Both Nintendo andsome certain gamers like multi console gamers they should have given the whole modem/LAM online gameplay a 2nd chance for the games like the Phantasy Star games and even Mario Kart Double Dash I think had online play for a short while.
Seems like Nintendo tends to turn into wusses and abandon every new gameplay feature especially the modem/LAN online gameplay mode and then go workon something else which was really unfair back then.
slamminjammin69
You do understand the vast difference between Japanese gaming culture and most of the rest of the world, right? That said, Nintendo didn't "ignore" online gaming, they simply didn't place much importance on it, until they could do something stable and positive with such a feature. And they still managed to sell a lot of cubes. Personally I love the system for not becoming an online gaming machine.
The cube focused on gaming in the same room, "old-school", as gaming was meant to be. It's pure, and it brings people together - At least it did with my circle. Games like "MarioKart", and "Metal Arms: Glitch in the System" were hubs for great nights of partying, trash-talking, and general good times. Online gaming has further isolated us, keeping us at home instead of gathering for a game night. All plugged in, alone while we play "together".
Now while I enjoy certain aspects of online, as I have friends all across America and Europe, it seems like a more hollow experience. It makes visiting with each other a bit easier/ cheaper than a flight or a 4hr phone call, but it's still me in my little room and them in theirs... It's not communal gaming. And it's a shame that we're losing that characteristic of our hobby due to "better" tech.
But the GameCube had lots and lots of great party games, as well as some of the most stand-out adventure, action, puzzle, (and all other) genres... It really had no weaknesses when it came to getting a room full of people into a state of riot. That's largely the reason why the Wii seemed like such a different console from the other two major offerings and it took off so well - It promoted getting together and laughing with friends at "Raving Rabbids TV", and bowling... By the end of last generation, we were beginning to get into our current state of dependance on online gaming. The Xbox and the PS2 had a lot of strong offerings ("HALO 2", "SOCOM 2", "Rainbow 6", "Splinter Cell") which were building the foundation of where those consoles are today -
When the PSN crashed, you'd have thought people had forgotten how to boot a Single Player game, or that they even existed... "Oh What Will I Do?", "My online pass for DCU!" and on, and on... It was astonishing to me that without their BLOPs and their "Assassin's Creed" multiplayer, there was suddenly nothing to be played. There was concern over trophies earned while the service was turned off, there was an outcry for DLC access in order to properly enjoy what had already cost $60...
During that time, I went back to my GameCube. I invited friends over for some all-night "MonkeyBall" competition... We shoved and cursed over games of "Metal Arms: glitch in the System"... I played "Eternal Darkness" and "Metroid Prime" again, and remembered why I had fallen in love with game consoles in the first place, both as a gathering party locus, and as an alone-adventure me-time device.
Yes, Xbox had better graphics, and you could play four-player. "HALO", duh. And yes, the PS2 had a much, MUCH larger library and it's a great console (and you could do four-player with one of those giant multi-tap things if you could find a game in that giant library which supported it AND it was fun to play)...
... But the GameCube was really the only console of that gen which was made with the idea of bringing people together, both as a design strength in the hardware and the library of games available which featured four-player integration. So for that alone, Nintendo should be respected if not commended, for holding back on it's involvement in the social blight which we face today.
:)
There's something to be said for gaming in the same room. A magic you will never find at the end of a headset & wifi connection.
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