This is something I'm really not understanding.
Perhaps I'm wrong, but it's my belief that review scores - or a set of review scores - are designed to indicate the quality of the game. If this is indeed true, I fail to see how the actual length of a game can in any way impact the numerical scores. The only way this seems possible is if the game either feels rushed or dragged out, which would directly affect the quality of the game and have an adverse affect on the player's enjoyment. That much makes perfect sense. But how good a buy it is for the consumer does not impact the quality of the title.
Granted, a reviewer has a responsibility to the reader, so it should certainly be mentioned, like in the case of Heavenly Sword. But it seems to me that GameSpot's overall score was altered due to the game's short length, and unless that's due to the story feeling rushed or hastily slapped together, this shouldn't happen. We're judging quality, yes? So if I get done with a game, and it's not too long (I wasn't stuck doing trival/menial tasks, the developers didn't harp on one section of a story, there weren't any unnecessary cut-scenes, etc.), and it's not too short (a lot of loose ends in the story, not enough time spent in each area, clipped narrative, etc.), than the length is exactly appropriate. I believe the length of Heavenly Sword is appropriate.
Is it worth the $60 price tag for only 6 hours or so? Well, you can go back and play any chapter section at any time, and you do have a reason (collect more Glyphs to unlock more stuff), so it might be worth it for those who really enjoy it. But on the surface, most people would balk at the idea of a purchase, and that's definitely logical. Therefore, it should certainly be mentioned in any review. But it absolutely should not affect the score; it has no bearing on the game's quality. But maybe I'm missing something, here...although I can't see what it is.
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