[QUOTE="Vampyronight"]But the new scoring system is atrocious nor do the reasons behind it hold water. I remember the example of a rythm game. Some will say that it could never have GeoW-type graphics...I say, why can't it? Just because its a rythm game? That doesn't excuse poor graphics. I mean, they could just as easily put DDRs gameplay over GeoW itself (the better you're dancing, the better Marcus shoots and avoids being shot...do poorly and he's unable to get behind cover and dies) and that's a game. Just because it's a rythm game or ANY type of game shouldn't excuse poorer graphics. Since Resistance isn't a rythm game, can we excuse poor sound?Skylock00
The problem wasn't that music/rhythm games don't typically have GeoW-type graphics when they should...it's simply that graphics aren't nearly as important in the game's design as other components, like sound...yet the previous sytem was weighted so that graphics were held as being more important to the sound, which is completely contrary to how one would want to evaluate a music/rhythm game. Even if a game in that genre has ridiculously great graphics, if the soundtrack was poorly made/lame, that is a gamebreaking element, yet getting a '1' in sound would have much less impact on the score than giving a '1' in graphics, indicating the inherent problem with the previous system.
So the only possible solutions would be to have a system where different genres would have different amounts of weight assigned to each individual subscore...which would only cause things to be more needlessly convoluted, or they could remove the whole subscore system, and simply focus on scoring games directly based on the quality of the title in and of itself, while bringing special attention to important aspects of the game (both positive and negative) through the medals system.
But if graphics aren't important for music games...exactly how are they important for any game so long as they're servicable? Would GeoW or Resistance been all that different if the only change was in the graphics to make it look exactly like Black? Nope, it would be the same game, just without all the little extra details in the graphics. So since it would be the same game, therefore it would be deserving of the same high praise...right?
Therein lies the problem- there's no way to quantify how much of a particular aspect (such as graphics and sound) are "necessary" to a game. I mean, remember when the TP review came out and people went on and on screeching about how Zelda games don't "need" voice acting? Well, now GS has justified this point of view- if rythm games don't need outstanding graphics, surely they can forgive Zelda for not having voice acting. Jeff was right to pan Zelda for not including voice acting because most modern action-adventure games bother to do it, and it would be right to pan a rythm game for not boasting fantastic graphics (whether technically or artistically, or through a combination) because we know they can do better.
Unfortunately, the idea of a "seperate scoring system depending on the genre" is exactly what we're getting.
Another quick example of how the "need" for things can vary by game. Take a TBS game- you select your moves, then after you're done, the computer goes ahead and moves the units for you and fights any battles based off your statistics. But lets say that when you get more than a couple of units into a single area, the game doesn't have a smooth framerate. Now, in a TBS, this has no actualy impact on gameplay since it's all stat based, it just doesn't look so pretty when acting it out. Should the game get a reduced score (or now a demerit, I suppose)? A smooth framerate isn't "needed" for the game to play out correctly, so certainly it can be forgiven? I hope not.
I see what you're trying to say about music in a rythm game, but it still doesn't stand up on its own. Music is art, and unfortunately, the quality of art can greatly depend on the person. So perhaps you think the music selection for a particular rythm game is fantastic, while I think it's absolutely terrible and far better choices could've been made. Who's right? Nobody, which is why sound should always get the least weight. But if a game has a choppy framerate, well, we're both going to see that and its undebatable. If the game is shallow, we're both going to notice it. That's why those categories need to be weighted more.
I could keep going on with examples, but I think my point stands- while I don't mind games being rated in comparison to a particular console's powers/possibilities, they should be rated at equal expectations regardless of the genre. Yes, I want fantastic looking rythm games because I want to hear an epic score in the next big FPS, despite the fact that just a "good" soundtrack is enough to satisfy most.
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