resident evil 4 is overrated

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TriangleHard

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#51 TriangleHard
Member since 2005 • 9097 Posts

[QUOTE="TriangleHard"]I think that's wrong way to approach things. First, even if the A.I is dumb, you can still make games that allows you to move and shoot. It's not that difficult. RE4 had many of those "still" moments. The enemies would not attack and just slowly walk towards you, lining up nicely for you to blow their heads off. If they were bit more aggressive, (Still dumb, but more aggressive, like in real zombie movies) would that stand still control scheme have worked? Hell no. Actually running away and shooting at the sametime would've made it MUCH more intense. It would've made the game more dramatic and more sense of danger instead of seeing your character standing still calmly and picking apart the poor villagers. (i mean if you look at it in other way, Leon did barge into someone's house and then talks to them in foreign language. Hell if stranger comes into my house without permission, and if I don't understand what he is saying, and he is holding a gun, I'd grab a weapon too. After that, Leon just goes on killing spree) Stop defending poor controls. It was poor control design that was inferior to the games with similar gameplay.Why does RE4 gets free pass? If it was called Zombie Village, and was made by some no-name American company, would it get such free pass of such poor control scheme?GodModeEnabled
Are you kidding? Leon picking on the "poor" villagers? Did you even pay attention to this game? Leon goes into the first house he sees, says "hello" and the guy goes feral, growls and attacks him. Leon goes on a killing spree? The bridge behind him is collapsed, his police officers friends are MIA- presumed dead, some crazy guy just attacked him with an ax and the only move he can do is press on to the nearby village, which he gets to and all the villagers start to freak out and attack him. Its too bad you didn't pay attention to what was going on :( Secondly, why does the AI in every game have to be so damn brilliant anyways? What difference would it really make? The enemys were still challenging and fun to fight. Did you want them to deploy squad like tactics, flanking manuevers? They still chase you all around, climbing up ladders, opening doors and everything else to get at you. They are far more sophisticated than any other zombie in other RE games. I honestly want to hear how you think better AI would result in a better game. Honestly I don't think you have any idea what you're talking about.

First, that whole Leon going on killing spree was a joke. If you didn't get it, then sorry for confusing you. Still, If you remember what happens, Leon goes into someone's house without permission and talks to the NATIVE in a foreign language. Now imagine if you are just chilling in your home, and out of no where, a dude comes into your house and says Konnichiwa! Would you not grab anything you can find? Just putting it in perspective.

Anyway, The reason I brought up A.I is because that was the main excuse that allows RE4 to get away with very poor control. Also RE4 A.I is quite poor, or should I say passive. They are slow to move, they are slow to react, and they are basic. Yeah, compared to other RE the A.I might be better, but RE4 tossed aside that 3rd person adventure game blue-print and went with 3rd person shooter blue-print. Different genres, and different demands. More aggressive A.I with control that allows you to move and shoot would've made the game a lot more intense and fun. Less standing around and more approaching.

Simply put, other games in similar genre were made better than RE4. Fatal Frame II would be good example. That game was also about space management and aim with slow enemies. However, the enemies were much more unpredictable and it allowed you to move while you aim. As survival horror, RE4 failed by not scaring anyone. As shooter it failed for having such clunky controls. As Resident Evil sequel, it failed by losing the entire charm of Resident Evil franchise.

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Hellboard

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#52 Hellboard
Member since 2008 • 2429 Posts
well in the pc is garbage no mouse aim the worst control ever and awful graphics. As you said you character is as agile as a turtle The story pretty much sucks, no horror no scary moments The parasite idea sucks so do their blowing heads Why i got to kill 998 enemies in this games? The levels dont look like a village at all but a linear marine obstacle training climbing course why you cant buy ammo? they got guns and not ammo? Why you got to meele everyone to save ammo, when there is no way to eliminate them by using less ammo The whole game is a level of challenges, eg 1 zombies, zombies that throw axes then zombies with blowing heads that blow axes, the same as previous with dynamites, then with shields and crossbows, hundrends of them plus a rocketlauncher, all these and a garador, all these and 2 garadors... are you freaking kidding me? Why dont you add more dogs instead? The only good thing is that its long and it has some upgraded technologies from the previous and some ideas like buying stuff.. but its pretty much crap no matter.
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megahaloman64

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#53 megahaloman64
Member since 2006 • 2532 Posts

re4 could have been a better game if there were some improvements like:

leon runs faster

camera more zoomed out (excludes aiming)

move while aiming

tougher, faster enimies

more and better melee combat

less key finding

darker, scarier environments

also did anyone notice that the hooded enimies kept chanting "moldy SUV"

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HiResDes

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#54 HiResDes
Member since 2004 • 5919 Posts

re4 could have been a better game if there were some improvements like:

leon runs faster

camera more zoomed out (excludes aiming)

move while aiming

tougher, faster enimies

more and better melee combat

less key finding

darker, scarier environments

also did anyone notice that the hooded enimies kept chanting "moldy SUV"

megahaloman64

Your advice would kill the game's suspense, destroy the pace, and make the game entirely too easy.

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HiResDes

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#55 HiResDes
Member since 2004 • 5919 Posts
[QUOTE="UpInFlames"]

[QUOTE="HiResDes"]You do know they're suppose to be like zombies right, and are actually a step above the A.I. of the actual virus infected zombies of the older games in the series.aspro73

Honestly, I've always thought that "zombies" were just a convenient developer cop-out for not investing any effort in AI ...

I always figured it was because games generally don't depict shooting actual people (unless they are aliens, infected, robots or have their faces covered with helmets or masks). The WW2 FPS games changed that (but only for their genre), but in all other games you don't get to shoot humans unless they fit into the above categories.

Better A.I. is relative term, if you're talking about smarter brainwashed braindead people that kind of would present an oxymoron, and it would ruin everything...The combination of braindead A.I. and a widespread mass of people is what sets games like Dead Rising and RE4 apart from other. The A.I. is the way it is on purpose, if the ganados were any smarter if would make the game's tank controls frustrating. The way I look at it the ganados are like the zombies in Dead Rising in that they are meant to act more as obstacles who really only can overcome you in large numbers, they are not meant to be able to take you on one-on-one (that is left to bosses and special characters like the Berserker).

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UNHOLY_basic

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#56 UNHOLY_basic
Member since 2008 • 790 Posts

[QUOTE="MAILER_DAEMON"]As for the writing, voice acting, and characters.... again, I looked at it all in light of the series. It's supposed to be a B-horror flick series, so again, I didn't really think of it being anything other than an improvement on RE:CV and 0.UpInFlames

The thing is, though, I really (like really) doubt Capcom is doing the whole B-movie horror flick on purpose, I think they are genuinely trying to do this epic storyline and failing miserably (let's face it, all Capcom games have crap storylines save Okami). If it was a genuine spoof, it'd be awesome and hilarious, but it isn't so it's just lame. You can look at the story in terms of the series, but bad writing is still just bad writing no matter what.

I am definitely happy what Capcom did with the series because, like I said, I didn't like the previous games at all and I consider Resident Evil 4 one of the best games of 2005.

I absolutely disagree with you, I find that Resident Evil has one of the best stories in gaming.
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Archangel3371

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#57 Archangel3371  Online
Member since 2004 • 46937 Posts
Meh I loved RE4 just the way it is. I definately thought it was well worth the praise and accolades myself. I thought the story was an enjoyable one as well. Sure it could have done things differently such as having the ability to move and shoot at the same time and have faster moving enemies to fit into that style and it probably would have been just as great like that also but I also don't feel that there was any problem with the way it was ultimately done either because it all still worked very well together.
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megahaloman64

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#58 megahaloman64
Member since 2006 • 2532 Posts
[QUOTE="megahaloman64"]

re4 could have been a better game if there were some improvements like:

leon runs faster

camera more zoomed out (excludes aiming)

move while aiming

tougher, faster enimies

more and better melee combat

less key finding

darker, scarier environments

also did anyone notice that the hooded enimies kept chanting "moldy SUV"

HiResDes

Your advice would kill the game's suspense, destroy the pace, and make the game entirely too easy.

how?

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UpInFlames

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#59 UpInFlames
Member since 2004 • 13301 Posts

I absolutely disagree with you, I find that Resident Evil has one of the best stories in gaming.UNHOLY_basic

I understand that there are all kinds of opinions, but wow...

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viewtiful26

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#61 viewtiful26
Member since 2005 • 2842 Posts
[QUOTE="megahaloman64"]

re4 could have been a better game if there were some improvements like:

leon runs faster

camera more zoomed out (excludes aiming)

move while aiming

tougher, faster enimies

more and better melee combat

less key finding

darker, scarier environments

also did anyone notice that the hooded enimies kept chanting "moldy SUV"

HiResDes

Your advice would kill the game's suspense, destroy the pace, and make the game entirely too easy.

Dude..."Moldy SUV"!? You obviously don't know Spanish if you thought that was what there were saying. I was able to understand everything the enemies were saying. The hooded bad guys weren't saying 'moldy SUV', they were saying 'morrir es vivir'.
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megahaloman64

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#63 megahaloman64
Member since 2006 • 2532 Posts
[QUOTE="HiResDes"][QUOTE="megahaloman64"]

re4 could have been a better game if there were some improvements like:

leon runs faster

camera more zoomed out (excludes aiming)

move while aiming

tougher, faster enimies

more and better melee combat

less key finding

darker, scarier environments

also did anyone notice that the hooded enimies kept chanting "moldy SUV"

viewtiful26

Your advice would kill the game's suspense, destroy the pace, and make the game entirely too easy.

Dude..."Moldy SUV"!? You obviously don't know Spanish if you thought that was what there were saying. I was able to understand everything the enemies were saying. The hooded bad guys weren't saying 'moldy SUV', they were saying 'morrir es vivir'.

Well sorry if i dont know perfect spanish if i live in the US. and I know some spanish and it sounds like Moldy Suv.

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peppersfan2

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#64 peppersfan2
Member since 2007 • 1064 Posts

A few things...

1.Moving and Aiming isn't aiming. Thats not how it works in real life. Don't give me any "its a video game crap" beacause its supposed to be plausible and what do you want to see? Gun Kung fu? Stand and shoot is how it is in the real world and it helps the suspense by making you pick when to shoot.

2.The A1 is fine jesus.

3.Its Resident Evil Not Gears of War!

The only things I didn't like was no ragdoll psyics and some of the sound effects but the control was awesome you guys just expected the wrong kind of game.

Running and Gunning and all that other stuff is better suited to Gears or something else.

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UT_Wrestler

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#65 UT_Wrestler
Member since 2004 • 16426 Posts
I watched the video, most of your excuses seem to revolve around the fact that the game isn't a carbon-copy of every other cookie-cutter shooter.
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slimdave21

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#66 slimdave21
Member since 2003 • 2646 Posts

Here's how I see it... "Would you shoot a shotgun or sniper rifle whilst running?" I loved the stop and shoot slow paced gunfire of RE4 as opposed to a frantic shooter like Halo.

Resident Evil 4 is my #2 favorite game made in the past decade.


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UpInFlames

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#68 UpInFlames
Member since 2004 • 13301 Posts

Moving and Aiming isn't aiming. Thats not how it works in real life. Don't give me any "its a video game crap" beacause its supposed to be plausible and what do you want to see? Gun Kung fu? Stand and shoot is how it is in the real world and it helps the suspense by making you pick when to shoot.peppersfan2

Since when did Resident Evil try to be realistic? We're talking about a zombie game with convoluted conspiracies, midget Napoleon guy, a gothic castle in the middle of rural Spain, secret agents rescuing the president's daughter...not exactly Operation Flashpoint, is it?

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Skylock00

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#69 Skylock00
Member since 2002 • 20069 Posts

[QUOTE="peppersfan2"]Moving and Aiming isn't aiming. Thats not how it works in real life. Don't give me any "its a video game crap" beacause its supposed to be plausible and what do you want to see? Gun Kung fu? Stand and shoot is how it is in the real world and it helps the suspense by making you pick when to shoot.UpInFlames

Since when did Resident Evil try to be realistic? We're talking about a zombie game with convoluted conspiracies, midget Napoleon guy, a gothic castle in the middle of rural Spain, secret agents rescuing the president's daughter...not exactly Operation Flashpoint, is it?

And most people aren't exactly asking for run and gunning, just having the ability to at least MOVE to some degree while shooting, or other control elements that were heavily archaic at the time, like the fact that you still had to use a run button, despite the fact that both platforms the game was primarily designed for used analog controls.

The controls worked because the game was designed around them, but that doesn't mean that they could've been improved in various ways. I still really enjoyed RE4 heavily when it came out.
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viewtiful26

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#70 viewtiful26
Member since 2005 • 2842 Posts
[QUOTE="UpInFlames"]

[QUOTE="peppersfan2"]Moving and Aiming isn't aiming. Thats not how it works in real life. Don't give me any "its a video game crap" beacause its supposed to be plausible and what do you want to see? Gun Kung fu? Stand and shoot is how it is in the real world and it helps the suspense by making you pick when to shoot.Skylock00

Since when did Resident Evil try to be realistic? We're talking about a zombie game with convoluted conspiracies, midget Napoleon guy, a gothic castle in the middle of rural Spain, secret agents rescuing the president's daughter...not exactly Operation Flashpoint, is it?

And most people aren't exactly asking for run and gunning, just having the ability to at least MOVE to some degree while shooting, or other control elements that were heavily archaic at the time, like the fact that you still had to use a run button, despite the fact that both platforms the game was primarily designed for used analog controls.

The controls worked because the game was designed around them, but that doesn't mean that they could've been improved in various ways. I still really enjoyed RE4 heavily when it came out.

From my understanding, isn't this issue being addressed in RE5? I remember it was said that you are able to strafe or something, although probably not while shooting.

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Pedro

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#71 Pedro  Online
Member since 2002 • 73966 Posts

I also think RE4 is vastly overrated.

Poor A.I, poor controls, poor story, poor pacing, poor set up for horror mood, etc.

Only thing it did really well is blowing up heads. That was entertaining. Unfortunately in this era, most gamers are plenty entertained with just that.

People try to defend the whole clunky controls by giving many excuses, like bringing "tension" and to compensate for "poor A.I" and keeping that "RE feel"

I think Dead Space showed you can move and shoot and still maintain the tension. And since when poor A.I became an excuse to making poor control reasonable? And if they wanted to keep RE feel, then they could've just brought in Nemesis and keep zombies instead of bringing in poor controls into the gameplay that doesn't suit well with overall game design.

I'd give it that RE4 does have good replay value with many unlockables, but that still doesn't save the game from being a poor game. Entertaining? Mildly. High production value? Definitely. Well made game? Most certainly not.

TriangleHard
I agree with your points. I haven't played RE4 however I have sat and watch others played the game over and over. It looks like a very entertaining game however its not a game for me. Any game in which you have stop to shoot is simply broken gameplay mechanics. Deadspace atleast kept you moving and I was still annoyed that he moved so damn slow. My mentality was that NO ONE would move that slow in such a situation far less come to an abrupt stop(RE4).
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Skylock00

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#72 Skylock00
Member since 2002 • 20069 Posts

From my understanding, isn't this issue being addressed in RE5? I remember it was said that you are able to strafe or something, although probably not while shooting.

viewtiful26
Adding strafing at least addresses the issue of the franchise using tank controls, which several people claimed was 'fixed' in RE4, when in actuality the controls were almost identical to what you had in previous RE games. The only real difference was in the camera orientation to the character, and since it was character focused, the controls worked better than when the camera wasn't locked to the character.
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Pedro

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#73 Pedro  Online
Member since 2002 • 73966 Posts
[QUOTE="megahaloman64"]

re4 could have been a better game if there were some improvements like:

leon runs faster

camera more zoomed out (excludes aiming)

move while aiming

tougher, faster enimies

more and better melee combat

less key finding

darker, scarier environments

also did anyone notice that the hooded enimies kept chanting "moldy SUV"

HiResDes

Your advice would kill the game's suspense, destroy the pace, and make the game entirely too easy.

That's not true. A game can maintain suspense and pacing with the points mentioned above. It has been done successfully in other games.
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HiResDes

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#74 HiResDes
Member since 2004 • 5919 Posts
[QUOTE="HiResDes"][QUOTE="megahaloman64"]

re4 could have been a better game if there were some improvements like:

leon runs faster

camera more zoomed out (excludes aiming)

move while aiming

tougher, faster enimies

more and better melee combat

less key finding

darker, scarier environments

also did anyone notice that the hooded enimies kept chanting "moldy SUV"

Pedro

Your advice would kill the game's suspense, destroy the pace, and make the game entirely too easy.

That's not true. A game can maintain suspense and pacing with the points mentioned above. It has been done successfully in other games.

Maybe so but it would begin to lose its identity altogether, RE5 looks to improve in a few of these areas, and as a result it seems less distinct resembling other shooters e.g. Gears of War.

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Pedro

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#75 Pedro  Online
Member since 2002 • 73966 Posts
Maybe so but it would begin to lose its identity altogether, RE5 looks to improve in a few of these areas, and as a result it seems less distinct resembling other shooters e.g. Gears of War. HiResDes
Sorry but I don't see how RE5 resembles Gears of War in any way. That's really skewing things.
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HiResDes

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#76 HiResDes
Member since 2004 • 5919 Posts

[QUOTE="HiResDes"]Maybe so but it would begin to lose its identity altogether, RE5 looks to improve in a few of these areas, and as a result it seems less distinct resembling other shooters e.g. Gears of War. Pedro
Sorry but I don't see how RE5 resembles Gears of War in any way. That's really skewing things.

The controls and pacing, I was only talking about it in a vague sense.

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UNHOLY_basic

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#77 UNHOLY_basic
Member since 2008 • 790 Posts

[QUOTE="UNHOLY_basic"]I absolutely disagree with you, I find that Resident Evil has one of the best stories in gaming.UpInFlames

I understand that there are all kinds of opinions, but wow...

if youre going to be condescending, at least give some sort of reason.
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Skylock00

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#78 Skylock00
Member since 2002 • 20069 Posts
[QUOTE="UpInFlames"]

[QUOTE="UNHOLY_basic"]I absolutely disagree with you, I find that Resident Evil has one of the best stories in gaming.UNHOLY_basic

I understand that there are all kinds of opinions, but wow...

if youre going to be condescending, at least give some sort of reason.

One could equally charge you with the same request to make the claim that RE has one of the best stories in gaming, given that you provide just as much to substantiate your claim as he does.
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Fredrick2003x

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#80 Fredrick2003x
Member since 2005 • 2056 Posts

Resident Evil does not have a good story at all.

But it is one of my favorite game series.

If you want a story, play Final Fantasy.

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wavey_gravey

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#81 wavey_gravey
Member since 2007 • 11155 Posts
I loved the game, one of my favourites in the series. It re-invigorated me for the series and now I can't wait for RE5!! :D
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DrSponge

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#82 DrSponge
Member since 2008 • 12763 Posts
One of my favorite games. Possibly my favorite since I've beaten it about 5 times :P It's purely opinion.
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HiResDes

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#83 HiResDes
Member since 2004 • 5919 Posts
[QUOTE="Skylock00"][QUOTE="UNHOLY_basic"] if youre going to be condescending, at least give some sort of reason.dvader654
One could equally charge you with the same request to make the claim that RE has one of the best stories in gaming, given that you provide just as much to substantiate your claim as he does.

Come on, clearly Oscar level storytelling right here...

http://uk.youtube.com/watch?v=Cf0EpML-AWM

The story is good in a comical over the top way, the same way I love the story in Predator and Total Recall, but even as a fan I'd have to agree that saying it has one of the best stories in gaming is just absurd.

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Angry_Beaver

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#84 Angry_Beaver
Member since 2003 • 4884 Posts
Is everyone being sure to separate story from how it's presented?
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Captain_Swosh69

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#85 Captain_Swosh69
Member since 2005 • 1012 Posts

it is challenging but in a tedious way, and how is it rewarding?megahaloman64

srry, for a late poster, but if its tedious for you, that just means you dont know how to play.

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Captain_Swosh69

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#86 Captain_Swosh69
Member since 2005 • 1012 Posts

the first rule of thumb is, imo, is that we have to adapt to how the game wants to be played, not how we want it to be, besides, there's something wrong with those ppl who dont like a top rated game on every review site and magazines. its not longer what pple believe and what ppl percieve but simply they dont know how to play.

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UpInFlames

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#87 UpInFlames
Member since 2004 • 13301 Posts

Is everyone being sure to separate story from how it's presented?Angry_Beaver

Storytelling is everything. An unoriginal premise still beats out an original one if it's told better. The "plot" is irrelevant, the way you tell a story is all that matters. Most of the storylines out there are mere retellings of very old, common and rather basic stories. The only thing that seperates them in terms of quality is the storytelling. Reservoir Dogs has a very basic premise, the storytelling is what makes it shine. Anyone can come up with an interesting concept - writing it down in a way that you capture the listener/reader/viewer is the true challenge.

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megahaloman64

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#88 megahaloman64
Member since 2006 • 2532 Posts

the first rule of thumb is, imo, is that we have to adapt to how the game wants to be played, not how we want it to be, besides, there's something wrong with those ppl who dont like a top rated game on every review site and magazines. its not longer what pple believe and what ppl percieve but simply they dont know how to play.

Captain_Swosh69

theres nothing wrong with you if you dont like an game thats been "top rated" by reviewers who already know that they'll rate it 10 before they even play the game. Most of the time, games like that dont even have to try to be good to get a good rating. Like some user said before, if you renamed it to something like village massacre, and it was by some random company no one heard of, it would probably get a 7.

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megahaloman64

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#89 megahaloman64
Member since 2006 • 2532 Posts
Also, my reasons aren't because it isn't a shooter. More melee combat and not being scary aren't reasons like that. In fact I dont even like 3rd person shooters that much. They could have at least made it a challenge to survive. And by challenge, i dont mean poor controls and tedium.
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UNHOLY_basic

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#90 UNHOLY_basic
Member since 2008 • 790 Posts
[QUOTE="UNHOLY_basic"][QUOTE="UpInFlames"]

I understand that there are all kinds of opinions, but wow...

Skylock00
if youre going to be condescending, at least give some sort of reason.

One could equally charge you with the same request to make the claim that RE has one of the best stories in gaming, given that you provide just as much to substantiate your claim as he does.

i wasnt being condescending, its fine if he thinks that, but if hes trying to down play me id like to see what his justification is outside of "I dont like it"
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Skylock00

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#91 Skylock00
Member since 2002 • 20069 Posts
i wasnt being condescending, its fine if he thinks that, but if hes trying to down play me id like to see what his justification is outside of "I dont like it"UNHOLY_basic
Well, he's given an explanation above on this page already, and I'm pretty sure it's hard to argue that from a storytelling standpoint, it's hard to uphold RE as having one of the best stories in gaming, when there are several other franchises that either higher in quality in terms of the concept of the story, the execution of the storytelling, or both.
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UpInFlames

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#92 UpInFlames
Member since 2004 • 13301 Posts

i wasnt being condescending, its fine if he thinks that, but if hes trying to down play me id like to see what his justification is outside of "I dont like it"UNHOLY_basic

I'm not sure what do you really want out of me. You played the games, if you can't recognize just how bad the writing and the voice acting is, there's really not much I can do to convince you otherwise. But here's some super lines from the first couple of cutscenes in Resident Evil 4:

  • Leon [to the two Spaniard cops]: I'm sure you boys didn't just tag along so we can sing "Kumbaya" together at some boyscout bonfire...then again, maybe you did.
  • Leon [after the church bell attracted the ganados]: Where's everybody going - Bingo?
  • Wesker: So I see you managed to arrive at the village on time. Ada: Yes, but nobody remembered to roll out my red carpet.
These aren't even the worst. As I remember, the worst are the video interactions between Leon and Napoleon guy. Also, take a look at the clip dvader linked to. Just frickin' look at it. The medium isn't exactly known for great storytelling, but calling that the best story in gaming is a flat-out insult to developers who actually made an effort in delivering a strong storyline.
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megahaloman64

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#93 megahaloman64
Member since 2006 • 2532 Posts
Also why cant you move with the knife, which idiot would stand still while fighting someone with a knife.
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HiResDes

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#94 HiResDes
Member since 2004 • 5919 Posts

Also why cant you move with the knife, which idiot would stand still while fighting someone with a knife.megahaloman64

The same idiot that ventures into his house when the door is wide open and Michael Myers is standing right around the corner, what I'm saying is that it is not meant to be realistic, but is set up perfectly to create constant tension and suspense as one isn't able to simply poke zombies while running in circles like in say Fallout 3 or Oblivion (Michael Jackson badding them as Smerlus would say). If you want realism go play a SWAT game.

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Captain_Swosh69

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#95 Captain_Swosh69
Member since 2005 • 1012 Posts
[QUOTE="Captain_Swosh69"]

the first rule of thumb is, imo, is that we have to adapt to how the game wants to be played, not how we want it to be, besides, there's something wrong with those ppl who dont like a top rated game on every review site and magazines. its not longer what pple believe and what ppl percieve but simply they dont know how to play.

megahaloman64

theres nothing wrong with you if you dont like an game thats been "top rated" by reviewers who already know that they'll rate it 10 before they even play the game. Most of the time, games like that dont even have to try to be good to get a good rating. Like some user said before, if you renamed it to something like village massacre, and it was by some random company no one heard of, it would probably get a 7.

that is ridiculous. i cant believe some1 can come up with this BS. Greg Kasavin will rate this game high regardless of producer, publisher, or title or watever.
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megahaloman64

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#96 megahaloman64
Member since 2006 • 2532 Posts
[QUOTE="megahaloman64"][QUOTE="Captain_Swosh69"]

the first rule of thumb is, imo, is that we have to adapt to how the game wants to be played, not how we want it to be, besides, there's something wrong with those ppl who dont like a top rated game on every review site and magazines. its not longer what pple believe and what ppl percieve but simply they dont know how to play.

Captain_Swosh69

theres nothing wrong with you if you dont like an game thats been "top rated" by reviewers who already know that they'll rate it 10 before they even play the game. Most of the time, games like that dont even have to try to be good to get a good rating. Like some user said before, if you renamed it to something like village massacre, and it was by some random company no one heard of, it would probably get a 7.

that is ridiculous. i cant believe some1 can come up with this BS. Greg Kasavin will rate this game high regardless of producer, publisher, or title or watever.

well thats just him, but a lot of other sites and magazines do this. Just remember, most professional reviewers are fanboys at heart.

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Pedro

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#97 Pedro  Online
Member since 2002 • 73966 Posts
Also why cant you move with the knife, which idiot would stand still while fighting someone with a knife.megahaloman64
The devs of the game apparently would. :D
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Hellboard

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#98 Hellboard
Member since 2008 • 2429 Posts
[QUOTE="megahaloman64"]

re4 could have been a better game if there were some improvements like:

leon runs faster

camera more zoomed out (excludes aiming)

move while aiming

tougher, faster enimies

more and better melee combat

less key finding

darker, scarier environments

also did anyone notice that the hooded enimies kept chanting "moldy SUV"

HiResDes

Your advice would kill the game's suspense, destroy the pace, and make the game entirely too easy.

or it would turn it to a modern horror game, id rather playing any other game of that type, eg alone in the dark owns it
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megahaloman64

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#99 megahaloman64
Member since 2006 • 2532 Posts

[QUOTE="megahaloman64"]Also why cant you move with the knife, which idiot would stand still while fighting someone with a knife.Pedro
The devs of the game apparently would. :D

lol, lets see how long they'd last in a knife fight. Probably 10 seconds.

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HiResDes

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#100 HiResDes
Member since 2004 • 5919 Posts
[QUOTE="HiResDes"][QUOTE="megahaloman64"]

re4 could have been a better game if there were some improvements like:

leon runs faster

camera more zoomed out (excludes aiming)

move while aiming

tougher, faster enimies

more and better melee combat

less key finding

darker, scarier environments

also did anyone notice that the hooded enimies kept chanting "moldy SUV"

Hellboard

Your advice would kill the game's suspense, destroy the pace, and make the game entirely too easy.

or it would turn it to a modern horror game, id rather playing any other game of that type, eg alone in the dark owns it

Modern horror game A.K.A standard faceless action shooter, why must the industry put out such homologous material just to please people?