Length should not be affecting review scores

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fathoms_basic

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#1 fathoms_basic
Member since 2002 • 22116 Posts

This is something I'm really not understanding.

Perhaps I'm wrong, but it's my belief that review scores - or a set of review scores - are designed to indicate the quality of the game. If this is indeed true, I fail to see how the actual length of a game can in any way impact the numerical scores. The only way this seems possible is if the game either feels rushed or dragged out, which would directly affect the quality of the game and have an adverse affect on the player's enjoyment. That much makes perfect sense. But how good a buy it is for the consumer does not impact the quality of the title.

Granted, a reviewer has a responsibility to the reader, so it should certainly be mentioned, like in the case of Heavenly Sword. But it seems to me that GameSpot's overall score was altered due to the game's short length, and unless that's due to the story feeling rushed or hastily slapped together, this shouldn't happen. We're judging quality, yes? So if I get done with a game, and it's not too long (I wasn't stuck doing trival/menial tasks, the developers didn't harp on one section of a story, there weren't any unnecessary cut-scenes, etc.), and it's not too short (a lot of loose ends in the story, not enough time spent in each area, clipped narrative, etc.), than the length is exactly appropriate. I believe the length of Heavenly Sword is appropriate.

Is it worth the $60 price tag for only 6 hours or so? Well, you can go back and play any chapter section at any time, and you do have a reason (collect more Glyphs to unlock more stuff), so it might be worth it for those who really enjoy it. But on the surface, most people would balk at the idea of a purchase, and that's definitely logical. Therefore, it should certainly be mentioned in any review. But it absolutely should not affect the score; it has no bearing on the game's quality. But maybe I'm missing something, here...although I can't see what it is.

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Space_Cowboy7

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#3 Space_Cowboy7
Member since 2007 • 452 Posts

This is something I'm really not understanding.

Perhaps I'm wrong, but it's my belief that review scores - or a set of review scores - are designed to indicate the quality of the game. If this is indeed true, I fail to see how the actual length of a game can in any way impact the numerical scores. The only way this seems possible is if the game either feels rushed or dragged out, which would directly affect the quality of the game and have an adverse affect on the player's enjoyment. That much makes perfect sense. But how good a buy it is for the consumer does not impact the quality of the title.

Granted, a reviewer has a responsibility to the reader, so it should certainly be mentioned, like in the case of Heavenly Sword. But it seems to me that GameSpot's overall score was altered due to the game's short length, and unless that's due to the story feeling rushed or hastily slapped together, this shouldn't happen. We're judging quality, yes? So if I get done with a game, and it's not too long (I wasn't stuck doing trival/menial tasks, the developers didn't harp on one section of a story, there weren't any unnecessary cut-scenes, etc.), and it's not too short (a lot of loose ends in the story, not enough time spent in each area, clipped narrative, etc.), than the length is exactly appropriate. I believe the length of Heavenly Sword is appropriate.

Is it worth the $60 price tag for only 6 hours or so? Well, you can go back and play any chapter section at any time, and you do have a reason (collect more Glyphs to unlock more stuff), so it might be worth it for those who really enjoy it. But on the surface, most people would balk at the idea of a purchase, and that's definitely logical. Therefore, it should certainly be mentioned in any review. But it absolutely should not affect the score; it has no bearing on the game's quality. But maybe I'm missing something, here...although I can't see what it is.

fathoms_basic

I agree with you somewhat, however $60 is too much to put out just a mediocre game (heavenly sword). I remember back in the good ol days when games cost about $30 (sonic for sega genesis) and even not to long ago on Playstation $40 (MGS, FFVII). And nowa they want to charge $60 for a 6hr game thats not even that great, or ill say, didnt live up to they hype (again, heavenly sword)....not trolling but thats ridiculous. I feel somewhat ripped off that i bought madden 08, its a good game but theres way too many flaws

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duxup

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#4 duxup
Member since 2002 • 43443 Posts

Value certainly should factor into the score. The thing is value isn't just a factor of the length. How much fun it was to start with, how much replay value there is and such all go into it IMO. Having said that length certainly is a part of value and accordingly it may have impact on the score depending on other aspects of the game.

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yodariquo

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#5 yodariquo
Member since 2005 • 6631 Posts
It's a consideration in terms of value, but certainly not on its own. I also have a problem with the fact that the extent of the complaint from GameSpot for the length in Heavenly Sword was just that is was "Too short" without further explanation. If the game is complete in that time, then it seems a non-issue. For example, I felt that Custom Robo Arena (DS) seemed a bit short in that you're going through a tutorial-esque mode for the first part, complete one goal of winning this one tournament, then you're at the final stage of the game with the story just jumping there and not really using all the weapons (unlocking all the parts was just extra missions at the end). Whether it was 5 hours or 15 hours was pretty irrelevant.
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gamingqueen

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#7 gamingqueen
Member since 2004 • 31076 Posts
People seem to mix betweenreplay and length. There are games which could be done in hours like metal gear solid franchise but could offer alot once you beat them. Same goes for sotc which was accused of having zero replay value and that was so wrong because to get every item in that game youhave tobeat it 4 times.
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SemiMaster

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#8 SemiMaster
Member since 2006 • 19011 Posts

A game may be absolutely epic the first time through, but if you play it only once, then that's a problem.

That is a direct link to Value. If Gamespot had a value score still, they'd have shown the error in Heavenly Sword. I'm not paying 60 dollars for a 6 hour game that I might only play once through. If it had multiplayer, or a longer campaign or some crap, then sure, that's nice, but length directly correlates to value. It isn't all of value (replayability is important), but if its a short game with no replayability, then... well you don't get much bang for your buck.

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gamingqueen

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#9 gamingqueen
Member since 2004 • 31076 Posts
Another thing, the financial capability of gamers shouldn't be included because $60 is a pirce for every newly released game. I can say Lexus is overpriced because there are cars of the same price but with higher value but definitly not Heavenly sword because one it doesn't offer the same content as many games and two because this price tag is for most of games on ps3.
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Skylock00

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#10 Skylock00
Member since 2002 • 20069 Posts

GS's scores are meant to function, more or less, as indicators of purchase recommendations, and as such, game length can have an impact on the score, especially if the game is relatively shorter compared to most others of either the same genre, or otherwise, yet the pricepoint of the game is percieved to be on the high end of the scale, that can have an impact on the value of the product.

That's at least my impression on the matter.

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Caviglia

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#11 Caviglia
Member since 2006 • 1344 Posts
Length should not be a problem if the game has a substantial amount of replayability, however dishing out a considerable sum for a game that provides a brisk and short-lived experience is something that should be taken into consideration.
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Shifty_Pete

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#12 Shifty_Pete
Member since 2004 • 2678 Posts

Don't look for logic concerning game length. People are weird about it... they'll refuse to play an absolutely awesome game because it doesn't have X number of hours of gameplay the first time through, then rave about the latest 40-hour RPG that has 5 hours of content and 35 hours of pointless, tedious filler. All this attitude is going to do is make sure that every game that comes out is padded with filler to meet arbitrary length requirements. To use another media as an example:

"I demand that every movie I see be 3 hours long. Anything less than that is a rip-off, since it costs the same amount to get in the theater. I don't care how awesome the movie is, if it isn't 3 hours long, then it sucks!"

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MarcusAntonius

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#14 MarcusAntonius
Member since 2004 • 15667 Posts

Don't look for logic concerning game length. People are weird about it... they'll refuse to play an absolutely awesome game because it doesn't have X number of hours of gameplay the first time through, then rave about the latest 40-hour RPG that has 5 hours of content and 35 hours of pointless, tedious filler. All this attitude is going to do is make sure that every game that comes out is padded with filler to meet arbitrary length requirements. To use another media as an example:

"I demand that every movie I see be 3 hours long. Anything less than that is a rip-off, since it costs the same amount to get in the theater. I don't care how awesome the movie is, if it isn't 3 hours long, then it sucks!"

Shifty_Pete

Yes, you should be looking for one's objective value. And if a game is a mere 5-6 hours in length, I personally could not justify paying current gen prices for such a title unless there was undeniable replay value.

Your movie example is a terrible analogy by the way.

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Shifty_Pete

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#15 Shifty_Pete
Member since 2004 • 2678 Posts

No one is saying that, if it is an absolutly awesome game and it was short many would still play it, problem is HS is not an absolutly awesome game, maybe if it were longer and more fleshed out it could be. There are no arbitrary length requirements, basically if a lot of care is put into a game to make it interesting for 10 plus hours it will be of better quality because of it, you can do a lot more gameplay wise when you have more time. Its little wonder why so many of the best games have a good amount of length to them.

dvader654

I see plenty of posts asserting that if a game isn't a certain length (usually 10 hours or so) they won't play it. That seems pretty arbitrary to me. I can't speak on Heavenly Sword in particular, since I haven't played it yet. I disagree strongly that a game designed to be longer than 10 hours will be intrinsically of higher quality than a game designed to be less than 10 hours. It all depends on the game.

Personally, I hate filler. HATE it. The last thing I want to do is waste my precious time doing something unfun and tedious between good bits of gameplay, just because people piss and moan if the game is less than a certain length--although I admit that what's tedious and what isn't is subjective. "Best" games are also subjective. I like plenty of short games, and INTENSELY dislike some long ones.

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Shifty_Pete

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#17 Shifty_Pete
Member since 2004 • 2678 Posts

Marcus, I thought we had an agreement not to go quoting each other any more. Anyway, I could personally care less what you can justify purchasing.

The movie example was fine, because that kind of stupidity is exactly how I see people whining about games not being long enough. If you don't see the value, don't buy it or wait until its cheaper. Please DON'T demand that all games be padded out to meet your expectations of length.

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Shame-usBlackley

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#18 Shame-usBlackley
Member since 2002 • 18266 Posts

I don't have a hard and fast rule regarding length, but I will say this:

If you release a six hour game in the middle of the busiest season of the year when I have literally dozens of titles planned for purchase, then that's your own damn fault. It's a buyer's market right now for gamers, and as such, I can afford to be more picky with my purchases.

I'm renting Heavenly Sword because of the time of year it hit during. If it had hit in the summer, I'd have probably bought it. My purchase decisions sometimes have to hinge on how much my wallet can handle, and releasing a short game in the middle of the busiest time of year for game releases is just asinine.

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gamingqueen

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#19 gamingqueen
Member since 2004 • 31076 Posts
[QUOTE="dvader654"]

No one is saying that, if it is an absolutly awesome game and it was short many would still play it, problem is HS is not an absolutly awesome game, maybe if it were longer and more fleshed out it could be. There are no arbitrary length requirements, basically if a lot of care is put into a game to make it interesting for 10 plus hours it will be of better quality because of it, you can do a lot more gameplay wise when you have more time. Its little wonder why so many of the best games have a good amount of length to them.

Shifty_Pete

I see plenty of posts asserting that if a game isn't a certain length (usually 10 hours or so) they won't play it. That seems pretty arbitrary to me. I can't speak on Heavenly Sword in particular, since I haven't played it yet. I disagree strongly that a game designed to be longer than 10 hours will be intrinsically of higher quality than a game designed to be less than 10 hours. It all depends on the game.

Personally, I hate filler. HATE it. The last thing I want to do is waste my precious time doing something unfun and tedious between good bits of gameplay, just because people piss and moan if the game is less than a certain length--although I admit that what's tedious and what isn't is subjective. "Best" games are also subjective. I like plenty of short games, and INTENSELY dislike some long ones.

I agree with you. Lately the games I have been playingwere too long that they started to bore me. Games especially like Heavenly Sword where the story is the highlight of it shouldn't be lengthy because this will bore games and make them give it up before they see the ending not to mention that heavenly sword revolves around the story and presentation more than gameplay.

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MarcusAntonius

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#20 MarcusAntonius
Member since 2004 • 15667 Posts

Marcus, I thought we had an agreement not to go quoting each other any more. Anyway, I could personally care less what you can justify purchasing.

The movie example was fine, because that kind of stupidity is exactly how I see people whining about games not being long enough. If you don't see the value, don't buy it or wait until its cheaper. Please DON'T demand that all games be padded out to meet your expectations of length.

Shifty_Pete

I don't recall agreeing to anything.:| I didn't realize someone disagreeing with you was so traumatizing of an experience. Seriously, drop the attitude. Disagreement with Shifty_Pete isn't a GS ToU violation last I checked.

We're talking about what a consumer values in regards to voting with their wallets and the customer is always right. Game length is apart of its merit whether you choose to recognize this simple undeniable fact or not.

Was Gears of War a short game, sure it was. So why did people pay up for it? Because it provided replay value that the consumers valued. If a game is going to be short in length, so be it, but the game had better be more than a one-dimensional experience to get my money.

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gamingqueen

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#21 gamingqueen
Member since 2004 • 31076 Posts
For heaven's sake...Why mix between replay value and life span of a game? I mentioned metal gear million times :(
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OneWingedAngeI

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#22 OneWingedAngeI
Member since 2003 • 9448 Posts
what if the original super mario brothers shipped out with only 4 levels. even with 4 SUPERB levels, would that not merit a low score? i sure as hell think it would. you need to deliver a satisfying amount of good content.
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darkodonnie

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#24 darkodonnie
Member since 2007 • 2384 Posts
if a game is going to be played once and is only a few hours long it certainly should lose points when compared to a game that is either 20+ hours in length or a game that is also only a few hours long but has replay value either through multiplayer, or gameplay that allows for each playthrough to be different than the last
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LordAndrew

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#25 LordAndrew
Member since 2005 • 7355 Posts

what if the original super mario brothers shipped out with only 4 levels. even with 4 SUPERB levels, would that not merit a low score? i sure as hell think it would. you need to deliver a satisfying amount of good content.OneWingedAngeI

Well, I'd respect what's there, but it would definitely leave me wanting more.

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fathoms_basic

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#26 fathoms_basic
Member since 2002 • 22116 Posts

I fully understand what a lot of you are saying, and I'm aware of the outside factors. Value is there for a reason in the GameSpot score, but I'm just wondering when and why this suddenly became an aspect of a critical entertainment review. I was always under the impression that we're supposed to be judging quality and nothing more, and in no way will the length impact the quality. Unless, like I said in the original post, the game's length is too long or too short for tangible reasons. As someone already said, they kept saying how short HS was in the review here, but they never said how it negatively impacted the experience. What exactly was the problem?

Someone else said that they wouldn't waste $60 on a 6-hour game during the start of the busiest time of the gaming year. I completely agree with that; personally, I wouldn't even own the game right now if Sony didn't send me the review copy. That being said, I WOULD have owned it at some point (probably when the price drops). Thing is, the overall package is fantastic and even singular in some aspects - most have agreed with me that the voice acting is quite possibly the best ever in gaming - and I want to have those games in my collection. I like to have the titles that aren't only fun for me, but also achieve on extraordinarily high levels. Now, HS doesn't achieve to those super high levels in the gameplay, but in terms of overall presentation, I think it does. So I'd want it.

And it makes sense to have a Value score, because every reviewer is writing the review for one purpose: to inform the reader, most likely so the reader can either decide upon or reject a purchase. So the Value category here is useful. But I will never agree that it should factor into the overall score of the game. It does not indicate quality, unless it hurts the production in some way. If the length seems exactly appropriate, it's not too short or too long. The story of HS fits very nicely in the time frame, and even though Kai's missions seemed tacked on, the purpose of those missions fit. This being the case, I don't think it's a bad thing, and just for the arbitrary reason of it being 6 hours, it gets pointed knocked off...? Of course it affects the value, but perhaps value should be entirely separate from the actual scoring. That way, the review does what it's supposed to do (indicate quality), and if the length IS a problem because of one reason or another, that factors into the gameplay score. Just my take.

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Shifty_Pete

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#27 Shifty_Pete
Member since 2004 • 2678 Posts
I agree, fathoms. Go ahead and mention length in the review, but don't make it a determining factor in the final score.
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HiResDes

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#28 HiResDes
Member since 2004 • 5919 Posts
I think what was said earlier about HS not being an entirely awesome game regardless of game length is valid...If GS thought the game was worthy of a 9 regardless of its length they would have gave it a 9, they gave Chronicles of Riddick a 9 and I finished that game in two sittings.
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yodariquo

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#29 yodariquo
Member since 2005 • 6631 Posts
what if the original super mario brothers shipped out with only 4 levels. even with 4 SUPERB levels, would that not merit a low score? i sure as hell think it would. you need to deliver a satisfying amount of good content.OneWingedAngeI
Super Mario Bros. is the game you choose for that analogy? A game that can be beaten in 5 minutes yet is considered among the greatest of all time? Anyway, the point is (at least as I interpret it) not whether or not length is important, it's whether length ALONE is important. If a game in genre X is less than Y hours it loses Z amount of score. As I posted earlier, I have a problem not with length being an issue in the GameSpot review, but it being an issue just unto itself. "It's too short because it can be finished in 6 hours" isn't a valid point on its own and I did not see anything beyond that same general statement repeated a few times.
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Skylock00

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#30 Skylock00
Member since 2002 • 20069 Posts

[QUOTE="OneWingedAngeI"]what if the original super mario brothers shipped out with only 4 levels. even with 4 SUPERB levels, would that not merit a low score? i sure as hell think it would. you need to deliver a satisfying amount of good content.yodariquo
Super Mario Bros. is the game you choose for that analogy? A game that can be beaten in 5 minutes yet is considered among the greatest of all time? Anyway, the point is (at least as I interpret it) not whether or not length is important, it's whether length ALONE is important. If a game in genre X is less than Y hours it loses Z amount of score. As I posted earlier, I have a problem not with length being an issue in the GameSpot review, but it being an issue just unto itself. "It's too short because it can be finished in 6 hours" isn't a valid point on its own and I did not see anything beyond that same general statement repeated a few times.

It's an issue from the standpoint of whether a game that can be finished in 6 hours (replayability bearing) is worth buying (especially dropping down upwards of $60 for it), IMHO. If it is that short, then one could get the full experience in a rental, instead of a purchase. Granted, the game could give a great experience, but the only way that it could be an issue in the case of GS's review, as far as I understand things, is that the score from GS isn't purely just an indicator a quality, but overall an indicator of whether the game is worth buying, in which case value comes into play, and length can be an issue in some cases.

Again, not sure if this is officially the case, but that's just my perspective.

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fathoms_basic

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#31 fathoms_basic
Member since 2002 • 22116 Posts

I think what was said earlier about HS not being an entirely awesome game regardless of game length is valid...If GS thought the game was worthy of a 9 regardless of its length they would have gave it a 9, they gave Chronicles of Riddick a 9 and I finished that game in two sittings.HiResDes

I don't think the difference is that drastic; I doubt they docked HS a full point for the length. It doesn't deserve a 9, anyway. But I do believe that 8.5 is more fair, and I'd be willing to bet GS did knock around a half-point off...

And for the record, CoR is indeed the better game; my favorite of that year if it weren't for GTA: SA. But also, HS does most everything NON-gameplay-related better than CoR, which is kinda ironic. But it proves that gameplay is the most important factor, right?

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Autobon

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#32 Autobon
Member since 2007 • 927 Posts
length should totally go into a score.
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MarcusAntonius

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#33 MarcusAntonius
Member since 2004 • 15667 Posts

length should totally go into a score.Autobon

For the expressed reason of..............?

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LordAndrew

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#34 LordAndrew
Member since 2005 • 7355 Posts

length should totally go into a score.Autobon

Well, I'm convinced.

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dchan01

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#35 dchan01
Member since 2002 • 2768 Posts
I think length should factor into a score, but only at the extreme ends of the spectrum. If a game is6 hours long, it's too short to warrant full price and if a game is 300 hours long, it's surely 90%+ filler. Some games like Max Payne 2 are on the short (8 hour) side but every second of the game is packed with non stop excitement andworthwhile storytelling. To me, this is a very good thing because it means I won't be wasting my time with filler material. Therefore I would have mentioned it in the written review, but not knocked the score because the 8 hours I put into the game got a return much higher than that of the average game. And since I bought Max Payne 2 for under 40 bucks on launch day, the length is even less of an issue.
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CodeMunki

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#36 CodeMunki
Member since 2002 • 2740 Posts

It's an issue from the standpoint of whether a game that can be finished in 6 hours (replayability bearing) is worth buying (especially dropping down upwards of $60 for it), IMHO. If it is that short, then one could get the full experience in a rental, instead of a purchase. Granted, the game could give a great experience, but the only way that it could be an issue in the case of GS's review, as far as I understand things, is that the score from GS isn't purely just an indicator a quality, but overall an indicator of whether the game is worth buying, in which case value comes into play, and length can be an issue in some cases.

Again, not sure if this is officially the case, but that's just my perspective.

Skylock00
This is pretty much right on. The score is an overall indicator of whether the game is a good buy or not. It's not just an evaluation of the game experience. The fact that Value was one of the rating factors before the review methodology revamp is a clue. I haven't seen many people say that they would not play a game based on its short length, but I've seen many people say they wouldn't buy such a game. I'm one of them. If I had a PS3, I'd rent HS and play through it, but I sure wouldn't fork over $60 for it. If it were a $30 game (which is a fair price for a 6-hour game) I'd buy it, though. An expansion pack-sized game should have an expansion pack price. Developers need to learn that they need to give gamers their money's worth or gamers will just spend it elsewhere. The smart ones will, anyway. If not, then game rental companies will continue to thrive and devs/publishers will continue to lose revenue.
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#37 winnerjay
Member since 2003 • 493 Posts
i disagree.... a really good game that you can enjoy for 20 hrs or a really good game you can enjoy for 8. whats the better value? hence in the end its a better game.
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NoAssKicker47

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#38 NoAssKicker47
Member since 2004 • 2855 Posts
I don't think it should score down a game, but I do believe it should definitely made clear.
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fathoms_basic

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#39 fathoms_basic
Member since 2002 • 22116 Posts
[QUOTE="Skylock00"]

It's an issue from the standpoint of whether a game that can be finished in 6 hours (replayability bearing) is worth buying (especially dropping down upwards of $60 for it), IMHO. If it is that short, then one could get the full experience in a rental, instead of a purchase. Granted, the game could give a great experience, but the only way that it could be an issue in the case of GS's review, as far as I understand things, is that the score from GS isn't purely just an indicator a quality, but overall an indicator of whether the game is worth buying, in which case value comes into play, and length can be an issue in some cases.

Again, not sure if this is officially the case, but that's just my perspective.

CodeMunki

This is pretty much right on. The score is an overall indicator of whether the game is a good buy or not. It's not just an evaluation of the game experience.

Since when? That's ALL it should be. Reviews are not designed around capitalism and consumerism; they're supposed to deal with the product in question. Outlying factors shouldn't be having an impact on an evaluation of the product's quality, although they CAN be mentioned in the review. That's my whole point.

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Video_Game_King

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#40 Video_Game_King
Member since 2003 • 27545 Posts
There are far worse problems than length that should be affecting the score. I've seen hypotheticals and release dates affect the scores.
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MarcusAntonius

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#41 MarcusAntonius
Member since 2004 • 15667 Posts
[QUOTE="CodeMunki"][QUOTE="Skylock00"]

It's an issue from the standpoint of whether a game that can be finished in 6 hours (replayability bearing) is worth buying (especially dropping down upwards of $60 for it), IMHO. If it is that short, then one could get the full experience in a rental, instead of a purchase. Granted, the game could give a great experience, but the only way that it could be an issue in the case of GS's review, as far as I understand things, is that the score from GS isn't purely just an indicator a quality, but overall an indicator of whether the game is worth buying, in which case value comes into play, and length can be an issue in some cases.

Again, not sure if this is officially the case, but that's just my perspective.

fathoms_basic

This is pretty much right on. The score is an overall indicator of whether the game is a good buy or not. It's not just an evaluation of the game experience.

Since when? That's ALL it should be. Reviews are not designed around capitalism and consumerism; they're supposed to deal with the product in question. Outlying factors shouldn't be having an impact on an evaluation of the product's quality, although they CAN be mentioned in the review. That's my whole point.

I have to disagree with that. When reviewing any game, those factors must be taken into account. How many times have reviewers complained about cash-ins? There's certainly precedent for that. Here's something more recent.

If a game is a questionable purchase based on amount of content, then the score should be docked a few points. When dealing with the product in question, all facets must be addressed in a review. Why should game length be excluded from graphics, gameplay, and replay value? It doesn't make sense to exclude length and value of purchase from game reviews. We as consumers should be demanding more for our money, especially with new titles coming out at $60. Six hour adventures don't cut it anymore, not without damn good reasons to replay it.

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fathoms_basic

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#42 fathoms_basic
Member since 2002 • 22116 Posts
[QUOTE="fathoms_basic"][QUOTE="CodeMunki"][QUOTE="Skylock00"]

It's an issue from the standpoint of whether a game that can be finished in 6 hours (replayability bearing) is worth buying (especially dropping down upwards of $60 for it), IMHO. If it is that short, then one could get the full experience in a rental, instead of a purchase. Granted, the game could give a great experience, but the only way that it could be an issue in the case of GS's review, as far as I understand things, is that the score from GS isn't purely just an indicator a quality, but overall an indicator of whether the game is worth buying, in which case value comes into play, and length can be an issue in some cases.

Again, not sure if this is officially the case, but that's just my perspective.

MarcusAntonius

This is pretty much right on. The score is an overall indicator of whether the game is a good buy or not. It's not just an evaluation of the game experience.

Since when? That's ALL it should be. Reviews are not designed around capitalism and consumerism; they're supposed to deal with the product in question. Outlying factors shouldn't be having an impact on an evaluation of the product's quality, although they CAN be mentioned in the review. That's my whole point.

I have to disagree with that. When reviewing any game, those factors must be taken into account. How many times have reviewers complained about cash-ins? There's certainly precedent for that. Here's something more recent.

If a game is a questionable purchase based on amount of content, then the score should be docked a few points. When dealing with the product in question, all facets must be addressed in a review. Why should game length be excluded from graphics, gameplay, and replay value? It doesn't make sense to exclude length and value of purchase from game reviews. We as consumers should be demanding more for our money, especially with new titles coming out at $60. Six hour adventures don't cut it anymore, not without damn good reasons to replay it.

All of that is valid. But NONE of it has anything to do with a game's QUALITY. I'm a purist in that sense. The graphics, sound, and all that have a direct impact on the quality; all the components of a game come together to dictate that quality. Length is only a positive or a negative if it directly impacts the experience. If we finish the game, and the story and gameplay was neither too long or too short, it matters not at all how long it actually was; doesn't matter if it was 2 hours or 200 hours. I understand completely about getting bang for your buck, and as I've said multiple times before, it SHOULD be mentioned in reviews. In that way, I totally agree that the Value score is important.

But I repeat- it means nothing, NOTHING, in regards to the actual quality of the game (minus the preceding exception). And that's what reviews should be about: the evaluation and nothing more. Anything beyond that is compromising the manifest intent of the review. Whether or not we should buy it is a latent intent of a review. Important yes, but not the primary purpose. And I think that's the point.

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#43 TriangleHard
Member since 2005 • 9097 Posts

what if the original super mario brothers shipped out with only 4 levels. even with 4 SUPERB levels, would that not merit a low score? i sure as hell think it would. you need to deliver a satisfying amount of good content.OneWingedAngeI

I beat original super marios bro in 4 hours.

It's certainly not a long game, and I also sucked at that game too.

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#44 Skylock00
Member since 2002 • 20069 Posts

Since when?fathoms_basic
In regards to GS, it's always been that way, since "value" was a catagory in the old scoring system which contributed to the score, and I'm certain that it is still a factor in the current scoring approach.

I agree that the game's length is pretty much irrelevent to the game's quality if the length doesn't cause anything negative to the game's design, but in the case of GS's reviews, the added variable of 'value' to the score makes factors like the game's length and pricing important, given that the reviews here are as much about purchase recommendations as they are about pure quality of the product in and of itself.

I simply feel that your stance regarding the purpose of a review is different than GS's stance, as evidenced by this statement you made:

Whether or not we should buy it is a latent intent of a review. Important yes, but not the primary purpose. And I think that's the point.

From what I've heard, more or less, one of GS's main intents with their review scores and reviews is to act as a purchase recommendation to the reader, and is why 'value' is not only a factor mentioned and talked about in the review, but an aspect of the game that can either positively or negatively affect the score given different circumstances, like game length, features/modes, price, and so forth.

It's merely a difference in philosophies regarding the role/purpose of a review.

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#45 D3s7rUc71oN
Member since 2004 • 5180 Posts

I would like to add the genre it falls into, back in the day games were shortbut thedifficulty increased the longevitity of the game. In this day games of this length fall in the "too short category" and from what I've seen there's not a high replay value for this game. People expect at least an 8 hours action adventure game, and that's pushing it. God of War was 8 hours long and though the game excel in most areas GS mentioned that lenght of the game was short and probably affected the score in a minimal way.

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#47 muthsera666
Member since 2005 • 13271 Posts

Personally, I feel that length has to be a factor in the overall rating of the game. If I'm going to buy it, I want to know if it will be worth it. I really enjoy the games that are long and have a lot of replayability (Morrowind por ejemplo), but I still enjoy games that are short that are still good games.

Know what I mean?

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#48 fathoms_basic
Member since 2002 • 22116 Posts
[QUOTE="fathoms_basic"][QUOTE="MarcusAntonius"][QUOTE="fathoms_basic"][QUOTE="CodeMunki"][QUOTE="Skylock00"]

It's an issue from the standpoint of whether a game that can be finished in 6 hours (replayability bearing) is worth buying (especially dropping down upwards of $60 for it), IMHO. If it is that short, then one could get the full experience in a rental, instead of a purchase. Granted, the game could give a great experience, but the only way that it could be an issue in the case of GS's review, as far as I understand things, is that the score from GS isn't purely just an indicator a quality, but overall an indicator of whether the game is worth buying, in which case value comes into play, and length can be an issue in some cases.

Again, not sure if this is officially the case, but that's just my perspective.

dvader654

This is pretty much right on. The score is an overall indicator of whether the game is a good buy or not. It's not just an evaluation of the game experience.

Since when? That's ALL it should be. Reviews are not designed around capitalism and consumerism; they're supposed to deal with the product in question. Outlying factors shouldn't be having an impact on an evaluation of the product's quality, although they CAN be mentioned in the review. That's my whole point.

I have to disagree with that. When reviewing any game, those factors must be taken into account. How many times have reviewers complained about cash-ins? There's certainly precedent for that. Here's something more recent.

If a game is a questionable purchase based on amount of content, then the score should be docked a few points. When dealing with the product in question, all facets must be addressed in a review. Why should game length be excluded from graphics, gameplay, and replay value? It doesn't make sense to exclude length and value of purchase from game reviews. We as consumers should be demanding more for our money, especially with new titles coming out at $60. Six hour adventures don't cut it anymore, not without damn good reasons to replay it.

All of that is valid. But NONE of it has anything to do with a game's QUALITY. I'm a purist in that sense. The graphics, sound, and all that have a direct impact on the quality; all the components of a game come together to dictate that quality. Length is only a positive or a negative if it directly impacts the experience. If we finish the game, and the story and gameplay was neither too long or too short, it matters not at all how long it actually was; doesn't matter if it was 2 hours or 200 hours. I understand completely about getting bang for your buck, and as I've said multiple times before, it SHOULD be mentioned in reviews. In that way, I totally agree that the Value score is important.

But I repeat- it means nothing, NOTHING, in regards to the actual quality of the game (minus the preceding exception). And that's what reviews should be about: the evaluation and nothing more. Anything beyond that is compromising the manifest intent of the review. Whether or not we should buy it is a latent intent of a review. Important yes, but not the primary purpose. And I think that's the point.

I'm starting to understand what Fathoms is getting at. In my eyes and many others a game as short as HS may not be worth a buy, but that doesn't mean when you rent it or play it somehow that the quality of the game is diminished just cause you didn't find it worth the money to own it.

That's basically the long and short of it, yeah.

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#49 fathoms_basic
Member since 2002 • 22116 Posts

In regards to GS, it's always been that way, since "value" was a catagory in the old scoring system which contributed to the score, and I'm certain that it is still a factor in the current scoring approach.

I agree that the game's length is pretty much irrelevent to the game's quality if the length doesn't cause anything negative to the game's design, but in the case of GS's reviews, the added variable of 'value' to the score makes factors like the game's length and pricing important, given that the reviews here are as much about purchase recommendations as they are about pure quality of the product in and of itself.

I simply feel that your stance regarding the purpose of a review is different than GS's stance, as evidenced by this statement you made:

From what I've heard, more or less, one of GS's main intents with their review scores and reviews is to act as a purchase recommendation to the reader, and is why 'value' is not only a factor mentioned and talked about in the review, but an aspect of the game that can either positively or negatively affect the score given different circumstances, like game length, features/modes, price, and so forth.

It's merely a difference in philosophies regarding the role/purpose of a review.

Skylock00

I suppose all that makes sense. And considering that, I guess I'm just at odds with the GS review format...although I'm not even sure that's accurate. Like I've said, I think the Value category is important (we should have one at PSXE, IMO, but we do have a Replay score to give out), but I think Replay and Value are two different things...value indicates something outside the actual quality of the game. That's why I have a problem with it impacting the actual score.

But if GS intends to include that, then I understand what they're doing. I just don't agree with it, I guess.

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#50 DarkCatalyst
Member since 2002 • 21074 Posts

Length is absolutely relevant in determining a game's value. We just need to look at it in a different light.

Right now, popular thinking classifies length as how long it takes to play through the game a single time, when in fact, it should be thought of as how much time you will spend with a game, total. Put it in that light, and there's no excuse for a full-price game not to land below the 30-60 hour range. If a game really is just six hours - one play through and you're done - there's absolutely no way it justifies a $40-60 price tag.