Balls. That's what I get for being an early adopter. Oh well. I'm happy to have it on my memory stick instead of carrying carts.rragnaar
That's how I feel. A few years ago I got sick of lugging around physical media and decided to go digital only. These deals are tempting, but I'm still going to go the digital route.
Anyway, IGN has reviewed Motorstorm RC (for the numbers oriented they gave it an 8.5). I loved RC Pro Am and Super Offroad Racing back in the day so whenever this hits the Vita in the US (its present at the European launch, but not the US one) I'm there.
http://vita.ign.com/articles/121/1219073p1.html
Motorstorm RC is a taste of what arcade gaming used to be like all those years ago. It's refreshingly simple and doesn't get bogged down with trying to be the biggest or the fastest and as a result it's a lot of fun. The idea of being constantly connected to the leaderboards is a stroke of genius, especially because it'll pull in times for people playing on both Vita and on PS3, but perhaps Motorstorm RC's crowning glory is its price. This would've been a great game for 10 quid or 20 bucks, but at £4.79 / 5.99 Euros (US priced still to be confirmed at the time of writing, but it works out at just under $8) it's a steal. It's by no means perfect – the inclusion of proper online multiplayer would've added another point – but you'd be hard-pushed to find a game as good as this for the price. If Motorstorm RC is an indication of the kind of quality gaming Vita will offer at such an attractive price then maybe Vita does have what it takes to stay the distance.
Also, IGN has reviewed Escape Plan. Sounds like it has some control issues (they gave it a 7.5) so I'll try before I buy.
http://vita.ign.com/articles/121/1219032p1.html
Each puzzle is solved when Lil and/or Laarg successfully leaves the room in question. But just how do the puzzles themselves play out? Well, one puzzle might have you tap a coffee machine to have Lil drink out of it, thus giving him super speed and the ability to dodge danger with his quickness. Another puzzle might have you insert Laarg into a bubble and then control him by swiping on the front touch pad while avoiding razor blades and spikes. There's great variety in the puzzles, though certain conventions are reused as the game goes on.
Escape Plan's strength relies on this gameplay and how the entire title is presented as a whole, but it's not without its own problems. The control scheme works most of the time but can still be finicky and touchy. Sometimes, certain gestures don't work like they should the first or second time. I often had to swipe at Lil and Laarg more than once to get them to start walking, or tap the back touch pad repeatedly to cause a distraction to enemies in the room. Escape Plan totes a really novel approach to the puzzle genre, but I wish the outcome of your gestures was 100 percent reliable, instead of just reliable most of the time.
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