[QUOTE="F1Lengend"] Shamus im curious, I remember you saying you had become apathetic towards oldschool jrpgs and criticized FF13 for reverting to its classic gameplay and at the time, you were "uninterested" in it. Im wondering what made you even play LO if you had these feelings toward JRPGs. ALso, are you now looking forward to FF13?
Personally, i refuse to play a JRPG with random battles. I cant do it anymore.
Shame-usBlackley
I'd become apathetic to new old-school rpgs. Basically, jrpgs began to feel like a huge chore that were completely oblivious to the honor I bestowed on them by not only forking out the cash, but also the time to play their game. And you can't say you are disappointed in jrpgs and not be talking about Squaresoft. Square (to me at least) feels like they are more intent on getting me to mindlessly buy any game that has the Final Fantasy logo on the box (which at one time I would and did do gladly) but over the years it became clear to me that Square has become cognizant of the fact that their fans will buy a game regardless of quality, and the reviewers will back them up. As time passed, I played The Bouncer ( a complete heap, but a pretty one), Drakengard (another pile of rubbish), Final Fantasy XI (horrible), Driving Emotion Type S (grind your teeth bad), Final Fantasy XII (basically FF XI offline, only with less interesting characters!), Dirge of Cerberus (need I even start?), and now Crisis Core (a game that plays itself, and randomly to boot), followed by a tidal wave of rehashed, reissued, repackaged stuff that only reminded me that the company I once really liked was dead.
Before Lost Odyssey, Final Fantasy X was the last jrpg I really loved. And it was the last Square game I thought was decent. That's why I'm not interested in XIII. Well, that and the fact that Shiva is now a moped or whatever. I won't hold other rpgs against Square, they give me plenty of ammo to do that on their own.
But as for the question of Lost Odyssey, it came down to three things. Pedigree -- the dude who made a series I used to really like made this game, and it felt more serious in tone than Blue Dragon's saccharine underpinnings. Plus, the lead character being an immortal was really intriguing, and I wanted to see how they would handle it (and they did pretty well). Decreased random battles -- this was simply huge to me, because I'd reached a crossroads somewhat after FF XII. I didn't like the BS encounter rate of old school rpgs, but I hated FFXII's MMO-inspired combat. A reduced encounter rate and a flippant disregard for grinding made sense to me in that I could play the game in the mornings before work without spending three hours trying to make it across the world due to battles kicking in every five feet and no save points. The sprint button. I'm a big believer in hauling ass in games. I loved the fact that COD4 has one, and it was a selling point for me in this game as well. Having a low encounter rate AND a sprint button = more time for the enojoyable aspects of rpgs.
So, yeah. Square still has a lot to prove to me, but thanks to LO, I'm listening again. And for as old-school as LO is, it seemed to read my mind in regard to exactly what I didn't want to see in jrpgs anymore. It seemed very much a jrpg for people who were having trouble liking jrpgs these days. Granted, it's not perfect. You get some spells and items so late in the game that you never really get a chance to practice them much before the end boss, the game still feels like it was written with the intention of the player buying a guide (something that pisses me off, but it's not horsecrap type stuff like the "oops, you opened the wrong chest in the first five minutes of the game and now you'll never get this awesome item" from FF XII), there's a stealth sequence that feels a little forced (and a little stale as well). But the thing is, it was such a joy to go through. It was like that chick in high school that you really liked until she made snarking noises when she laughed. This is that chick..... without the snarking.
I have a lot of issues with professional reviewers, but in fairness, said reviewers beat up the likes of Drakenguard, Driving Emotion Type S, The Bouncer and Dirge of Cerebrus, so you can't blame the time you spent with said sewage on reviewers. Crisis Core can be blamed on reviewers, though given all the gameplay videos and import impressions, those willing to see the truth reached the conclusion it was sewage long before it hit North America.
I've never played an MMO, so I can't really compare FF12's gameplay to that of an MMO (not that I disagree with you, just that I lack that frame of reference). The game that sprang to mind for me when playing FF12 was KOTOR (which I greatly enjoyed). The onscreen presence of the active party members, the lack of a transition between combat and exploration (being able to see a dinosaur and avoid it or pursue it as opposed to having it ambush my party on an open plain makes so much more sense) and the gambit system were all fine by me.
As for FF13, I can get over whatever happens to Shiva (I was never that attached to her) provided the combat system is interesting (judging by the glimpses I've seen, the battle system doesn't strive to emulate the 8 bit games of yore) and the story is engaging.
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