.

_Dez_

Yeah, I find myself backtracking after all the enemies are dead and switching out various weapons and upgrading them. Did you know that the Casual setting makes it so that weapons don't downgrade when you die? Anyway,weapon choice is an interesting dynamic, I find myself constantly debating whether I should change out one of my rifles for an exotic weapon like the disc launcher. You know what weapon kicks ***? The TME gun. It's like a rolling hamster wheel of death. It goes through cover, too. Try firing it at a guy in an embedded turret, it works wonders. The range is a little limited, however.

I'm almost hesitant to play the game, because I don't want it to end :P I have to realize I will be playing this game all the way throughat LEAST 3 times... and then there's the Challenge mode you unlock through beating the game I believe.

One of my teammates said something funny as hell on 2-2, I wish I could remember what it was, but it was over the top and hilarious.

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Jbul

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#58 Jbul
Member since 2007 • 4838 Posts

Oh yeah Dez, do you use melee attacks alot? I love them. I wish the meter didn't completely deplete when you used them, however.

The assault rifle melee is my favorite, totally brutal.

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_Dez_

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#59 _Dez_
Member since 2006 • 2398 Posts

At the beginning I was using melee attacks quite a bit since they were real fun to use, but overheating the suit put me in some real trouble so I'm using them sparingly now. I really like how each weapon has you do a different attack animation. I had a really cool moment where I had one of those larger hulking robots crawling on the ground and made a lunge for me, just as I had charged up one of me melee attacks and POW... swatted that thing across the map

So, all I know for melee attacks are that you can rapidly mash B when you're using an assault rifle to mercilessly pummel your enemies. You can use the shotgun melee and hold the button to charge it for a powerful backhand attack, not to mention it has a few frames of invincibility so you can cut through some attacks. And the only melee weapon that doesn't use your boost meter would the disc launcher, it just deplete the ammo.

I'm finding the close quarters combat much more effective when used in tandem with an EMP grenade so it stuns most enemies to allow you to use a powerful combo without interruption. It's so awesome to be able to smash down one of those hulking giants (man, I can't remember any of the enemy names) with a flurry of punches. I seriously wish you could an extra hit or two before overheating, though. I was hoping for a little bit more of a blending with close combat and shooting.

Now those challenges... those are pretty brutal! I've only managed to complete the first one, but there are so many enemies surrounding you, it's really easy to get overwhelmed. I just attempted the 5th challenge only to get myself cornered and killed by a death beam twenty minutes into the thing... argh!

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Jbul

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#60 Jbul
Member since 2007 • 4838 Posts

During the loading screens they give you tips at the top, as you know, and one of those tips is "Sommersault Melee Attacks can be done consecutively". I'm not sure what this means. I tried sommersaulting (just forward + A) then doing a melee attack, but as usual, my meter drained completely, which would mean I couldn'tdoanymore (thus, not consecutively) I also tried just sommersaulting into enemies, and it has no effect or damage.

Any ideas?

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_Dez_

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#61 _Dez_
Member since 2006 • 2398 Posts

Finished the game. What an amazing ride, but I do wish it was a bit longer. It felt like it could have benefited from at least one more act. Anyway, it took a little over six hours, but the game says I finished it in about five and a half. I do wish there was a little bit more post-game content, but I'm at least going to try a hard run next.

During the loading screens they give you tips at the top, as you know, and one of those tips is "Sommersault Melee Attacks can be done consecutively". I'm not sure what this means. I tried sommersaulting (just forward + A) then doing a melee attack, but as usual, my meter drained completely, which would mean I couldn'tdoanymore (thus, not consecutively) I also tried just sommersaulting into enemies, and it has no effect or damage.

Any ideas?

Jbul

What, really? Honestly, the only details I see in the loading screens are those character bios that go by way too fast to read. I have no idea about the somersault melee having consecutive attacks. I think you have to have the sniper rifle to do the attack, I'll try messing around with it next time. It really would have helped it the game manual explained how each melee differs from one another.

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Jbul

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#62 Jbul
Member since 2007 • 4838 Posts

Finished the game. What an amazing ride, but I do wish it was a bit longer. It felt like it could have benefited from at least one more act. Anyway, it took a little over six hours, but the game says I finished it in about five and a half. I do wish there was a little bit more post-game content, but I'm at least going to try a hard run next.

[QUOTE="Jbul"]

During the loading screens they give you tips at the top, as you know, and one of those tips is "Sommersault Melee Attacks can be done consecutively". I'm not sure what this means. I tried sommersaulting (just forward + A) then doing a melee attack, but as usual, my meter drained completely, which would mean I couldn'tdoanymore (thus, not consecutively) I also tried just sommersaulting into enemies, and it has no effect or damage.

Any ideas?

_Dez_

What, really? Honestly, the only details I see in the loading screens are those character bios that go by way too fast to read. I have no idea about the somersault melee having consecutive attacks. I think you have to have the sniper rifle to do the attack, I'll try messing around with it next time. It really would have helped it the game manual explained how each melee differs from one another.

I'm on Act 4 now. Liking the game, but of course I have some gripes. I'll wait until I finish the game to give my final opinion.

But yeah, the loading screens -- check out the top lefthand corner. There's a little head, and next to it are gametips, in red text. That's the only one I couldn't figure out. I really think this game would've been even funner if Melee attacks weren't so god-damned risky. Literally, unless there is only 1 opponent left on the screen, it can almost gaurantee death. Which is a shame, because melee is one of the funner parts of this game.

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AbusedMajesty

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#63 AbusedMajesty
Member since 2010 • 409 Posts
Vanquish is a great game, not surprised of the reviews
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Grammaton-Cleric

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#64 Grammaton-Cleric
Member since 2002 • 7515 Posts

Maybe it's just me but I think games attached to popular developers are getting away with a lot of things these days. I thought the demo was really average.Elann2008

And why do you think said developers become so popular? By making average games?

Yes, it's just you.

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Grammaton-Cleric

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#65 Grammaton-Cleric
Member since 2002 • 7515 Posts

[QUOTE="Metamania"]

[QUOTE="UT_Wrestler"]

60 dollars for a 7-hour campaign and no multiplayer. How in the hell does anyone release a shooter this day and age with no multiplayer? I think I'll wait till I can get it for under 20.

UT_Wrestler

Why even bother with multiplayer in the first place? Not every game has multiplayer and some of them turn out great. Multiplayer is, quite frankly, unncessary in some games. I don't mind the lack of it for here if it's that damn good.

So you have no problem paying 60 dollars for a 7 hour game?

The Force Unleashed II is apparently clocking in around 4-5 hours and I'm nabbing the CE edition because I was floored by the demo.

The thing is, I don't need to deconstruct and analyze the hour-to-dollar ratio in order to justify the purchase. If something is exceptional, I forgive a short length if the quality is present.

I also respect developers confident enough to not pad their respective games but let the overall quality of their work speak for itself. Vanquished certainly falls into that category as the game plays brilliantly and looks amazing in motion.

And I certainly don't need some redundant, laborious and tacked-on multiplayer component.

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Jbul

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#66 Jbul
Member since 2007 • 4838 Posts

Finished the game yesterday. Good game, definitely. Short, yes, but pure, bleeding-edge action intensity.

The game could've been better if there were less cutscenes, and more combat, and maybe more weapons, but it's still a worthwhile shooter that's bordering on greatness constantly.

Starting my second playthrough and loving it.

First playthrough time was around 7 hours, BTW.

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Jbul

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#67 Jbul
Member since 2007 • 4838 Posts

Pro Tip:

During the slide, you can melee attack into a 2-part sequence. The first is a kick to the lower part of the enemy, the next is a backwards sommersault kick. If you engage slow motion during, or right after the second hit, Sam pauses in mid-air during the backflip, flattens out (like a skydiver) and you're given a few awesome seconds of firing in slow-motion during the free-fall (above the enemy). Aside from being very useful, it's one of the coolest moments in a game full of them. Try it out.

Bad***.

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_Dez_

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#69 _Dez_
Member since 2006 • 2398 Posts

Speaking of somersaulting, I saw the little info bit mentioning the somersault melee can be used consecutively, but I have no idea what they are talking about. I recently tried to perform the kick, but you still overheat (and it got me killed). I hope someone eventually posts a guide so I can better understand the intricacies of the combat system.

In any case, I finished the game on the hard difficulty. The final boss and those scorpion-like enemies were pretty brutal out of everything else, but it was a pretty fun challenge overall. I'm going try and get more achievements and play around with the weapons I rarely used during both my playthroughs. I pretty much stuck with the assault rifle, the heavy machine gun, and the shotgun the whole way through and I want to experiment a little more.

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Jbul

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#70 Jbul
Member since 2007 • 4838 Posts

Speaking of somersaulting, I saw the little info bit mentioning the somersault melee can be used consecutively, but I have no idea what they are talking about. I recently tried to perform the kick, but you still overheat (and it got me killed). I hope someone eventually posts a guide so I can better understand the intricacies of the combat system.

In any case, I finished the game on the hard difficulty. The final boss and those scorpion-like enemies were pretty brutal out of everything else, but it was a pretty fun challenge overall. I'm going try and get more achievements and play around with the weapons I rarely used during both my playthroughs. I pretty much stuck with the assault rifle, the heavy machine gun, and the shotgun the whole way through and I want to experiment a little more.

_Dez_

Yeah, they also have a tip in the same screen that says that you can charge up "certain" melee attacks to make them more powerful by holding down the "B" button, and during charging you're "invincible". I tried every melee attack with every weapon, and nothing. WTF. Is there an "Awesome Secrets" menu we're missing?

Anyway, I am also playing through on Hard, focusing on different weapons. Last time, it was the LE Gun, Heavy Machine Gun, and Lock-On Laser. Now it's Assault Rifle, Shotgun, and HMG. HMG is really essential.

I also tried having the disc launcher in my inventory, and found that it fires alot faster if you hold the trigger down. Also, the melee attacks with it don't take armor energy, but they do cost you ammo! It's fun to have in your inventory for close combat (because of the free melee's), but it's still dangerous. I've found that unless you're aimed at just the right angle, you'll whiff with the buzzsaw and be vulnerable, sometimes with your back to the enemy.

Let's break this f***er apart and figure it out, Dez. 8)

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_Dez_

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#71 _Dez_
Member since 2006 • 2398 Posts

That "B button charge" attack is referring to your melee whenever you have the shotgun. You sort of do a backhand smack with it, but you can also charge it up for a pretty devastating swat that sends enemies flying. You are invincible for a very brief moment, but you can't simply hold it and soak in all the damage, but I did have a few cool moments where I cut through an enemies slice and ***** slap them away.

That's all I know for the close quarters stuff. Every other attack doesn't seem to do anything other than their own unique attack animation, but if there's more to the melee, I'd really like to know. Oh yeah, those disc launchers are pretty good at taking out a Romanov (bigger robots), provided that you don't have any other enemies to interrupt your chainsaw spree. You can just melee attack it to death, it won't even move.

You should really try and focus on upgrading your assault rifle and rocket launcher when going through hard. The AR gets a nice boost in power when it's fully upgraded and cuts through most enemies like a hot knife through butter, and the rocket launcher is your "I win" weapon against all the bosses you encounter. I was surprised to see how fast you can take them down, sometimes all three shots are all it takes to send them to the scrap heap.

Also, one thing that really helps is weapon canceling. I'm not sure if you knew about this already, but you can change weapons while attacking and skip the transformation animation, so you can continuously assault the opposition. This works best when alternating with the standard AR and the heavy machine gun. Use it, abuse it, and remember you can switch to another weapon just as you have to reload and skip the animation and continue with the fight. Your gun will reload automatically, but only after you empty the clip.

Good luck with hard. It's not too bad, especially after you finish it on normal. Just make sure to manage your ARS meter in hard, because you are extremely vulnerable when you overheat. Gotta take every advantage you can get.

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Jbul

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#72 Jbul
Member since 2007 • 4838 Posts

That "B button charge" attack is referring to your melee whenever you have the shotgun. You sort of do a backhand smack with it, but you can also charge it up for a pretty devastating swat that sends enemies flying. You are invincible for a very brief moment, but you can't simply hold it and soak in all the damage, but I did have a few cool moments where I cut through an enemies slice and ***** slap them away.

That's all I know for the close quarters stuff. Every other attack doesn't seem to do anything other than their own unique attack animation, but if there's more to the melee, I'd really like to know. Oh yeah, those disc launchers are pretty good at taking out a Romanov (bigger robots), provided that you don't have any other enemies to interrupt your chainsaw spree. You can just melee attack it to death, it won't even move.

You should really try and focus on upgrading your assault rifle and rocket launcher when going through hard. The AR gets a nice boost in power when it's fully upgraded and cuts through most enemies like a hot knife through butter, and the rocket launcher is your "I win" weapon against all the bosses you encounter. I was surprised to see how fast you can take them down, sometimes all three shots are all it takes to send them to the scrap heap.

Also, one thing that really helps is weapon canceling. I'm not sure if you knew about this already, but you can change weapons while attacking and skip the transformation animation, so you can continuously assault the opposition. This works best when alternating with the standard AR and the heavy machine gun. Use it, abuse it, and remember you can switch to another weapon just as you have to reload and skip the animation and continue with the fight. Your gun will reload automatically, but only after you empty the clip.

Good luck with hard. It's not too bad, especially after you finish it on normal. Just make sure to manage your ARS meter in hard, because you are extremely vulnerable when you overheat. Gotta take every advantage you can get.

_Dez_

I hear ya. I usually take my AR meter down to very low, then still holding down boost, start doing sommersaults to cover. The boost makes the sommersaults alot faster, and it doesn't take up meter. Then, when I'm in cover, I rest for a few seconds literally, and it's full.

Yeah, I did know about weapon cancelling, it works very well. I usually go from AR to HMG. I am loving the shotgun as well, doing an AR attack at point blank on some of the bigger enemies (Romanov's) then sliding to cover works very well.

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_Dez_

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#73 _Dez_
Member since 2006 • 2398 Posts

Holy ****! I actually ranked 12 out of 15K people on Act 1 Mission... 4 or 5 I think for score. Everything else is all over the place, but that came out of left field. I feel so accomplished right now :lol:

Now I gotta try and beat your scores, Jbul. You have me beat for most of Act 2 and other missions.

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Jbul

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#74 Jbul
Member since 2007 • 4838 Posts

Holy ****! I actually ranked 12 out of 15K people on Act 1 Mission... 4 or 5 I think for score. Everything else is all over the place, but that came out of left field. I feel so accomplished right now :lol:

Now I gotta try and beat your scores, Jbul. You have me beat for most of Act 2 and other missions.

_Dez_

I am trying to figure out what the hell determines score. I know you supposedly get a Time Bonus for really fast run-throughs, but I have yet to get one. And also for double-kills, say two kills in close proximity. And yeah, I am going to whoop your *** in the scores, so don't even try!

:D

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_Dez_

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#75 _Dez_
Member since 2006 • 2398 Posts

Okay, I underestimated the Lock-on Laser. Upgrading that gun and increasing the amount of targets you can hit is really cool and destructive. I'm still not feeling the Low Frequency Gun (big slow ball thing), and the Disc Launcher still feels a bit like a situational weapon rather than something I can reliably use at any time. The boost in power sure is nice though. I really wish there were more weapons to play around with. I'd almost consider purchasing the extra dlc weapons pack if it wasn't tied to a Gamestop pre-order thing.

So, about the score, I'm not 100% sure what constitutes the bonus points you recieve, but I think it has to do with headshotting the robots , the Gorgies at least. Not sure about the Romanovs, but it doesn't seem to be involved with multikills. That's as far as I know really. Those time bonuses, though, really boost your score, but good luck trying to get it if you spend time dashing back and forth trying to upgrade weapons like I do.

Still trying to go for a no death run, so time right now doesn't matter, but heck I think I need to slow it down a bit. I've been so hooked on this game, I think I'm starting to get a little burned out now, geez.

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Jbul

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#76 Jbul
Member since 2007 • 4838 Posts

Okay, I underestimated the Lock-on Laser. Upgrading that gun and increasing the amount of targets you can hit is really cool and destructive. I'm still not feeling the Low Frequency Gun (big slow ball thing), and the Disc Launcher still feels a bit like a situational weapon rather than something I can reliably use at any time. The boost in power sure is nice though. I really wish there were more weapons to play around with. I'd almost consider purchasing the extra dlc weapons pack if it wasn't tied to a Gamestop pre-order thing.

So, about the score, I'm not 100% sure what constitutes the bonus points you recieve, but I think it has to do with headshotting the robots , the Gorgies at least. Not sure about the Romanovs, but it doesn't seem to be involved with multikills. That's as far as I know really. Those time bonuses, though, really boost your score, but good luck trying to get it if you spend time dashing back and forth trying to upgrade weapons like I do.

Still trying to go for a no death run, so time right now doesn't matter, but heck I think I need to slow it down a bit. I've been so hooked on this game, I think I'm starting to get a little burned out now, geez.

_Dez_

If you power-up the LFE Gun to Maximum, it kills Romanov's in 2 hits. It also goes through cover, and can smash multiple enemies at once. It's perfect for taking out a guy behind a turret (and the turret itself) or killing a bunch of enemies on a balcony above you since gravity doesn't affect it. The Laser is really good, but it's less of a precision weapon, and more of a "weaken everything on the screen" weapon so you can finish them off with other weapons.

So what's the story with the DLC weapons? I'd buy them in a heartbeat, without a second thought if they were for sale on Marketplace. Curious to see what else they came up with.

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Jbul

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#78 Jbul
Member since 2007 • 4838 Posts

yeahshinekpk

Insightful post.

Thank you.

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_Dez_

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#79 _Dez_
Member since 2006 • 2398 Posts

[QUOTE="shinekpk"]yeahJbul

Insightful post.

Thank you.

:lol:

http://www.youtube.com/watch?v=BFzljsRbsek

I'm sure you saw this already when we were talking about it earlier online, but these were Gamestop exclusive DLC weapons. Honestly, on closer inspection, the only weapon that really stands out is that laser gun, which I hear drains your ARS meter rather than actual ammo. That pistol looked exactly like a shotgun, and that machine gun looked like different colored heavy machine gun. It's been a while since I actually saw this trailer, and while I strongly dislike pre-order DLC, especially if you have no way of obtaining later on, I'm starting to think I'm not really missing out on much. Laser weapon looks cool, but those other two are probably beefed up versions of what we already have.

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Jbul

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#80 Jbul
Member since 2007 • 4838 Posts

[QUOTE="Jbul"]

[QUOTE="shinekpk"]yeah_Dez_

Insightful post.

Thank you.

:lol:

http://www.youtube.com/watch?v=BFzljsRbsek

I'm sure you saw this already when we were talking about it earlier online, but these were Gamestop exclusive DLC weapons. Honestly, on closer inspection, the only weapon that really stands out is that laser gun, which I hear drains your ARS meter rather than actual ammo. That pistol looked exactly like a shotgun, and that machine gun looked like different colored heavy machine gun. It's been a while since I actually saw this trailer, and while I strongly dislike pre-order DLC, especially if you have no way of obtaining later on, I'm starting to think I'm not really missing out on much. Laser weapon looks cool, but those other two are probably beefed up versions of what we already have.

Funny you mentioned that trailer, I watched it earlier today. I just like new toys, and in a game as awesome as Vanquish, it'd give me even more playtime and crap to mess around with. Who knows how effective they are until we actually use them, but I'm dying to see things like their melee animations, etc. Too bad Platinum is notorious for not releasing DLC.

SIGH! :(

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Master_ShakeXXX

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#81 Master_ShakeXXX
Member since 2008 • 13361 Posts

Vanquish is the best TPS I have played since Resident Evil 4. It's soooo freakin amazing. As great as the demo was, it doesn't really do the game justice. The demo only shows off one of the very first levels in Vanquish, but the game keeps getting better and better as it goes on. Each act out-does the last one in terms of action and epic set-pieces. It's just extremely well made. Thankfully it has high replay value for core gamers like myself so I wont be putting it down anytime soon.

9.5/10

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julianwelton

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#82 julianwelton
Member since 2006 • 2526 Posts
[QUOTE="gillri"]

[QUOTE="Vexx88"]

And it seems though IGN and GS are the only 2 that actually like it. Destructoid ripped it a new one.

Vexx88

didnt he give Castlevania a 5/10? and Ac2 a 4/10?

the majority of score's are 8+

Someone else gave it a low score as well but I figured it would get good scores from GS and IGN. People are being too harsh about the length :?

Seven hours isn't that bad. Not to mention there are extra challenges to beat as well.
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Jbul

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#83 Jbul
Member since 2007 • 4838 Posts

[QUOTE="Vexx88"][QUOTE="gillri"]

didnt he give Castlevania a 5/10? and Ac2 a 4/10?

the majority of score's are 8+

julianwelton

Someone else gave it a low score as well but I figured it would get good scores from GS and IGN. People are being too harsh about the length :?

Seven hours isn't that bad. Not to mention there are extra challenges to beat as well.

I agree. Even though the length of the campaign is short, the quality is outstanding.

Furthermore, the gameplay is far more polished and entertaining than any other 3rd Person shooter I've played this generation, save perhaps Gears 2.

But even with Gears 2, I was done after 1 playthrough. Vanquish has these small, excellent little bites of intense gameplay that can be played differently (up close, melee intensive, long range) and add alot to the replay value.

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#84 julianwelton
Member since 2006 • 2526 Posts

[QUOTE="julianwelton"][QUOTE="Vexx88"] Someone else gave it a low score as well but I figured it would get good scores from GS and IGN. People are being too harsh about the length :? Jbul

Seven hours isn't that bad. Not to mention there are extra challenges to beat as well.

I agree. Even though the length of the campaign is short, the quality is outstanding.

Furthermore, the gameplay is far more polished and entertaining than any other 3rd Person shooter I've played this generation, save perhaps Gears 2.

But even with Gears 2, I was done after 1 playthrough. Vanquish has these small, excellent little bites of intense gameplay that can be played differently (up close, melee intensive, long range) and add alot to the replay value.

Well I beat Gears 2 twice for insane mode lol. But yeah I cant wait to play Vanquish, but unfortunately I have to. I'll probably get it next week though.
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#85 Jbul
Member since 2007 • 4838 Posts

[QUOTE="Jbul"]

[QUOTE="julianwelton"]Seven hours isn't that bad. Not to mention there are extra challenges to beat as well.julianwelton

I agree. Even though the length of the campaign is short, the quality is outstanding.

Furthermore, the gameplay is far more polished and entertaining than any other 3rd Person shooter I've played this generation, save perhaps Gears 2.

But even with Gears 2, I was done after 1 playthrough. Vanquish has these small, excellent little bites of intense gameplay that can be played differently (up close, melee intensive, long range) and add alot to the replay value.

Well I beat Gears 2 twice for insane mode lol. But yeah I cant wait to play Vanquish, but unfortunately I have to. I'll probably get it next week though.

I'm on my second playthrough, and can't wait to start my third.

My first was to beat the game on Normal. But that playthrough was basically a long tutorial, since the game's contols and combat are pretty damn complex.

My second playthrough (the one I'm currently on), I am playing on Hard. It's not cheap, it's just a little more challenging with more enemies. I've learned alot on this playthrough about the combat and I've figured out alot of intricacies (engaging ARS coming out of cover, melee into ARS, weapon switch buffering) and am beginning to do things second nature. I like the game MORE on my second playthrough.

My next playthrough will be for the achievements, speed runs, and scoring. There's no way I can call myself a good Vanquish player with Dez beating most of my scores. :P

And I haven't even touched Challenge Mode...

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_Dez_

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#86 _Dez_
Member since 2006 • 2398 Posts

So how are those new weapons, Jbul? Anything about them that stand out, or are they more powerful versions of what we have already?

Hard mode is pretty fun, don't know if I'm going to complete this on God Hard, but right now I want to work on Achievements and score. Best thing for scores seem to be all about headshots for bonus points and speeding. It's pretty amazing how fast you can take out bosses when you have the right weapon (rocket launcher). Also, be on the lookout for Gorgie transport vehicles. Sometimes they're just flying out in the background, but if you headshot the driver, you get 1200+ points depending if there were more riding in there. It's so awesome to shoot one of those down, like shooting the UFO in Space Invaders... I can never hit that damn thing.

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#87 Jbul
Member since 2007 • 4838 Posts

So how are those new weapons, Jbul? Anything about them that stand out, or are they more powerful versions of what we have already?

Hard mode is pretty fun, don't know if I'm going to complete this on God Hard, but right now I want to work on Achievements and score. Best thing for scores seem to be all about headshots for bonus points and speeding. It's pretty amazing how fast you can take out bosses when you have the right weapon (rocket launcher). Also, be on the lookout for Gorgie transport vehicles. Sometimes they're just flying out in the background, but if you headshot the driver, you get 1200+ points depending if there were more riding in there. It's so awesome to shoot one of those down, like shooting the UFO in Space Invaders... I can never hit that damn thing.

_Dez_

Yeah, headshotting the driver of a vehicle instantly desotrys it in most cases. Just learned that today.

The weapons are incredible. The Boost Machine Gun is incredibly fun to use. It's much more powerful than the Heavy Machine Gun, and it fires as fast as the assault rifle. The only caveat being that it has a small clip size. When fully upgraded, it also shoots through cover!

The Laser Cannon is also fun, but I haven't used it much. I got the DLC pack when I was on the 4th Chapter on Hard, so I am going to wait to start my next playthrough to totally explore them -- I need to rely on the weapons I already invested in powering up so I can beat the game. I do know that the Melee animation for the Boost Machine Gun is a crazy, spinning uppercut which can be charged.

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#88 Jbul
Member since 2007 • 4838 Posts

Dez, or anyone:

In the video review on Gamespot, there's a clip of Sam fighting an Argus, and he's spinning around on one knee, firing in a 360 around the entire robot. It looked bad***. I know this is a QTE, but how do you trigger it? Must be a sequence of destroying the bodyparts.

Anyone know?

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#89 Spirit_of_87
Member since 2003 • 2423 Posts

Dez, or anyone:

In the video review on Gamespot, there's a clip of Sam fighting an Argus, and he's spinning around on one knee, firing in a 360 around the entire robot. It looked bad***. I know this is a QTE, but how do you trigger it? Must be a sequence of destroying the bodyparts.

Anyone know?

Jbul

If I remember correctly, that's actually the cut scene right before you fight two at the same time. I forget which area but, during that fight I did destroy the body parts of both of those "f#!*^$ robots!"

Anyway. I finished the game over the weekend and all I have to say is wow what a rush! It took about 13 hours actual time and 8 hours game time since it doesn't record the time for multiple tries. I died about 51 times. :| My first play thru was definitely one huge tutorial or recon mission that I continued to fail over and over again. Nothing was clicking as I approached every area with caution. Now I'm playing on hard and everything is just flowing.... I'm moving with the grace of Vanessa from P.N.03, as I slide while shooting, transition into cover, popping and shooting, throwing a grenade in one direction, jumping over the barricade in A.R. mode while I shoot five robots in the head, hitting the ground and back into a slide, while I melee an enemy with a scissor kick, evade and shoot an enemy in the distance with my sniper rifle. Some where along my path of destruction I managed to find the time to smoke a cigarette. :wink:

I would have liked a tutorial of the scoring system, as of now all I know is that chaining consecutive kills adds a 100 point bonus and it doesn't matter where you shoot the enemies and since scores are no where in the million point range I don't feel the need to bother with it at this point. Once I'm done with hard mode, I will do a no death run without resetting or going back to the title screen so that your deaths don't count. I also would have liked suit upgrades for your over drive meter. Kind of like the one you get in the final battle and I hope they come out with some DLC where I can play as Elena or Vanessa Z. Schneider. That would be awesome :)

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#90 Jbul
Member since 2007 • 4838 Posts

[QUOTE="Jbul"]

Dez, or anyone:

In the video review on Gamespot, there's a clip of Sam fighting an Argus, and he's spinning around on one knee, firing in a 360 around the entire robot. It looked bad***. I know this is a QTE, but how do you trigger it? Must be a sequence of destroying the bodyparts.

Anyone know?

Spirit_of_87

If I remember correctly, that's actually the cut scene right before you fight two at the same time. I forget which area but, during that fight I did destroy the body parts of both of those "f#!*^$ robots!"

Anyway. I finished the game over the weekend and all I have to say is wow what a rush! It took about 13 hours actual time and 8 hours game time since it doesn't record the time for multiple tries. I died about 51 times. :| My first play thru was definitely one huge tutorial or recon mission that I continued to fail over and over again. Nothing was clicking as I approached every area with caution. Now I'm playing on hard and everything is just flowing.... I'm moving with the grace of Vanessa from P.N.03, as I slide while shooting, transition into cover, popping and shooting, throwing a grenade in one direction, jumping over the barricade in A.R. mode while I shoot five robots in the head, hitting the ground and back into a slide, while I melee an enemy with a scissor kick, evade and shoot an enemy in the distance with my sniper rifle. Some where along my path of destruction I managed to find the time to smoke a cigarette. :wink:

I would have liked a tutorial of the scoring system, as of now all I know is that chaining consecutive kills adds a 100 point bonus and it doesn't matter where you shoot the enemies and since scores are no where in the million point range I don't feel the need to bother with it at this point. Once I'm done with hard mode, I will do a no death run without resetting or going back to the title screen so that your deaths don't count. I also would have liked suit upgrades for your over drive meter. Kind of like the one you get in the final battle and I hope they come out with some DLC where I can play as Elena or Vanessa Z. Schneider. That would be awesome :)

Glad you liked it. Yeah, the combat is complex as hell, and I really wish there was a more in-depth explanation of alot of things. Me and Dez (if you read this thread) have had to figure alot out on our own. :lol: But it's been worth it. I'd say my first playthrough took around 10-12 hours, Game Informer is absolutely stupid to print the 4-hour claim. Are they playing on Casual Auto?

I am on my Hard Run, and it's even funner than my first because A) Now I know/understand the combat, and B) so many cool things happen, I had forgotten about most of them (like most of the kick-***Robot Kung Fu).

I think you are right about the scoring of multiple kills. Also, headshots DO give you a score-bonus, as well as things like taking out parts of the Argus that aren't essential to killing it -- the head, for example, which disables that nasty laser.

We shouldnt'cross our fingers for DLC unfortunately, Platinum games has never released content post-release.

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#91 mfall121
Member since 2010 • 86 Posts

I'm considering picking up this game, is it worth 60$ or should I wait for it to drop in price? Thanks for the help guys.

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#93 _Dez_
Member since 2006 • 2398 Posts

Speeding through the level and headshots seem to be the most effective way of scoring points. Well, headshots for the Gorgie robots at least. I have no idea how to get bonus point for the Romanovs, if it's possible. Speeding through a mission can give you anywhere from 1000 to 5000 in time completion points, probably depending on how fast you finish. Rocket

Playing this on normal again, it's surprising how well everything clicks with you. I've been breezing through, and trying to go for those mission specific achievements were pretty fun too, though I'm not looking foreword to finding all the Pangloss statues. I've found 30 so far, but it's like trying to find a needle in a haystack.

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Jbul

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#94 Jbul
Member since 2007 • 4838 Posts

I'm considering picking up this game, is it worth 60$ or should I wait for it to drop in price? Thanks for the help guys.

mfall121

This game is for a particular type of gamer. I for one, am loving it. I just beat it for the second time and can't wait to start my third playthrough. It's a game you have to plan on playing multiple times to get the most out of, which is fine, because it'll only take you 7-10 hours, gametime, on your first playthrough. It can be unforgiving at times, but there's alot to master, and once you do, it's like gravy on a biscuit.

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#95 Jbul
Member since 2007 • 4838 Posts

Speeding through the level and headshots seem to be the most effective way of scoring points. Well, headshots for the Gorgie robots at least. I have no idea how to get bonus point for the Romanovs, if it's possible. Speeding through a mission can give you anywhere from 1000 to 5000 in time completion points, probably depending on how fast you finish. Rocket

Playing this on normal again, it's surprising how well everything clicks with you. I've been breezing through, and trying to go for those mission specific achievements were pretty fun too, though I'm not looking foreword to finding all the Pangloss statues. I've found 30 so far, but it's like trying to find a needle in a haystack.

_Dez_

Just beat the game on Hard. Awesome. I'm looking forward to playting through again on Normal for a scoring run.

The new weapons are crazy fun... I've only tried them out briefly, but here's what I've noticed:

Laser Cannon: Extremely cool precision weapon. Unlimited range, literally, and no ammo count. It does drain your ARS meter, but if you're in cover, you'll be fine. I haven't powered it up yet, so this could be a killer weapon down the road. The very first upgrade was "+%10 power", so I have a feeling this thing is going to MELT bosses eventually.

Anti-Armor Pistol: Rediculously powerful handgun. Kills most small enemies in one hit, RIGHT out of the gate. It also has a zoom for headshots and weakspots on bosses. I can't imagine what this thing will be like when you power it up. Limited ammo, however, only 20 bullets in it to begin with.

Boost Machine Gun: Killer weapon. Fires fast as the assualt rifle, and is MORE powerful than the HMG. In fact, the power and accuracy BOTH START at B ranking, which is rediculous. Also increases clip size, ammo, and damage as it's powered up. Also shoots through cover when fully powered up (or possibly before).

Gonna take a little break then explore these all a little more.

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#96 Got_to_go
Member since 2009 • 2036 Posts

This is interesting. Apparently Kmart will have Vanquish on sale for $35 Oct. 31st to Nov. 6. Might pick it up then.

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#97 _Dez_
Member since 2006 • 2398 Posts

No excuses now. People need to play this game.

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Jbul

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#98 Jbul
Member since 2007 • 4838 Posts

Hey everyone. I made a review of this game. Check it out here and rate if you'd like.

Thank you. :)

Hint: It's a bad*** game. :)

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Jbul

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#99 Jbul
Member since 2007 • 4838 Posts

Anyone gotten the "Flash! King Of The Impossible!" Achivement? I think it's glitched. In fact, I know it is. I've specifically done it many times but the achievement has never popped. Weird.

Anyone know the story on this?

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#100 Spirit_of_87
Member since 2003 • 2423 Posts

Anyone gotten the "Flash! King Of The Impossible!" Achivement? I think it's glitched. In fact, I know it is. I've specifically done it many times but the achievement has never popped. Weird.

Anyone know the story on this?

Jbul
Which achievement is that exactly? I mean, what are the stipulations? I think I might have gotten that one on the ps3.