[QUOTE="Metamania"]
[QUOTE="Grammaton-Cleric"]
The core is all that should matter. If people want fluff, buy something fluffy.
I've had the game since Saturday and it's brilliant.
I also take serious issue their complaint about this game having 20 less characters than MvC2when you consider how disparate and unique each character on the roster actually is.
Grammaton-Cleric
Perhaps, but for me, I'd like to see a fighting game that's complete for both sides, like how SSFIV did. All MvC3 is catering towards the hardcore audience that thrives on competition and those who like to pull off these wacky, insane combos that anyone will just die for. If the core of the game is what matters to you, more power to you.
To be fair though, I'm sure I'm going to enjoy the ride that MvC3 offers regardless. From all the impressions and videos I've been reading and hearing respectively, I'm sure it will be a good time. I also don't mind the character roster on here - too many characters will just throw people off sometimes, IMO. I mean, granted, they are there for you to choose and explore at your own whim, but too much can be a bad thing sometimes, IMO.
Let me ask you this:
Would you have been willing to wait another 3-6 months for those ancillary modes to be added given that they do nothing to affect the core game play?
It's flatly amazing that we are playing this game less than a year after it was announced. In the past this would have been the type of experience where we would have been forced to salivate over the arcade version, videos, etc, for a couple of years before getting the port.
The expeditious nature of this game is a gift unto itself.
In this case, I would rather just play the game now and just wait for all the other modes to come in later.
I'm just saying, it just would have been nice if everything was in there, straight from the get-go, instead of having to wait 3-6 months for those ancillary modes to be added. Otherwise, as you said - the core is what matters and like I said, it sounds like it delivers.
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