[QUOTE="TriangleHard"]I think that's wrong way to approach things. First, even if the A.I is dumb, you can still make games that allows you to move and shoot. It's not that difficult. RE4 had many of those "still" moments. The enemies would not attack and just slowly walk towards you, lining up nicely for you to blow their heads off. If they were bit more aggressive, (Still dumb, but more aggressive, like in real zombie movies) would that stand still control scheme have worked? Hell no. Actually running away and shooting at the sametime would've made it MUCH more intense. It would've made the game more dramatic and more sense of danger instead of seeing your character standing still calmly and picking apart the poor villagers. (i mean if you look at it in other way, Leon did barge into someone's house and then talks to them in foreign language. Hell if stranger comes into my house without permission, and if I don't understand what he is saying, and he is holding a gun, I'd grab a weapon too. After that, Leon just goes on killing spree) Stop defending poor controls. It was poor control design that was inferior to the games with similar gameplay.Why does RE4 gets free pass? If it was called Zombie Village, and was made by some no-name American company, would it get such free pass of such poor control scheme?GodModeEnabledAre you kidding? Leon picking on the "poor" villagers? Did you even pay attention to this game? Leon goes into the first house he sees, says "hello" and the guy goes feral, growls and attacks him. Leon goes on a killing spree? The bridge behind him is collapsed, his police officers friends are MIA- presumed dead, some crazy guy just attacked him with an ax and the only move he can do is press on to the nearby village, which he gets to and all the villagers start to freak out and attack him. Its too bad you didn't pay attention to what was going on :( Secondly, why does the AI in every game have to be so damn brilliant anyways? What difference would it really make? The enemys were still challenging and fun to fight. Did you want them to deploy squad like tactics, flanking manuevers? They still chase you all around, climbing up ladders, opening doors and everything else to get at you. They are far more sophisticated than any other zombie in other RE games. I honestly want to hear how you think better AI would result in a better game. Honestly I don't think you have any idea what you're talking about.
First, that whole Leon going on killing spree was a joke. If you didn't get it, then sorry for confusing you. Still, If you remember what happens, Leon goes into someone's house without permission and talks to the NATIVE in a foreign language. Now imagine if you are just chilling in your home, and out of no where, a dude comes into your house and says Konnichiwa! Would you not grab anything you can find? Just putting it in perspective.
Anyway, The reason I brought up A.I is because that was the main excuse that allows RE4 to get away with very poor control. Also RE4 A.I is quite poor, or should I say passive. They are slow to move, they are slow to react, and they are basic. Yeah, compared to other RE the A.I might be better, but RE4 tossed aside that 3rd person adventure game blue-print and went with 3rd person shooter blue-print. Different genres, and different demands. More aggressive A.I with control that allows you to move and shoot would've made the game a lot more intense and fun. Less standing around and more approaching.
Simply put, other games in similar genre were made better than RE4. Fatal Frame II would be good example. That game was also about space management and aim with slow enemies. However, the enemies were much more unpredictable and it allowed you to move while you aim. As survival horror, RE4 failed by not scaring anyone. As shooter it failed for having such clunky controls. As Resident Evil sequel, it failed by losing the entire charm of Resident Evil franchise.
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