[QUOTE="Grammaton-Cleric"]Anybody with even a rudimentary knowledge of this medium knows what the standard model of post-release support is for PC gaming. It's not some mystery or some well-kept secret among PC-enthusiasts. That doesn't change the fact that the expectationof free post-release support isn't particularly realistic in this current climateregardless of how plentiful it was in the past. And while I can understand your disappointment, did you really think the wine would flow free forever? There is no economical reason why a developer should hand over free content when the current market proves they can glean a healthy profit by charging for it.From a business standpoint, it would be foolish of them not to.UpInFlames
Even though you say you understand the concept, you once again showcase a lack of understanding by referring to it as freebies. Post-release support is a sound business model. By constantly energizing the existing playerbase, developers make sure that their game is always played by a high number of people which is very beneficial in attracting new players. Who is going to buy a multiplayer game a year or two from release if nobody's playing it?
Sure, potentially they can make more money by throwing out yearly sequels and it makes sense from a business standpoint. Such a model works better in the console market whose online communities are way to small to support a wide array of multiplayer games for long periods of time. A market where a game lives or dies by its launch. That's why the protest is stemming from the PC side where such a model is not only unwanted, but unproven. Console-only gamers stubbornly want to apply console market concepts to the PC market and it just doesn't work that way. That's why this thread is what it is.
Also, technically speaking, XB360 owners are getting just a screwed as PC gamers, assuming you choose to look at the announcement of a sequel that way. If L4D2 was an XB360 exclusive then of course you'd have a point but the bottom line is that if the support for the original dries up XB360 users suffer just as much as PC gamers.Grammaton-Cleric
No, because this thread clearly demonstrates that console gamers don't expect post-release support and they're clearly very accepting of yearly installments.
Actually, continued post-launch support of a game really isn't a great business strategy because it keeps gamers away from newer products. A good business model has a company selling multiple iterations of a franchise every year or two. Who cares if people continue to play your game two or three years later? Unless they are paying a fee to play something like WoW, the financial logistics don't really support the model you are advocating. What you want may be better for the consumer (i.e. free content, upgrades, etc.) but in reality doing that doesn't reward the developer/publisher because after some time any game is regulated to the bargain bin and sales inevitably dry up. It makes more financial sense to release a sequel to L4D than it does to provide free content and DLC because more than likely, gamers are going to shell out premium prices for the sequel. Now, that may not be the most ethical, classy thing to do, but as a business model it makes a hell of a lot more sense than giving gamers free content that technically costs the developers moneyto produce while at best (theoretically) brings new gamers to old software.
Personally, I prefer the model you are advocating because obviously that gives me more for less, which is always appreciated. However, from a business perspective (and yes, despite the pedestal you and your PC-loving brethren placed Valve upon, they are a business) releasing a sequel to a massively successful game is a smart business decision. The problem here isn't my lack of understanding (I spent a great deal of time playing PC games in the past and I am well aware of the post-release model) but rather you have a very myopic view of the issue that has clouded your common sense. Even a person with little to no working knowledge of business and economics would tell you that what Valve is doing makes much more sense from the business end of things but instead of acknowledging that you are opting to invent fiction about generous post-release support being a profitable model for companies, which really isn't true. At least, it's not as economically viable as releasing a sequel or charging for DLC.
As to the issue of what console-gamers will and won't except, that has yet to be determined. I'm not going to rashly judge the situation until I have a clearer understanding of what L4D2 will actually be. If it's a true sequel and not merely an expansion pack in the guise of a new game, I'll happily plunk down the money just as I do for any quality sequel.However, if the offering is athinly veiled expansion pack then of course I'll opt to wait for the price to drop or ignore it entirely. Regardless, console gamers have one expectation: we expect to pay for EVERYTHING. Sometimes it sucks and sometimes I feel pretty good about giving developers an extra bit of cash but either way, this new business model isn't going anywhere, right or wrong.
And for the record, Valve does deserve some derision for lying about the post-release support. Hopefully they will make amends by continuing to support the first game, though I have my doubts.
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