i have a ton of reasons why, thats why i made into this vid
http://www.youtube.com/watch?v=bu3_MbD4S_Y&feature=channel_page
edit:if you dont want to watch the vid look at bigfatcrap's post
This topic is locked from further discussion.
i have a ton of reasons why, thats why i made into this vid
http://www.youtube.com/watch?v=bu3_MbD4S_Y&feature=channel_page
edit:if you dont want to watch the vid look at bigfatcrap's post
Every reason you list as a reason to not like RE:4 is actually a reason to like it. The limited movement adds to the claustrophobic tension the game creates. There's no quick escape under any circumstance, which really adds to the suspense. Hearing enemies off in the distance adds to the suspense, because you don't know what kind of enemies they are, where they are actually coming from (you may hear them in front of you, but they end up coming from behind) or how many of them there are. Your point at the end about the infinite rocket launcher is moot because you only get that after beating the game as an extra. To each his own, and you're entitled to your opinion, but those are actually reasons to enjoy the game...speculative
the limited movement adds tediousness, no quick escape adds to frustration not suspense, its pretty easy to identfy enimies by their voice and even then they run at you, the infinate rocket launceher is just an example in the vid about the big guns you get.
it is challenging but in a tedious way, and how is it rewarding?megahaloman64Usually, when one finishes a shooter, rarely are there incentives to replay the single player portion over again. RE is one of those games that rewards the player by giving the players some extra once they are through with it the first time. I really don't see many of the standard shooters giving many players any reason to play through the game again. I don't really find the game tedious at all, just really challenging.
Resident Evil 4 was only challenging if you played it on professional without any upgrades and without Ashley in her invulnerability armor.
Its one of the easiest games to come out in a while otherwise.
[QUOTE="megahaloman64"]it is challenging but in a tedious way, and how is it rewarding?doomsothUsually, when one finishes a shooter, rarely are there incentives to replay the single player portion over again. RE is one of those games that rewards the player by giving the players some extra once they are through with it the first time. I really don't see many of the standard shooters giving many players any reason to play through the game again. I don't really find the game tedious at all, just really challenging.
ton of shooters i played, made me wana replay like: half life 2 (replayed that 2 times), gears of war, halo, halo 2, halo 3 (for skulls).
For one, could you state your opinions in this topic? It makes it easier for discussion.
Okay, your first point was Leon moves too slow. I don't quite know how to argue this but I found he moved fast enough. He ran a little bit faster than the average ganado, which means they were able to keep up if you tried to run away.
Another complaint was the camera. I think it was meant to increase the feeling of vulnerability. You have to listen carefully for anyone approaching from behind.
You state the peasants were possessed. Did you pay much attention to the story? It shows fairly early on that they were infected with a parasite.
You didn't like the fact that you couldn't move while you aim. The game is a blend of survival horror and third person shooting. Like the camera, it increases the sense of vunerability. The inability to aim really changes the strategy of the fights as well. You would have to strategically place yourself so an enemy couldn't approach you from behind. During the larger fights you would force enemies into chokepoints so you could easily deal with all of them. Can you imagine how easy this game would be if you could move while shooting? You could just keep backing up while the ganado's slowly walked towards you.
You didn't like how long it took Leon to turn around. Do you know there is a quick turn around button? Just pull the analog stick back and press B. (Gamecube version)
Yeah I admit the knife sucks. But who in their right mind would use a knife against a guy wielding a mace when they have a perfectly working handgun/shotgun/machine gun/rocket launcher?
The bodies dissolve to reduce lag. I can understand why you wish you gaze upon the bodies of the village you just slaughtered but it's not that fun to do at 20 frames per second.
I agree that Ashley is an annoying *****. But she does an alright job of sticking close to you, and ducking when you're about to shoot the zombie right behind her. But agree they could have at least given her a limited amount of defense items like in the REmake. When a ganado grabs she could pull out a dagger and stab the zealot. If she runs out, you have to save her yourself. You could also set her to either use a defense item automatically or wait for you to tell her to use it.
I found the boss battles to be fun and intense. You had to know which weapon to use. It gave you more ammo than the previous Resident Evil's, but your ammo supply still felt limited. Coupled with the lack of health bar. It lead to desperate moments where you're hoping those last few magnum round will be enough to kill the boss.
I think there was only about five or six garradors in the entire game. I guess how you could find them annoying, but I thought they were pretty fun.
The boss can be killed. You freeze it then you shoot it. It's not that hard once you do that.
I agree with you on puzzles. They require basically no thought except for two including the tile one, which I agree was annoying. I copied down the right way to move them from a walkthrough.
The fact that Leon can't just jump over the damn gate is pretty silly. Finding the key to open the gate is simply an excuse to go somewhere and kill a boss.
I do wish you could buy ammo. But the reason some types of ammo are scarce is because you're supposed to use the right gun for the right situation. Facing 1-3 ganados requires the handgun, while the shotgun is useful for crowds. The game forces you to use the different types of weapons or you'll run out of ammo.
The game shouldn't be classified as survival horror. It's more of a horror themed action game. Whether or not it's scary is really up to the gamer. But neither your nor my opinions classify a games genre. What does is whether or not it tried to be scary. At that I agree that it didn't come close to the atmosphere of the REmake. But it was focused more on the action and gameplay.
I think I covered most of the points presented in the video. But you are still entitled to your opinion. And really, that's good for you. You're entitled to hate RE4 as much as I am to love it.:)
EDIT: The infinate rocket launcher is an unlockable weapon after you beat the game. It's supposed to be incredibly overpowered.
A few words about this thread: it would have been much better if you had posted your rant in print, rather than make a youtube video of it. Watching 4 minutes of your opinions was rather dull (even though I agree with many of them) and would have made better paragraph than video. Also when making a video full of print, checking the spelling before finalizing things would be a good idea.
That said, I think Resident Evil 4 is one of the worst of the popular games raved about by gamers; its atmosphere was poor at best with the towns all looking like muddy burlap bags stacked on top of each other under a grey-brown sky. You would think that port-o-let factory had exploded nearby. I may be alone in this as well, but I think Capcom has some of the worst soundtracks of the major video game studios, and RE4 is no exception; the music is grating, builds at all the wrong moments and annhilated any concentration I could have on the game. I ended up turning the volume on my speakers down as far as possible just to play.
Bad controls and camera is kind of a trademark of the entire RE series. I actually found much of the controls more practical in the original and RE2 than in the newer revised controls. As you said, Leon seems to take 2 minutes just to turn around, he constantly gets in his own way, often times there could be an enemy you are trying to target but instead of seeing the enemy all you see is a big closeup of Leon which obscures all else. Using the guns is so impractical that you are better off using the knife as much as possible, but if you try to melee only you spend half of the time being grabbed and thrashed about. The less said about the button pressing cut scene sequences the better. And some of the worst escort missions in any game.
It also had quite a few things that went over the line of taste for me, the chainsaw deaths were far too graphic and the head explosions were flat out gross. There were also no zombies in the game. What happened to them?
The only two things I found fun in the whole game were the waterskiing lake boss fight, and the room that had the bear traps all over the floor (it was fun trying to think of new ways to use them for a few minutes)
it is challenging but in a tedious way, and how is it rewarding?megahaloman64All you are doing is trying to basically say your opinion is better then someone else's opinion because they disagree with your views on the game..this is borderline trolling in my books, this really belongs on a blog..everything you are whining about is the reason why people love the game for the most part..your being nitpicky in my books, RE4 is the best game of the series, I never understood why people feel the need to come to message boards and whin about games they don't like all the time.
[QUOTE="megahaloman64"]it is challenging but in a tedious way, and how is it rewarding?wizdomAll you are doing is trying to basically say your opinion is better then someone else's opinion because they disagree with your views on the game..this is borderline trolling in my books, this really belongs on a blog..everything you are whining about is the reason why people love the game for the most part..your being nitpicky in my books, RE4 is the best game of the series, I never understood why people feel the need to come to message boards and whin about games they don't like all the time.
no i'm just speaking my oppinion about the game.
I only rant about one thing, how there's no dodge, or roll, or whatever, cause when someone throws an axe at you, you have to stop, turn, and go, and by that time you already get killed.
The clunkyness really only irritated me there, cause you shouldnt have to just sit there and shoot the damn thing out of the air.
Thats really my only rant, that game was just awesome.
Your right, that is annoying, but mid game it makes every move count.I only rant about one thing, how there's no dodge, or roll, or whatever, cause when someone throws an axe at you, you have to stop, turn, and go, and by that time you already get killed.
The clunkyness really only irritated me there, cause you shouldnt have to just sit there and shoot the damn thing out of the air.
Thats really my only rant, that game was just awesome.
Shmiity
Grrr... You made me stop listening to Stickerbrush Symphony for this? Well I don't really agree with you but why not just type that on the site?Nifty_Shark
i said to play your own music in the anotation. I dont want to type on the sight, cause i've been working on it since september.
The only thing I can agree with you on is the tedium of the escort element in parts of the game. Everything else you've listed barely qualifies as minor annoyance, if even that, to me.
My own main complaint is that the environments seem too big and I don't like going through them several times, like with the main area of the village.
You could just shoot them out the air....I only rant about one thing, how there's no dodge, or roll, or whatever, cause when someone throws an axe at you, you have to stop, turn, and go, and by that time you already get killed.
The clunkyness really only irritated me there, cause you shouldnt have to just sit there and shoot the damn thing out of the air.
Thats really my only rant, that game was just awesome.
Shmiity
I actually enjoyed it a lot more than I thought I would. Not a fan of the series at all, but Resident Evil 4 is definitely a great game in my book. The controls definitely took some getting used to, they're extremely clunky and limited and there's a simple reason for this - to compensate for the braindead AI. However, Capcom managed to make it work and it was still highly enjoyable to me. I would direct a bigger complaint towards the story which is kind of interesting, but completely ruined by the horrible writing, voice acting and stupid characters.
Not the best game of 2005 (that honor goes to Civilization IV), but definitely in my Top 10.
I actually enjoyed it a lot more than I thought I would. Not a fan of the series at all, but Resident Evil 4 is definitely a great game in my book. The controls definitely took some getting used to, they're extremely clunky and limited and there's a simple reason for this - to compensate for the braindead AI. However, Capcom managed to make it work and it was still highly enjoyable to me. I would direct a bigger complaint towards the story which is kind of interesting, but completely ruined by the horrible writing, voice acting and stupid characters.
Not the best game of 2005 (that honor goes to Civilization IV), but definitely in my Top 10.
UpInFlames
You do know they're suppose to be like zombies right, and are actually a step above the A.I. of the actual virus infected zombies of the older games in the series.
[QUOTE="speculative"]Every reason you list as a reason to not like RE:4 is actually a reason to like it. The limited movement adds to the claustrophobic tension the game creates. There's no quick escape under any circumstance, which really adds to the suspense. Hearing enemies off in the distance adds to the suspense, because you don't know what kind of enemies they are, where they are actually coming from (you may hear them in front of you, but they end up coming from behind) or how many of them there are. Your point at the end about the infinite rocket launcher is moot because you only get that after beating the game as an extra. To each his own, and you're entitled to your opinion, but those are actually reasons to enjoy the game...megahaloman64
the limited movement adds tediousness, no quick escape adds to frustration not suspense, its pretty easy to identfy enimies by their voice and even then they run at you, the infinate rocket launceher is just an example in the vid about the big guns you get.
you only get the infinite rocket launcher after you beat the game....The AI was something I didn't pay much attention to in comparison with other games, because it was a step up from AI in the rest of the series, where you were dealing with zombies and creatures acting on pure instinct. As for the writing, voice acting, and characters.... again, I looked at it all in light of the series. It's supposed to be a B-horror flick series, so again, I didn't really think of it being anything other than an improvement on RE:CV and 0. I can definitely understand where you're coming from though-- it didn't try to be groundbreaking for gaming so much as it tried to be a new Resident Evil experience while still trying to be somewhat familiar to its roots. There's a lot of room for improvement, but it's still one of my favorite games of all time, and give kudos to the team who worked on it for making Resident Evil viable again to people outside of its devoted fan base (it's alienated some fans, sure, but RE4 needed to happen).I actually enjoyed it a lot more than I thought I would. Not a fan of the series at all, but Resident Evil 4 is definitely a great game in my book. The controls definitely took some getting used to, they're extremely clunky and limited and there's a simple reason for this - to compensate for the braindead AI. However, Capcom managed to make it work and it was still highly enjoyable to me. I would direct a bigger complaint towards the story which is kind of interesting, but completely ruined by the horrible writing, voice acting and stupid characters.
Not the best game of 2005 (that honor goes to Civilization IV), but definitely in my Top 10.
UpInFlames
I also think RE4 is vastly overrated.
Poor A.I, poor controls, poor story, poor pacing, poor set up for horror mood, etc.
Only thing it did really well is blowing up heads. That was entertaining. Unfortunately in this era, most gamers are plenty entertained with just that.
People try to defend the whole clunky controls by giving many excuses, like bringing "tension" and to compensate for "poor A.I" and keeping that "RE feel"
I think Dead Space showed you can move and shoot and still maintain the tension. And since when poor A.I became an excuse to making poor control reasonable? And if they wanted to keep RE feel, then they could've just brought in Nemesis and keep zombies instead of bringing in poor controls into the gameplay that doesn't suit well with overall game design.
I'd give it that RE4 does have good replay value with many unlockables, but that still doesn't save the game from being a poor game. Entertaining? Mildly. High production value? Definitely. Well made game? Most certainly not.
You do know they're suppose to be like zombies right, and are actually a step above the A.I. of the actual virus infected zombies of the older games in the series.HiResDes
Honestly, I've always thought that "zombies" were just a convenient developer cop-out for not investing any effort in AI which is why I generally dislike zombie games altogether (Resident Evil 4 and Left 4 Dead being the prime exceptions). So they're zombies. They're still stupid and a step up from really stupid is not much of a step up in my book. If Resident Evil 4 featured control mechanics from a regular action game, it'd be a bore fest. Taking down enemies would be easier than running over old people while driving through a nursing home. That's why the control scheme is what it is. In the end, it worked out good, fortunately.
As for the writing, voice acting, and characters.... again, I looked at it all in light of the series. It's supposed to be a B-horror flick series, so again, I didn't really think of it being anything other than an improvement on RE:CV and 0.MAILER_DAEMON
The thing is, though, I really (like really) doubt Capcom is doing the whole B-movie horror flick on purpose, I think they are genuinely trying to do this epic storyline and failing miserably (let's face it, all Capcom games have crap storylines save Okami). If it was a genuine spoof, it'd be awesome and hilarious, but it isn't so it's just lame. You can look at the story in terms of the series, but bad writing is still just bad writing no matter what.
I am definitely happy what Capcom did with the series because, like I said, I didn't like the previous games at all and I consider Resident Evil 4 one of the best games of 2005.
[QUOTE="HiResDes"]You do know they're suppose to be like zombies right, and are actually a step above the A.I. of the actual virus infected zombies of the older games in the series.UpInFlames
Honestly, I've always thought that "zombies" were just a convenient developer cop-out for not investing any effort in AI which is why I generally dislike zombie games altogether (Resident Evil 4 and Left 4 Dead being the prime exceptions). So they're zombies. They're still stupid and a step up from really stupid is not much of a step up in my book. If Resident Evil 4 featured control mechanics from a regular action game, it'd be a bore fest. Taking down enemies would be easier than running over old people while driving through a nursing home. That's why the control scheme is what it is. In the end, it worked out good, fortunately.
I think that's wrong way to approach things.
First, even if the A.I is dumb, you can still make games that allows you to move and shoot. It's not that difficult.
RE4 had many of those "still" moments. The enemies would not attack and just slowly walk towards you, lining up nicely for you to blow their heads off.
If they were bit more aggressive, (Still dumb, but more aggressive, like in real zombie movies) would that stand still control scheme have worked? Hell no.
Actually running away and shooting at the sametime would've made it MUCH more intense. It would've made the game more dramatic and more sense of danger instead of seeing your character standing still calmly and picking apart the poor villagers. (i mean if you look at it in other way, Leon did barge into someone's house and then talks to them in foreign language. Hell if stranger comes into my house without permission, and if I don't understand what he is saying, and he is holding a gun, I'd grab a weapon too. After that, Leon just goes on killing spree)
Stop defending poor controls. It was poor control design that was inferior to the games with similar gameplay.Why does RE4 gets free pass? If it was called Zombie Village, and was made by some no-name American company, would it get such free pass of such poor control scheme?
[QUOTE="HiResDes"]You do know they're suppose to be like zombies right, and are actually a step above the A.I. of the actual virus infected zombies of the older games in the series.UpInFlames
Honestly, I've always thought that "zombies" were just a convenient developer cop-out for not investing any effort in AI ...
I always figured it was because games generally don't depict shooting actual people (unless they are aliens, infected, robots or have their faces covered with helmets or masks). The WW2 FPS games changed that (but only for their genre), but in all other games you don't get to shoot humans unless they fit into the above categories.I think that's wrong way to approach things.First, even if the A.I is dumb, you can still make games that allows you to move and shoot. It's not that difficult.
RE4 had many of those "still" moments. The enemies would not attack and just slowly walk towards you, lining up nicely for you to blow their heads off.
If they were bit more aggressive, (Still dumb, but more aggressive, like in real zombie movies) would that stand still control scheme have worked? Hell no.
Actually running away and shooting at the sametime would've made it MUCH more intense. It would've made the game more dramatic and more sense of danger instead of seeing your character standing still calmly and picking apart the poor villagers. (i mean if you look at it in other way, Leon did barge into someone's house and then talks to them in foreign language. Hell if stranger comes into my house without permission, and if I don't understand what he is saying, and he is holding a gun, I'd grab a weapon too. After that, Leon just goes on killing spree)
Stop defending poor controls. It was poor control design that was inferior to the games with similar gameplay.Why does RE4 gets free pass? If it was called Zombie Village, and was made by some no-name American company, would it get such free pass of such poor control scheme?TriangleHard
I'm not defending poor controls, I'm just throwing out a reason why the controls are what they are. Resident Evil 4 doesn't get a free pass from me, I've always criticized its controls, AI and writing. Despite those flaws, I still managed to enjoy the game for what it was and that's all that matters in the end.
I agree with you that they can do non-tank controls and still keep the level of intensity - I think Left 4 Dead and even Ravenholm (Half-Life 2) pretty much prove that. Capcom doesn't need to turn it into a FPS or anything, but crippling, unintuitive controls aren't exactly the answer either.
I always figured it was because games generally don't depict shooting actual people (unless they are aliens, infected, robots or have their faces covered with helmets or masks). The WW2 FPS games changed that (but only for their genre), but in all other games you don't get to shoot humans unless they fit into the above categories.aspro73
Maybe, but Grand Theft Auto III changed that a long time ago and nowadays I see plenty of games where you can shoot regular people in the face. I still think it's a design issue rather than a sensitivity one.
[QUOTE="TriangleHard"]I think that's wrong way to approach things.First, even if the A.I is dumb, you can still make games that allows you to move and shoot. It's not that difficult.
RE4 had many of those "still" moments. The enemies would not attack and just slowly walk towards you, lining up nicely for you to blow their heads off.
If they were bit more aggressive, (Still dumb, but more aggressive, like in real zombie movies) would that stand still control scheme have worked? Hell no.
Actually running away and shooting at the sametime would've made it MUCH more intense. It would've made the game more dramatic and more sense of danger instead of seeing your character standing still calmly and picking apart the poor villagers. (i mean if you look at it in other way, Leon did barge into someone's house and then talks to them in foreign language. Hell if stranger comes into my house without permission, and if I don't understand what he is saying, and he is holding a gun, I'd grab a weapon too. After that, Leon just goes on killing spree)
Stop defending poor controls. It was poor control design that was inferior to the games with similar gameplay.Why does RE4 gets free pass? If it was called Zombie Village, and was made by some no-name American company, would it get such free pass of such poor control scheme?UpInFlames
I'm not defending poor controls, I'm just throwing out a reason why the controls are what they are. Resident Evil 4 doesn't get a free pass from me, I've always criticized its controls, AI and writing. Despite those flaws, I still managed to enjoy the game for what it was and that's all that matters in the end.
I agree with you that they can do non-tank controls and still keep the level of intensity - I think Left 4 Dead and even Ravenholm (Half-Life 2) pretty much prove that. Capcom doesn't need to turn it into a FPS or anything, but crippling, unintuitive controls aren't exactly the answer either.
Looks like we pretty much agree with it.
I won't deny I had some entertainment out of RE4, but I was also entertained more with much lesser games, like Beat Down: Fist of Vengence.
Glad to know we both think that RE4 is simply not well made game, meaning it IS overrated by getting many awards and super high rating in most reviews.
I think that's wrong way to approach things. First, even if the A.I is dumb, you can still make games that allows you to move and shoot. It's not that difficult. RE4 had many of those "still" moments. The enemies would not attack and just slowly walk towards you, lining up nicely for you to blow their heads off. If they were bit more aggressive, (Still dumb, but more aggressive, like in real zombie movies) would that stand still control scheme have worked? Hell no. Actually running away and shooting at the sametime would've made it MUCH more intense. It would've made the game more dramatic and more sense of danger instead of seeing your character standing still calmly and picking apart the poor villagers. (i mean if you look at it in other way, Leon did barge into someone's house and then talks to them in foreign language. Hell if stranger comes into my house without permission, and if I don't understand what he is saying, and he is holding a gun, I'd grab a weapon too. After that, Leon just goes on killing spree) Stop defending poor controls. It was poor control design that was inferior to the games with similar gameplay.Why does RE4 gets free pass? If it was called Zombie Village, and was made by some no-name American company, would it get such free pass of such poor control scheme?TriangleHardAre you kidding? Leon picking on the "poor" villagers? Did you even pay attention to this game? Leon goes into the first house he sees, says "hello" and the guy goes feral, growls and attacks him. Leon goes on a killing spree? The bridge behind him is collapsed, his police officers friends are MIA- presumed dead, some crazy guy just attacked him with an ax and the only move he can do is press on to the nearby village, which he gets to and all the villagers start to freak out and attack him. Its too bad you didn't pay attention to what was going on :( Secondly, why does the AI in every game have to be so damn brilliant anyways? What difference would it really make? The enemys were still challenging and fun to fight. Did you want them to deploy squad like tactics, flanking manuevers? They still chase you all around, climbing up ladders, opening doors and everything else to get at you. They are far more sophisticated than any other zombie in other RE games. I honestly want to hear how you think better AI would result in a better game. Honestly I don't think you have any idea what you're talking about.
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