Not this again.. Naughty Dog says they're using only 30-40% of PS3's power.

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S0lidSnake

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#1 S0lidSnake
Member since 2002 • 29001 Posts

The article is mainly on Uncharted's trophy support, but Co-Lead Designer of Uncharted Richard Lemarchand also talks about Edge Tools for third party devs and Sony's First party devs sharing tools and working with each other.

Lemarchand also waxes lyrical about the culture of cooperation that exists between first-party Sony Studios: "We have this culture of open communication: we like to trade stories about what we found were ways of doing things that worked, and what didn't. We're always trading war-stories with Insomniac and Evolution and Sucker Punch. We're just one block away from Sony Santa Monica – the guys who made God Of War – and we get our designers together with theirs for formal lunches, and just talk about tools, design approaches and so on. So there's this town square feeling of everybody trading stories about our best practices, and I think it makes everybody stronger and smarter.

Richard Lemarchand

This is where he talks about using only 30-40 percent of the power of PS3 and why multiplatform games will start to look better on the PS3 soon.

"It's code that runs on SPUs, and it's to do with things like animation compression, generalised compression and rendering optimisations. These guys are really old-school programmers: guys who are always looking to shave another cycle off an operation. And part of the skill of developing for the PlayStation 3 is getting the GPU to farm jobs out to the six SPUs – seeing which SPUs are idling and can take up some of the slack in a frame-to-frame kind of way."

Here, Lemarchand comes up with an interesting revelation: "That's why we think we're probably only using 30 or 40 per cent of the power of the PS3 right now, and there's this great, untapped potential. All third-party developers can get the Edge libraries for free and are going to be able to use them in their own ways, to get more and more and more out of the PS3 over the years."

Richard Lemarchand

"There's a set of tools called Edge that were developed on the Naughty Dog premises, actually, by a group of very, very senior games programmer, some from Naughty Dog and some from elsewhere. I think it's tremendously visionary of Sony to make these tools, which are largely low-level libraries."

Richard Lemarchand

Taken from GAF. Original Article from Three Speech.

My opinion on this is that while 2nd and third gen PS3 games will obviously look better than 1st gen PS3 games, just like what happened in PS2's life cycle, they wont look TWICE as good. By saying that they're only using 30-40% of the PS3, they're implying that maybe one day they'll reach 80-90% or maybe use 100% of PS3 power, which to me says Uncharted 3 will end up looking twice as good on the PS3 and that just wont happen. :|

That said, ND is THE most talented dev working on the PS3 (IF Carmack picked them to do the port for Rage, then they have to be) and I do respect their opinion/claims, it's just that I dont think you can put a number on the capabilites of the PS3.

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morph_basic

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#2 morph_basic
Member since 2002 • 1672 Posts
I don't think you can quantify graphics though, to say whether or not a game could look "twice as good." Also, unused processing power doesn't just mean graphics, but processing in general right? That excess might be used for something such as more advanced AI, or more sophisticated yet subtle visual effects, instead of the more "in your face" graphics.
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CarnageHeart

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#3 CarnageHeart
Member since 2002 • 18316 Posts
I wouldn't be shocked. I'm not a tech guy, but it seems like throughout the lifespan of most consoles, graphics radically improve. From a tech perspective, the densely textured, beautifully lit, fully polygonal world of Vagrant Story was a heck of a lot more impressive than the blocky, flat-shaded characters and prerendered backgrounds of FF7 (which was technically impressive at the time of release).
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spazzx625

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#4 spazzx625
Member since 2004 • 43433 Posts
I've always wondered how developers say how much is left to pull out of a system...If they aren't doing it :|
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UpInFlames

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#5 UpInFlames
Member since 2004 • 13301 Posts

I've always wondered how developers say how much is left to pull out of a system...If they aren't doing it :|spazzx625

You gotta love it. The bigger mystery is why are they saying stuff like that? If you're using only 30% of the system, what does that tell me? That you're either incompetent programmers, or that the PS3 is the most anti-developer-friendly console ever made. Neither is a good thing so what possible reason do they have for even saying such crap other than to blow smoke up my ass. The PS3 has been out for a while now, this sort of crap might've been acceptable at launch, but now it's just laughable. We know the specs, hardware gurus have tested the damn thing with real-world performance. It's a game console, not some sort of mystical well of untapped power just waiting for some nerd gamer virgin sacrifices in order to finally errupt and bless us with divine gaming experiences straight out of the Enterprise holodeck.

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morph_basic

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#6 morph_basic
Member since 2002 • 1672 Posts
I've always wondered how developers say how much is left to pull out of a system...If they aren't doing it :|spazzx625
I'm sure it has to do with 1.) efficiency (utilizing less of the CPU to do the same, or more, of what is being done now) and 2.) utilizing parallelism (the PS3 has what, 7 cores? if the games are not being coded to utilize the multiprocessors of the PS3, and instead are being programmed in more traditional, sequential styles, then I'm sure there's a lot of "power" left to use)
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SteelAttack

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#7 SteelAttack
Member since 2005 • 10520 Posts

[QUOTE="spazzx625"]I've always wondered how developers say how much is left to pull out of a system...If they aren't doing it :|UpInFlames

You gotta love it. The bigger mystery is why are they saying stuff like that? If you're using only 30% of the system, what does that tell me? That you're either incompetent programmers, or that the PS3 is the most anti-developer-friendly console ever made. Neither is a good thing so what possible reason do they have for even saying such crap other than to blow smoke up my ass. The PS3 has been out for a while now, this sort of crap might've been acceptable at launch, but now it's just laughable. We know the specs, hardware gurus have tested the damn thing with real-world performance. It's a game console, not some sort of mystical well of untapped power just waiting for some nerd gamer virgin sacrifices in order to finally errupt and bless us with divine gaming experiences straight out of the Enterprise holodeck.

I dunno, man. I can't really blame them. They are just playing it safe. Were they to untap all that hidden power, we would be cast unto the Fourth Dimension. Where everyone has two jobs.
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rragnaar

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#8 rragnaar
Member since 2005 • 27023 Posts
[QUOTE="UpInFlames"]

[QUOTE="spazzx625"]I've always wondered how developers say how much is left to pull out of a system...If they aren't doing it :|SteelAttack

You gotta love it. The bigger mystery is why are they saying stuff like that? If you're using only 30% of the system, what does that tell me? That you're either incompetent programmers, or that the PS3 is the most anti-developer-friendly console ever made. Neither is a good thing so what possible reason do they have for even saying such crap other than to blow smoke up my ass. The PS3 has been out for a while now, this sort of crap might've been acceptable at launch, but now it's just laughable. We know the specs, hardware gurus have tested the damn thing with real-world performance. It's a game console, not some sort of mystical well of untapped power just waiting for some nerd gamer virgin sacrifices in order to finally errupt and bless us with divine gaming experiences straight out of the Enterprise holodeck.

I dunno, man. I can't really blame them. They are just playing it safe. Were they to untap all that hidden power, we would be cast unto the Fourth Dimension. Where everyone has two jobs.


:lol:... Well done sir!
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Haxxor117

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#9 Haxxor117
Member since 2008 • 223 Posts
I want to actually see all this"potential" and "power". its like someone hiding something in a box and telling you something nice is in there. But they cant show you, nobody can see it...but you must believe its there.
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inoperativeRS

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#10 inoperativeRS
Member since 2004 • 8844 Posts

Just you wait, all of you! I will develop a game utilising 100% of the PS3's capabilities. On my own!

I will call it Infinity. It will be about 1's and 0's. Rendered at the speed of light. Thousands on screen in-game! Ever changing patterns! Realistic physics for the 7th dimension!

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Teuf_

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#11 Teuf_
Member since 2004 • 30805 Posts
I've always wondered how developers say how much is left to pull out of a system...If they aren't doing it :|spazzx625


Look they're smart guys...I'm sure they're capable of giving a ballpark figure estimating their efficiency. Plus it's not like they don't have hard data to work with...for instance with the CPU all they have to do is measure how much time per frame they leave each SPE idle and they have a measure of efficiency.

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Teuf_

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#12 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="spazzx625"]I've always wondered how developers say how much is left to pull out of a system...If they aren't doing it :|UpInFlames

You gotta love it. The bigger mystery is why are they saying stuff like that? If you're using only 30% of the system, what does that tell me? That you're either incompetent programmers, or that the PS3 is the most anti-developer-friendly console ever made. Neither is a good thing so what possible reason do they have for even saying such crap other than to blow smoke up my ass. The PS3 has been out for a while now, this sort of crap might've been acceptable at launch, but now it's just laughable. We know the specs, hardware gurus have tested the damn thing with real-world performance. It's a game console, not some sort of mystical well of untapped power just waiting for some nerd gamer virgin sacrifices in order to finally errupt and bless us with divine gaming experiences straight out of the Enterprise holodeck.



They're just giving an honest assessment of where they're at...they have no reason to deceive you or "blow smoke up your ass". All they're saying is "we have some headroom here". They're not promising you the moon or anything, just saying that they haven't pushed the system to its limit yet. They've only made 1 game for it, for crying out loud! I really don't think there's a need to get so offended by what they said, or to look too deeply into it.
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UpInFlames

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#13 UpInFlames
Member since 2004 • 13301 Posts

They're just giving an honest assessment of where they're at...they have no reason to deceive you or "blow smoke up your ass". All they're saying is "we have some headroom here". They're not promising you the moon or anything, just saying that they haven't pushed the system to its limit yet. They've only made 1 game for it, for crying out loud! I really don't think there's a need to get so offended by what they said, or to look too deeply into it.Teufelhuhn

Oh, it takes a lot more to offend me. This is just boring me. Frankly, I'm not sure how much of their statements are honest assessments and how much of it is just meant to build up some empty PS3 hype. Lord knows Sony's devs are masters at that.

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argianas

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#14 argianas
Member since 2005 • 6779 Posts
If they use a little bit of that power to fix the tearing in Uncharted 2, then that would be great.
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Blayde-

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#15 Blayde-
Member since 2007 • 142 Posts

[QUOTE="Teufelhuhn"]They're just giving an honest assessment of where they're at...they have no reason to deceive you or "blow smoke up your ass". All they're saying is "we have some headroom here". They're not promising you the moon or anything, just saying that they haven't pushed the system to its limit yet. They've only made 1 game for it, for crying out loud! I really don't think there's a need to get so offended by what they said, or to look too deeply into it.UpInFlames

Oh, it takes a lot more to offend me. This is just boring me. Frankly, I'm not sure how much of their statements are honest assessments and how much of it is just meant to build up some empty PS3 hype. Lord knows Sony's devs are masters at that.

Coming from a guy who is completely Pro Xbox. I love it, no hypocrisy here.

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Skylock00

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#16 Skylock00
Member since 2002 • 20069 Posts

Coming from a guy who is completely Pro Xbox. I love it, no hypocrisy here.

Blayde-

UpInFlames isn't really Pro-Xbox...he's predominantly a PC gamer, actually.

Heck, check his Gamertag on his profile, and you'll see how he only has 110 gamerpoints, and only for one game, Gears of War.

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Blayde-

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#17 Blayde-
Member since 2007 • 142 Posts
[QUOTE="Blayde-"]

Coming from a guy who is completely Pro Xbox. I love it, no hypocrisy here.

Skylock00

UpInFlames isn't really Pro-Xbox...he's predominantly a PC gamer, actually.

Heck, check his Gamertag on his profile, and you'll see how he only has 110 gamerpoints, and only for one game, Gears of War.

I relize he tends to favor PC games but his post history speaks for itself when it comes to consoles.

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Skylock00

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#18 Skylock00
Member since 2002 • 20069 Posts

I relize he tends to favor PC games but his post history speaks for itself when it comes to consoles.

Blayde-
Perhaps you're seeing I don't. UIF's always been more or less detatched/non-focused on consoles in general from my standpoint, especially given where he lives.
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S0lidSnake

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#19 S0lidSnake
Member since 2002 • 29001 Posts

Just you wait, all of you! I will develop a game utilising 100% of the PS3's capabilities. On my own!

I will call it Infinity. It will be about 1's and 0's. Rendered at the speed of light. Thousands on screen in-game! Ever changing patterns! Realistic physics for the 7th dimension!

inoperativeRS

Thats all good and all, but would it have realtime weapon change? because that could cause MASSIVE DAMAGE!!!

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UpInFlames

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#20 UpInFlames
Member since 2004 • 13301 Posts

Coming from a guy who is completely Pro Xbox. I love it, no hypocrisy here.Blayde-

You gonna bring forth some arguments to discuss or just waste everyone's time?

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S0lidSnake

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#21 S0lidSnake
Member since 2002 • 29001 Posts

If they use a little bit of that power to fix the tearing in Uncharted 2, then that would be great.argianas

I know!!! I have been playing the game for the past four straight hours and while it doesn't affect the gameplay, it's there and very noticable in the early levels. For a drop dead gorgeous game like Uncharted, little things like that dont go un-noticed.

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UpInFlames

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#22 UpInFlames
Member since 2004 • 13301 Posts

Heck, check his Gamertag on his profile, and you'll see how he only has 110 gamerpoints, and only for one game, Gears of War.Skylock00

No need to make fun of my gamertag, man. :(

Those are some heard-earned points. Also, don't tell anyone, but that's actually a Games for Windows Live gamertag. :P

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S0lidSnake

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#23 S0lidSnake
Member since 2002 • 29001 Posts
[QUOTE="Skylock00"][QUOTE="Blayde-"]

Coming from a guy who is completely Pro Xbox. I love it, no hypocrisy here.

Blayde-

UpInFlames isn't really Pro-Xbox...he's predominantly a PC gamer, actually.

Heck, check his Gamertag on his profile, and you'll see how he only has 110 gamerpoints, and only for one game, Gears of War.

I relize he tends to favor PC games but his post history speaks for itself when it comes to consoles.

Let's not make it THAT kind of thread. if you do have a beef with something he said, then argue that point, this kind of name calling derails the thread faster than massive damage gets rid of giant enemy crabs.

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CarnageHeart

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#24 CarnageHeart
Member since 2002 • 18316 Posts
[QUOTE="inoperativeRS"]

Just you wait, all of you! I will develop a game utilising 100% of the PS3's capabilities. On my own!

I will call it Infinity. It will be about 1's and 0's. Rendered at the speed of light. Thousands on screen in-game! Ever changing patterns! Realistic physics for the 7th dimension!

S0lidSnake

Thats all good and all, but would it have realtime weapon change? because that could cause MASSIVE DAMAGE!!!

:lol: That developer's demo of uhhhh.... the Ominusha clone was more entertaining than the game itself. The reference makes me laugh every time I hear it.

Honestly, the two things on my wishlist for Uncharted 2 are better boss encounters (I really didn't like the structure of the lone boss fight in Uncharted) and puzzle bits that don't hold your hand (either eliminate them or make them challenging, don't make them bothersome distractions).

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S0lidSnake

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#25 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="Teufelhuhn"]They're just giving an honest assessment of where they're at...they have no reason to deceive you or "blow smoke up your ass". All they're saying is "we have some headroom here". They're not promising you the moon or anything, just saying that they haven't pushed the system to its limit yet. They've only made 1 game for it, for crying out loud! I really don't think there's a need to get so offended by what they said, or to look too deeply into it.UpInFlames

Oh, it takes a lot more to offend me. This is just boring me. Frankly, I'm not sure how much of their statements are honest assessments and how much of it is just meant to build up some empty PS3 hype. Lord knows Sony's devs are masters at that.

Naughty Dog is one Sony dev team that has delivered on their promises. Their prerendered trailer for Uncharted actually looked a little inferior to the final game. Just look at the difference in graphics from Jak 1 to Jak 3, and not just the graphics. jak 3 was a completely different game than Jak 1, with an open world sandbox gameplay.

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S0lidSnake

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#26 S0lidSnake
Member since 2002 • 29001 Posts
[QUOTE="S0lidSnake"][QUOTE="inoperativeRS"]

Just you wait, all of you! I will develop a game utilising 100% of the PS3's capabilities. On my own!

I will call it Infinity. It will be about 1's and 0's. Rendered at the speed of light. Thousands on screen in-game! Ever changing patterns! Realistic physics for the 7th dimension!

CarnageHeart

Thats all good and all, but would it have realtime weapon change? because that could cause MASSIVE DAMAGE!!!

:lol: That developer's demo of uhhhh.... the Ominusha clone was more entertaining than the game itself. The reference makes me laugh every time I hear it.

Honestly, the two things on my wishlist for Uncharted 2 are better boss encounters (I really didn't like the structure of the lone boss fight in Uncharted) and puzzle bits that don't hold your hand (either eliminate them or make them challenging, don't make them bothersome distractions).

That boss fight has to be the most anti-climatic boss fight ever. The three shooting segments that preceed the fight were actually quite intense, but yeah this game needs to have at least four boss fights. Get rid of all the respawning enemies, been playing the game the past few hours and there have already been at least fives areas where I've had to face three waves of enemies one after another.

The platforming was awesome, I want more.

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BladesOfAthena

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#27 BladesOfAthena
Member since 2008 • 3938 Posts

[QUOTE="Teufelhuhn"]They're just giving an honest assessment of where they're at...they have no reason to deceive you or "blow smoke up your ass". All they're saying is "we have some headroom here". They're not promising you the moon or anything, just saying that they haven't pushed the system to its limit yet. They've only made 1 game for it, for crying out loud! I really don't think there's a need to get so offended by what they said, or to look too deeply into it.UpInFlames

Oh, it takes a lot more to offend me. This is just boring me. Frankly, I'm not sure how much of their statements are honest assessments and how much of it is just meant to build up some empty PS3 hype. Lord knows Sony's devs are masters at that.

I don't think his statement was meant to be taken at face value. Notice the word 'probably'. Its just his way of giving us a rough picture of where the PS3's graphics currently stand and how much room there is for improvement because let's face it, as history has shown there has been a massive difference between games that were developed in their first year versus the 5th or 6th year.

Not exploiting a system's power to its fullest potential is not a reflection on their technical expertise. Working with multithreaded architecture is something that's still relatively new with most developers. With every passing moment there's always new techniques being discovered; its all a matter of experimentation and different approaches of streamlining the data to the SPEs.

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Skylock00

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#28 Skylock00
Member since 2002 • 20069 Posts

[QUOTE="Skylock00"]Heck, check his Gamertag on his profile, and you'll see how he only has 110 gamerpoints, and only for one game, Gears of War.UpInFlames

No need to make fun of my gamertag, man. :(

Those are some heard-earned points. Also, don't tell anyone, but that's actually a Games for Windows Live gamertag. :P

Oh snap! :o *gets hit for massive real-time weaponswitch damage!*

You're even less of an XBox fanboy than even I suspected...wait, I never suspected that you were one. ;)

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canuck19

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#29 canuck19
Member since 2007 • 365 Posts

up in flames hates the ps3.

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rragnaar

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#30 rragnaar
Member since 2005 • 27023 Posts

up in flames hates the ps3.

canuck19

Who cares? He is still a rad dude. Why did this turn into a character assassination thread? I think it is pretty obvious that UIF has been joking in this thread. I don't think you could read his first post and not:

1. Realize he's joking

2. laugh
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Teuf_

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#31 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Teufelhuhn"]They're just giving an honest assessment of where they're at...they have no reason to deceive you or "blow smoke up your ass". All they're saying is "we have some headroom here". They're not promising you the moon or anything, just saying that they haven't pushed the system to its limit yet. They've only made 1 game for it, for crying out loud! I really don't think there's a need to get so offended by what they said, or to look too deeply into it.UpInFlames

Oh, it takes a lot more to offend me. This is just boring me. Frankly, I'm not sure how much of their statements are honest assessments and how much of it is just meant to build up some empty PS3 hype. Lord knows Sony's devs are masters at that.



When was the last time Naughty Dog gave you "empty PS3 hype"?

I'm sorry for getting pissy about this, but I just hate when developers give us insight and gaming fans crucify them for it.
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Skylock00

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#32 Skylock00
Member since 2002 • 20069 Posts



I'm sorry for getting pissy about this, but I just hate when developers give us insight and gaming fans crucify them for it. Teufelhuhn
Well, because some people are going to read it as honest insight, and others are going to view it as a guised way of trying to overstate the PS3's capabilities (I'm not implying that they're doing either, mind you).

People are going to take pretty much whatever developers/console manufacturers say, and take it in various ways.

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Mash_Affect

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#33 Mash_Affect
Member since 2008 • 631 Posts

I don't care for these percentage "estimates". Especially coming from exclusive developers. They always stink of hyperbole.

We hear this stuff all the time. I recall Miyamoto claiming that Mario 64 used less than 60% of the N64's power. Despite making it sound like N64 games would eventually look almost twice as good as Mario 64, that game was a good indication of what to expect from the N64 and remained one of its best looking titles.

John Carmack seemed to have a pretty good assessment of the PS3's power potential in a recent interview. I don't know if this statement from Naughty Dog is supposed to be a response to that, but my personal belief is that there is no "unlockable potential" or "magical secrets" to be found in the console.

It sounds more like something some people buy into because they believe that since the PS3 came out later or is more expensive, that it must be significantly more powerful than the competition. Only they are not taking into account that Sony perhaps focused more on expensive components that are not completely related to the gaming side of things.

What we have seen so far is likely a very good indication of what we will see for the rest of the generation with small improvements here and there.

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X360PS3AMD05

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#34 X360PS3AMD05
Member since 2005 • 36320 Posts
Probably because they need to get a hang of the Cell, the Ps3 was a bad idea for a game console according to a lot of people.
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haemorrhagiae

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#35 haemorrhagiae
Member since 2008 • 617 Posts

He is probably talking truth because he LINUX guy.

Even for those who dont believe it just look at first gen Metal gear SOLID 4.

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GodLovesDead

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#36 GodLovesDead
Member since 2007 • 9755 Posts

Sony's developer agreement states that each developer can only use a designated amount of PS3 power assigned to each game, and when a developer makes the best use out of that limited amount of power - they must brag about how little power they are using.

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inoperativeRS

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#37 inoperativeRS
Member since 2004 • 8844 Posts
[QUOTE="inoperativeRS"]

Just you wait, all of you! I will develop a game utilising 100% of the PS3's capabilities. On my own!

I will call it Infinity. It will be about 1's and 0's. Rendered at the speed of light. Thousands on screen in-game! Ever changing patterns! Realistic physics for the 7th dimension!

S0lidSnake

Thats all good and all, but would it have realtime weapon change? because that could cause MASSIVE DAMAGE!!!

Hmm, excellent idea my good colleague! Perhaps you would like to join my elite team of super developers? I need someone to update the textures on the 0's!

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CarnageHeart

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#38 CarnageHeart
Member since 2002 • 18316 Posts

I don't think a system's ease of programming directly impacts how much a system's games improve. The amount of developer support and the amount of time developers support a system matters more than anything.

To hear developers tell it, the PS1 was easy to program for but the PS2 was hard to program for, but both systems saw equal improvement from the first gen to the later gens (for the PS1 compare screens of FF7 to screen of Vagrant Story, for the PS2 compare screens of MGS2 to screens of MGS3).

This is kind of counterintuitive, because one would think a system which is hard to program for would see big gains down the line while a system that is easy to program for would see small gains down the line but I don't recall any cases of this happening.

Also, the level of developer support matters, but only to a point. The Xbox saw big gains during its short life (NG blew the doors off any of the early Xbox games) despite the fact it got much less developer support than the PS2.

I don't see how the PS3 could pull away from the X360 unless MS and other publishers stopped focusing on the X360 which will only happen if the X720 is hitting in 2009 (given that MS's game divsion just had its first profitable year ever, I dont' see why MS would rush out another system, but I also don't see why MS's E3 showing was love letter to the Wii, so they might surprise me).

Carmack's claim that the visual quality of X360 games might be negatively impacted N64 style by the limitations of the storage medium might become relevant, but I refuse to believe MS will stay stubborn about it. If enough developers raise enough ruckus, MS will lower the price of additional disks the same way they raised the maximum size of XBLA games.

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MacaroniMoses

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#39 MacaroniMoses
Member since 2003 • 682 Posts
Mayhaps there won't be texture pop-in and screen tearing next time then.
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190586385885857957282413308806

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#40 190586385885857957282413308806
Member since 2002 • 13084 Posts
[QUOTE="Skylock00"][QUOTE="Blayde-"]

Coming from a guy who is completely Pro Xbox. I love it, no hypocrisy here.

Blayde-

UpInFlames isn't really Pro-Xbox...he's predominantly a PC gamer, actually.

Heck, check his Gamertag on his profile, and you'll see how he only has 110 gamerpoints, and only for one game, Gears of War.

I relize he tends to favor PC games but his post history speaks for itself when it comes to consoles.

yeah i don't see it. He's posted in topics talking about the 360's failure rate and how he dislikes XBL...

anyways I also hate this 25.68% of tapped power crap...

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sr_darkzodiac

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#41 sr_darkzodiac
Member since 2005 • 103 Posts
devs where saying in the beginning of the ps3's launch that with time and experience with the ps3 they will "unleash the hidden power". I seems like every 6 months a Sony dev talks about the ps3s hidden potential, instead of repeating this point every year they need to shut up and start showing it to people.
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cr4zychri5

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#42 cr4zychri5
Member since 2008 • 558 Posts
Maybe they should try harder?
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gamingqueen

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#43 gamingqueen
Member since 2004 • 31076 Posts
Other than better bossfights, I hope they include the option to run in battles. We don't have to kill everyone in the game. Battles make it linear.
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Teuf_

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#44 Teuf_
Member since 2004 • 30805 Posts

John Carmack seemed to have a pretty good assessment of the PS3's power potential in a recent interview. I don't know if this statement from Naughty Dog is supposed to be a response to that, but my personal belief is that there is no "unlockable potential" or "magical secrets" to be found in the console.

Mash_Affect


So when Carmack gives his opinion it's a "good assessment", but when Naughty Dog makes a comment it's hyperbole? :?

The ND comment mentioned nothing about "magical secrets", or "hidden power" or any of that nonsense. It just says they have room to improve, which makes sense considering the improvements we've seen as we progressed in every previous generation. Heck it doesn't even promise that they're going to make use of that headroom, just that it's there.

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TheLegendKnight

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#45 TheLegendKnight
Member since 2007 • 1853 Posts

why do people feel those comments as fake ?

just look at ps2 history, look at first PS2 games and the recent ones, God of War is one of the best proofs there...

so whats surprising when its said for PS3 too ?

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Mash_Affect

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#46 Mash_Affect
Member since 2008 • 631 Posts
[QUOTE="Mash_Affect"]

John Carmack seemed to have a pretty good assessment of the PS3's power potential in a recent interview. I don't know if this statement from Naughty Dog is supposed to be a response to that, but my personal belief is that there is no "unlockable potential" or "magical secrets" to be found in the console.

Teufelhuhn



So when Carmack gives his opinion it's a "good assessment", but when Naughty Dog makes a comment it's hyperbole? :?

The ND comment mentioned nothing about "magical secrets", or "hidden power" or any of that nonsense. It just says they have room to improve, which makes sense considering the improvements we've seen as we progressed in every previous generation. Heck it doesn't even promise that they're going to make use of that headroom, just that it's there.

Carmack is not only the single most legendary graphics designer in the business, but he is also a multiplatform developer. It also helps that he is kind of a genius and that history backs him up in his statements.

If you want to wait around for this supposed 300% increase in graphical fidelity to arrive, then that is your prerogative. I, for one, expect that the next Uncharted, Resistance, or whatever the heck else, will look similar to the first with perhaps some improvements to v-sync, frame rate, or draw distance. Not even close to three times, or even twice of what their predecessor looked like.

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Teuf_

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#47 Teuf_
Member since 2004 • 30805 Posts

Carmack is not only the single most legendary graphics designer in the business, but he is also a multiplatform developer. It also helps that he is kind of a genius and that history backs him up in his statements.

Mash_Affect



So being a good programmer means he can't exaggerate or push an agenda? Come on...

Besides, his perspective is completely different as a multiplat developer. Something he feels might not worth be exploring could be completely viable for an exclusive developer like ND. It's certainly not impossible for comments from Caramack and comments from ND to coexist.

I, for one, expect that the next Uncharted, Resistance, or whatever the heck else, will look similar to the first with perhaps some improvements to v-sync, frame rate, or draw distance. Not even close to three times, or even twice of what their predecessor looked like.

Mash_Affect


And that would be a completely reasonable expectation based on what was said, considering you're the only person to mention anything about some miraculous 300% increase. Like I already said, he didn't even promise any increase at all! You can't put words in someone's mouth and then act indignant about it...
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Mash_Affect

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#48 Mash_Affect
Member since 2008 • 631 Posts

why do people feel those comments as fake ?

just look at ps2 history, look at first PS2 games and the recent ones, God of War is one of the best proofs there...

so whats surprising when its said for PS3 too ?

TheLegendKnight

Because God of War did not look 2-3 times better than other games released in the first year of the PS2 like MGS2, NBA Street, and Gran Turismo 3. In fact I don't think it looked better at all. Improvements were made here and there, but hardly to the extent that first parties want you to believe they can be.

What you see now is a good indication of the overall power of the PS3 and what you will see throughout its lifecycle. So if you're not satisfied yet, then I have some bad news for you...

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Dire_Weasel

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#49 Dire_Weasel
Member since 2002 • 16681 Posts

Because God of War did not look 2-3 times better than other games released in the first year of the PS2 like MGS2, NBA Street, and Gran Turismo 3.

Mash_Affect

I kind of have to disagree with you there. The difference between first-gen and late-gen PS2 games was nothing less than stunning.

Heck, developers added in 480p support onto certain games on a system that wasn't originally supposed to support it, and yes, God of War is one of those games.

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CAD-Monkey

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#50 CAD-Monkey
Member since 2002 • 124 Posts
[QUOTE="Teufelhuhn"][QUOTE="Mash_Affect"]

John Carmack seemed to have a pretty good assessment of the PS3's power potential in a recent interview. I don't know if this statement from Naughty Dog is supposed to be a response to that, but my personal belief is that there is no "unlockable potential" or "magical secrets" to be found in the console.

Mash_Affect



So when Carmack gives his opinion it's a "good assessment", but when Naughty Dog makes a comment it's hyperbole? :?

The ND comment mentioned nothing about "magical secrets", or "hidden power" or any of that nonsense. It just says they have room to improve, which makes sense considering the improvements we've seen as we progressed in every previous generation. Heck it doesn't even promise that they're going to make use of that headroom, just that it's there.

Carmack is not only the single most legendary graphics designer in the business, but he is also a multiplatform developer. It also helps that he is kind of a genius and that history backs him up in his statements.

If you want to wait around for this supposed 300% increase in graphical fidelity to arrive, then that is your prerogative. I, for one, expect that the next Uncharted, Resistance, or whatever the heck else, will look similar to the first with perhaps some improvements to v-sync, frame rate, or draw distance. Not even close to three times, or even twice of what their predecessor looked like.

Why are you singling out graphics? Are graphics the only thing that can be impoved in a game? What about A.I.? Sound? Physics?