Official MVC3 Thread - Ultimate MVC3 In Stores NOW!

This topic is locked from further discussion.

Avatar image for Metamania
Metamania

12035

Forum Posts

0

Wiki Points

0

Followers

Reviews: 24

User Lists: 0

#301 Metamania
Member since 2002 • 12035 Posts

After reading the review, I get the feeling that MvC3 was definitely made for the hardcore, competitive fan in mind. It isn't like Street Fighter IV or Super SFIV, where there was a ton of modes to go back to. MvC3 is basically all about the fight and going online, so I can understand where IGN is coming from. Few fighting games have extra modes that make you want to go back, so unless if all you want is fighting, MvC3 is there. Just prepare to be disappointed if you want more...

Avatar image for Jbul
Jbul

4838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#302 Jbul
Member since 2007 • 4838 Posts

After reading the review, I get the feeling that MvC3 was definitely made for the hardcore, competitive fan in mind. It isn't like Street Fighter IV or Super SFIV, where there was a ton of modes to go back to. MvC3 is basically all about the fight and going online, so I can understand where IGN is coming from. Few fighting games have extra modes that make you want to go back, so unless if all you want is fighting, MvC3 is there. Just prepare to be disappointed if you want more...

Metamania

That's cool with me. The review was actually really positive. The only thing that seems to be holding MvC3 back from getting 9.5's is the online modes and some minor interface issues.

Avatar image for LikeHaterade
LikeHaterade

10645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#303 LikeHaterade
Member since 2007 • 10645 Posts

It looks as though the game is going to be riddled with air combos. That's unfortunate. I remember when I was a kid and MvC first hit the arcade, seeing an air combo for the first time was one of the coolest things I had ever seen. One thing I loved about TvC, was that the cancel system in that was fast, and made the use of air combos less frequent and less of a necessity. In just about every combo video I've seen for MvC 3, there's an air combo. They just arent the same to me anymore. :(

Avatar image for Metamania
Metamania

12035

Forum Posts

0

Wiki Points

0

Followers

Reviews: 24

User Lists: 0

#304 Metamania
Member since 2002 • 12035 Posts

That's part of the reason why I'm taking any MvC game I play as casual, not competitive. For the most part, all people care about is being too flashy or trying to show off too much with what they can do with air combos or how ridiculous the count can get with them. It's unfortuante.

Avatar image for LikeHaterade
LikeHaterade

10645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#305 LikeHaterade
Member since 2007 • 10645 Posts

And now we have this new air combo system, where you can call in your other characters to add on to your current air combo. I would have rather had it as only being able to use those once a game, and the X-Factor could work just the same as the cancel from TvC where it takes away from your super bar and disclude the stat boosts. I really hate that idea. Just keep it a cancel. And yes, I would like some cheese with my wine. :x

EDIT: They should have taken out the "Air Combo!" after you perform one. They aren't really special anymore. Just start up a gameplay video of MvC 3 and you'll hear it over and over again in a single match. :P

Avatar image for jks22112
jks22112

2395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 28

User Lists: 0

#306 jks22112
Member since 2005 • 2395 Posts
I like the Xfactor thing the way it is. It may actually be a tad overpowered, but its tense and exciting to figure out when you are going to use it. As a last resort? For the extra damage? because you a frustrated Hulk vs a Modok? I don't understand the complaints about air combos. That's what Marvel was built on! Would you rather they do..below ground combos where they keep punching the opponent into the ground? lol :p
Avatar image for Ravirr
Ravirr

7931

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#307 Ravirr
Member since 2004 • 7931 Posts

I like the Xfactor thing the way it is. It may actually be a tad overpowered, but its tense and exciting to figure out when you are going to use it. As a last resort? For the extra damage? because you a frustrated Hulk vs a Modok? I don't understand the complaints about air combos. That's what Marvel was built on! Would you rather they do..below ground combos where they keep punching the opponent into the ground? lol :pjks22112

I think you are on to something

Avatar image for Grammaton-Cleric
Grammaton-Cleric

7515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#308 Grammaton-Cleric
Member since 2002 • 7515 Posts

After reading the review, I get the feeling that MvC3 was definitely made for the hardcore, competitive fan in mind. It isn't like Street Fighter IV or Super SFIV, where there was a ton of modes to go back to. MvC3 is basically all about the fight and going online, so I can understand where IGN is coming from. Few fighting games have extra modes that make you want to go back, so unless if all you want is fighting, MvC3 is there. Just prepare to be disappointed if you want more...

Metamania

The core is all that should matter. If people want fluff, buy something fluffy.

I've had the game since Saturday and it's brilliant.

I also take serious issue their complaint about this game having 20 less characters than MvC2when you consider how disparate and unique each character on the roster actually is.

Avatar image for LikeHaterade
LikeHaterade

10645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#309 LikeHaterade
Member since 2007 • 10645 Posts

I like the Xfactor thing the way it is. It may actually be a tad overpowered, but its tense and exciting to figure out when you are going to use it. As a last resort? For the extra damage? because you a frustrated Hulk vs a Modok? I don't understand the complaints about air combos. That's what Marvel was built on! Would you rather they do..below ground combos where they keep punching the opponent into the ground? lol :pjks22112

Lol, I'd rather see a system more similar to TvC, adding more variety and power to ground combos. Air combos have just become very repetitive because we see so much of them. I think the system in TvC made more of a balance between the two with the way cancels worked in that game. You didn't have to do an air combo every time to dish out the most damage. That's what I'm seeing in MvC 3.

EDIT: That's based on my personal experience with the game.

Avatar image for LikeHaterade
LikeHaterade

10645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#310 LikeHaterade
Member since 2007 • 10645 Posts

Perhaps Capcom could have introduced Jet Packs so that characters may fight in the air 100% of the time, as opposed to just 90%. :P

Avatar image for King9999
King9999

11837

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 0

#311 King9999
Member since 2002 • 11837 Posts

The IGN review is pretty much throwaway, just like how most reviews towards fighting games are.

Avatar image for jks22112
jks22112

2395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 28

User Lists: 0

#312 jks22112
Member since 2005 • 2395 Posts

[QUOTE="jks22112"]I like the Xfactor thing the way it is. It may actually be a tad overpowered, but its tense and exciting to figure out when you are going to use it. As a last resort? For the extra damage? because you a frustrated Hulk vs a Modok? I don't understand the complaints about air combos. That's what Marvel was built on! Would you rather they do..below ground combos where they keep punching the opponent into the ground? lol :pLikeHaterade

Lol, I'd rather see a system more similar to TvC, adding more variety and power to ground combos. Air combos have just become very repetitive because we see so much of them. I think the system in TvC made more of a balance between the two with the way cancels worked in that game. You didn't have to do an air combo every time to dish out the most damage. That's what I'm seeing in MvC 3.

EDIT: That's based on my personal experience with the game.

I dunno, I got to play the game, for a few hours, just messing around with friends and the air combos are just so easy to do. I think months into release we'll be seeing more creativity. But I get your point. While this game was based off of TVC, it is not TVC. This is TVC Marvelized. While TVC was Marvel vs capcom, streetfigherized. So this is a weird game..haha.
Avatar image for Metamania
Metamania

12035

Forum Posts

0

Wiki Points

0

Followers

Reviews: 24

User Lists: 0

#313 Metamania
Member since 2002 • 12035 Posts

[QUOTE="Metamania"]

After reading the review, I get the feeling that MvC3 was definitely made for the hardcore, competitive fan in mind. It isn't like Street Fighter IV or Super SFIV, where there was a ton of modes to go back to. MvC3 is basically all about the fight and going online, so I can understand where IGN is coming from. Few fighting games have extra modes that make you want to go back, so unless if all you want is fighting, MvC3 is there. Just prepare to be disappointed if you want more...

Grammaton-Cleric

The core is all that should matter. If people want fluff, buy something fluffy.

I've had the game since Saturday and it's brilliant.

I also take serious issue their complaint about this game having 20 less characters than MvC2when you consider how disparate and unique each character on the roster actually is.

Perhaps, but for me, I'd like to see a fighting game that's complete for both sides, like how SSFIV did. All MvC3 is catering towards the hardcore audience that thrives on competition and those who like to pull off these wacky, insane combos that anyone will just die for. If the core of the game is what matters to you, more power to you.

To be fair though, I'm sure I'm going to enjoy the ride that MvC3 offers regardless. From all the impressions and videos I've been reading and hearing respectively, I'm sure it will be a good time. I also don't mind the character roster on here - too many characters will just throw people off sometimes, IMO. I mean, granted, they are there for you to choose and explore at your own whim, but too much can be a bad thing sometimes, IMO.

Avatar image for Jbul
Jbul

4838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#314 Jbul
Member since 2007 • 4838 Posts

[QUOTE="Grammaton-Cleric"]

[QUOTE="Metamania"]

After reading the review, I get the feeling that MvC3 was definitely made for the hardcore, competitive fan in mind. It isn't like Street Fighter IV or Super SFIV, where there was a ton of modes to go back to. MvC3 is basically all about the fight and going online, so I can understand where IGN is coming from. Few fighting games have extra modes that make you want to go back, so unless if all you want is fighting, MvC3 is there. Just prepare to be disappointed if you want more...

Metamania

The core is all that should matter. If people want fluff, buy something fluffy.

I've had the game since Saturday and it's brilliant.

I also take serious issue their complaint about this game having 20 less characters than MvC2when you consider how disparate and unique each character on the roster actually is.

Perhaps, but for me, I'd like to see a fighting game that's complete for both sides, like how SSFIV did. All MvC3 is catering towards the hardcore audience that thrives on competition and those who like to pull off these wacky, insane combos that anyone will just die for. If the core of the game is what matters to you, more power to you.

To be fair though, I'm sure I'm going to enjoy the ride that MvC3 offers regardless. From all the impressions and videos I've been reading and hearing respectively, I'm sure it will be a good time. I also don't mind the character roster on here - too many characters will just throw people off sometimes, IMO. I mean, granted, they are there for you to choose and explore at your own whim, but too much can be a bad thing sometimes, IMO.

36 is still a rediculously high amount. Seriously. I don't see how any sane human being can complain about that.

Avatar image for branketra
branketra

51726

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 9

#315 branketra
Member since 2006 • 51726 Posts

36 is still a rediculously high amount. Seriously. I don't see how any sane human being can complain about that.

Jbul
It's because they proved it could work. Although, the top-tier is a tight group.
Avatar image for Grammaton-Cleric
Grammaton-Cleric

7515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#316 Grammaton-Cleric
Member since 2002 • 7515 Posts

[QUOTE="Grammaton-Cleric"]

[QUOTE="Metamania"]

After reading the review, I get the feeling that MvC3 was definitely made for the hardcore, competitive fan in mind. It isn't like Street Fighter IV or Super SFIV, where there was a ton of modes to go back to. MvC3 is basically all about the fight and going online, so I can understand where IGN is coming from. Few fighting games have extra modes that make you want to go back, so unless if all you want is fighting, MvC3 is there. Just prepare to be disappointed if you want more...

Metamania

The core is all that should matter. If people want fluff, buy something fluffy.

I've had the game since Saturday and it's brilliant.

I also take serious issue their complaint about this game having 20 less characters than MvC2when you consider how disparate and unique each character on the roster actually is.

Perhaps, but for me, I'd like to see a fighting game that's complete for both sides, like how SSFIV did. All MvC3 is catering towards the hardcore audience that thrives on competition and those who like to pull off these wacky, insane combos that anyone will just die for. If the core of the game is what matters to you, more power to you.

To be fair though, I'm sure I'm going to enjoy the ride that MvC3 offers regardless. From all the impressions and videos I've been reading and hearing respectively, I'm sure it will be a good time. I also don't mind the character roster on here - too many characters will just throw people off sometimes, IMO. I mean, granted, they are there for you to choose and explore at your own whim, but too much can be a bad thing sometimes, IMO.

Let me ask you this:

Would you have been willing to wait another 3-6 months for those ancillary modes to be added given that they do nothing to affect the core game play?

It's flatly amazing that we are playing this game less than a year after it was announced. In the past this would have been the type of experience where we would have been forced to salivate over the arcade version, videos, etc, for a couple of years before getting the port.

The expeditious nature of this game is a gift unto itself.

Avatar image for Metamania
Metamania

12035

Forum Posts

0

Wiki Points

0

Followers

Reviews: 24

User Lists: 0

#317 Metamania
Member since 2002 • 12035 Posts

[QUOTE="Metamania"]

[QUOTE="Grammaton-Cleric"]

The core is all that should matter. If people want fluff, buy something fluffy.

I've had the game since Saturday and it's brilliant.

I also take serious issue their complaint about this game having 20 less characters than MvC2when you consider how disparate and unique each character on the roster actually is.

Grammaton-Cleric

Perhaps, but for me, I'd like to see a fighting game that's complete for both sides, like how SSFIV did. All MvC3 is catering towards the hardcore audience that thrives on competition and those who like to pull off these wacky, insane combos that anyone will just die for. If the core of the game is what matters to you, more power to you.

To be fair though, I'm sure I'm going to enjoy the ride that MvC3 offers regardless. From all the impressions and videos I've been reading and hearing respectively, I'm sure it will be a good time. I also don't mind the character roster on here - too many characters will just throw people off sometimes, IMO. I mean, granted, they are there for you to choose and explore at your own whim, but too much can be a bad thing sometimes, IMO.

Let me ask you this:

Would you have been willing to wait another 3-6 months for those ancillary modes to be added given that they do nothing to affect the core game play?

It's flatly amazing that we are playing this game less than a year after it was announced. In the past this would have been the type of experience where we would have been forced to salivate over the arcade version, videos, etc, for a couple of years before getting the port.

The expeditious nature of this game is a gift unto itself.

In this case, I would rather just play the game now and just wait for all the other modes to come in later.

I'm just saying, it just would have been nice if everything was in there, straight from the get-go, instead of having to wait 3-6 months for those ancillary modes to be added. Otherwise, as you said - the core is what matters and like I said, it sounds like it delivers.

Avatar image for Jbul
Jbul

4838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#318 Jbul
Member since 2007 • 4838 Posts

[QUOTE="Metamania"]

[QUOTE="Grammaton-Cleric"]

The core is all that should matter. If people want fluff, buy something fluffy.

I've had the game since Saturday and it's brilliant.

I also take serious issue their complaint about this game having 20 less characters than MvC2when you consider how disparate and unique each character on the roster actually is.

Grammaton-Cleric

Perhaps, but for me, I'd like to see a fighting game that's complete for both sides, like how SSFIV did. All MvC3 is catering towards the hardcore audience that thrives on competition and those who like to pull off these wacky, insane combos that anyone will just die for. If the core of the game is what matters to you, more power to you.

To be fair though, I'm sure I'm going to enjoy the ride that MvC3 offers regardless. From all the impressions and videos I've been reading and hearing respectively, I'm sure it will be a good time. I also don't mind the character roster on here - too many characters will just throw people off sometimes, IMO. I mean, granted, they are there for you to choose and explore at your own whim, but too much can be a bad thing sometimes, IMO.

Let me ask you this:

Would you have been willing to wait another 3-6 months for those ancillary modes to be added given that they do nothing to affect the core game play?

It's flatly amazing that we are playing this game less than a year after it was announced. In the past this would have been the type of experience where we would have been forced to salivate over the arcade version, videos, etc, for a couple of years before getting the port.

The expeditious nature of this game is a gift unto itself.

I definitely am not going to miss all of those fluffy modes. I never cared for watching others play while waiting my turn, and the Tournament Mode was an afterthought. As long as I can get online and bang some matches, I'm cool.

One thing I am worried about (completely unrelated to the game itself) is that everyone who plays online will seemingly be people who've done nothing but play fighting games 8 hours a day fo20 years (SSF4). I play all types of games, so it would be nice to see a level playing fieed of normal people playing this game, so the basement dwellers dont ruin the expeience for those of us who don't possess unfathomable skill levels.

Avatar image for DarkCatalyst
DarkCatalyst

21074

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#319 DarkCatalyst
Member since 2002 • 21074 Posts

[QUOTE="jks22112"]Going tonight for the midnight release. 13 hours from having a copy. :D I just got to get through work first. Jbul

I'm doing the midnight release as well. I'm excited. Plan to spend most of tonight in Training Mode and Mission Mode.

Quick Question For Everyone:

Do you guys think the official "Guide" would be worth it? I could get it for $15. I'm a Street Fighter 4 player (not a great one but not terrible either) who has never played a MvC game.

I'm setting my homepage to shoryuken.com after I get this game, I just wonder if this guide would be a helpful jumping-off point (combos, movelists, something to read when I'm taking a dump).

Let me know what you guys think.

Brady's doing the guide this time, so yeah, it should be pretty good, at least for the first couple months. Later on it might be a nice relic of what the competitive landscape was like in MvC3's infancy.
Avatar image for DarkCatalyst
DarkCatalyst

21074

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#320 DarkCatalyst
Member since 2002 • 21074 Posts

After reading the review, I get the feeling that MvC3 was definitely made for the hardcore, competitive fan in mind. It isn't like Street Fighter IV or Super SFIV, where there was a ton of modes to go back to. MvC3 is basically all about the fight and going online, so I can understand where IGN is coming from. Few fighting games have extra modes that make you want to go back, so unless if all you want is fighting, MvC3 is there. Just prepare to be disappointed if you want more...

Metamania
F*** the single-player outsiders. They've been getting away with making demands of a genre that has nothing to do with them for far too long. Now that the fighting genre is back in the hands of its rightful owners - the ones who will still care not just months, but YEARS from now - those other guys can just f*** off and play Elder Scrolls or something else that was made with them in mind.
Avatar image for King9999
King9999

11837

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 0

#321 King9999
Member since 2002 • 11837 Posts

[QUOTE="Metamania"]

After reading the review, I get the feeling that MvC3 was definitely made for the hardcore, competitive fan in mind. It isn't like Street Fighter IV or Super SFIV, where there was a ton of modes to go back to. MvC3 is basically all about the fight and going online, so I can understand where IGN is coming from. Few fighting games have extra modes that make you want to go back, so unless if all you want is fighting, MvC3 is there. Just prepare to be disappointed if you want more...

DarkCatalyst

F*** the single-player outsiders. They've been getting away with making demands of a genre that has nothing to do with them for far too long. Now that the fighting genre is back in the hands of its rightful owners - the ones who will still care not just months, but YEARS from now - those other guys can just f*** off and play Elder Scrolls or something else that was made with them in mind.

:lol: You should've seen this one thread I posted in over at the MvC3 forum here at GS/GameFAQs. The things they were saying probably would've turned you into a real-life Hulk.

Avatar image for DarkCatalyst
DarkCatalyst

21074

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#322 DarkCatalyst
Member since 2002 • 21074 Posts

[QUOTE="DarkCatalyst"][QUOTE="Metamania"]

After reading the review, I get the feeling that MvC3 was definitely made for the hardcore, competitive fan in mind. It isn't like Street Fighter IV or Super SFIV, where there was a ton of modes to go back to. MvC3 is basically all about the fight and going online, so I can understand where IGN is coming from. Few fighting games have extra modes that make you want to go back, so unless if all you want is fighting, MvC3 is there. Just prepare to be disappointed if you want more...

King9999

F*** the single-player outsiders. They've been getting away with making demands of a genre that has nothing to do with them for far too long. Now that the fighting genre is back in the hands of its rightful owners - the ones who will still care not just months, but YEARS from now - those other guys can just f*** off and play Elder Scrolls or something else that was made with them in mind.

:lol: You should've seen this one thread I posted in over at the MvC3 forum here at GS/GameFAQs. The things they were saying probably would've turned you into a real-life Hulk.

No, I probably would've just told them to go to SRK and make some friends so they won't need those single-player modes anyway.
Avatar image for Ravirr
Ravirr

7931

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#323 Ravirr
Member since 2004 • 7931 Posts

[QUOTE="Grammaton-Cleric"]

[QUOTE="Metamania"]

Perhaps, but for me, I'd like to see a fighting game that's complete for both sides, like how SSFIV did. All MvC3 is catering towards the hardcore audience that thrives on competition and those who like to pull off these wacky, insane combos that anyone will just die for. If the core of the game is what matters to you, more power to you.

To be fair though, I'm sure I'm going to enjoy the ride that MvC3 offers regardless. From all the impressions and videos I've been reading and hearing respectively, I'm sure it will be a good time. I also don't mind the character roster on here - too many characters will just throw people off sometimes, IMO. I mean, granted, they are there for you to choose and explore at your own whim, but too much can be a bad thing sometimes, IMO.

Metamania

Let me ask you this:

Would you have been willing to wait another 3-6 months for those ancillary modes to be added given that they do nothing to affect the core game play?

It's flatly amazing that we are playing this game less than a year after it was announced. In the past this would have been the type of experience where we would have been forced to salivate over the arcade version, videos, etc, for a couple of years before getting the port.

The expeditious nature of this game is a gift unto itself.

In this case, I would rather just play the game now and just wait for all the other modes to come in later.

I'm just saying, it just would have been nice if everything was in there, straight from the get-go, instead of having to wait 3-6 months for those ancillary modes to be added. Otherwise, as you said - the core is what matters and like I said, it sounds like it delivers.

BOy has the mentality changed towards DLC in just a few short months

On a related note, game looks like its shaping up nicely. It should appease casuals and hard core alike just like MVC2 did. Just because it can be taken to a high level doesn't mean casuals can't enjoy. They will get there fix for about 2 months capcom will gte the monies. They iwll release a DLC character every so often to get the casuals back into it to drop money (maybe) and the cycle continues. I'm more interested to see how the balance is once its given a month or two of play time.

Whats everyone getting this on. I'm torn between 360 and ps3. :(

Avatar image for Metamania
Metamania

12035

Forum Posts

0

Wiki Points

0

Followers

Reviews: 24

User Lists: 0

#324 Metamania
Member since 2002 • 12035 Posts

I have my copy for the 360 paid off, so that's the version I'll be getting! :)

Avatar image for DarkCatalyst
DarkCatalyst

21074

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#325 DarkCatalyst
Member since 2002 • 21074 Posts

[QUOTE="Metamania"]

[QUOTE="Grammaton-Cleric"]

Let me ask you this:

Would you have been willing to wait another 3-6 months for those ancillary modes to be added given that they do nothing to affect the core game play?

It's flatly amazing that we are playing this game less than a year after it was announced. In the past this would have been the type of experience where we would have been forced to salivate over the arcade version, videos, etc, for a couple of years before getting the port.

The expeditious nature of this game is a gift unto itself.

Ravirr

In this case, I would rather just play the game now and just wait for all the other modes to come in later.

I'm just saying, it just would have been nice if everything was in there, straight from the get-go, instead of having to wait 3-6 months for those ancillary modes to be added. Otherwise, as you said - the core is what matters and like I said, it sounds like it delivers.

BOy has the mentality changed towards DLC in just a few short months

On a related note, game looks like its shaping up nicely. It should appease casuals and hard core alike just like MVC2 did. Just because it can be taken to a high level doesn't mean casuals can't enjoy. They will get there fix for about 2 months capcom will gte the monies. They iwll release a DLC character every so often to get the casuals back into it to drop money (maybe) and the cycle continues. I'm more interested to see how the balance is once its given a month or two of play time.

Whats everyone getting this on. I'm torn between 360 and ps3. :(

Both LEs preordered for me.
Avatar image for Gohansephiroth
Gohansephiroth

9871

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#326 Gohansephiroth
Member since 2005 • 9871 Posts

Whats everyone getting this on. I'm torn between 360 and ps3. :(Ravirr

Im getting it for the PS3, ive always liked fighters better for it and the d-pad is much more comfortable and the online is free, my xbox live subscription is gonna run out soon so thats part of why i chose the PS3 version as well.

Avatar image for Grammaton-Cleric
Grammaton-Cleric

7515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#327 Grammaton-Cleric
Member since 2002 • 7515 Posts

[QUOTE="Metamania"]

After reading the review, I get the feeling that MvC3 was definitely made for the hardcore, competitive fan in mind. It isn't like Street Fighter IV or Super SFIV, where there was a ton of modes to go back to. MvC3 is basically all about the fight and going online, so I can understand where IGN is coming from. Few fighting games have extra modes that make you want to go back, so unless if all you want is fighting, MvC3 is there. Just prepare to be disappointed if you want more...

DarkCatalyst

F*** the single-player outsiders. They've been getting away with making demands of a genre that has nothing to do with them for far too long. Now that the fighting genre is back in the hands of its rightful owners - the ones who will still care not just months, but YEARS from now - those other guys can just f*** off and play Elder Scrolls or something else that was made with them in mind.

The funny thing is, I'm at a point life where my appreciation of the genre is mostly casual and academic, yet I couldn't agree with you more. After getting a chance to play my copy over the weekend what is most evident about MvC3 is that it's a labor of love developed by a team who not only wanted to expand on the previous iteration but improve upon it in every conceivable manner.

If all these jack-wad critics care about are ancillary modes, they should stick to Smash Bros.

Avatar image for Spirit_of_87
Spirit_of_87

2423

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#328 Spirit_of_87
Member since 2003 • 2423 Posts
- fighting games only need two modes VS and training everything else is useless. - Air combos are awesome not sure why people don't like them. This is the first time I've read a complaint about them :lol: - Getting my copy for PS3, simply because online is free. With that said I probably won't be putting in as much time into the game because the new Contra game is out this week and I want to 1cc it and have the overall high score for it :)
Avatar image for teufelherz
teufelherz

1315

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#329 teufelherz
Member since 2004 • 1315 Posts

BOy has the mentality changed towards DLC in just a few short months

On a related note, game looks like its shaping up nicely. It should appease casuals and hard core alike just like MVC2 did. Just because it can be taken to a high level doesn't mean casuals can't enjoy. They will get there fix for about 2 months capcom will gte the monies. They iwll release a DLC character every so often to get the casuals back into it to drop money (maybe) and the cycle continues. I'm more interested to see how the balance is once its given a month or two of play time.

Whats everyone getting this on. I'm torn between 360 and ps3. :(

Ravirr

Getting the LE for 360 later this week (when it arrives in the mail). By the way Ravirr, we've never played online since I added you to XBL. I always see you playing Blazblue and it feels kinda wrong to make an SSFIV request. Anyway I also got Blazblue after reading your posts on it, but I don't know how to play it, Looking forwards to dedicating some time to it soon so we can have a few matches, but now with MvsC3... :?

Avatar image for Ravirr
Ravirr

7931

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#330 Ravirr
Member since 2004 • 7931 Posts

[QUOTE="Ravirr"]

BOy has the mentality changed towards DLC in just a few short months

On a related note, game looks like its shaping up nicely. It should appease casuals and hard core alike just like MVC2 did. Just because it can be taken to a high level doesn't mean casuals can't enjoy. They will get there fix for about 2 months capcom will gte the monies. They iwll release a DLC character every so often to get the casuals back into it to drop money (maybe) and the cycle continues. I'm more interested to see how the balance is once its given a month or two of play time.

Whats everyone getting this on. I'm torn between 360 and ps3. :(

teufelherz

Getting the LE for 360 later this week (when it arrives in the mail). By the way Ravirr, we've never played online since I added you to XBL. I always see you playing Blazblue and it feels kinda wrong to make an SSFIV request. Anyway I also got Blazblue after reading your posts on it, but I don't know how to play it, Looking forwards to dedicating some time to it soon so we can have a few matches, but now with MvsC3... :?


Toss my an invite to SSFIV. I'm always happy to play both. Espically since I'm reaching about the max that net play can teach me in BB. haha.

Check out dustloop.com for the main BB discussion boards. A lot of good infomation on starting a new character and baseline strat. Very helpful and nice community to boot.

Avatar image for Metamania
Metamania

12035

Forum Posts

0

Wiki Points

0

Followers

Reviews: 24

User Lists: 0

#331 Metamania
Member since 2002 • 12035 Posts

So I read the review from Gamespot. They basically said the same thing as IGN did - great fighting game, just a lack of modes. An 8.5 if anyone is wondering...

I played MvC2 for a couple of hours, in preparation for this morning's marathon with MvC3, so it should be fun!

Avatar image for King9999
King9999

11837

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 0

#332 King9999
Member since 2002 • 11837 Posts

I'll be getting the PS3 version. PSN ID = mmking9999

Hey Mete, can you add everyone' s names in the first page?

Avatar image for Metamania
Metamania

12035

Forum Posts

0

Wiki Points

0

Followers

Reviews: 24

User Lists: 0

#333 Metamania
Member since 2002 • 12035 Posts

I'll be getting the PS3 version. PSN ID = mmking9999

Hey Mete, can you add everyone' s names in the first page?

King9999

Sure, Mike! I'll do that once people start putting in their names on here. Thanks for the suggestion bro! :)

Avatar image for garfield360uk
garfield360uk

20381

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#334 garfield360uk
Member since 2006 • 20381 Posts
I decided to get this game on pre-order. The reviews are sounding like new players can be eased into the genre and this is ideal for me.
Avatar image for teufelherz
teufelherz

1315

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#335 teufelherz
Member since 2004 • 1315 Posts

[QUOTE="King9999"]

I'll be getting the PS3 version. PSN ID = mmking9999

Hey Mete, can you add everyone' s names in the first page?

Metamania

Sure, Mike! I'll do that once people start putting in their names on here. Thanks for the suggestion bro! :)

Mine is Spartan Morgue :)
Avatar image for rragnaar
rragnaar

27023

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#336 rragnaar
Member since 2005 • 27023 Posts

Fred Meyer's sold me the LE for $60. It was marked as $70, but rung up ten dollars cheaper. Fred Meyer's is a nationwide chain, but I think they are called Kroger's in some places. Anyway, thought I'd pass it on for anyone who hadn't bought it yet. I didn't realize that Jill and Shuma aren't available from day one for LE purchasers. We still have to wait till next month, but it will be free.

Avatar image for LikeHaterade
LikeHaterade

10645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#337 LikeHaterade
Member since 2007 • 10645 Posts

So you can't watch others fight? Oh Capcom, you really screwed the pooch on this one.

EDIT: And we don't have the option for an infinite time limit? Damn.

Avatar image for jks22112
jks22112

2395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 28

User Lists: 0

#338 jks22112
Member since 2005 • 2395 Posts
^The patch to add spectator mode will be added ASAP. So, capcom says anyway.
Avatar image for Grammaton-Cleric
Grammaton-Cleric

7515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#339 Grammaton-Cleric
Member since 2002 • 7515 Posts

So this is strange:

The game runs buttery smooth EXCEPT at the very beginning. Roughly ten seconds into an arcade match, there is the slightest stutter, no more than a fraction of a second, and then everything else is liquid smooth after that. It seems to happen at roughly the same time everytime.

Anybody else having this issue? It's a minor quibble to be sure and it doesn't seem to affect other modes but it's strange nonetheless. Could that be a disc defect?

Avatar image for rragnaar
rragnaar

27023

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#340 rragnaar
Member since 2005 • 27023 Posts
The lack of custom soundtracks in the PS3 version kinda pisses me off. Oh well... Super Skrull doesn't f*** around. Right now my team consists of him, Deadpool and Akuma.
Avatar image for Archangel3371
Archangel3371

46840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#341 Archangel3371  Online
Member since 2004 • 46840 Posts
Oh man I so wish I could be playing this right now. I only have to wait another week or two but that'll still feel too long. :(
Avatar image for Metamania
Metamania

12035

Forum Posts

0

Wiki Points

0

Followers

Reviews: 24

User Lists: 0

#342 Metamania
Member since 2002 • 12035 Posts

^The patch to add spectator mode will be added ASAP. So, capcom says anyway. jks22112

I just find no point in playing the game online when other people can't watch the match and talk at the same time. It's just pointless without it.

Avatar image for Jbul
Jbul

4838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#343 Jbul
Member since 2007 • 4838 Posts

Impressions from a MvC virgin!

Crisp. Beautiful. Amazingly fun. Confusing. Badass.

Those are the words that run through my head after about 4 hours with the game. Since I'm a MvC newbie, I picked up the Brady Games guide with the game for $10 (Gamestop special when you buy the game). The guide is a whopping 400 pages. Yep. It's extremely extensive and helpful for beginners... if anyone needs a reference point, pick it up. It won't replace shoryuken.com anytime soon, but it has an extensive explantion of the game systems which would probably take months to figure out on your own, and large sections of on each of the 32 characters including advanced combos and general strategy.

Anyway, the game is alot of fun. I spent most of my time in training mode last night. I noticed the Training Mode isn't nearly as good as the SF4 series -- it's almost like they want you have the drive to dig out the info yourself. So it was fun, but I couldn't figure much out. Then this morning, I read a bit of the guide on Team Mechanics, Guard Advances, and Team Hyper Combos and immediately went into the game and had a blast -- I actually began to see the depth and strategic beauty of the mechanics here. The more I messed around, the more I found, and layers of the game began to open themselves up to me. Combo-ing an enemy with everyone of your teammates while they're in the air is over-the-top badassery that's really fun and gratifying. I'm a little apprehensive to go online and fight, but I will a little later today.

Dante is very fun. And so is Chris Redfield. I love how you can turn into Dante's devil form as one of his hypers. And speaking of which, the fan service in this game is quite endearing. Seeing the Ghosts N Goblins stage made me smile ear to ear. So did Arthur's golden armor hyper. I think this game has something for almost everyone in some respects.

I definitely have a long way to go to getting a real handle on the game, but so far, it's been a really positive experience. :)

Avatar image for djsundowner
djsundowner

995

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#344 djsundowner
Member since 2006 • 995 Posts

So this is strange:

The game runs buttery smooth EXCEPT at the very beginning. Roughly ten seconds into an arcade match, there is the slightest stutter, no more than a fraction of a second, and then everything else is liquid smooth after that. It seems to happen at roughly the same time everytime.

Anybody else having this issue? It's a minor quibble to be sure and it doesn't seem to affect other modes but it's strange nonetheless. Could that be a disc defect?

Grammaton-Cleric

Is this the 360 version or the PS3 version? I had two copies of the PS3 version running last night at my game center and noticed nary a hiccup in any mode. Haven't grabbed the 360 version yet, though (probably will tomorrow since I got a 10% off at Best Buy that starts tomorrow).

Avatar image for Grammaton-Cleric
Grammaton-Cleric

7515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#345 Grammaton-Cleric
Member since 2002 • 7515 Posts

[QUOTE="Grammaton-Cleric"]

So this is strange:

The game runs buttery smooth EXCEPT at the very beginning. Roughly ten seconds into an arcade match, there is the slightest stutter, no more than a fraction of a second, and then everything else is liquid smooth after that. It seems to happen at roughly the same time everytime.

Anybody else having this issue? It's a minor quibble to be sure and it doesn't seem to affect other modes but it's strange nonetheless. Could that be a disc defect?

djsundowner

Is this the 360 version or the PS3 version? I had two copies of the PS3 version running last night at my game center and noticed nary a hiccup in any mode. Haven't grabbed the 360 version yet, though (probably will tomorrow since I got a 10% off at Best Buy that starts tomorrow).

Sorry, I should have specified: 360 version.

It's an insanely minor drop that never repeats but it's an oddity regardless.

Avatar image for jks22112
jks22112

2395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 28

User Lists: 0

#346 jks22112
Member since 2005 • 2395 Posts
I've felt a few little..kind of stops when I was playing arcade too. Probably something they'll patch.
Avatar image for Metamania
Metamania

12035

Forum Posts

0

Wiki Points

0

Followers

Reviews: 24

User Lists: 0

#347 Metamania
Member since 2002 • 12035 Posts

Tonight, I'm going to tackle on a few more missions and get some endings in! :)

Avatar image for Ravirr
Ravirr

7931

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#348 Ravirr
Member since 2004 • 7931 Posts

have you tried installing it to the HDD?

Avatar image for Metamania
Metamania

12035

Forum Posts

0

Wiki Points

0

Followers

Reviews: 24

User Lists: 0

#349 Metamania
Member since 2002 • 12035 Posts

have you tried installing it to the HDD?

Ravirr

Not sure if the question was for me, but I haven't yet. I don't have that much space left on my XB360 to warrant a instillation.

Avatar image for Ravirr
Ravirr

7931

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#350 Ravirr
Member since 2004 • 7931 Posts

Directed at people who expierncing stuttering