Neo Geo vs 3DO?

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nameless12345

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#51 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="Panzer_Zwei"]

Also, from what I understand, tech-wise the Super 32X was better off than the X-Board that ran After Burner 2. Why the game wasn't arcade perfect then is beyond me.

Darkman2007

I still think the 32X could do better. For example MKII on the 32X is just a recolored Genesis version with a bit more background detail. I'm confident 32X could do better than this.

the 32X was capable of some very decent stuff. from what I understand, alot of games on the 32X use the Mega Drive extensively, leading to ports that looked like slightly better MD versions

I think Metal Head was quite graphically advanced for the 32X:

http://www.youtube.com/watch?v=ueocArqPT8A


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nameless12345

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#52 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="Panzer_Zwei"]

Also, from what I understand, tech-wise the Super 32X was better off than the X-Board that ran After Burner 2. Why the game wasn't arcade perfect then is beyond me.

Panzer_Zwei

I still think the 32X could do better. For example MKII on the 32X is just a recolored Genesis version with a bit more background detail. I'm confident 32X could do better than this.

Yeah, I don't think they even tried with the Super 32X. They probably wished it never happened.

That's what the consumer divion got for going behind the back of the main branch.

Afterburner Complete wasn't that shabby though. It still plays decent and has solid graphics. Just not arcade-perfect.

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Darkman2007

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#53 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"][QUOTE="nameless12345"]

I still think the 32X could do better. For example MKII on the 32X is just a recolored Genesis version with a bit more background detail. I'm confident 32X could do better than this.

nameless12345

the 32X was capable of some very decent stuff. from what I understand, alot of games on the 32X use the Mega Drive extensively, leading to ports that looked like slightly better MD versions

I think Metal Head was quite graphically advanced for the 32X:

http://www.youtube.com/watch?v=ueocArqPT8A


its rendering quite a bit, but the frame rate is slow, even if it was part of the gameplay.

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Darkman2007

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#54 Darkman2007
Member since 2007 • 17926 Posts

that said its very impressive considering what its running on

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judog1

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#55 judog1
Member since 2005 • 24657 Posts
Judging from the quality of games, I would go with the Neo Geo, unfortunately the games are to expensive.
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godzillavskong

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#56 godzillavskong
Member since 2007 • 7904 Posts
Judging from the quality of games, I would go with the Neo Geo, unfortunately the games are to expensive. judog1
I think that the 3DO probably has more good games vs the Neo Geo's few great games. Yeah the Neo Geo put out some really good fighters, from what I can remember, but I seem to remember the 3DO having a more robust library, with games in all areas. That and the fact that the Neo Geo is more costly than a PS3! lol
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godzillavskong

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#57 godzillavskong
Member since 2007 • 7904 Posts

[QUOTE="Darkman2007"]

[QUOTE="nameless12345"]

Well I think nothing really beated Sega's "SuperScaler" tech terms of graphical advancement. Perhaps only the Model 2 and Model 3 tech.

Panzer_Zwei

Saturn could outdo super scaler, considering Afterburner 2 and Outrun got perfect ports on the Saturn .

If the SS couldn't had done arcade perfect ports of 80s games the system would've been doomed from the start. Though now that we're talking about this, the SS port of Power Drift only runs at 30fps, while the arcade original runs at 60fps. I owned the game for years and never even thought about this until I got the Yu Suzuki Works on the Dreamcast.

However, I'm convinced the SS could've easily handled Power Drift at 60fps, they just didn't tried hard enough.

Also, from what I understand, tech-wise the Super 32X was better off than the X-Board that ran After Burner 2. Why the game wasn't arcade perfect then is beyond me.

And speaking of SNK, they were always lazy at porting their own games to other systems, including their own.

If the SS was able to handle a high-end CPS2 game like Marvel Super Heroes vs. Street Fighter flawlessly, then it's pretty obvious that it could've handled all of the Neo*Geo games of the time a whole lot better than the ports SNK delivered.

Yeah, I was reading a quote from Yu Suzuki that was he was saying that very few programmers could get both cpus in the Saturn to run simutaneously, therefore some just only bothering to use 1, or just use one and port from the PS1. I think if more programmers would have took the time to really push the architecture, then the Saturn would have shown it's true colors. Almost like the 360 and the PS3, where programmers were having difficulty with the PS3's SPU's, and cell structure, and just porting 360 games over, instead of taking true advantage of it. Not saying the PS3 is more powerful than the 360, just built different.

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Darkman2007

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#58 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Panzer_Zwei"]

[QUOTE="Darkman2007"]

Saturn could outdo super scaler, considering Afterburner 2 and Outrun got perfect ports on the Saturn .

godzillavskong

If the SS couldn't had done arcade perfect ports of 80s games the system would've been doomed from the start. Though now that we're talking about this, the SS port of Power Drift only runs at 30fps, while the arcade original runs at 60fps. I owned the game for years and never even thought about this until I got the Yu Suzuki Works on the Dreamcast.

However, I'm convinced the SS could've easily handled Power Drift at 60fps, they just didn't tried hard enough.

Also, from what I understand, tech-wise the Super 32X was better off than the X-Board that ran After Burner 2. Why the game wasn't arcade perfect then is beyond me.

And speaking of SNK, they were always lazy at porting their own games to other systems, including their own.

If the SS was able to handle a high-end CPS2 game like Marvel Super Heroes vs. Street Fighter flawlessly, then it's pretty obvious that it could've handled all of the Neo*Geo games of the time a whole lot better than the ports SNK delivered.

Yeah, I was reading a quote from Yu Suzuki that was he was saying that very few programmers could get both cpus in the Saturn to run simutaneously, therefore some just only bothering to use 1, or just use one and port from the PS1. I think if more programmers would have took the time to really push the architecture, then the Saturn would have shown it's true colors. Almost like the 360 and the PS3, where programmers were having difficulty with the PS3's SPU's, and cell structure, and just porting 360 games over, instead of taking true advantage of it. Not saying the PS3 is more powerful than the 360, just built different.

Ive said it once , and I will say it again , Yu Suzuki was right, but he was only refering the CPUs, when thats only one part of the Saturn which wasnt utilized correctly

for instance, the Saturn has an SCU DSP chip which Sega meant to be used for geometry calculations.

however, they provided poor documentation regarding its use and so many developers used the 2nd CPU in the Saturn to do some geometry.

considering the VDP1 chip was already a bit laggy in comparison to the PS1 GPU (even in just sheer polygon output, nevermind special effects) , having the 2nd CPU (which should have been doing some of the grunt work), doing geometry can limit what you can do, leading to bad ports from the PS1 (which used a more conventional method of rendering)

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Banjo_Kongfooie

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#59 Banjo_Kongfooie
Member since 2007 • 3838 Posts

[QUOTE="jakandsig"]Neo- Geo however, is the better Console, has better games, and if you exclude POPULAR Neo-Geo games and ports the Neo-Geo library still breaks the 3Do and the Saturn. Now, of course, if we were to discuss Neo-Geo CD...Darkman2007
whats the Saturn doing in there??? I just said there are ports from the Neo Geo and 3DO on the Saturn , unless you want to debate the Saturn's library but that would be completly off topic :P, though frankly most people who say anything about the saturn have no knowledge regarding it anyways. but regardless it doesn't matter, its down to what kind of games you like and the price you are willing to pay.

Well you did it in the Ps1 vs. N64 topic... because you know they all belong to the same generation.

Anyways I have never played them but going on library list and the fact that the Neo Geo is cart based I would go with the Neo Geo. I would put the Jaguar above the 3DO as well.

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amari24

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#60 amari24
Member since 2007 • 1899 Posts

[QUOTE="Darkman2007"][QUOTE="jakandsig"]Neo- Geo however, is the better Console, has better games, and if you exclude POPULAR Neo-Geo games and ports the Neo-Geo library still breaks the 3Do and the Saturn. Now, of course, if we were to discuss Neo-Geo CD...Banjo_Kongfooie

whats the Saturn doing in there??? I just said there are ports from the Neo Geo and 3DO on the Saturn , unless you want to debate the Saturn's library but that would be completly off topic :P, though frankly most people who say anything about the saturn have no knowledge regarding it anyways. but regardless it doesn't matter, its down to what kind of games you like and the price you are willing to pay.

Well you did it in the Ps1 vs. N64 topic... because you know they all belong to the same generation.

Anyways I have never played them but going on library list and the fact that the Neo Geo is cart based I would go with the Neo Geo. I would put the Jaguar above the 3DO as well.

Actually the 3DO and Neo Geo were primarilly trying to compete with the SNES and Genesis, whereas the Saturn was competing directly with the PS1 and N64. The 3DO has a more variety of games than the Neo Geo, and they're cheaper. I'd go with the 3DO.

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nameless12345

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#61 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="Banjo_Kongfooie"]

[QUOTE="Darkman2007"] whats the Saturn doing in there??? I just said there are ports from the Neo Geo and 3DO on the Saturn , unless you want to debate the Saturn's library but that would be completly off topic :P, though frankly most people who say anything about the saturn have no knowledge regarding it anyways. but regardless it doesn't matter, its down to what kind of games you like and the price you are willing to pay.amari24

Well you did it in the Ps1 vs. N64 topic... because you know they all belong to the same generation.

Anyways I have never played them but going on library list and the fact that the Neo Geo is cart based I would go with the Neo Geo. I would put the Jaguar above the 3DO as well.

Actually the 3DO and Neo Geo were primarilly trying to compete with the SNES and Genesis

They were both far too expensive for your average gamer back then. I mean Neo Geo games alone cost 200 dollars.

The Atari Jaguar, on the other hand, did try to steal some attention from Genesis and SNES with better graphics and affordable prices.

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Darkman2007

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#62 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="amari24"]

[QUOTE="Banjo_Kongfooie"]

Well you did it in the Ps1 vs. N64 topic... because you know they all belong to the same generation.

Anyways I have never played them but going on library list and the fact that the Neo Geo is cart based I would go with the Neo Geo. I would put the Jaguar above the 3DO as well.

nameless12345

Actually the 3DO and Neo Geo were primarilly trying to compete with the SNES and Genesis

They were both far too expensive for your average gamer back then. I mean Neo Geo games alone cost 200 dollars.

The Atari Jaguar, on the other hand, did try to steal some attention from Genesis and SNES with better graphics and affordable prices.

Im not sure wheter to put the 3DO and Jaguar into their own sub generation , or put them along with the other 5th gen consoles. techwise they are obviously closer, though not quite as capable as the later 5th gen consoles. and in terms of being on the market both really were competeing with the MD/SNES more then the later 5th gen consoels. kind of in the same position as consoles like the Colecovision.
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nameless12345

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#63 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="amari24"] Actually the 3DO and Neo Geo were primarilly trying to compete with the SNES and Genesis

Darkman2007

They were both far too expensive for your average gamer back then. I mean Neo Geo games alone cost 200 dollars.

The Atari Jaguar, on the other hand, did try to steal some attention from Genesis and SNES with better graphics and affordable prices.

Im not sure wheter to put the 3DO and Jaguar into their own sub generation , or put them along with the other 5th gen consoles. techwise they are obviously closer, though not quite as capable as the later 5th gen consoles. and in terms of being on the market both really were competeing with the MD/SNES more then the later 5th gen consoels. kind of in the same position as consoles like the Colecovision.


They're "early 32-bit" consoles. Not really up to Saturn and PS1 but clearly better than Genesis/MD and SNES (in graphics of course).


Also Jaguar wasn't "64-bit". More like "16 + 16 + 32-bit".

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amari24

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#64 amari24
Member since 2007 • 1899 Posts

[QUOTE="Darkman2007"][QUOTE="nameless12345"]

They were both far too expensive for your average gamer back then. I mean Neo Geo games alone cost 200 dollars.

The Atari Jaguar, on the other hand, did try to steal some attention from Genesis and SNES with better graphics and affordable prices.

nameless12345

Im not sure wheter to put the 3DO and Jaguar into their own sub generation , or put them along with the other 5th gen consoles. techwise they are obviously closer, though not quite as capable as the later 5th gen consoles. and in terms of being on the market both really were competeing with the MD/SNES more then the later 5th gen consoels. kind of in the same position as consoles like the Colecovision.


They're "early 32-bit" consoles. Not really up to Saturn and PS1 but clearly better than Genesis/MD and SNES (in graphics of course).


Also Jaguar wasn't "64-bit". More like "16 + 16 + 32-bit".

I'm pretty sure the Jaguar's processors added up to 64-bit, it's certainly up for debate. Though, no developer pushed them to their full capabilities, whatever they could've been. It's a great system though.

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godzillavskong

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#65 godzillavskong
Member since 2007 • 7904 Posts

[QUOTE="godzillavskong"]

[QUOTE="Panzer_Zwei"]If the SS couldn't had done arcade perfect ports of 80s games the system would've been doomed from the start. Though now that we're talking about this, the SS port of Power Drift only runs at 30fps, while the arcade original runs at 60fps. I owned the game for years and never even thought about this until I got the Yu Suzuki Works on the Dreamcast.

However, I'm convinced the SS could've easily handled Power Drift at 60fps, they just didn't tried hard enough.

Also, from what I understand, tech-wise the Super 32X was better off than the X-Board that ran After Burner 2. Why the game wasn't arcade perfect then is beyond me.

And speaking of SNK, they were always lazy at porting their own games to other systems, including their own.

If the SS was able to handle a high-end CPS2 game like Marvel Super Heroes vs. Street Fighter flawlessly, then it's pretty obvious that it could've handled all of the Neo*Geo games of the time a whole lot better than the ports SNK delivered.

Darkman2007

Yeah, I was reading a quote from Yu Suzuki that was he was saying that very few programmers could get both cpus in the Saturn to run simutaneously, therefore some just only bothering to use 1, or just use one and port from the PS1. I think if more programmers would have took the time to really push the architecture, then the Saturn would have shown it's true colors. Almost like the 360 and the PS3, where programmers were having difficulty with the PS3's SPU's, and cell structure, and just porting 360 games over, instead of taking true advantage of it. Not saying the PS3 is more powerful than the 360, just built different.

Ive said it once , and I will say it again , Yu Suzuki was right, but he was only refering the CPUs, when thats only one part of the Saturn which wasnt utilized correctly

for instance, the Saturn has an SCU DSP chip which Sega meant to be used for geometry calculations.

however, they provided poor documentation regarding its use and so many developers used the 2nd CPU in the Saturn to do some geometry.

considering the VDP1 chip was already a bit laggy in comparison to the PS1 GPU (even in just sheer polygon output, nevermind special effects) , having the 2nd CPU (which should have been doing some of the grunt work), doing geometry can limit what you can do, leading to bad ports from the PS1 (which used a more conventional method of rendering)

Uh, ok. I didn't see or read you mentioning that point, but it does sound interesting.Good stuff.

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godzillavskong

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#66 godzillavskong
Member since 2007 • 7904 Posts

[QUOTE="Darkman2007"][QUOTE="nameless12345"] Im not sure wheter to put the 3DO and Jaguar into their own sub generation , or put them along with the other 5th gen consoles. techwise they are obviously closer, though not quite as capable as the later 5th gen consoles. and in terms of being on the market both really were competeing with the MD/SNES more then the later 5th gen consoels. kind of in the same position as consoles like the Colecovision. nameless12345


They're "early 32-bit" consoles. Not really up to Saturn and PS1 but clearly better than Genesis/MD and SNES (in graphics of course).


Also Jaguar wasn't "64-bit". More like "16 + 16 + 32-bit".

I'm pretty sure the Jaguar's processors added up to 64-bit, it's certainly up for debate. Though, no developer pushed them to their full capabilities, whatever they could've been. It's a great system though.

True indeed. Even though the Saturn wasn't really supported to the fullest, the Jaguar was really given up on early, with little 3rd party support. It almost seems like when these new systems come into the market, they need to have the financial backing to support it out of the gate, have superb quality first party titles ready at launch, and do some massive marketing to get it the push that it needs to stay afloat. While Atari isn't the smallest company in the world, they weren't exactly rolling in $$ either,and they didn't seem to have the appeal to begin with. I don't even remember seeing any Jaguar commercials, or know what launch titles it was released with? Sega exited the market and I believe a large part of that was due to the Saturn's financial failure, not to mention the fact that they weren't a big enough company to compete with the likes of Sony, who were offering higher royalties to third party companies for developing on their platform.Which had Sega having great first party games on the Saturn, with few great 3rd party titles. Microsoft was also successful because they had the $$$ to back their platform, and not be pushed out of the market by Sony. So I really believe it would be very hard for a small, or even a medium sized company to be succesfull entering the gaming market. I thought Nintendo was on their way out of the hardware business toward the end of the Cube's lifecycle, simply because they weren't getting the 3rd party love that Microsoft, and Sony were getting, but I think their handheld success kept them from losing $$$. Then they crushed it with the Wii.

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#67 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="nameless12345"]

[QUOTE="Darkman2007"] Im not sure wheter to put the 3DO and Jaguar into their own sub generation , or put them along with the other 5th gen consoles. techwise they are obviously closer, though not quite as capable as the later 5th gen consoles. and in terms of being on the market both really were competeing with the MD/SNES more then the later 5th gen consoels. kind of in the same position as consoles like the Colecovision. amari24


They're "early 32-bit" consoles. Not really up to Saturn and PS1 but clearly better than Genesis/MD and SNES (in graphics of course).


Also Jaguar wasn't "64-bit". More like "16 + 16 + 32-bit".

I'm pretty sure the Jaguar's processors added up to 64-bit, it's certainly up for debate. Though, no developer pushed them to their full capabilities, whatever they could've been. It's a great system though.

that process of adding bits so to speak , is highly flawed. if we were to add bits , the Saturn would be more then 32bit.

it has 2 32bit SH2s running at 28Mhz each

it has a 32 bit SH1

it has 16 bit 68000 dedicated to sound.

it has a 4bit SMPC chip

add all that up and according to that method , the Saturn is 116 bits :P

the Jaguar is a 64bit machine , but bits mean nothing , the TG16 is technically an 8bit machine and can technically compete with the Mega Drive or SNES in terms of visuals. likewise the original Xbox is a 32bit machine, but I somehow doubt its weaker then the N64 :P

the real reason the Jaguar had issues was due to its desgin , not having a proper CPU being one problem. if the system was designed a bit differently, it could have competed with the PS1 and Saturn quite well.

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#68 amari24
Member since 2007 • 1899 Posts

[QUOTE="amari24"]

[QUOTE="nameless12345"]


They're "early 32-bit" consoles. Not really up to Saturn and PS1 but clearly better than Genesis/MD and SNES (in graphics of course).


Also Jaguar wasn't "64-bit". More like "16 + 16 + 32-bit".

Darkman2007

I'm pretty sure the Jaguar's processors added up to 64-bit, it's certainly up for debate. Though, no developer pushed them to their full capabilities, whatever they could've been. It's a great system though.

that process of adding bits so to speak , is highly flawed. if we were to add bits , the Saturn would be more then 32bit.

it has 2 32bit SH2s running at 28Mhz each

it has a 32 bit SH1

it has 16 bit 68000 dedicated to sound.

it has a 4bit SMPC chip

add all that up and according to that method , the Saturn is 116 bits :P

the Jaguar is a 64bit machine , but bits mean nothing , the TG16 is technically an 8bit machine and can technically compete with the Mega Drive or SNES in terms of visuals. likewise the original Xbox is a 32bit machine, but I somehow doubt its weaker then the N64 :P

the real reason the Jaguar had issues was due to its desgin , not having a proper CPU being one problem. if the system was designed a bit differently, it could have competed with the PS1 and Saturn quite well.

What I meant by that is that the processors they used altogether, were 64-bit indeed. Not if you took them all and added them together one by one. And yes bits don't mean anything. I think the PS2 is actually a 32-bit system, so if bits meant anything at all, the Jaguar would look better than the PS2 :D

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#69 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"]

[QUOTE="amari24"] I'm pretty sure the Jaguar's processors added up to 64-bit, it's certainly up for debate. Though, no developer pushed them to their full capabilities, whatever they could've been. It's a great system though.

amari24

that process of adding bits so to speak , is highly flawed. if we were to add bits , the Saturn would be more then 32bit.

it has 2 32bit SH2s running at 28Mhz each

it has a 32 bit SH1

it has 16 bit 68000 dedicated to sound.

it has a 4bit SMPC chip

add all that up and according to that method , the Saturn is 116 bits :P

the Jaguar is a 64bit machine , but bits mean nothing , the TG16 is technically an 8bit machine and can technically compete with the Mega Drive or SNES in terms of visuals. likewise the original Xbox is a 32bit machine, but I somehow doubt its weaker then the N64 :P

the real reason the Jaguar had issues was due to its desgin , not having a proper CPU being one problem. if the system was designed a bit differently, it could have competed with the PS1 and Saturn quite well.

What I meant by that is that the processors they used altogether, were 64-bit indeed. Not if you took them all and added them together one by one. And yes bits don't mean anything. I think the PS2 is actually a 32-bit system, so if bits meant anything at all, the Jaguar would look better than the PS2 :D

frankly, the Jaguar wasn't a weak system , but there were some issues in the design. the first of which is , why in the world did Atari not put a main CPU into it?? instead , there is a 68000 processor instead, which Atari meant it to be used for small tasks, but most devs overused it. btw, the 68000 was the same CPU as the Mega Drive. the Saturn also has a variant of the 68000, but its strictly for sound, not really used for anything serious.
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#70 cloudman5
Member since 2006 • 81 Posts

when i was a young kid i knew a kid who had all the consoles. His mom and dad both doctors pretty much got him anything he wanted. Back in the day the NEO GEO was so far and beyond what other consoles could do it was shocking. I also remember the cost. the machine was 600 bucks in like 1989 or something, years might be off. The really f-up part was each of the games were $100 to $200 dollars a game. teh day the 3do came out he had it day one, was not as imppressed but happy he came over on weekends and we would have game nights. I would love to own a Neo Geo console but i am sure i could not afford it.

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#71 amari24
Member since 2007 • 1899 Posts

when i was a young kid i knew a kid who had all the consoles. His mom and dad both doctors pretty much got him anything he wanted. Back in the day the NEO GEO was so far and beyond what other consoles could do it was shocking. I also remember the cost. the machine was 600 bucks in like 1989 or something, years might be off. The really f-up part was each of the games were $100 to $200 dollars a game. teh day the 3do came out he had it day one, was not as imppressed but happy he came over on weekends and we would have game nights. I would love to own a Neo Geo console but i am sure i could not afford it.

cloudman5

The games aren't that expensive if you know what to do. Just get yourself a debug bios chip for your Neo Geo, and buy the MVS cartridges which are much cheaper. AES games are the ones that are expensive. You can get an MVS version of Metal Slug for about 30 bucks, but the AES version is about 300 bucks.

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#72 Badmutha
Member since 2002 • 1096 Posts

[QUOTE="KillerJuan77"]

I'd get a 3DO if I were you due to the more varied game library. Also, it haves the best Street Fighter II port I've ever seen.

Darkman2007

isnt it just Super Street Fighter 2 Turbo with remixed music?

Street fighter with 3 face buttons yeah that's a treat :/ the 3DO was horrible, the worst and most expensive system I ever bought.

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#73 Banjo_Kongfooie
Member since 2007 • 3838 Posts

[QUOTE="Darkman2007"][QUOTE="KillerJuan77"]

I'd get a 3DO if I were you due to the more varied game library. Also, it haves the best Street Fighter II port I've ever seen.

Badmutha

isnt it just Super Street Fighter 2 Turbo with remixed music?

Street fighter with 3 face buttons yeah that's a treat :/ the 3DO was horrible, the worst and most expensive system I ever bought.

Why did you buy it...? Was it the Zelda games... were you disappointed when you played them ?

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#74 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Badmutha"]

[QUOTE="Darkman2007"] isnt it just Super Street Fighter 2 Turbo with remixed music?Banjo_Kongfooie

Street fighter with 3 face buttons yeah that's a treat :/ the 3DO was horrible, the worst and most expensive system I ever bought.

Why did you buy it...? Was it the Zelda games... were you disappointed when you played them ?

youre thinking of the Philips CDI, the 3DO had nothing to do with Nintendo.

Studio 3DO and EA are basically the 3DO's 1st party developers, since the head or 3DO was also the president of EA at the time, which lead to quite a few EA games on the system (there are quite a few EA games on every system but more so on the 3DO)

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#75 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="amari24"]

[QUOTE="nameless12345"]


They're "early 32-bit" consoles. Not really up to Saturn and PS1 but clearly better than Genesis/MD and SNES (in graphics of course).


Also Jaguar wasn't "64-bit". More like "16 + 16 + 32-bit".

Darkman2007

I'm pretty sure the Jaguar's processors added up to 64-bit, it's certainly up for debate. Though, no developer pushed them to their full capabilities, whatever they could've been. It's a great system though.

the Jaguar is a 64bit machine , but bits mean nothing , the TG16 is technically an 8bit machine and can technically compete with the Mega Drive or SNES in terms of visuals. likewise the original Xbox is a 32bit machine, but I somehow doubt its weaker then the N64 :P

I know, but back then they used bits to express how powerful a console is. I think the Mega Drive/Genesis was the first console to boast about "16-bits high-def arcade graphics" and other consoles followed. Hence also consoles or console add-ons like 32X and N64. Although it's debatable whether they really had twice better graphics compared to the competition (the Jaguar certainly didn't - it even fell short in comparison to newer 32-bit consoles like the Saturn and PS1).

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#76 nameless12345
Member since 2010 • 15125 Posts

By the way there was also a 3DO successor in the works - the M2. You can read about it here:

http://ultimateconsoledatabase.com/unreleased/m2.htm

There are also some vids about it on youtube.

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#77 Darkman2007
Member since 2007 • 17926 Posts

By the way there was also a 3DO successor in the works - the M2. You can read about it here:

http://ultimateconsoledatabase.com/unreleased/m2.htm

There are also some vids about it on youtube.

nameless12345
Ive seen the tech demos for it, in terms of tech it was clearly a step above the N64 , but it wasn't as good as the Dreamcast (actually it seems doubtful it could do model 3 conversions perfectly, let alone later next gen games). also alot of the tech demos were made up of FMVs, but there were some real time demos too. that kind of thing actually reminds me of the 3DO itself, and I know for a fact there was also a Jaguar 2 in development (though how far development got I have idea)
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#78 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"]

[QUOTE="amari24"] I'm pretty sure the Jaguar's processors added up to 64-bit, it's certainly up for debate. Though, no developer pushed them to their full capabilities, whatever they could've been. It's a great system though.

nameless12345

the Jaguar is a 64bit machine , but bits mean nothing , the TG16 is technically an 8bit machine and can technically compete with the Mega Drive or SNES in terms of visuals. likewise the original Xbox is a 32bit machine, but I somehow doubt its weaker then the N64 :P

I know, but back then they used bits to express how powerful a console is. I think the Mega Drive/Genesis was the first console to boast about "16-bits high-def arcade graphics" and other consoles followed. Hence also consoles or console add-ons like 32X and N64. Although it's debatable whether they really had twice better graphics compared to the competition (the Jaguar certainly didn't - it even fell short in comparison to newer 32-bit consoles like the Saturn and PS1).

the 3DO was actually not all that weak , having the same amount of main RAM as the PS/Saturn and 1MB of VRAM which is the same as the PS1 (but less then the Saturn's 1.5MB VRAM) the main disadvantage of the 3DO was the weak processor speed, low bandwith and the fact it used quads like the Saturn (the only other console to do so, though the Model 1 and 2 used quads too).
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#79 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="Darkman2007"]

the Jaguar is a 64bit machine , but bits mean nothing , the TG16 is technically an 8bit machine and can technically compete with the Mega Drive or SNES in terms of visuals. likewise the original Xbox is a 32bit machine, but I somehow doubt its weaker then the N64 :P

Darkman2007

I know, but back then they used bits to express how powerful a console is. I think the Mega Drive/Genesis was the first console to boast about "16-bits high-def arcade graphics" and other consoles followed. Hence also consoles or console add-ons like 32X and N64. Although it's debatable whether they really had twice better graphics compared to the competition (the Jaguar certainly didn't - it even fell short in comparison to newer 32-bit consoles like the Saturn and PS1).

the 3DO was actually not all that weak , having the same amount of main RAM as the PS/Saturn and 1MB of VRAM which is the same as the PS1 (but less then the Saturn's 1.5MB VRAM) the main disadvantage of the 3DO was the weak processor speed, low bandwith and the fact it used quads like the Saturn (the only other console to do so, though the Model 1 and 2 used quads too).

Jaguar wasn't weak either but it wasn't designed with 3D graphics in mind and so it fell short in comparison to Saturn and PS1. But the real problem was, of course, the poor support, weak line-up and ineffective advertising (although Atari was trying pretty hard). It seems the console with the best advertising and most games always wins (as was the case with the PS1 which destroyed the Saturn thanks to heavy advertising, tons of games, heavy-hitting exclusives like Final Fantasy VII, Gran Turismo, Tomb Radier 2, MGS, ect. and also the slight graphical advantage.

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#80 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"][QUOTE="nameless12345"]

I know, but back then they used bits to express how powerful a console is. I think the Mega Drive/Genesis was the first console to boast about "16-bits high-def arcade graphics" and other consoles followed. Hence also consoles or console add-ons like 32X and N64. Although it's debatable whether they really had twice better graphics compared to the competition (the Jaguar certainly didn't - it even fell short in comparison to newer 32-bit consoles like the Saturn and PS1).

nameless12345

the 3DO was actually not all that weak , having the same amount of main RAM as the PS/Saturn and 1MB of VRAM which is the same as the PS1 (but less then the Saturn's 1.5MB VRAM) the main disadvantage of the 3DO was the weak processor speed, low bandwith and the fact it used quads like the Saturn (the only other console to do so, though the Model 1 and 2 used quads too).

Jaguar wasn't weak either but it wasn't designed with 3D graphics in mind and so it fell short in comparison to Saturn and PS1. But the real problem was, of course, the poor support, weak line-up and ineffective advertising (although Atari was trying pretty hard). It seems the console with the best advertising and most games always wins (as was the case with the PS1 which destroyed the Saturn thanks to heavy advertising, tons of games, heavy-hitting exclusives like Final Fantasy VII, Gran Turismo, Tomb Radier 2, MGS, ect. and also the slight graphical advantage.

graphical advantage in 3D is debatable anyways, I know at least one person who prefers the look of 3DO games, so there you go. Saturn had some great advertising and lots of games.....mostly in Japan though......if the number of games meant much then the Saturn should have outsold the N64 (and it did in JPN) the main reason though was advertising, it plays a huge part in how much a console sells
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#81 Darkman2007
Member since 2007 • 17926 Posts

I also think that whole story of the Saturn "getting a 2nd processor added in the last minute" is wrong, I believe the reason 2 SH2s were chosen was because 28Mhz was the fastest SH2 at the time, and since the president of Hitachi was a friend of Sega's president, they chose the SH2 (there were rumors of the whole deal being done during a game of golf)

also , Sega had experience working with multi CPU arcade machines, though thats not really optimal for a home console

I do think Sega should have went for a single CPU with comparable performance (there were other options) , and if possible, make the VDP1 a bit faster, as its not the fastest thing in the world.

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#82 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="Darkman2007"] the 3DO was actually not all that weak , having the same amount of main RAM as the PS/Saturn and 1MB of VRAM which is the same as the PS1 (but less then the Saturn's 1.5MB VRAM) the main disadvantage of the 3DO was the weak processor speed, low bandwith and the fact it used quads like the Saturn (the only other console to do so, though the Model 1 and 2 used quads too).Darkman2007

Jaguar wasn't weak either but it wasn't designed with 3D graphics in mind and so it fell short in comparison to Saturn and PS1. But the real problem was, of course, the poor support, weak line-up and ineffective advertising (although Atari was trying pretty hard). It seems the console with the best advertising and most games always wins (as was the case with the PS1 which destroyed the Saturn thanks to heavy advertising, tons of games, heavy-hitting exclusives like Final Fantasy VII, Gran Turismo, Tomb Radier 2, MGS, ect. and also the slight graphical advantage.

graphical advantage in 3D is debatable anyways, I know at least one person who prefers the look of 3DO games, so there you go. Saturn had some great advertising and lots of games.....mostly in Japan though......if the number of games meant much then the Saturn should have outsold the N64 (and it did in JPN) the main reason though was advertising, it plays a huge part in how much a console sells

Ironically Need For Speed on the 3DO had better 3D graphics than what the Jaguar could do despite Atari's claims that the Jaguar is "stronger than the Saturn and slightly weaker than PS1". Perhaps the only contender on the Jaguar was Skyhammer, which came years later and had a low framerate.

Saturn didn't have a lot of games in the Western countries and the last ad for the Saturn I've seen on the TV was in 1996 or 1997 (which wasn't even impressive I might add).

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#83 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"][QUOTE="nameless12345"]

Jaguar wasn't weak either but it wasn't designed with 3D graphics in mind and so it fell short in comparison to Saturn and PS1. But the real problem was, of course, the poor support, weak line-up and ineffective advertising (although Atari was trying pretty hard). It seems the console with the best advertising and most games always wins (as was the case with the PS1 which destroyed the Saturn thanks to heavy advertising, tons of games, heavy-hitting exclusives like Final Fantasy VII, Gran Turismo, Tomb Radier 2, MGS, ect. and also the slight graphical advantage.

nameless12345

graphical advantage in 3D is debatable anyways, I know at least one person who prefers the look of 3DO games, so there you go. Saturn had some great advertising and lots of games.....mostly in Japan though......if the number of games meant much then the Saturn should have outsold the N64 (and it did in JPN) the main reason though was advertising, it plays a huge part in how much a console sells

Ironically Need For Speed on the 3DO had better 3D graphics than what the Jaguar could do despite Atari's claims that the Jaguar is "stronger than the Saturn and slightly weaker than PS1". Perhaps the only contender on the Jaguar was Skyhammer, which came years later and had a low framerate.

Saturn didn't have a lot of games in the Western countries and the last ad for the Saturn I've seen on the TV was in 1996 or 1997 (which wasn't even impressive I might add).

the Saturn had over 200 games in the west, certainly not a small number, though its not truckloads like the PS1. http://www.youtube.com/watch?v=5V65dtKOk2Y and here is the reason why I say the Saturn had awesome advertising in Japan :P
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#84 nameless12345
Member since 2010 • 15125 Posts

I also think that whole story of the Saturn "getting a 2nd processor added in the last minute" is wrong, I believe the reason 2 SH2s were chosen was because 28Mhz was the fastest SH2 at the time, and since the president of Hitachi was a friend of Sega's president, they chose the SH2 (there were rumors of the whole deal being done during a game of golf)

also , Sega had experience working with multi CPU arcade machines, though thats not really optimal for a home console

I do think Sega should have went for a single CPU with comparable performance (there were other options) , and if possible, make the VDP1 a bit faster, as its not the fastest thing in the world.

Darkman2007

Like you said it yourself - dual CPUs and focus on 2D graphics was a bad idea.

Considering the Saturn was popular in Japan I even think they could do two designs of the console - one for the Japanese market and one for the Western market. The Western version could be focused on 3D graphics with a fast 3D chip and single CPU. But maybe that would only make things more complicated.

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#85 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"]

I also think that whole story of the Saturn "getting a 2nd processor added in the last minute" is wrong, I believe the reason 2 SH2s were chosen was because 28Mhz was the fastest SH2 at the time, and since the president of Hitachi was a friend of Sega's president, they chose the SH2 (there were rumors of the whole deal being done during a game of golf)

also , Sega had experience working with multi CPU arcade machines, though thats not really optimal for a home console

I do think Sega should have went for a single CPU with comparable performance (there were other options) , and if possible, make the VDP1 a bit faster, as its not the fastest thing in the world.

nameless12345

Like you said it yourself - dual CPUs and focus on 2D graphics was a bad idea.

Considering the Saturn was popular in Japan I even think they could do two designs of the console - one for the Japanese market and one for the Western market. The Western version could be focused on 3D graphics with a fast 3D chip and single CPU. But maybe that would only make things more complicated.

its not that the SH2 was a bit CPU , it was actually considerd a pretty efficient CPU, but I have to wonder why Sega chose it other then a game of golf. still, its better then having a 68000 like the Jaguar (well , its not really the CPU but there really isnt one) or the 12Mhz ARM in the 3DO. at the end of the day sadly , only Sega and a few 3rd parties could really get the most out of the Saturn , other companies like EA usually didn't even try (play Fifa98 on the Saturn and you can see what I mean)
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#86 nameless12345
Member since 2010 • 15125 Posts

By the way: do you think Saturn could do Street Fighter III? I've seen the CPSIII uses only one SH-2 and clocked lower than the ones in Saturn.

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#87 Darkman2007
Member since 2007 • 17926 Posts

By the way: do you think Saturn could do Street Fighter III? I've seen the CPSIII uses only one SH-2 and clocked lower than the ones in Saturn.

nameless12345
well , the main thing holding back the Saturn would be RAM , as far as sprites and backgrounds there shouldnt be a problem. the game would obviously have to use the 4MB RAM cart, if not a special cart with more RAM. alternatively , Capcom could go for the ROM route, SNK did the same in KOF95 , which used a ROM cart, which had all the necessary data on the cartridge , and was unique to that game. Capcom could do the same, but if they used the standard 4MB cart, I think the Saturn could have pulled off a very good, though not perfect version of SF3.
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#88 Darkman2007
Member since 2007 • 17926 Posts

there were rumors at the time of a Saturn port of SF3, so who knows, maybe Capcom was planning something (which seems plausable given the Saturn was still alive in 1997-98 )

the reason Alpha 3 got to the Saturn in 1999 was because it was easier to port then SF3 I would think

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#89 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="Darkman2007"]

I also think that whole story of the Saturn "getting a 2nd processor added in the last minute" is wrong, I believe the reason 2 SH2s were chosen was because 28Mhz was the fastest SH2 at the time, and since the president of Hitachi was a friend of Sega's president, they chose the SH2 (there were rumors of the whole deal being done during a game of golf)

also , Sega had experience working with multi CPU arcade machines, though thats not really optimal for a home console

I do think Sega should have went for a single CPU with comparable performance (there were other options) , and if possible, make the VDP1 a bit faster, as its not the fastest thing in the world.

Darkman2007

Like you said it yourself - dual CPUs and focus on 2D graphics was a bad idea.

Considering the Saturn was popular in Japan I even think they could do two designs of the console - one for the Japanese market and one for the Western market. The Western version could be focused on 3D graphics with a fast 3D chip and single CPU. But maybe that would only make things more complicated.

its not that the SH2 was a bit CPU , it was actually considerd a pretty efficient CPU, but I have to wonder why Sega chose it other then a game of golf. still, its better then having a 68000 like the Jaguar (well , its not really the CPU but there really isnt one) or the 12Mhz ARM in the 3DO. at the end of the day sadly , only Sega and a few 3rd parties could really get the most out of the Saturn , other companies like EA usually didn't even try (play Fifa98 on the Saturn and you can see what I mean)

The Jaguar was a weird design too, yes. I've heard they used the sound chip to make the lighting effects in Doom and so the game didn't have any music during gameplay.

N64 was much like Saturn when it comes to complexity of development and equally only Nintendo and Rare and a few 3rd parties could get good results on it.

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#90 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"][QUOTE="nameless12345"]

Like you said it yourself - dual CPUs and focus on 2D graphics was a bad idea.

Considering the Saturn was popular in Japan I even think they could do two designs of the console - one for the Japanese market and one for the Western market. The Western version could be focused on 3D graphics with a fast 3D chip and single CPU. But maybe that would only make things more complicated.

nameless12345

its not that the SH2 was a bit CPU , it was actually considerd a pretty efficient CPU, but I have to wonder why Sega chose it other then a game of golf. still, its better then having a 68000 like the Jaguar (well , its not really the CPU but there really isnt one) or the 12Mhz ARM in the 3DO. at the end of the day sadly , only Sega and a few 3rd parties could really get the most out of the Saturn , other companies like EA usually didn't even try (play Fifa98 on the Saturn and you can see what I mean)

The Jaguar was a weird design too, yes. I've heard they used the sound chip to make the lighting effects in Doom and so the game didn't have any music during gameplay.

N64 was much like Saturn when it comes to complexity of development and equally only Nintendo and Rare and a few 3rd parties could get good results on it.

Sony did well not only because it advertised well , but because they made the most sensible hardware, even if arguably the weakest.
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#91 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="Darkman2007"] its not that the SH2 was a bit CPU , it was actually considerd a pretty efficient CPU, but I have to wonder why Sega chose it other then a game of golf. still, its better then having a 68000 like the Jaguar (well , its not really the CPU but there really isnt one) or the 12Mhz ARM in the 3DO. at the end of the day sadly , only Sega and a few 3rd parties could really get the most out of the Saturn , other companies like EA usually didn't even try (play Fifa98 on the Saturn and you can see what I mean)Darkman2007

The Jaguar was a weird design too, yes. I've heard they used the sound chip to make the lighting effects in Doom and so the game didn't have any music during gameplay.

N64 was much like Saturn when it comes to complexity of development and equally only Nintendo and Rare and a few 3rd parties could get good results on it.

Sony did well not only because it advertised well , but because they made the most sensible hardware, even if arguably the weakest.

Don't forget tons of games, heavy hitter exclusives and better performance. It also had the CD and cheaper games advantage over the N64.

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#92 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"][QUOTE="nameless12345"]

The Jaguar was a weird design too, yes. I've heard they used the sound chip to make the lighting effects in Doom and so the game didn't have any music during gameplay.

N64 was much like Saturn when it comes to complexity of development and equally only Nintendo and Rare and a few 3rd parties could get good results on it.

nameless12345

Sony did well not only because it advertised well , but because they made the most sensible hardware, even if arguably the weakest.

Don't forget tons of games, heavy hitter exclusives and better performance. It also had the CD and cheaper games advantage over the N64.

well, the Sony approach was more streamlined then Sega's pile of processors approach to things, the Saturn is built more like a downgraded arcade machine then a console actually, not suited for a home console. also , it was hard to consolidate, so when Sega had to drop the price to compete with Sony, they would take a bigger financial hit, though they did manage to consolidate the Saturn in several revisions. from what I hear, some of the very early Saturns even had 2 boards in them , with one being for hardware related to the CD drive (probably the SH1 processor), my Saturn is a later model 1, so its only 1 board, but its still very much a pile of processors. the last issue was that the PS1 had video decompression built in , the Saturn didn't. that doesnt mean the Saturn had no advantages over the PS1.
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#93 Darkman2007
Member since 2007 • 17926 Posts

a bit blurry, but I took this when I had to readjust my Saturn's CD drive, here is the Saturn motherboard, and its a model 1 Saturn , so its actually one of the earlier ones.

yeah its pretty crazy :P

and while I don't have an early PS1, I do have a spare 7000 model PS1 from 1997, so not too late

sadly the metal shielding is solderd onto the board, but its obvious which cost more to make (the browish board is actually the power supply)

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#94 godzillavskong
Member since 2007 • 7904 Posts

I also think that whole story of the Saturn "getting a 2nd processor added in the last minute" is wrong, I believe the reason 2 SH2s were chosen was because 28Mhz was the fastest SH2 at the time, and since the president of Hitachi was a friend of Sega's president, they chose the SH2 (there were rumors of the whole deal being done during a game of golf)

also , Sega had experience working with multi CPU arcade machines, though thats not really optimal for a home console

I do think Sega should have went for a single CPU with comparable performance (there were other options) , and if possible, make the VDP1 a bit faster, as its not the fastest thing in the world.

Darkman2007
Yeah, I heard they were thinking of going with a chip from SLI, which the chip had the CPU, and GPU together, but the hardware team that analyzed it from Sega said they found flaws. Then that same chip was used in the N64. Crazy how that works.
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#95 godzillavskong
Member since 2007 • 7904 Posts

[QUOTE="Darkman2007"][QUOTE="nameless12345"]

Like you said it yourself - dual CPUs and focus on 2D graphics was a bad idea.

Considering the Saturn was popular in Japan I even think they could do two designs of the console - one for the Japanese market and one for the Western market. The Western version could be focused on 3D graphics with a fast 3D chip and single CPU. But maybe that would only make things more complicated.

nameless12345

its not that the SH2 was a bit CPU , it was actually considerd a pretty efficient CPU, but I have to wonder why Sega chose it other then a game of golf. still, its better then having a 68000 like the Jaguar (well , its not really the CPU but there really isnt one) or the 12Mhz ARM in the 3DO. at the end of the day sadly , only Sega and a few 3rd parties could really get the most out of the Saturn , other companies like EA usually didn't even try (play Fifa98 on the Saturn and you can see what I mean)

The Jaguar was a weird design too, yes. I've heard they used the sound chip to make the lighting effects in Doom and so the game didn't have any music during gameplay.

N64 was much like Saturn when it comes to complexity of development and equally only Nintendo and Rare and a few 3rd parties could get good results on it.

I also liked a Star Wars game on it, but I couldn't think of the name of it. You could also fly around with a jet pack. I was awesome at the time!
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#96 godzillavskong
Member since 2007 • 7904 Posts
[QUOTE="nameless12345"]

[QUOTE="Darkman2007"]

I also think that whole story of the Saturn "getting a 2nd processor added in the last minute" is wrong, I believe the reason 2 SH2s were chosen was because 28Mhz was the fastest SH2 at the time, and since the president of Hitachi was a friend of Sega's president, they chose the SH2 (there were rumors of the whole deal being done during a game of golf)

also , Sega had experience working with multi CPU arcade machines, though thats not really optimal for a home console

I do think Sega should have went for a single CPU with comparable performance (there were other options) , and if possible, make the VDP1 a bit faster, as its not the fastest thing in the world.

Darkman2007

Like you said it yourself - dual CPUs and focus on 2D graphics was a bad idea.

Considering the Saturn was popular in Japan I even think they could do two designs of the console - one for the Japanese market and one for the Western market. The Western version could be focused on 3D graphics with a fast 3D chip and single CPU. But maybe that would only make things more complicated.

its not that the SH2 was a bit CPU , it was actually considerd a pretty efficient CPU, but I have to wonder why Sega chose it other then a game of golf. still, its better then having a 68000 like the Jaguar (well , its not really the CPU but there really isnt one) or the 12Mhz ARM in the 3DO. at the end of the day sadly , only Sega and a few 3rd parties could really get the most out of the Saturn , other companies like EA usually didn't even try (play Fifa98 on the Saturn and you can see what I mean)

I hear you. I was playing Madden 98 on my Saturn the other day. Man! That was pretty bad! Somehow I don't remember being that bad as a kid. I guess we used a lot of our imagination!lol
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Darkman2007

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#97 Darkman2007
Member since 2007 • 17926 Posts
[QUOTE="Darkman2007"]

I also think that whole story of the Saturn "getting a 2nd processor added in the last minute" is wrong, I believe the reason 2 SH2s were chosen was because 28Mhz was the fastest SH2 at the time, and since the president of Hitachi was a friend of Sega's president, they chose the SH2 (there were rumors of the whole deal being done during a game of golf)

also , Sega had experience working with multi CPU arcade machines, though thats not really optimal for a home console

I do think Sega should have went for a single CPU with comparable performance (there were other options) , and if possible, make the VDP1 a bit faster, as its not the fastest thing in the world.

godzillavskong
Yeah, I heard they were thinking of going with a chip from SLI, which the chip had the CPU, and GPU together, but the hardware team that analyzed it from Sega said they found flaws. Then that same chip was used in the N64. Crazy how that works.

you got that wrong, it was SGI that made the N64 chip, though I hear they did approach Sega, Im guessing it was just as much arrogance on their part as anything, though the imo , it wouldnt have been all that much better if they went with the N64 chipset, as both N64 and Saturn had isses, PS1 had its issues as well. by the way SLI is when you attack 2 video cards together in a PC :P
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#98 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"][QUOTE="nameless12345"]

Like you said it yourself - dual CPUs and focus on 2D graphics was a bad idea.

Considering the Saturn was popular in Japan I even think they could do two designs of the console - one for the Japanese market and one for the Western market. The Western version could be focused on 3D graphics with a fast 3D chip and single CPU. But maybe that would only make things more complicated.

godzillavskong

its not that the SH2 was a bit CPU , it was actually considerd a pretty efficient CPU, but I have to wonder why Sega chose it other then a game of golf. still, its better then having a 68000 like the Jaguar (well , its not really the CPU but there really isnt one) or the 12Mhz ARM in the 3DO. at the end of the day sadly , only Sega and a few 3rd parties could really get the most out of the Saturn , other companies like EA usually didn't even try (play Fifa98 on the Saturn and you can see what I mean)

I hear you. I was playing Madden 98 on my Saturn the other day. Man! That was pretty bad! Somehow I don't remember being that bad as a kid. I guess we used a lot of our imagination!lol

don't know about Madden , but I do have Fifa98, and its atrocious , the frame rate is very low , usually around 10-15fps, and the graphics are hideous , looks worse then some 1996 football games

thats Fifa 98, and I repeat, the game runs at 10-15fps , or so it seems.

and yet, a few months before, Tecmo made Go Go Goal for the Saturn

runs at 60fps, and its a higher resolution too, EA could have done that if they actually cared

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#99 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="godzillavskong"][QUOTE="Darkman2007"]

I also think that whole story of the Saturn "getting a 2nd processor added in the last minute" is wrong, I believe the reason 2 SH2s were chosen was because 28Mhz was the fastest SH2 at the time, and since the president of Hitachi was a friend of Sega's president, they chose the SH2 (there were rumors of the whole deal being done during a game of golf)

also , Sega had experience working with multi CPU arcade machines, though thats not really optimal for a home console

I do think Sega should have went for a single CPU with comparable performance (there were other options) , and if possible, make the VDP1 a bit faster, as its not the fastest thing in the world.

Darkman2007

Yeah, I heard they were thinking of going with a chip from SLI, which the chip had the CPU, and GPU together, but the hardware team that analyzed it from Sega said they found flaws. Then that same chip was used in the N64. Crazy how that works.

you got that wrong, it was SGI that made the N64 chip, though I hear they did approach Sega, Im guessing it was just as much arrogance on their part as anything, though the imo , it wouldnt have been all that much better if they went with the N64 chipset, as both N64 and Saturn had isses, PS1 had its issues as well. by the way SLI is when you attack 2 video cards together in a PC :P

Have you seen the SGI tech demos? N64 hardware was very strong for the time just bottlenecked by carts, texture cache, microcodes, ect.

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#100 Darkman2007
Member since 2007 • 17926 Posts

[QUOTE="Darkman2007"][QUOTE="godzillavskong"] Yeah, I heard they were thinking of going with a chip from SLI, which the chip had the CPU, and GPU together, but the hardware team that analyzed it from Sega said they found flaws. Then that same chip was used in the N64. Crazy how that works.nameless12345

you got that wrong, it was SGI that made the N64 chip, though I hear they did approach Sega, Im guessing it was just as much arrogance on their part as anything, though the imo , it wouldnt have been all that much better if they went with the N64 chipset, as both N64 and Saturn had isses, PS1 had its issues as well. by the way SLI is when you attack 2 video cards together in a PC :P

Have you seen the SGI tech demos? N64 hardware was very strong for the time just bottlenecked by carts, texture cache, microcodes, ect.

Im telling you, most of those tech demos are CG , with the exception of the shark demo. I mean , Im not blaming Nintendo for it, alot of devs did that, but most of those are CG, especially that flying one , that was blatant CG. actually I remember reading that Nintendo were showing off tech demos for the N64 at a trade show, when one of the reporters looked behined a curtain to find an SGI workstation running the demos. the other thing is that tech demos never show what a system can really do , its all well and good to throw polygons at the screen , but the moment you add AI , gameplay, physics, etc, the polygon count will have to take a hit. the only reason why people consider the likes of Saturn Shenmue as an indicator , is because it was a proper game close to completion, rather then just a tech demo.