I went to a friend's house the day Super Mario 64 came out, and it might be the most blown away I've ever been by a video game. Sure, you guys mention how there were 3D games and even 3D platformers out there already, but none like Super Mario 64.
Like Herrien said, the way that the controls were implemented in Super Mario 64 were groundbreaking, unheard of, and flat out amazing. The way you could control Mario seamlessly throughout a 3D world was just something I had never done on any video game before. Sure, SM64 isn't open world, but it has that open world feel. There's the hub world that you choose which world to go to, but the point is is that it's not level based and the levels were enormous (for the time). It's no secret that the Nintendo 64's strong point, and its main advantage over the PlayStation, was that it was able to render massive 3D worlds. What it lacked in storage capacity, texture detail and audio quality, it made up for in its ability to do 3D like no one had ever seen, at least on consoles.
As someone already pointed out, it was the true analog capabilities of the N64 controller and its implementation in SM64 that was truly ground breaking. You move the analog slightly, mario walks super slow. A little harder push on the analog, he walks. A little harder, a jog, and then finally, a run. That combined with the precision of moves like the flying cartwheel, the Z-vault jump, the triple jump, just the complete overall preciseness of the controls, combined with the fact that they worked in a 3D world perfectly, is something that no one had ever seen. 3D levels that huge that looked that good were basically unheard of, and controls that precise on a 3D plane were too.
Also, the camera is worth noting as well. The camera in SM64 worked amazingly well at the time. Sure, it's been improved in games like Galaxy, but back then it was groundbreaking. The complete package, the huge 3D worlds that looked so good, the level design, the implementation of true analog 3D control, the camera, it was all a recipe for success and laid the foundation for all future 3D platformers. Whether it be Spyro the Dragon, Banjo Kazooie, Conker's Bad Fur Day, Rayman 2, Donkey Kong 64, the list goes on and on, especially if you list games all the way up to the present.
It's not about who made the very first 3D platformer. It's not just about who was the first to do it. It's inevitable that when 3D technology became available that there was going to be a 3D platformer. A 3D First Person Shooter, a 3D sports game, a 3D fighting game, it just comes with the territory. The important thing, the most important thing that people are losing sight of, is who was the first to truly do 3D platforming right. So right that it was the foundation for everything to follow. So right that it laid the blueprints for video games still being made to this very day. Just like Ocarina of Time and its Z targeting, these games aren't recognized for being the very first 3D adventure or platformer, they're recognized for their design, the winning design formula that changed gaming as we know it to this very day.
I love Super Mario 64 and I know how groundbreaking it was. To discredit it is really bitter, IMO. To compare it to games like Jumping Flash is even more foolish.
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