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Grammaton-Cleric

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#51 Grammaton-Cleric
Member since 2002 • 7515 Posts

[QUOTE="Grammaton-Cleric"]

If people bought the game and crossed their fingers for extra content later I have no sympathy for them. When you drop 50-60 dollars on a game you should be making that purchase based on what is on that disc, not what MIGHT come out later.

And L4D had plenty of content for the retail price so frankly, I think those complaining are out of line. Valve doesn't owe any of you a damn thing.

Skylock00

Except that, as UIF noted, this move is extremely unlike Valve to pull. I mean, look at Team Fortress 2. They've added maps, upgrades to characters, and constant tweaks to the engines well after the game's release, all (at least to PC gamers) at no added cost to the player.

While I agree that technically, people shouldn't expect things for free after they buy a game, based on the track record of Valve, this move just came off as a bit odd/out of place to say the least.

Well, that's a fair point but it also leads right back to my point: an overblownsense of entitlement.

Even if Valve has always been overtly generous with upgrades, they have obviously decided to go a different route with L4D2 and rather than accept that, some gamers are using their past generosity as leverage against them for not releasing a bunch of freebies this time around. Talk about no good deed going unpunished...

Most developers charge for additional content and considering that L4D was a great, complete game to begin with I can't really fault them for opting to release this as a sequel. If it turns out to be too much of the same, the critical and consumer backlash will hopefully slap their hand but regardless, the venom being spewed at them by some people in here for not giving them freebies is ridiculous.

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Skylock00

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#52 Skylock00
Member since 2002 • 20069 Posts

Well, that's a fair point but it also leads right back to my point: an overblownsense of entitlement.

Grammaton-Cleric
Except that sense of entitlement is one that originated with Valve, not the gamers. When you, for example, sell L4D at a discounted price on Steam, with the promise of new content (as noted in an Edge article, IIRC), that leads people to think they're buying a game on the pretense that more is going to be added to it later on, similar to what they see with Team Fortress 2. Then, when you turn around and unveil a whole new game that's going to most likely cost 40-50+ dollars to buy, reactions from the userbase have just as much to do with the developer's conduct as they do the user's personal feelings on the matter.
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UpInFlames

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#53 UpInFlames
Member since 2004 • 13301 Posts

Except that sense of entitlement is one that originated with Valve, not the gamers. When you, for example, sell L4D at a discounted price on Steam, with the promise of new content (as noted in an Edge article, IIRC), that leads people to think they're buying a game on the pretense that more is going to be added to it later on, similar to what they see with Team Fortress 2. Then, when you turn around and unveil a whole new game that's going to most likely cost 40-50+ dollars to buy, reactions from the userbase have just as much to do with the developer's conduct as they do the user's personal feelings on the matter.Skylock00

Exactly. It's almost as if people are intentionally misinterpreting the whole thing. When I buy The Sims 3, I am fully aware and prepared to see a whole bunch of expansion packs and zero post-release support. But that's The Sims and that's EA. This is Valve. Also, unlike The Sims 3, Left 4 Dead came with very little content on disc. We got 4 short campaigns, only two of which could be played in versus. That's it, that's all there was. That's not a $50 release to me. However, I loved the demo and had absolutely no qualms in dropping down my money and pre-loading it prior to release - based on the fact that it's a great game, naturally, but also very much so due to Valve's legacy of meaningful post-release support. I can tell you flat-out that if I had known things would turn out this way, I would NOT have bought the game, period. Also, it should be noted that the PC version cannot be re-sold, traded in or whatever.

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StaticPenguin

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#54 StaticPenguin
Member since 2004 • 3433 Posts

This is just silly. You guys are being ridiculous. Sure, left 4 dead has been out for less than a year, but this is nothing new in the industry. There have been plenty of games that come out year after year. Look at Guitar Hero. There's 5 titles that are being/have been released in 09. Why don't you guys boycott Guitar Hero so Activision will stop making so many of them at once? Smash Hits is just a compilation of songs that have been released on previous GH games.

Who am I kidding though? Gamers like to :cry:

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07pops07

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#55 07pops07
Member since 2008 • 552 Posts

unlike The Sims 3, Left 4 Dead came with very little content on disc. We got 4 short campaigns, only two of which could be played in versus. That's it, that's all there was. That's not a $50 release to me.

do you only play each map once or something? i easily put 25-50 hours a week into left 4 dead , this wasn't a game made to be played once or twice threw like halo or something but built around the a.i director and the special infected to change the game every time you play it. we haven't heard alot about this game yet other then 5 new maps a new mode(thought i heard that to lazy to check D= ) and a charger and i think they got some stuff to talk about but if not it still sounds good to me

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Shiroibwoy

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#56 Shiroibwoy
Member since 2005 • 199 Posts
Bungie rehashed the same old stuff with Halo 2 & 3 and both of those games got great scores and people seemed to enjoy them. Why can't Valve do the same without people crying? Is it because Valve has some sort of crazy ass legacy to live up to?
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Skylock00

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#57 Skylock00
Member since 2002 • 20069 Posts
Bungie rehashed the same old stuff with Halo 2 & 3 and both of those games got great scores and people seemed to enjoy them. Why can't Valve do the same without people crying? Is it because Valve has some sort of crazy ass legacy to live up to?Shiroibwoy
There are numerous reasons, but honestly, if you can't see it by this point in the thread, it's not really worth going over the details once more.
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ASK_Story

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#58 ASK_Story
Member since 2006 • 11455 Posts
Left 4 Dead sold so well on consoles. If L4D was PC only or if it sold poorly on the 360, we probably wouldn't see Left 4 Dead 2 but the PC community would probably get all those free updates. If you want to blame somebody, don't blame Valve but all the 360 owners who bought Left 4 Dead! All I want for L4D2 is the option to play as the original characters for the new campaigns, and if Valve can somehow incorporate the option to connect both games together so we don't have to switch discs while playing.
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AtomicTangerine

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#59 AtomicTangerine
Member since 2005 • 4413 Posts

Like I say in all these threads, I can't be mad about this until the game actually comes out and it actually isn't worth the money. I have had a great time with Left4Dead, and I don't feel like I got ripped off in the slightest.

Please, wait for the game to actually come out and be lame before you decide not to buy it. If it turns out rad, what is the problem?

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NBSRDan

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#60 NBSRDan
Member since 2009 • 1320 Posts
Seeing as Valve is intent on not fixing any of the problems left over from the original game, I fully support this boycott.
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X360PS3AMD05

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#61 X360PS3AMD05
Member since 2005 • 36320 Posts
The first is a rip-off to me, so sure i'll join you, i'm still boycotting L4D1...........
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SteezyZ

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#62 SteezyZ
Member since 2008 • 209 Posts
The sense of entitlement is strong with some people...Didn't Valve sponsor dedicated servers for L4D when people complained about how many would be needed for a 4-player game, even on the 360? Didn't they release the Survival Pack? Seriously, Valve can probably do better than you freeloaders. Want to know why I bought L4D? Because I spent over 8 hours playing a 15 minute demo over-and-over. Not because of a promise of future content (almost always a bad sign for a game at release). I'll just accept whatever Valve plans on doing with their franchises, as they almost always do them justice and it is truly thankless work. Ever look at the TF2 forums whenever new content is released? Nary a "Thank you", just a bunch of whiny posts about how they "broke the game" or "OMG overpowerrrrrred". If I was Valve, I probably would have got out of the free update business a long time ago...
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JML897

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#63 JML897
Member since 2004 • 33134 Posts
And I'm sure that Valve losing maybe 100 sales really scares them.
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Grammaton-Cleric

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#64 Grammaton-Cleric
Member since 2002 • 7515 Posts

[QUOTE="Grammaton-Cleric"]

Well, that's a fair point but it also leads right back to my point: an overblownsense of entitlement.

Skylock00

Except that sense of entitlement is one that originated with Valve, not the gamers. When you, for example, sell L4D at a discounted price on Steam, with the promise of new content (as noted in an Edge article, IIRC), that leads people to think they're buying a game on the pretense that more is going to be added to it later on, similar to what they see with Team Fortress 2. Then, when you turn around and unveil a whole new game that's going to most likely cost 40-50+ dollars to buy, reactions from the userbase have just as much to do with the developer's conduct as they do the user's personal feelings on the matter.

I guess I live in a different world than some other people because I would never buya game in the hopesfor free future content nor would I ever take anything a developer said in an interview at face value regarding future expansions being free. Valve is still a company being run for a profit and I would never expect anybody to give away something that robust for free. Again, you have a point that Valve's actions are sending mixed signals but I still think people are overreacting to this news because Valve has spoiled them in the past with freebies. This whole thing reminds me of how angry some people became at Criterion when they started releasing upgrade packs for Burnout: Paradise for a fee after having released so manyin the pastat no charge.

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machine_B

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#65 machine_B
Member since 2007 • 998 Posts
I think UpInFlames is one of the only people here who is actually analysing the problem instead of just going "eeeh you're all a bunch of whiny cheapskates kthxbye". Simple matter of fact is that the issue is bigger than the idea of getting free DLC; it's the fact that this move is very unlike Valve. You can tell the people in here who have grown up in gaming with Valve and those who haven't, because those who haven't just don't get the whole argument and are the ones saying "meh they're a company, so what?". Yes they are a company and yeah nice one Sherlock they should make money, but this concept of releasing a game that was light on content, promising to bolster it post-release and then putting all that content into a whole new game instead is something that Valve has never done. Yes many other companies do this, but it's totally against the nature of Valve. People need to understand that most of the people who are complaining about Left4Dead 2 are not complaining because they want a load of free stuff because they are cheap and spoilt, it's because the one company in the industry who long-time PC gamers could respect have seem to have thrown their whole mantra out of the window.
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Dire_Weasel

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#66 Dire_Weasel
Member since 2002 • 16681 Posts

Want to know why I bought L4D? Because I spent over 8 hours playing a 15 minute demo over-and-over.SteezyZ

QFT.

The demo sold me the game, and more than got my $50 out of the full release. If you didn't, then I can understand why you wouldn't be interested in buying the sequel, but talking about a "boycott" seems fairly pathetic to me.

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Senor_Kami

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#67 Senor_Kami
Member since 2008 • 8529 Posts
I don't think it makes sense to boycott Left 4 Dead 2. If you don't think it's enough content to justify $60, well it's more content than L4D, so you probably didn't buy L4D1 and probably weren't ever going to buy L4D2 anyways. If you thought L4D1 had enough content to justify a $60 purchase, well L4D2 has more content so it should satisfy you more.
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Grammaton-Cleric

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#68 Grammaton-Cleric
Member since 2002 • 7515 Posts

I think UpInFlames is one of the only people here who is actually analysing the problem instead of just going "eeeh you're all a bunch of whiny cheapskates kthxbye". Simple matter of fact is that the issue is bigger than the idea of getting free DLC; it's the fact that this move is very unlike Valve. You can tell the people in here who have grown up in gaming with Valve and those who haven't, because those who haven't just don't get the whole argument and are the ones saying "meh they're a company, so what?". Yes they are a company and yeah nice one Sherlock they should make money, but this concept of releasing a game that was light on content, promising to bolster it post-release and then putting all that content into a whole new game instead is something that Valve has never done. Yes many other companies do this, but it's totally against the nature of Valve. People need to understand that most of the people who are complaining about Left4Dead 2 are not complaining because they want a load of free stuff because they are cheap and spoilt, it's because the one company in the industry who long-time PC gamers could respect have seem to have thrown their whole mantra out of the window.machine_B

And really, why should Valve continue to give out copious amounts of freebies? All it does for them is create a bunch of gamers who whine about not getting enough for their money even though L4D had plenty of content.

And understand this: I've been gaming for three decades and the notion that any game company is your little friend is ludicrous. All of these companies want and need to make profits and just because they gave you something in the past for free doesn't mean they owe you that same level of content in every game they will ever make. That's a myopic and juvenile stance to take regardless of how you try and spin it.

Valve is a fantastic developer and they generally make brilliant games so if they need to tweak their consumer model to increase revenue I'll happily support them. I'm a firm believer in paying for content and quality, something this up and coming generation of man-children apparently haven't learned yet.

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Grammaton-Cleric

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#69 Grammaton-Cleric
Member since 2002 • 7515 Posts

I don't think it makes sense to boycott Left 4 Dead 2. If you don't think it's enough content to justify $60, well it's more content than L4D, so you probably didn't buy L4D1 and probably weren't ever going to buy L4D2 anyways. If you thought L4D1 had enough content to justify a $60 purchase, well L4D2 has more content so it should satisfy you more.Senor_Kami

Unfortunately, you are employing a concept known as common sense, something that hasn't been in regular supply here in the States for about three decades.

We currently live in a world where it's okay to steal what you don't feel like paying for and where a developer gets threatened with a boycott because they had the audacity to release free content previously and then opted to actually make a sequel to a successful, critically acclaimed title instead of giving it away for free.

How dare they!!!

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Skylock00

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#70 Skylock00
Member since 2002 • 20069 Posts

I guess I live in a different world than some other people because I would never buya game in the hopesfor free future content nor would I ever take anything a developer said in an interview at face value regarding future expansions being free.

Grammaton-Cleric
That would also be in a world that doesn't seem to quite understand why this whole thing is so uncharacteristic of Valve. I think what some people don't understand is that it's not even that they're selling this thing for money that's the problem for some gamers - this comes off as them dropping support for a game in favor of releasing a new one. Post-release support is something that's fairly common for Valve. It would've been more characteristic of them to release this sort of stuff as DLC (even one where you'd have to pay) instead of packaging it as a whole new game, and seemingly deciding against creating more content/showing more support of the original.

I also don't get these people who talk about who they got their money's worth out of the game based on how much time they played it, personally. While I understand the point of indicating how the underlying value of a product can mean something different from person to person, at the same time it should be indicated that for $50+ dollars, L4D is very lacking in core content, despite the quality of said content.

I think another point that should be made is that complaints about this new game would probably not be made as much if there was still a clear indication of new content being made for the original game, but there's nothing to go on at the time.

The issue isn't as dry and cut as some people who are opposing the boycott say it is, nor is it as clear in terms of Valve's plan as the ones who are full strong in the boycott say it is.
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Skylock00

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#71 Skylock00
Member since 2002 • 20069 Posts

Valve is a fantastic developer and they generally make brilliant games so if they need to tweak their consumer model to increase revenue I'll happily support them. I'm a firm believer in paying for content and quality, something this up and coming generation of man-children apparently haven't learned yet.

Grammaton-Cleric

Throwing out insults at people who have followed Valve's business practices enough to understand what's so weird about this whole thing isn't going to make your point any more valid, Grammaton. In fact, it invalidates your stance by showing that you feel the need to level insults at others to somehow make their point less valid, a tactic that I thought went out of practice in grade school.

Speaking about revenue, part of what I said earlier plays into that whole thing, as Flames even noted in a blog entry, there was a point where Valve sold L4D on PC at half price, with the promise of new content, which caused them to make more revenue in that one weekend than they did when the game launched on PC/360. If you want to call people naive for believing what Valve said about supporting their own game, which is a practice that is supported by their own legacy, then that's your perogative. However, that doesn't change the fact that this sort of move is still uncharacteristic of the company, especially since we've heard little news of what other sorts of DLC/expansions they were going to do for L4D for a while.

If there was announcements of more DLC or expansions being made about L4D that came out along side L4D2, I doubt there would be as many complaints as we are seeing now. I would want to discus this further, but given that you are now resorting to playground insults aimed at other posters, this discussion line is simply becoming a waste of my time.

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Grammaton-Cleric

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#72 Grammaton-Cleric
Member since 2002 • 7515 Posts

[QUOTE="Grammaton-Cleric"]

I guess I live in a different world than some other people because I would never buya game in the hopesfor free future content nor would I ever take anything a developer said in an interview at face value regarding future expansions being free.

Skylock00

That would also be in a world that doesn't seem to quite understand why this whole thing is so uncharacteristic of Valve. I think what some people don't understand is that it's not even that they're selling this thing for money that's the problem for some gamers - this comes off as them dropping support for a game in favor of releasing a new one. Post-release support is something that's fairly common for Valve. It would've been more characteristic of them to release this sort of stuff as DLC (even one where you'd have to pay) instead of packaging it as a whole new game, and seemingly deciding against creating more content/showing more support of the original.

I also don't get these people who talk about who they got their money's worth out of the game based on how much time they played it, personally. While I understand the point of indicating how the underlying value of a product can mean something different from person to person, at the same time it should be indicated that for $50+ dollars, L4D is very lacking in core content, despite the quality of said content.

I think another point that should be made is that complaints about this new game would probably not be made as much if there was still a clear indication of new content being made for the original game, but there's nothing to go on at the time.

The issue isn't as dry and cut as some people who are opposing the boycott say it is, nor is it as clear in terms of Valve's plan as the ones who are full strong in the boycott say it is.

Actually, the issue is incredibly cut and dry: Valve is making a sequel to L4D and they aren't going to support the original like they have with past releases. People can either accept this or they canboycott but obviously, Valve is shifting their policies and they are probably doing so to generate more revenue. I'm well aware of their history of support (which has been overtly generous) but times change.

As to the core content of L4D lacking, that's a wholly subjective assertion. I personally feel it has more substantive content than something like RE5, but of course that goes to the issue of how we each personally gauge quality. You obviously gauge value based on quantity, which is understandable, but I personally would rather have less quantity with a higher level of polish and replay value, which I personally feel L4D offers. Valve provided gamers with a hearty demo and the reviews were very clear in expressing just what kind of experience L4D was offering so we all had a choice whether or not to spend out hard-earned dollars on this game and I have no sympathy for thosepeople who feel robbed after the fact. The reality is thatmerely because they have offered such free content in the past doesn't mean they should have to continue that level of support. I personally bought L4D for the content on the disc, not for what might come out down the line and frankly, I question the rationale of anyone who didn't employ similar logic regardless of Valve's past support history.

So yes, in the strictest sense, you are correct: this isn't a typical Valve move. However, I guess I'm one of the few people who understand that companies change the rules all of the time to increase revenue and nothing about this surprises me in the least. If the sequel has plenty of content and plays like a new game, I'll nab it day one. If it does in fact turn out to be a glorified expansion pack at a full retail price, I'll pass or wait for a big price drop.

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UpInFlames

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#73 UpInFlames
Member since 2004 • 13301 Posts

do you only play each map once or something? i easily put 25-50 hours a week into left 4 dead , this wasn't a game made to be played once or twice threw like halo or something but built around the a.i director and the special infected to change the game every time you play it.07pops07

You don't need to explain Left 4 Dead's concept to me, I was one of the few people defending Valve prior to the game's release saying the same exact things you just said. However, no matter how you look at it, Left 4 Dead was extremely light on content on release day just like Team Fortress 2 was. This is fact. But I was there assuring people that this is Valve we're talking about, that what's in the box is only the beginning, that it'll be Team Fortress 2 all over again. It wasn't. What's worse, now it's painfully obvious that Valve begun development on Left 4 Dead 2 possibly even prior to the original's release. So now we're looking at a full-priced sequel that's not packing much content itself while the original game is being left for dead. By Valve. Valve. And once again just to drive the point home - VALVE.

I honestly don't expect console gamers to understand. Console online communities are, for all intents and purposes, like swarms of locusts going from one release to another. At least PC gamers should understand that it's different in the PC realm. PC gamers tend to stick with games for very long periods of time. People still play games like Ultima Online, Everquest and Counter-Strike 1.6, for heaven's sake. Even The Sims is being replaced once in every 5 years. We expect our games to last for a long time and to be built and expanded upon (for free through the model of post-release support or for a price through expansion packs), but not replaced.

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Grammaton-Cleric

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#74 Grammaton-Cleric
Member since 2002 • 7515 Posts

[QUOTE="Grammaton-Cleric"]

Valve is a fantastic developer and they generally make brilliant games so if they need to tweak their consumer model to increase revenue I'll happily support them. I'm a firm believer in paying for content and quality, something this up and coming generation of man-children apparently haven't learned yet.

Skylock00

Throwing out insults at people who have followed Valve's business practices enough to understand what's so weird about this whole thing isn't going to make your point any more valid, Grammaton. In fact, it invalidates your stance by showing that you feel the need to level insults at others to somehow make their point less valid, a tactic that I thought went out of practice in grade school.

Speaking about revenue, part of what I said earlier plays into that whole thing, as Flames even noted in a blog entry, there was a point where Valve sold L4D on PC at half price, with the promise of new content, which caused them to make more revenue in that one weekend than they did when the game launched on PC/360. If you want to call people naive for believing what Valve said about supporting their own game, which is a practice that is supported by their own legacy, then that's your perogative. However, that doesn't change the fact that this sort of move is still uncharacteristic of the company, especially since we've heard little news of what other sorts of DLC/expansions they were going to do for L4D for a while.

If there was announcements of more DLC or expansions being made about L4D that came out along side L4D2, I doubt there would be as many complaints as we are seeing now. I would want to discus this further, but given that you are now resorting to playground insults aimed at other posters, this discussion line is simply becoming a waste of my time.

That statement wasn't aimed at anybody in particular but was rather meant as a broad generalization about the world we are living in where people think they deserve to have everything handed to them. However, if you want to change the pitch of this discussion with your pedantic indignation, be my guest. I could just as easily levy complaints at you for asserting I don't understand the situation when we both know I do but merely have a different view.Had I quoted you specifically and interjected that comment then perhaps you'd have a point but I've always treated you with respect so please don't waste my time with this whole spiel about forum etiquette. It's beneath both of us.

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Skylock00

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#75 Skylock00
Member since 2002 • 20069 Posts

Actually, the issue is incredibly cut and dry: Valve is making a sequel to L4D and they aren't going to support the original like they have with past releases. People can either accept this or they canboycott but obviously, Valve is shifting their policies and they are probably doing so to generate more revenue. I'm well aware of their history of support (which has been overtly generous) but times change.

As to the core content of L4D lacking, that's a wholly subjective assertion. I personally feel it has more substantive content than something like RE5, but of course that goes to the issue of how we each personally gauge quality. You obviously gauge value based on quantity, which is understandable, but I personally would rather have less quantity with a higher level of polish and replay value, which I personally feel L4D offers. Valve provided gamers with a hearty demo and the reviews were very clear in expressing just what kind of experience L4D was offering so we all had a choice whether or not to spend out hard-earned dollars on this game and I have no sympathy for thosepeople who feel robbed after the fact. The reality is thatmerely because they have offered such free content in the past doesn't mean they should have to continue that level of support. I personally bought L4D for the content on the disc, not for what might come out down the line and frankly, I question the rationale of anyone who didn't employ similar logic regardless of Valve's past support history.

So yes, in the strictest sense, you are correct: this isn't a typical Valve move. However, I guess I'm one of the few people who understand that companies change the rules all of the time to increase revenue and nothing about this surprises me in the least. If the sequel has plenty of content and plays like a new game, I'll nab it day one. If it does in fact turn out to be a glorified expansion pack at a full retail price, I'll pass or wait for a big price drop.

Grammaton-Cleric
The point that others are making, though, is that there is really no clear incentive as to /why/ Valve found it needed to make this change, given how much revenue they were still able to make on the first game post release, by selling just the game alone.

As for the perception of value, again, it's going to change from person to person. I'm someone who gauges value on both quality AND quantity, and hope that both match the pricepoint of the game well, and while L4D had quality in spades, it's underwhelming amount of content only lead me to the conclusion that the initial product should've been priced lower in the first place. But that's beside the point that once again, what's your defense of a company that outright (at this point) lies about what they're going to do with one game, and turn around to sell another?

Sorry, Grammaton, but despite your posturings that this is a cut and dry issue, it really isn't unless you ignore a lot of other factors and simply look at this as an attempt by the company to get more money out of consumers, which you seem more than content to doing.
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Grammaton-Cleric

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#76 Grammaton-Cleric
Member since 2002 • 7515 Posts

I honestly don't expect console gamers to understand. Console online communities are, for all intents and purposes, like swarms of locusts going from one release to another. At least PC gamers should understand that it's different in the PC realm. PC gamers tend to stick with games for very long periods of time. People still play games like Ultima Online, Everquest and Counter-Strike 1.6, for heaven's sake. Even The Sims is being replaced once in every 5 years. We expect our games to last for a long time and to be built and expanded upon (for free through the model of post-release support or for a price through expansion packs), but not replaced.

UpInFlames

"Uhhhh, yeah....we dumb console player no understand big PC game machine ...you guys so intellktual..."

I mean seriously? You really want to hit this pitch?

Everything you stated is common knowledge and I do empathize with you to an extent but at the same time things change. We don't even know yet if Valve has completely abandoned the first game so perhaps the best thing to do is wait and see.

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machine_B

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#77 machine_B
Member since 2007 • 998 Posts

[QUOTE="Grammaton-Cleric"]

Actually, the issue is incredibly cut and dry: Valve is making a sequel to L4D and they aren't going to support the original like they have with past releases. People can either accept this or they canboycott but obviously, Valve is shifting their policies and they are probably doing so to generate more revenue. I'm well aware of their history of support (which has been overtly generous) but times change.

As to the core content of L4D lacking, that's a wholly subjective assertion. I personally feel it has more substantive content than something like RE5, but of course that goes to the issue of how we each personally gauge quality. You obviously gauge value based on quantity, which is understandable, but I personally would rather have less quantity with a higher level of polish and replay value, which I personally feel L4D offers. Valve provided gamers with a hearty demo and the reviews were very clear in expressing just what kind of experience L4D was offering so we all had a choice whether or not to spend out hard-earned dollars on this game and I have no sympathy for thosepeople who feel robbed after the fact. The reality is thatmerely because they have offered such free content in the past doesn't mean they should have to continue that level of support. I personally bought L4D for the content on the disc, not for what might come out down the line and frankly, I question the rationale of anyone who didn't employ similar logic regardless of Valve's past support history.

So yes, in the strictest sense, you are correct: this isn't a typical Valve move. However, I guess I'm one of the few people who understand that companies change the rules all of the time to increase revenue and nothing about this surprises me in the least. If the sequel has plenty of content and plays like a new game, I'll nab it day one. If it does in fact turn out to be a glorified expansion pack at a full retail price, I'll pass or wait for a big price drop.

Skylock00

The point that others are making, though, is that there is really no clear incentive as to /why/ Valve found it needed to make this change, given how much revenue they were still able to make on the first game post release, by selling just the game alone.

As for the perception of value, again, it's going to change from person to person. I'm someone who gauges value on both quality AND quantity, and hope that both match the pricepoint of the game well, and while L4D had quality in spades, it's underwhelming amount of content only lead me to the conclusion that the initial product should've been priced lower in the first place. But that's beside the point that once again, what's your defense of a company that outright (at this point) lies about what they're going to do with one game, and turn around to sell another?

Sorry, Grammaton, but despite your posturings that this is a cut and dry issue, it really isn't unless you ignore a lot of other factors and simply look at this as an attempt by the company to get more money out of consumers, which you seem more than content to doing.

I have to agree with this. I think if Valve are moving to a new business model then I'm definitely going to protest against it. I may not 'deserve to have everything handed to me on a plate' but from Valve I am used to post-release support and I'm sure going to fight for it to continue, regardless of whether or not I 'deserve it'. I think personally it would be worse to just accept this and let this be the new model forever than protesting against it to try and stop it. If Valve want to change, fine, but if enough people sound off then perhaps they will try and find a new model that fits in better with their traditional values and their long-time customers' values.

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Skylock00

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#78 Skylock00
Member since 2002 • 20069 Posts

That statement wasn't aimed at anybody in particular but was rather meant as a broad generalization about the world we are living in where people think they deserve to have everything handed to them. However, if you want to change the pitch of this discussion with your pedantic indignation, be my guest. I could just as easily levy complaints at you for asserting I don't understand the situation when we both know I do but merely have a different view.Had I quoted you specifically and interjected that comment then perhaps you'd have a point but I've always treated you with respect so please don't waste my time with this whole spiel about forum etiquette. It's beneath both of us.

Grammaton-Cleric
Given how you responded to various posts explaining past Valve business practices, it was honestly hard to see that you indeed had a full grasp as to why people are upset, or at the very least are willing to ignore that information to make your stance.

As for the comments, given the context of this thread, and the people who are going to be reading it, it seemed to me that the direct targets of the comment were the posters in this thread that you are generally arguing against. If that was indeed not your intent, then I of course apologize for misreading/misinterpreting your post. You know that I have no qualms with someone being strong with their assertions at times, but I /have/ to also insist on proper etiquette, given that I'm pretty much the only GGD regular that's on the mod team at the moment. So again, if that wasn't your intent, I apologize.

Once again, I feel that the situation isn't immediately dire enough to call for a boycott (though I rarely feel that a boycott is needed), nor is it simply one that everyone should immediately accept as common practice for the developer. A wait and see approach should be taken. If I find that Valve ultimately isn't going to support L4D with new content as they traditionally do so, I'll probably pass on L4D2, or at least wait for its pricepoint to go far below initial retail pricing before I pick it up. If I find out that Valve will continue to support L4D alongside L4D2, then being an early adopter will be easy for me.
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Grammaton-Cleric

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#79 Grammaton-Cleric
Member since 2002 • 7515 Posts

[QUOTE="Grammaton-Cleric"]

Actually, the issue is incredibly cut and dry: Valve is making a sequel to L4D and they aren't going to support the original like they have with past releases. People can either accept this or they canboycott but obviously, Valve is shifting their policies and they are probably doing so to generate more revenue. I'm well aware of their history of support (which has been overtly generous) but times change.

As to the core content of L4D lacking, that's a wholly subjective assertion. I personally feel it has more substantive content than something like RE5, but of course that goes to the issue of how we each personally gauge quality. You obviously gauge value based on quantity, which is understandable, but I personally would rather have less quantity with a higher level of polish and replay value, which I personally feel L4D offers. Valve provided gamers with a hearty demo and the reviews were very clear in expressing just what kind of experience L4D was offering so we all had a choice whether or not to spend out hard-earned dollars on this game and I have no sympathy for thosepeople who feel robbed after the fact. The reality is thatmerely because they have offered such free content in the past doesn't mean they should have to continue that level of support. I personally bought L4D for the content on the disc, not for what might come out down the line and frankly, I question the rationale of anyone who didn't employ similar logic regardless of Valve's past support history.

So yes, in the strictest sense, you are correct: this isn't a typical Valve move. However, I guess I'm one of the few people who understand that companies change the rules all of the time to increase revenue and nothing about this surprises me in the least. If the sequel has plenty of content and plays like a new game, I'll nab it day one. If it does in fact turn out to be a glorified expansion pack at a full retail price, I'll pass or wait for a big price drop.

Skylock00

The point that others are making, though, is that there is really no clear incentive as to /why/ Valve found it needed to make this change, given how much revenue they were still able to make on the first game post release, by selling just the game alone.

As for the perception of value, again, it's going to change from person to person. I'm someone who gauges value on both quality AND quantity, and hope that both match the pricepoint of the game well, and while L4D had quality in spades, it's underwhelming amount of content only lead me to the conclusion that the initial product should've been priced lower in the first place. But that's beside the point that once again, what's your defense of a company that outright (at this point) lies about what they're going to do with one game, and turn around to sell another?

Sorry, Grammaton, but despite your posturings that this is a cut and dry issue, it really isn't unless you ignore a lot of other factors and simply look at this as an attempt by the company to get more money out of consumers, which you seem more than content to doing.

Are you really, honestly, surprised that a company has lied to you regarding their support of a game? Really?

You think this is about defending Valve but what I trying to explain to you is that Valve isn't any better or worse than any other company, they're just venerated because of their past history of support. Maybe the problem is that I'm being a bit too harsh in my dismissal of long-time fans who feel betrayed by this move but sincerely, none of this surprises me in the least, especially in the current climate of micro-transactions. I completely agree that L4D2 is an attempt to get more money out of the consumer but isn't every sequel?

Maybe I'll be angrier if the final product feels like an expansion pack but until then I don't really know. Were I running Valve I'd probably do the same thing in their situation, though I would have been a bit more judicious about making promises I couldn't keep.

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Grammaton-Cleric

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#80 Grammaton-Cleric
Member since 2002 • 7515 Posts

[QUOTE="Skylock00"]

As for the comments, given the context of this thread, and the people who are going to be reading it, it seemed to me that the direct targets of the comment were the posters in this thread that you are generally arguing against. If that was indeed not your intent, then I of course apologize for misreading/misinterpreting your post. You know that I have no qualms with someone being strong with their assertions at times, but I /have/ to also insist on proper etiquette, given that I'm pretty much the only GGD regular that's on the mod team at the moment. So again, if that wasn't your intent, I apologize.

QUOTE]

To be fair, that man child comment was probably a bit harsher thanrequired so if you feel the need to edit or delete the post, it won't offend me in the least.

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Skylock00

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#81 Skylock00
Member since 2002 • 20069 Posts

Are you really, honestly, surprised that a company has lied to you regarding their support of a game? Really?

You think this is about defending Valve but what I trying to explain to you is that Valve isn't any better or worse than any other company, they're just venerated because of their past history of support. Maybe the problem is that I'm being a bit too harsh in my dismissal of long-time fans who feel betrayed by this move but sincerely, none of this surprises me in the least, especially in the current climate of micro-transactions. I completely agree that L4D2 is an attempt to get more money out of the consumer but isn't every sequel?

Maybe I'll be angrier if the final product feels like an expansion pack but until then I don't really know. Were I running Valve I'd probably do the same thing in their situation, though I would have been a bit more judicious about making promises I couldn't keep.

Grammaton-Cleric
The only reason why I'm surprised is that it's Valve, and that's pretty much it. Yes, I understand that technically that Valve isn't better/worse than other companies, but their general business practice, including how they set up and operate Steam, seemed to place them as a company that tries to operate differently than many other companies, essentially being their own publisher, and not needing to resort to simply releasing a new sequel within a short timeframe in order to create more product for their consumers to either buy or simply get.

Yes, sequels are made to make more money out of the consumer, but depending on how much is actually changed in this game, and how much content it has, it could very well feel, as you noted, as an expansion pack moreso than a fully fledged sequel. I think part of the problem is that there's a good amount about this situation that we're all in the dark about, which makes it hard to really feel too strongly one way or another without simply taking a stance based on what is essentially very little info from my viewpoint.
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UpInFlames

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#82 UpInFlames
Member since 2004 • 13301 Posts

"Uhhhh, yeah....we dumb console player no understand big PC game machine ...you guys so intellktual..."

I mean seriously? You really want to hit this pitch?

Everything you stated is common knowledge and I do empathize with you to an extent but at the same time things change. We don't even know yet if Valve has completely abandoned the first game so perhaps the best thing to do is wait and see.Grammaton-Cleric

It has nothing to do with intelligence, but simply exposition. If one is not exposed to something then it's natural he lacks a certain level of understanding of its concepts. Also, if that is such common knowledge, then most of the people here should see what's the core of the problem. Quite frankly, I don't see that in this thread. It's exactly the opposite, actually. The business model of free post-release support (which, as history has shown, is as viable as any) seems to be completely lost on most people in here. Most of the counter-arguments boil down to "tehh durr, freeloaders!" which is asinine and showcases the lack of understanding of PC gaming's basic concepts.

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Skylock00

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#83 Skylock00
Member since 2002 • 20069 Posts

To be fair, that man child comment was probably a bit harsher thanrequired so if you feel the need to edit or delete the post, it won't offend me in the least.

Grammaton-Cleric
It's okay, and it really doesn't seem to be riling up much response, so I'll leave it be. My only reason for bringing it up is because, honestly, someone who is as logical and rational in his postings like you shouldn't have to resort to that sort of tactic to make a valid or strong case. Just as you felt that it was beneath us to bring etiquette to the discussion, I honestly think that it's simply beneath you as an individual to even apply such a posting tactic in an argument. I know you possess enough knowledge and skill of the English language to have much more clever, interesting, and thought-provoking ways of making points, without ever needing to make a harsh statement, assertion, or even insult towards other posters. y'know?

That's ultimately what I'm driving at. :)
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SteelAttack

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#84 SteelAttack
Member since 2005 • 10520 Posts

It's hard to blame gamers who are upset by this sudden, unexpected twist in Valve's business practice (if such practice will become standard for them remains to be seen). The background that Valve has regarding support for their products way after release dates has earned them a level of respect and trust that no other developer/publisher in the world has, neither on the PC or console realms. Valve has shown, time and again, that they care about gamers and not only the money that those customers drop; and this is not about getting free stuff, but instead about Valve historically caring about going lenghts to let their costumers know that they made a good decision by purchasing their games.

It seems as though this has changed significantly. We can't blame Valve for following a sound financial model. They can conduct their business any way they see fit. It's hard to see, though, a developer/pub so respected and loved by the gaming community go this route, a route that many people thought they would never walk.

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Trooperdx3117

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#85 Trooperdx3117
Member since 2005 • 974 Posts
A boycott huh, glad to know the internet hasn't completely lost its capacity for overreaction. I think the main problem with Left 4 Dead 2 may split the L4D community which will be bad but Valve have announced they will continue to support L4D.
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kimkim01

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#86 kimkim01
Member since 2009 • 704 Posts

Seriously, if you paid full price for L4D and got at least 50 hours of gaming time the money was well spent I think.

I think people should actually be happy that the sequel is coming, see DNF. XD

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#87 wizdom
Member since 2003 • 10111 Posts
[QUOTE="flUx_"]

Quite a lot of people (including myself) plan to boycott Valve's upcoming sequel, Left 4 Dead 2. And for good reason if you ask me: By them releasing Left 4 Dead 2, it's them saying "We're not going to release any new maps for Left 4 Dead (the original) or any new content at all. Buy our new game, Left 4 Dead 2." This tells me that I should probably not buy Left 4 Dead 2 right away (if at all), not only because they're so cocky that they're probably going to release this **** for 40 or more dollars, but also abecause I know that within a year they're going to be moving on to bigger things.

Just by looking at the comments on several L4D2 videos and announcements you can tell how a lot of gamers feel about this. They're saying Left 4 Dead 2 should have come in the form of free DLC for L4D, and can you blame them?

What are your thoughts?

also:

http://www.youtube.com/watch?v=ai9qa1T_I3o

http://www.youtube.com/watch?v=2u4rNH9cqIM

I agree to a certain degree, boycotting the game means nothing to valve people will still buy their game, I'm personally thought the first game was good but overated a ton by the media and gamers alike, what do i think of the new one? More of the same thing to me, I read about the a.i. director changes being so different that they had to make a new game bullcrap, I'm not buying it at all if its more then 30 bucks, it still will sell 1.5-3 million though.
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monkeymoose5000

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#88 monkeymoose5000
Member since 2007 • 6111 Posts
Did people ever do this with the Call of Duty games? :|
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viewtiful26

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#89 viewtiful26
Member since 2005 • 2842 Posts
I didn't read through the entire thread, but did you guys see the photoshopped image that was made in response to L4D2 where the have a hand with severed fingers, save for the middle one? :P
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Skylock00

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#90 Skylock00
Member since 2002 • 20069 Posts
Did people ever do this with the Call of Duty games? :|monkeymoose5000
I don't remember the devs of Call of Duty promising post release support, which Valve did in the case of L4D, including new characters, weapons, campaigns, etc.
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#91 AtomicTangerine
Member since 2005 • 4413 Posts

[QUOTE="monkeymoose5000"]Did people ever do this with the Call of Duty games? :|Skylock00
I don't remember the devs of Call of Duty promising post release support, which Valve did in the case of L4D, including new characters, weapons, campaigns, etc.

But for their explaination as to why they didn't, they said the sort of content they ended up thinking would be the best to add was the sort of stuff they couldn't just add on through DLC, that they would essentially have to make a new AI director and everything.

Once again, I'm not saying Valve is right here, I'm saying that we don't know. Until the game actually comes out and feels like it should have just been DLC, I can't be angry at them. Wait for it to actually happen, then be angry. Don't be mad about what Valve might do or the quality of a game that will not be out for half a year.

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Skylock00

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#92 Skylock00
Member since 2002 • 20069 Posts

But for their explaination as to why they didn't, they said the sort of content they ended up thinking would be the best to add was the sort of stuff they couldn't just add on through DLC, that they would essentially have to make a new AI director and everything.

AtomicTangerine
Perhaps, but highly unlikely in my book. New campaign stages, characters, and enemies are all things that could be added through DLC in some degree, seeing the extent that some developers have taken DLC approaches (like, oh, Rockstar). I'm not saying that it would be free DLC, but again, if anyone's dug themselves a hole here, it's Valve, and it's going to take quite a bit for them to prove/justify themselves at this time.
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#93 CarnageHeart
Member since 2002 • 18316 Posts

So if in the future Valve offers games which boast high content to value ratios but which charge for non-held back DLC people are going to skip the games because the DLC isn't free? To each his own, but I can see why so many traditionally PC only developers are moving into the console arena.

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#94 lexxxy52
Member since 2008 • 186 Posts

i think that the fact that it sold so well on 360 affected this decision since dlc and updates work very differently on 360 compared to pc gaming and are not as easily released due to the way ms runs dlc on the 360 and i think it is much easier for the company to release this as a sequel rather than just new pieces of content.

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UpInFlames

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#95 UpInFlames
Member since 2004 • 13301 Posts

i think that the fact that it sold so well on 360 affected this decision since dlc and updates work very differently on 360 compared to pc gaming and are not as easily released due to the way ms runs dlc on the 360 and i think it is much easier for the company to release this as a sequel rather than just new pieces of content.lexxxy52

Yeah, Left 4 Dead selling so well on the 360 is essentially the root of all this. The Orange Box didn't do so hot on the 360, that's why they went with a PC-friendly model for Team Fortress 2 while basically ignoring the 360 fanbase. Now the tables have turned and Valve is catering to the 360 fanbase which will obviously accept full-priced yearly installments sporting little content with their hands wide open. However, it's a dangerous decision because Left 4 Dead sold extremely well on PC and I'd wager a lot of those people won't be very happy with this. It would make sense if PC gamers ignored Left 4 Dead in the same way 360 gamers ignored Team Fortress 2, but that obviously isn't the case. Valve is still a small developer which employs only 180 people so I suppose they had to make a decision. What stings is that they decided to ignore the rabid fanbase that got them to where they are now and went with a fanbase which only recognized their genuis this last November.

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UpInFlames

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#96 UpInFlames
Member since 2004 • 13301 Posts

By the way, here's an interview with Gabe Newell from October of last year:

Valve intends to support hotly anticipated zombie survival shooter Left 4 Dead post-release with new characters, new maps, new achievements and new weapons in order to grow the community, Gabe Newell has revealed. "One of the things that we're doing is we seem to be in a transition between games as a package product and games more of a service. So if you look at Team Fortress 2, one of things that's really helped grow the community is the continuous updates, where we release new maps, new character cIasses, new unlockables, new weapons. And we tell the stories about the characters, like the meet the sniper, or meet the sandwich. And that ongoing delivery of content really seems to grow the community.

"So each time we've released one of those for Team Fortress 2 we've seen about a 20% increase in the number of people who are playing online. And that number is really important because it determines how many community created maps there are, how many servers are running, and so on. So we'll do the same thing with Left 4 Dead where we'll have the initial release and then we'll release more movies, more characters, more weapons, unlockables, achievements, because that's the way you continue to grow a community over time."

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Grammaton-Cleric

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#97 Grammaton-Cleric
Member since 2002 • 7515 Posts

[QUOTE="Grammaton-Cleric"]"Uhhhh, yeah....we dumb console player no understand big PC game machine ...you guys so intellktual..."

I mean seriously? You really want to hit this pitch?

Everything you stated is common knowledge and I do empathize with you to an extent but at the same time things change. We don't even know yet if Valve has completely abandoned the first game so perhaps the best thing to do is wait and see.UpInFlames

It has nothing to do with intelligence, but simply exposition. If one is not exposed to something then it's natural he lacks a certain level of understanding of its concepts. Also, if that is such common knowledge, then most of the people here should see what's the core of the problem. Quite frankly, I don't see that in this thread. It's exactly the opposite, actually. The business model of free post-release support (which, as history has shown, is as viable as any) seems to be completely lost on most people in here. Most of the counter-arguments boil down to "tehh durr, freeloaders!" which is asinine and showcases the lack of understanding of PC gaming's basic concepts.

Anybody with even a rudimentary knowledge of this medium knows what the standard model of post-release support is for PC gaming. It's not some mystery or some well-kept secret among PC-enthusiasts. That doesn't change the fact that the expectationof free post-release support isn't particularly realistic in this current climateregardless of how plentiful it was in the past. And while I can understand your disappointment, did you really think the wine would flow free forever? There is no economical reason why a developer should hand over free content when the current market proves they can glean a healthy profit by charging for it.From a business standpoint, it would be foolish of them not to.

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Grammaton-Cleric

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#98 Grammaton-Cleric
Member since 2002 • 7515 Posts

[QUOTE="lexxxy52"]i think that the fact that it sold so well on 360 affected this decision since dlc and updates work very differently on 360 compared to pc gaming and are not as easily released due to the way ms runs dlc on the 360 and i think it is much easier for the company to release this as a sequel rather than just new pieces of content.UpInFlames

Yeah, Left 4 Dead selling so well on the 360 is essentially the root of all this. The Orange Box didn't do so hot on the 360, that's why they went with a PC-friendly model for Team Fortress 2 while basically ignoring the 360 fanbase. Now the tables have turned and Valve is catering to the 360 fanbase which will obviously accept full-priced yearly installments sporting little content with their hands wide open. However, it's a dangerous decision because Left 4 Dead sold extremely well on PC and I'd wager a lot of those people won't be very happy with this. It would make sense if PC gamers ignored Left 4 Dead in the same way 360 gamers ignored Team Fortress 2, but that obviously isn't the case. Valve is still a small developer which employs only 180 people so I suppose they had to make a decision. What stings is that they decided to ignore the rabid fanbase that got them to where they are now and went with a fanbase which only recognized their genuis this last November.

That's a rather simplistic analysis, don't you think? Orange Box, while in my opinion one of the best values in the history of gaming (and I bought it day one) wasn't advertised particularly well and it contained a mishmash of older and newer content. For manyconsole gamers, their only previous exposure to valve was the XBOX 1 version of HL2, which sucked something fierce. Also, OB was released at an insanely busy time of year, dumped into the middle of the fall buying season of 2007, which was frankly a stupid decision given the torrent of software released on the consoles, specifically the XB360. By contrast, L4D was given a serious push in the mediaalong with a meaty demo and plenty of ad space so claiming that console gamers "only recognized their genius this last November" is fallacious logic.

Also, technically speaking, XB360 owners are getting just a screwed as PC gamers, assuming you choose to look at the announcement of a sequel that way. If L4D2 was an XB360 exclusive then of course you'd have a point but the bottom line is that if the support for the original dries up XB360 users suffer just as much as PC gamers.

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Dire_Weasel

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#99 Dire_Weasel
Member since 2002 • 16681 Posts

Even if you think that you have legitimate reasons not to buy Left 4 Dead 2, it's not a "boycott" if you choose not to buy it, it's just a personal choice not to purchase a video game.

Feel free not to purchase L4D2, but don't fool yourselves into thinking that you're leading some sort of consumer revolution; you aren't.

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UpInFlames

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#100 UpInFlames
Member since 2004 • 13301 Posts

Anybody with even a rudimentary knowledge of this medium knows what the standard model of post-release support is for PC gaming. It's not some mystery or some well-kept secret among PC-enthusiasts. That doesn't change the fact that the expectationof free post-release support isn't particularly realistic in this current climateregardless of how plentiful it was in the past. And while I can understand your disappointment, did you really think the wine would flow free forever? There is no economical reason why a developer should hand over free content when the current market proves they can glean a healthy profit by charging for it.From a business standpoint, it would be foolish of them not to.Grammaton-Cleric

Even though you say you understand the concept, you once again showcase a lack of understanding by referring to it as freebies. Post-release support is a sound business model. By constantly energizing the existing playerbase, developers make sure that their game is always played by a high number of people which is very beneficial in attracting new players. Who is going to buy a multiplayer game a year or two from release if nobody's playing it?

Sure, potentially they can make more money by throwing out yearly sequels and it makes sense from a business standpoint. Such a model works better in the console market whose online communities are way to small to support a wide array of multiplayer games for long periods of time. A market where a game lives or dies by its launch. That's why the protest is stemming from the PC side where such a model is not only unwanted, but unproven. Console-only gamers stubbornly want to apply console market concepts to the PC market and it just doesn't work that way. That's why this thread is what it is.

Also, technically speaking, XB360 owners are getting just a screwed as PC gamers, assuming you choose to look at the announcement of a sequel that way. If L4D2 was an XB360 exclusive then of course you'd have a point but the bottom line is that if the support for the original dries up XB360 users suffer just as much as PC gamers.Grammaton-Cleric

No, because this thread clearly demonstrates that console gamers don't expect post-release support and they're clearly very accepting of yearly installments.