GTAIV Episodic Content Exclusive to 360

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dohhyulittle

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#52 dohhyulittle
Member since 2006 • 988 Posts

.....Wow.The_Duke_Lives
So i take it by your non-link-providing response that you dont have a link to prove your multiplayer claim.

Also i forgot to mention, stating 360 analog sticks are concave thus better, that is opinion. I dont know why you brought it up, but you're trying to defend your 360 much too hard.

I wasnt even talking to you, i was making a joke with a user i have conversed with before. But you, i do not know, yet you have consistently been on my back since i posted in this thread and i would appreciate it if you got off my back.

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The_Duke_Lives

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#53 The_Duke_Lives
Member since 2007 • 597 Posts

[QUOTE="The_Duke_Lives"].....Wow.dohhyulittle

So i take it by your non-link-providing response that you dont have a link to prove your multiplayer claim.

Also i forgot to mention, stating 360 analog sticks are concave thus better, that is opinion. I dont know why you brought it up, but you're trying to defend your 360 much too hard.

I wasnt even talking to you, i was making a joke with a user i have conversed with before. But you, i do not know, yet you have consistently been on my back since i posted in this thread and i would appreciate it if you got off my back.

http://www.gta4.net/news/3857/game-informer-reaches-subscribers/

Read the last bullet point.

And yes, off-axis, concaved analogue sticks are easily ideal for gamesthat allowthe player to control the camera. Games like FPS's especially.

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Skylock00

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#54 Skylock00
Member since 2002 • 20069 Posts

Can we please keep the attitude, and SW style banter, out of threads like this, guys? Thanks.

Also, I read at one point or another that the D/L content was going to be a timed exclusive for the 360, though I don't think it was anything solidly confirmed.

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dohhyulittle

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#55 dohhyulittle
Member since 2006 • 988 Posts

Can we please keep the attitude, and SW style banter, out of threads like this, guys? Thanks.

Also, I read at one point or another that the D/L content was going to be a timed exclusive for the 360, though I don't think it was anything solidly confirmed.

Skylock00

as i said a few posts ago 50 million for 2 episodes. Some users on neogaf went back and re-read take two's financial report which clearly read two payments of 25 million from microsoft to take two for "two exclusive episodic episodes."

Its pretty much guaranteed to be only on 360. However theres probably some loophole R* could produce completly different content to be had on PS3. But at this point its pretty unlikely.

So like i said 50 million for 2 episodes, i said wow.

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GodModeEnabled

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#56 GodModeEnabled
Member since 2005 • 15314 Posts

[QUOTE="GodModeEnabled"][QUOTE="trophylocoste"]So what does this mean?dohhyulittle

360 owners get the girl while everyone else goes home alone son.

But that girl doesnt put out until you dish out some more money on top of that 60 dollar date.;)

50 million for 2 episodes. I said wow.

LOL true. If you want the goods you gotta pay, girlfriends are a very expensive hobby :P
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fathoms_basic

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#57 fathoms_basic
Member since 2002 • 22116 Posts
[QUOTE="fathoms_basic"][QUOTE="CarnageHeart"][QUOTE="MarcusAntonius"]
[QUOTE="fathoms_basic"]

I seriously doubt Rockstar is preparing any content for GTA IV that won't be on both systems.

Then again, perhaps that's not the case, and the developers simply haven't thought about preparing any content for the PlayStation Network.

CarnageHeart

Perhaps the option just isn't avavilable at this time. Isn't that network still a work in progress? That would be the only explanation as to why such content is tentively exclusive to the X360.

The network is up, but its not very well supported (even by Sony) so I don't know how good the tools are.

...where'd you get this idea from?

Sony and 3rd parties' support of the network really leaves a lot to be desired. Videos and demos of games pop up frequently on XBL, but are rare events on Sony's network (that is the case even when a game is slated to hit both systems at the same time think Assasin's Creed and The Darkness). Look at Sony Gamer's Day, where a lot of cool stuff was announced. I figured a ton of footage would hitPSN the following Thursday, but instead trailers dribbled out onto the network one or two at a time week by week. By way of contrast, when a big media event is held, the trailers all hit XBL that day. I honestly don't know what barriers stand in-between PSN and strong developer support but whatever their nature, Sony needs to knock them down in a hurry.

Are you actually speaking from experience? Because I'm sorry, but this is isn't very accurate.

The Store has been around for just over six months now...what exactly were you looking for? There really aren't that many games out right now. But there are plenty of trailers, plenty of demos, and even several full arcade titles already on the Store. flOw, Calling All Cars, and more are on the way.. Live has more GAME content because the 360 has been out for a YEAR AND A HALF, so that makes sense. Sony's support of the Network? Er...you mean like, all the Resistance and MotorStorm content? A LOT of it? Especially this month? Or what about those downloadable full arcade games? They're from Sony, too. Most of the trailers are from Sony. Warhawk is entirely on the Network; the beta's going now and the game comes out August 2. You also may have heard of a little something called PlayStation Home, which seems like pretty huge support of the Network. Third-party support? Well...what big-name online third-party games are out for the PS3?

It may be taking a bit longer for the trailers to become available, but at this point, we're talking a matter of days, not weeks. Yes, Live is more frequently updated with more game-related content, but the difference is hardly as severe as you make it sound, and again, the Marketplace has been around a lot longer. Completely unfair comparison at this point.

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F1Lengend

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#58 F1Lengend
Member since 2005 • 7909 Posts

Hey Dohhy I was gonna say where have you been man, then I read the thread and realized why you've been away...

Anyway, I will take the game with the better graphics, or AI, or runs better (or combination). If they are identical, I will pick up the 360 version, although i never finish these games, so I doubt I will buy the content (plus the money.) And no, 360 controller =/= better than ps3s, thats opinion, so please dont say it as fact

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TenaciousD29

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#59 TenaciousD29
Member since 2006 • 666 Posts

Well, we knew that from the beginning. What's far more interesting is that they finally confirmed that LA Noire is heading to the 360 as well as the PS3.

UpInFlames
Sort of. To be fair though, it was never clear if Sony would not also receive some form of different exclusive content. This puts that notion to rest.
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CarnageHeart

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#60 CarnageHeart
Member since 2002 • 18316 Posts
[QUOTE="CarnageHeart"][QUOTE="fathoms_basic"][QUOTE="CarnageHeart"][QUOTE="MarcusAntonius"]
[QUOTE="fathoms_basic"]

I seriously doubt Rockstar is preparing any content for GTA IV that won't be on both systems.

Then again, perhaps that's not the case, and the developers simply haven't thought about preparing any content for the PlayStation Network.

fathoms_basic

Perhaps the option just isn't avavilable at this time. Isn't that network still a work in progress? That would be the only explanation as to why such content is tentively exclusive to the X360.

The network is up, but its not very well supported (even by Sony) so I don't know how good the tools are.

...where'd you get this idea from?

Sony and 3rd parties' support of the network really leaves a lot to be desired. Videos and demos of games pop up frequently on XBL, but are rare events on Sony's network (that is the case even when a game is slated to hit both systems at the same time think Assasin's Creed and The Darkness). Look at Sony Gamer's Day, where a lot of cool stuff was announced. I figured a ton of footage would hitPSN the following Thursday, but instead trailers dribbled out onto the network one or two at a time week by week. By way of contrast, when a big media event is held, the trailers all hit XBL that day. I honestly don't know what barriers stand in-between PSN and strong developer support but whatever their nature, Sony needs to knock them down in a hurry.

Are you actually speaking from experience? Because I'm sorry, but this is isn't very accurate.

The Store has been around for just over six months now...what exactly were you looking for? There really aren't that many games out right now. But there are plenty of trailers, plenty of demos, and even several full arcade titles already on the Store. flOw, Calling All Cars, and more are on the way.. Live has more GAME content because the 360 has been out for a YEAR AND A HALF, so that makes sense. Sony's support of the Network? Er...you mean like, all the Resistance and MotorStorm content? A LOT of it? Especially this month? Or what about those downloadable full arcade games? They're from Sony, too. Most of the trailers are from Sony. Warhawk is entirely on the Network; the beta's going now and the game comes out August 2. You also may have heard of a little something called PlayStation Home, which seems like pretty huge support of the Network. Third-party support? 6Well...what big-name online third-party games are out for the PS3?

It may be taking a bit longer for the trailers to become available, but at this point, we're talking a matter of days, not weeks. Yes, Live is more frequently updated with more game-related content, but the difference is hardly as severe as you make it sound, and again, the Marketplace has been around a lot longer. Completely unfair comparison at this point.

You accuse me of not speaking from experience, then you spend most of your post talking about the future and/or things I made no mention of (I specifically stated that PSN's problem wasthe fact that videos and demos of games, including multiplatform games were rarer on PSN than XBL).

As a fan of the original game, I don't think Warhawk lacking a campaign mode (which makes it a sequel in name only) is anything to brag about or even a testament to Sony's committment to the network. Warhawk's directorhas stated that thecampaign mode was scrapped not for love of PSN, but because the team wasn't happy with it.

Like I said before, Assasin's Creed and The Darkness are scheduled to hit the PS3 and the X360 at the same time and the Darkness is hitting in a week, but only can only find videos on XBL. Look at Ultimate Alliance. There are heros and villians packs on the X360, but said downloads aren't availiable on the PS3. Or look at Oblivion.There is video, butno downloads and no demo. Or NBA Street, which saw a XBL demo but not a PSN demo. To talk about one of the PS3's highest quality exclusives, there was never any footage of VF5 nor was there a demo. VF5 is aquality game with gorgeous graphics(though the AI of the campaign mode leaves something to be desired) so such things would have boosted sales. Last but not least, there is lots of footage from Sony Gamer's Day that hasn't hit PSN and there are even games that haven't debuted on PSN yet.

As for your position that comparing the older XBL to the younger PSN is unfair, they are the networks of two systems chasing the same dollars, so it would be unfair/unrealistic not to compare them.

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dohhyulittle

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#61 dohhyulittle
Member since 2006 • 988 Posts

Hey Dohhy I was gonna say where have you been man, then I read the thread and realized why you've been away...

F1Lengend

Yea....

I have been playing a lot of Warhawk. Id give more impressions but i think you get the picture of why i wont.

You still gotta kick my butt in F1

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Grammaton-Cleric

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#62 Grammaton-Cleric
Member since 2002 • 7515 Posts

It may be taking a bit longer for the trailers to become available, but at this point, we're talking a matter of days, not weeks. Yes, Live is more frequently updated with more game-related content, but the difference is hardly as severe as you make it sound, and again, the Marketplace has been around a lot longer. Completely unfair comparison at this point.

fathoms_basic

You want fair?

After seven months XBL was already far superior to what Sony is currently offering online with the PS3.

So any way you slice it, Sony is behind.

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UpInFlames

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#63 UpInFlames
Member since 2004 • 13301 Posts

So like i said 50 million for 2 episodes, i said wow.dohhyulittle

Well, realistically, 50 million (although I don't know where that number came from) is peanuts for Microsoft. Making the 360 version of what is arguably the biggest title of the year more appealing to consumers is money very well spent.

Sort of. To be fair though, it was never clear if Sony would not also receive some form of different exclusive content. This puts that notion to rest.TenaciousD29

Even if the PS3 got its own content, the 360 content would still be exclusive to Microsoft's platform so my point stands. Peter Moore would not confirm this twice (at E3 and X06) if it was not 100% correct. About what type of content it will be, we only have this to go by:

"We're not talking about an extra car or character here," Moore said when describing the "epic" episodic packs. He then joked about Rockstar keeping even him in the dark about the content packs, but emphasized that the packs would be lengthy.

A press release issued during the conference said only that the packs would add "hours of entirely new gameplay" to GTA4. No additional details on the downloadable packs were released, but industry sources have said they will be along the lines of Grand Theft Auto: Liberty City Stories in terms of length.

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UpInFlames

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#65 UpInFlames
Member since 2004 • 13301 Posts

Where did that come from, I never heard of that?dvader654

Apparantly, someone on NeoGAF said that Take-Two's financial report mentions two $25 million payments from Microsoft for exclusive episodic content.

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UpInFlames

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#67 UpInFlames
Member since 2004 • 13301 Posts

Thats enough to fund the entire game, thats insane. Even though I think its way to much, I agree that getting something exclsuive for GTAIV is extremely important and MS took the initiative, did what they had to do, good for themdvader654

Well, we don't really know if it's true. I would think that news outlets would already report something like that. On the other hand, Microsoft is known for pouring insane amounts of money into something it believes in (Mistwalker, Xbox Live...), so it's not impossible.

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MarcusAntonius

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#68 MarcusAntonius
Member since 2004 • 15667 Posts
Makes me wonder how much money MSwould buyoff Konami for a X360 version of MGS4. Where would you start with a game like that? About $50,000,000?
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dohhyulittle

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#69 dohhyulittle
Member since 2006 • 988 Posts

http://seekingalpha.com/article/38017

http://www.neogaf.com/forum/showpost.php?p=6754804&postcount=375

Credit sangreal from neogaf.

Evan Wilson - Pacific Crest Securities

Thank you. And as it relates to the deferred revenue chunk associated with the episodic content on X-Box 360, you can see that $25 million of that moved into short-term deferred. Could you give us any sense of when that's going to hit the P&L? Will we see $25 million at one time and then the second 25 or will it be a slow bleed?

Lainie Goldstein

The first 25 is for the first episodic content package that's supposed to go out and that is in March of '08. That's why it moved into current because it's in the next 12 months. The second 25 will be for the second episodic, the episode, and that will be later in fiscal '08.

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GodModeEnabled

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#70 GodModeEnabled
Member since 2005 • 15314 Posts
$50 million, great flying nuns on fire Rockstar must be laughing all the way to the bank.
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ct1257860

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#71 ct1257860
Member since 2006 • 4441 Posts

[QUOTE="coolasj19"]i dont know what kind of episodic content GTA can have except for some new missions that all most noone does anyeayAtomicTangerine

Dude, looking at your sig, it's easy to see you are just in denial. There is no way having downloadable content can detract from the game, it can only make it better.

i no you either download it or not , you dont have to....
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AtomicTangerine

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#72 AtomicTangerine
Member since 2005 • 4413 Posts

Makes me wonder how much money MSwould buyoff Konami for a X360 version of MGS4. Where would you start with a game like that? About $50,000,000? MarcusAntonius

Dude, that would totally shut Sony down. Then all they have is Final Fantasy and God of War really. That is, unless Sony has games like Little Big Planet andKillzone2actually turn out as good as they are hyping them up to be, which is doubtful.

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The_Duke_Lives

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#73 The_Duke_Lives
Member since 2007 • 597 Posts

[QUOTE="MarcusAntonius"]Makes me wonder how much money MSwould buyoff Konami for a X360 version of MGS4. Where would you start with a game like that? About $50,000,000? AtomicTangerine

Dude, that would totally shut Sony down. Then all they have is Final Fantasy and God of War really. That is, unless Sony has games like Little Big Planet andKillzone2actually turn out as good as they are hyping them up to be, which is doubtful.

I think that perhaps the reason for investing in Mistwalker is so that they never have to get FF. That is assuming that FF is'nt already going to be on the X360.
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GodModeEnabled

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#74 GodModeEnabled
Member since 2005 • 15314 Posts
Microsoft shold have given me 50 million bones and I would guarentee them an exclusive boot to the ass(tm)
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SaintRasmus

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#75 SaintRasmus
Member since 2007 • 1479 Posts

Well Mircosoft got money and Sony don´t.

Who owns RockstarsGames ?

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nopalversion

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#76 nopalversion
Member since 2005 • 4757 Posts

Well Mircosoft got money and Sony don´t.

Who owns RockstarsGames ?

SaintRasmus

The fact that MS is worthmuch more thanSony, doesn't change the fact that both companies have budgets comparable to small countries.

It would be much more accurate to say that MS has a more than decent installed user base, while Sony has not.

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SaintRasmus

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#77 SaintRasmus
Member since 2007 • 1479 Posts

MS makes money . Sony don´t. Sony has not made a profit in the last 8 years , only PS2 has made a profit. an every time a

PS3 is sold there lose money. So have long can there keep on ? I hope there can. we willget better games.;)

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nopalversion

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#78 nopalversion
Member since 2005 • 4757 Posts

Hmmm, are you sure the X360 is profitable on the level of hardware sales? Don't forget that the first XBox never managed to turn profit through hardware sales throughout it's entire lifespan.

Bottom line is both companies are worth huge bucks, even if Sony is trailing waaay behind Redmond.

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juradai

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#79 juradai
Member since 2003 • 2783 Posts

Hmmm, are you sure the X360 is profitable on the level of hardware sales? Don't forget that the first XBox never managed to turn profit through hardware sales throughout it's entire lifespan.

nopalversion

If I recall correctly, there was some news indicating that MS was making a profit on each 360 console being sold. Though it was a minimal amount I think between $35- $85 a piece. If I have time I will locate the link, unless someone else can chime in on this. Perhaps, I am wrong.

EDIT: Here is the link to the source

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Acenso

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#80 Acenso
Member since 2006 • 2355 Posts

Its simple really...The Biggest IP last gen unquestionable was GTA...Nothing had more pushing power then anything else. Mainly in Europe and NA. So now they know they can not get an exculsive overall here. But it seems like they are budding up with Rockstar now. Getting in bed with to say kind of like Sony and Konami.

But here is the thing. GTA is that one game that has the most potienal to push the system. If it happens to pretty much x out Sony in NA. Not talking about kill them...but make the difference something like PS2 was to Cube. RE4 for instance...Yea it could be sucess on Cube. But complete market pentration was on PS2... It sold well on Cube...But sales on PS2 still did better. The idea is you can indirectly force that MGS...or FF on the 360 by cutting down or shrinking the other path they can take. Remember FF sales and MGS both sell vast amounts in NA and Europe.

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UpInFlames

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#81 UpInFlames
Member since 2004 • 13301 Posts
If I recall correctly, there was some news indicating that MS was making a profit on each 360 console being sold. Though it was a minimal amount I think between $35- $85 a piece. If I have time I will locate the link, unless someone else can chime in on this. Perhaps, I am wrong.

EDIT: Here is the link to the sourcejuradai

Yeah, the 360 has been pulling in an estimated $76 profit as of November 2006. However, Microsoft's gaming division has never posted a profit - supposedly it's happening within a year. If you're looking at overall corporate profitability, Sony doesn't even come close to Microsoft.

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juradai

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#82 juradai
Member since 2003 • 2783 Posts
[QUOTE="juradai"]If I recall correctly, there was some news indicating that MS was making a profit on each 360 console being sold. Though it was a minimal amount I think between $35- $85 a piece. If I have time I will locate the link, unless someone else can chime in on this. Perhaps, I am wrong.

EDIT: Here is the link to the sourceUpInFlames

Yeah, the 360 has been pulling in an estimated $76 profit as of November 2006. However, Microsoft's gaming division has never posted a profit - supposedly it's happening within a year. If you're looking at overall corporate profitability, Sony doesn't even come close to Microsoft.

Gaming division-wise I understand that they still have some ground to cover but I think the sub-topic was hardware profitability so I decided to chime in with my limited knowledge. To my surprise I was correct. Hell hath frozen over, sir.

I do have a question though. Was the Xbox console ever profitable hardware-wise? I don't remember ever hearing about if they were. Just curious.

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GodModeEnabled

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#83 GodModeEnabled
Member since 2005 • 15314 Posts
[QUOTE="UpInFlames"][QUOTE="juradai"]If I recall correctly, there was some news indicating that MS was making a profit on each 360 console being sold. Though it was a minimal amount I think between $35- $85 a piece. If I have time I will locate the link, unless someone else can chime in on this. Perhaps, I am wrong.

EDIT: Here is the link to the sourcejuradai

Yeah, the 360 has been pulling in an estimated $76 profit as of November 2006. However, Microsoft's gaming division has never posted a profit - supposedly it's happening within a year. If you're looking at overall corporate profitability, Sony doesn't even come close to Microsoft.

Gaming division-wise I understand that they still have some ground to cover but I think the sub-topic was hardware profitability so I decided to chime in with my limited knowledge. To my surprise I was correct. Hell hath frozen over, sir.

I do have a question though. Was the Xbox console ever profitable hardware-wise? I don't remember ever hearing about if they were. Just curious.

No they lost like 4 billion on the xbox or something like that. I dont have a link but thats what I remember hearing, they paid out the ass to get a foothold in the market for this generation and it somewhat worked for them.
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UpInFlames

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#84 UpInFlames
Member since 2004 • 13301 Posts

I do have a question though. Was the Xbox console ever profitable hardware-wise?juradai

Never. Due to a multitude of reasons:

  • Microsoft never owned any of the parts within the Xbox, they basically used off-shelf items and built the console like one would a PC
  • standard HDD whose pricepoint falls extremely slowly
  • Xbox's relatively low price which demonstrated Microsoft's willingness to take major losses ($4 billion :o) simply to put its foot in the door
  • setting up Xbox Live

With the Xbox 360, Microsoft has learned its lesson:

  • all parts are proprietary and wholly owned by Microsoft
  • multiple SKU's (no standard HDD)
  • rip-off accessories prices
  • "downloadable economy"

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juradai

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#85 juradai
Member since 2003 • 2783 Posts

[QUOTE="juradai"]I do have a question though. Was the Xbox console ever profitable hardware-wise?UpInFlames

Never. Due to a multitude of reasons:

  • Microsoft never owned any of the parts within the Xbox, they basically used off-shelf items and built the console like one would a PC
  • standard HDD whose pricepoint falls extremely slowly
  • Xbox's relatively low price which demonstrated Microsoft's willingness to take major losses ($4 billion :o) simply to put its foot in the door
  • setting up Xbox Live

With the Xbox 360, Microsoft has learned its lesson:

  • all parts are proprietary and wholly owned by Microsoft
  • multiple SKU's (no standard HDD)
  • rip-off accessories prices
  • "downloadable economy"

*nods* Duly noted. Thanks for the Xbox Hardware 101 - Economy lesson. I have to say MS has come a long way considering the first attempt.

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MarcusAntonius

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#86 MarcusAntonius
Member since 2004 • 15667 Posts

rip-off accessories prices

UpInFlames

That's an absurd comment to make. You act as though making money back on the accessories is some sort of new phenomena, and perhaps exclusive to MS or something.

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yomi_basic

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#87 yomi_basic
Member since 2002 • 3915 Posts

[QUOTE="dvader654"]Thats enough to fund the entire game, thats insane. Even though I think its way to much, I agree that getting something exclsuive for GTAIV is extremely important and MS took the initiative, did what they had to do, good for themUpInFlames

Well, we don't really know if it's true. I would think that news outlets would already report something like that. On the other hand, Microsoft is known for pouring insane amounts of money into something it believes in (Mistwalker, Xbox Live...), so it's not impossible.

Well it looks like the 50 million has been confirmed. I hope this does not set a precendent. Paying outlandish fees for exclusive content could have some very negative implications for the industry.

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fathoms_basic

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#88 fathoms_basic
Member since 2002 • 22116 Posts

You accuse me of not speaking from experience, then you spend most of your post talking about the future and/or things I made no mention of (I specifically stated that PSN's problem wasthe fact that videos and demos of games, including multiplatform games were rarer on PSN than XBL).

No, you said Sony - and third-parties - weren't supporting the Network very well, which is a flat-out lie especially in regards to Sony. The vast majority of everything on the PSN is from Sony.

As a fan of the original game, I don't think Warhawk lacking a campaign mode (which makes it a sequel in name only) is anything to brag about or even a testament to Sony's committment to the network. Warhawk's directorhas stated that thecampaign mode was scrapped not for love of PSN, but because the team wasn't happy with it.

I'm aware of that. I followed it for weeks, writing story after story on the Warhawk saga. I also know that Incognito and Sony will likely part ways after the game, because neither party is happy with the other. So no, the single-player wasn't scrapped "for love of the PSN." But at the same time, they would've scrapped it entirely if Sony wasn't supporting the Network, as you said they weren't. They wouldn't have bothered if they didn't intend to support their Network, and I think that's pretty clear.

And I'm in the beta; the game is a blast. Just for the record.

Like I said before, Assasin's Creed and The Darkness are scheduled to hit the PS3 and the X360 at the same time and the Darkness is hitting in a week, but only can only find videos on XBL. Look at Ultimate Alliance. There are heros and villians packs on the X360, but said downloads aren't availiable on the PS3. Or look at Oblivion.There is video, butno downloads and no demo. Or NBA Street, which saw a XBL demo but not a PSN demo. To talk about one of the PS3's highest quality exclusives, there was never any footage of VF5 nor was there a demo. VF5 is aquality game with gorgeous graphics(though the AI of the campaign mode leaves something to be desired) so such things would have boosted sales. Last but not least, there is lots of footage from Sony Gamer's Day that hasn't hit PSN and there are even games that haven't debuted on PSN yet.

You can make it sound awful, but at the same time, I go online and see a Ninja Gaiden Sigma trailer, Warhawk trailer, dozens of movie and game trailers, more demos than I thought were even there, and - contrary to what you've been saying - consistent updates over the past weeks and months. You can conveniently ignore the Resistance and MotorStorm content that's already there, and the upcoming content that's on the way, but that doesn't change the facts. From my end, I don't really see how this is any different than Xbox Live right now. I've been on both services in the same day, and both are very, very similar...except, of course, for the price...

As for your position that comparing the older XBL to the younger PSN is unfair, they are the networks of two systems chasing the same dollars, so it would be unfair/unrealistic not to compare them.

Fine, then compare. But don't leave out crucial factors like the Network being FREE. Live most certainly is not. And if the Network continues to be FREE, especially when online games like Warhawk and The Agency come out, that just might be a giant bonus. Heck, it already is for me. I can jump on and play plenty of PS3 AND PS2 games online at NO COST, and there is already plenty of downloadable content for several of the most popular titles on the PS3. Plus, with Home on the way, that's another aspect of the Network you fail to mention.

And you didn't actually answer the question...are you speaking from personal experience, or have you even once logged into the Store? I'm actually asking, I'm not accusing, here.

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Grammaton-Cleric

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#89 Grammaton-Cleric
Member since 2002 • 7515 Posts

You can make it sound awful, but at the same time, I go online and see a Ninja Gaiden Sigma trailer, Warhawk trailer, dozens of movie and game trailers, more demos than I thought were even there, and - contrary to what you've been saying - consistent updates over the past weeks and months. You can conveniently ignore the Resistance and MotorStorm content that's already there, and the upcoming content that's on the way, but that doesn't change the facts. From my end, I don't really see how this is any different than Xbox Live right now. I've been on both services in the same day, and both are very, very similar...except, of course, for the price...

fathoms_basic

Nobody claimed it's awful but you're living in a dream world if you think Sony's network even approaches what XBL currently offers gamers. If the best retort you can come up with is that XBL costs money then...well...good luck with that.

As for downloadable content, XBL trounces Sony on an almost daily basis. If a handful of trailers and a few ancient demos gets your blood pumping that's fine but XBL is literally swimming with demos and has been averaging 2-3 per week recently. It also has a gross ton of downloadable content, including expansions for games also available on the PS3.

Sony has a loooooong way to go before they can even begin to approach what XBL is delivering every day.

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TenaciousD29

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#90 TenaciousD29
Member since 2006 • 666 Posts

Nobody claimed it's awful but you're living in a dream world if you think Sony's network even approaches what XBL currently offers gamers. If the best retort you can come up with is that XBL costs money then...well...good luck with that.

As for downloadable content, XBL trounces Sony on an almost daily basis. If a handful of trailers and a few ancient demos gets your blood pumping that's fine but XBL is literally swimming with demos and has been averaging 2-3 per week recently. It also has a gross ton of downloadable content, including expansions for games also available on the PS3.

Sony has a loooooong way to go before they can even begin to approach what XBL is delivering every day.

Grammaton-Cleric
No kidding. I find it hard to believe it would even cross anybody's mind to even think such a thing, the disparity's that huge. :?
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MarcusAntonius

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#91 MarcusAntonius
Member since 2004 • 15667 Posts

If the best retort you can come up with is that XBL costs money then...well...good luck with that.

Sony has a loooooong way to go before they can even begin to approach what XBL is delivering every day.

Grammaton-Cleric

Agreed. Most of all, people are forgetting the age old adage- you get what you pay for. Between eating the production cost of the PS3 whlie claming they could provide an XBL-caliber online experience free of charge, I don't know why so many gamers were deluded enough to believe that the laws of scarcity didn't apply to Sony.

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TenaciousD29

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#92 TenaciousD29
Member since 2006 • 666 Posts
[QUOTE="Grammaton-Cleric"]

If the best retort you can come up with is that XBL costs money then...well...good luck with that.

Sony has a loooooong way to go before they can even begin to approach what XBL is delivering every day.

MarcusAntonius

Agreed. Most of all, people are forgetting the age old adage- you get what you pay for. Between eating the production cost of the PS3whlie claming they could provide an XBL-caliber onlineexperience free of charge, I don't know why so many gamers were deluded enough to believe that the laws of scarcity didn't apply to Sony.

When Kutaragi speaks.........some people listen. :P
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F1Lengend

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#93 F1Lengend
Member since 2005 • 7909 Posts
[QUOTE="Grammaton-Cleric"]

If the best retort you can come up with is that XBL costs money then...well...good luck with that.

Sony has a loooooong way to go before they can even begin to approach what XBL is delivering every day.

MarcusAntonius

Agreed. Most of all, people are forgetting the age old adage- you get what you pay for. Between eating the production cost of the PS3 whlie claming they could provide an XBL-caliber online experience free of charge, I don't know why so many gamers were deluded enough to believe that the laws of scarcity didn't apply to Sony.

You get what you pay for....so xbox = 399, ps3 = 599...hmm

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fathoms_basic

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#94 fathoms_basic
Member since 2002 • 22116 Posts

[QUOTE="fathoms_basic"]

You can make it sound awful, but at the same time, I go online and see a Ninja Gaiden Sigma trailer, Warhawk trailer, dozens of movie and game trailers, more demos than I thought were even there, and - contrary to what you've been saying - consistent updates over the past weeks and months. You can conveniently ignore the Resistance and MotorStorm content that's already there, and the upcoming content that's on the way, but that doesn't change the facts. From my end, I don't really see how this is any different than Xbox Live right now. I've been on both services in the same day, and both are very, very similar...except, of course, for the price...

Grammaton-Cleric

Nobody claimed it's awful but you're living in a dream world if you think Sony's network even approaches what XBL currently offers gamers. If the best retort you can come up with is that XBL costs money then...well...good luck with that.

As for downloadable content, XBL trounces Sony on an almost daily basis. If a handful of trailers and a few ancient demos gets your blood pumping that's fine but XBL is literally swimming with demos and has been averaging 2-3 per week recently. It also has a gross ton of downloadable content, including expansions for games also available on the PS3.

Sony has a loooooong way to go before they can even begin to approach what XBL is delivering every day.

The vast majority of everything I've seen on XBL is hardly anything to get excited about. Why people are trying to claim the Marketplace is the be-all and end-all of online content services is beyond me. Here's the simple bottom line- I've downloaded just as much from the Marketplace as I have from the Store. I play more online on the PS3 because it IS free, and I don't have to sign up for jack. I play games online on both the 360 and PS3, and yes, I'm aware of the extra bells and whistles on Live, but you can't believe how little I care. I go online to play every once in a while, and when I do, the experience is basically the same regardless of which service I use. I have fun with both. One is free, one is not. The Store has been out for 6 months, the Marketplace for three times that length of time, with God knows how many more games for downloadable content. So it has more content. Gee...do ya THINK?

But whining about where the Store and Network is right now makes zero sense, and it makes even less sense to constantly insinuate that Live will FOREVER be superior. Perhaps none of you have noticed, and it may be because most of you have never touched a PS3 but are posting based on second-hand info, but the Network has gone through more than a few updates since the PS3 launched last year. They are adding features found on Live literally every month. The background downloading, more than a few of the aforementioned bells and whistles...by the time the year is up, most every report I've seen says the Network and Live will be nearly identical. And Microsoft will still want to charge. Of course, Sony might want to charge, too, at some point, but clearly, nobody here is interested in the future. Nobody ever said there wasn't more content on Live. There had BETTER be, given the time and situation. But to say Sony and third-parties "aren't going to support the Network" is INCORRECT. That's all I took issue with.

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TenaciousD29

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#95 TenaciousD29
Member since 2006 • 666 Posts
[QUOTE="Grammaton-Cleric"]

[QUOTE="fathoms_basic"]

You can make it sound awful, but at the same time, I go online and see a Ninja Gaiden Sigma trailer, Warhawk trailer, dozens of movie and game trailers, more demos than I thought were even there, and - contrary to what you've been saying - consistent updates over the past weeks and months. You can conveniently ignore the Resistance and MotorStorm content that's already there, and the upcoming content that's on the way, but that doesn't change the facts. From my end, I don't really see how this is any different than Xbox Live right now. I've been on both services in the same day, and both are very, very similar...except, of course, for the price...

fathoms_basic

Nobody claimed it's awful but you're living in a dream world if you think Sony's network even approaches what XBL currently offers gamers. If the best retort you can come up with is that XBL costs money then...well...good luck with that.

As for downloadable content, XBL trounces Sony on an almost daily basis. If a handful of trailers and a few ancient demos gets your blood pumping that's fine but XBL is literally swimming with demos and has been averaging 2-3 per week recently. It also has a gross ton of downloadable content, including expansions for games also available on the PS3.

Sony has a loooooong way to go before they can even begin to approach what XBL is delivering every day.

The vast majority of everything I've seen on XBL is hardly anything to get excited about. Why people are trying to claim the Marketplace is the be-all and end-all of online content services is beyond me. Here's the simple bottom line- I've downloaded just as much from the Marketplace as I have from the Store. I play more online on the PS3 because it IS free, and I don't have to sign up for jack. I play games online on both the 360 and PS3, and yes, I'm aware of the extra bells and whistles on Live, but you can't believe how little I care. I go online to play every once in a while, and when I do, the experience is basically the same regardless of which service I use. I have fun with both. One is free, one is not. The Store has been out for 6 months, the Marketplace for three times that length of time, with God knows how many more games for downloadable content. So it has more content. Gee...do ya THINK?

But whining about where the Store and Network is right now makes zero sense, and it makes even less sense to constantly insinuate that Live will FOREVER be superior. Perhaps none of you have noticed, and it may be because most of you have never touched a PS3 but are posting based on second-hand info, but the Network has gone through more than a few updates since the PS3 launched last year. They are adding features found on Live literally every month. The background downloading, more than a few of the aforementioned bells and whistles...by the time the year is up, most every report I've seen says the Network and Live will be nearly identical. And Microsoft will still want to charge. Of course, Sony might want to charge, too, at some point, but clearly, nobody here is interested in the future. Nobody ever said there wasn't more content on Live. There had BETTER be, given the time and situation. But to say Sony and third-parties "aren't going to support the Network" is INCORRECT. That's all I took issue with.

I think that says more about your take on the situation than anything else.

As far as content on XBLM goes and the value of it thereof, I think it's safe to assume that the vast majortiy of user downloaded stuff varies greatly from person to person. The fact that you don't find much of it worthwhile isn't so much important. It's the fact that there is so much on XBLM that ensures that there is something there, no matter how little, that nearly everybody will find something that's worthwhile that's important.

Concerning content vis-a-vis XBL and PSN, thinking and hoping it will catch up to the head start XBLM has on it is fine on one hand. On the other, that it is not even seeing simultanious releases of current multiplatform type content isn't reallygiving people looking at the platforms objectivly much reason to believe that it is on it's way.

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CarnageHeart

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#96 CarnageHeart
Member since 2002 • 18316 Posts
[QUOTE="Grammaton-Cleric"]

[QUOTE="fathoms_basic"]

You can make it sound awful, but at the same time, I go online and see a Ninja Gaiden Sigma trailer, Warhawk trailer, dozens of movie and game trailers, more demos than I thought were even there, and - contrary to what you've been saying - consistent updates over the past weeks and months. You can conveniently ignore the Resistance and MotorStorm content that's already there, and the upcoming content that's on the way, but that doesn't change the facts. From my end, I don't really see how this is any different than Xbox Live right now. I've been on both services in the same day, and both are very, very similar...except, of course, for the price...

fathoms_basic

Nobody claimed it's awful but you're living in a dream world if you think Sony's network even approaches what XBL currently offers gamers. If the best retort you can come up with is that XBL costs money then...well...good luck with that.

As for downloadable content, XBL trounces Sony on an almost daily basis. If a handful of trailers and a few ancient demos gets your blood pumping that's fine but XBL is literally swimming with demos and has been averaging 2-3 per week recently. It also has a gross ton of downloadable content, including expansions for games also available on the PS3.

Sony has a loooooong way to go before they can even begin to approach what XBL is delivering every day.

1) The vast majority of everything I've seen on XBL is hardly anything to get excited about. Why people are trying to claim the Marketplace is the be-all and end-all of online content services is beyond me. 2) Here's the simple bottom line- I've downloaded just as much from the Marketplace as I have from the Store. I play more online on the PS3 because it IS free, and I don't have to sign up for jack. I play games online on both the 360 and PS3, and yes, I'm aware of the extra bells and whistles on Live, but you can't believe how little I care. I go online to play every once in a while, and when I do, the experience is basically the same regardless of which service I use. I have fun with both. One is free, one is not. The Store has been out for 6 months, the Marketplace for three times that length of time, with God knows how many more games for downloadable content. So it has more content. Gee...do ya THINK?

3) But whining about where the Store and Network is right now makes zero sense, and it makes even less sense to constantly insinuate that Live will FOREVER be superior. Perhaps none of you have noticed, and it may be because most of you have never touched a PS3 but are posting based on second-hand info, but the Network has gone through more than a few updates since the PS3 launched last year. They are adding features found on Live literally every month. The background downloading, more than a few of the aforementioned bells and whistles... 4) by the time the year is up, most every report I've seen says the Network and Live will be nearly identical. And Microsoft will still want to charge. Of course, Sony might want to charge, too, at some point, but clearly, nobody here is interested in the future. Nobody ever said there wasn't more content on Live. There had BETTER be, given the time and situation. 5)But to say Sony and third-parties "aren't going to support the Network" is INCORRECT. That's all I took issue with.

1)XBL isthe best service, something Sony itself has implicitly acknowledged, so I don't see why you are up in arms about a statement of the obvious.

2) You downloading just as much fromPSN as XBLis fine and good, as is the fact you play more online games on the PS3, but yourclaim that thefact that XBL costs a 50 dollar flat fee keeps you from playing XBL games much doesn't make any sense. Once you've paid the fee, you can play to your heart's content without incurring additional expense. Also, your claim that you don't have to sign up to play PS3 games online isn't true. One has to sign up for PSNthe same way one has to sign up in XBL (creating a user id and password) and on both systems one is logged in automatically when one turns on the system.

3) Like I said, Sony and MS are both trying to sell hardware to us right now, so comparing their service right now is only logical. Yes, as a service PSN has improved and Sony has some ambitious plans, but that doesn't change the fact that currently XBL is the superior service which receives far more content than PSN.

4) If you'rean industry insider that has access to informed reports which confidently predict which service is going to be where by December of this year, I salute you sir. I am a lowly gamer who can only reach conclusions based on my experiences, not secret reports.

5) As near as I can tell (I read every post you responded to) you are quoting/reacting to a statement no one in this thread has made. Also, I don't see why you are accusingpeople who disagreewith you of not being PS3 owners. I am and I know Grammaton is. Just because one owns a system or gameit doesn't necessarily follow that one believes that there is no room for improvement.

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nopalversion

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#97 nopalversion
Member since 2005 • 4757 Posts

I use both XBL and PSN, so I don't really care if PSN is free, I pay for XBL anyway. The thing is, people now have a choice for console online gaming, and PSN is a decent enough service, especially as far as the most important aspect of this kind of service goes: actual online gaming.

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UpInFlames

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#98 UpInFlames
Member since 2004 • 13301 Posts
[QUOTE="UpInFlames"]

rip-off accessories prices

MarcusAntonius

That's an absurd comment to make. You act as though making money back on the accessories is some sort of new phenomena, and perhaps exclusive to MS or something.

I never even implied such a thing. I was simply noting the changes in Microsoft's business practices regarding the 360 when compared to the original Xbox. When it comes to accessories, Microsoft basically embraced PS2's model and took it to another level - more accessories, higher prices, and--most importantly--not allowing third-party gear.

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MarcusAntonius

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#99 MarcusAntonius
Member since 2004 • 15667 Posts
[QUOTE="MarcusAntonius"]
[QUOTE="Grammaton-Cleric"]

If the best retort you can come up with is that XBL costs money then...well...good luck with that.

Sony has a loooooong way to go before they can even begin to approach what XBL is delivering every day.

F1Lengend

Agreed. Most of all, people are forgetting the age old adage- you get what you pay for. Between eating the production cost of the PS3 whlie claming they could provide an XBL-caliber online experience free of charge, I don't know why so many gamers were deluded enough to believe that the laws of scarcity didn't apply to Sony.

You get what you pay for....so xbox = 399, ps3 = 599...hmm

Its all about Blu-Ray baby!

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MarcusAntonius

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#100 MarcusAntonius
Member since 2004 • 15667 Posts
[QUOTE="MarcusAntonius"]
[QUOTE="UpInFlames"]

rip-off accessories prices

UpInFlames

That's an absurd comment to make. You act as though making money back on the accessories is some sort of new phenomena, and perhaps exclusive to MS or something.

I never even implied such a thing. I was simply noting the changes in Microsoft's business practices regarding the 360 when compared to the original Xbox. When it comes to accessories, Microsoft basically embraced PS2's model and took it to another level - more accessories, higher prices, and--most importantly--not allowing third-party gear.

Wha, what?! There has beenplenty of third party gear for the XBOX and the X360, I'm not sure what you mean here.