Resident Evil. What Happened?

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XOne_ShotX91

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#51 XOne_ShotX91
Member since 2014 • 152 Posts

@Lulu_Lulu: It's obvious from your posts in this thread and almost every other post that Ive seen from you that you dont accept other opinions, so I'll just let this go. You really should learn to read though. I never said it was okay, I said that I understood. Thanks.

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Lulu_Lulu

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#52 Lulu_Lulu
Member since 2013 • 19564 Posts

@XOne_ShotX91

Your oppinion is Wrong.

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mastermetal777

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#53 mastermetal777
Member since 2009 • 3236 Posts

@xone_shotx91: Yes! Someone who shares my struggle! Lol

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PannicAtack

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#54 PannicAtack
Member since 2006 • 21040 Posts

@xone_shotx91 said:

@Lulu_Lulu: 5 Wouldve been good if they wouldnt have had you baby-sitting Sheva the whole game. And before somebody brings up Ashley Graham, atleast the idea of her character wouldnt really know how to defend herself in this situation. She's the presidents daughter, she was born with a silver spoon in her mouth so she never wouldve had to worry about being shot at and such. Sheva was in the military, and now she's in the BSAA, yet she still cant defend herself worth shit? No, that just doesnt work at all. I hated that bitch. Atleast the partners in 6 weren't ammo hogs.

You could also usually have Ahsley hide in a garbage can while you took care of the bad guys.

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Lulu_Lulu

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#55  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@PannicAtack

That kind of defeats having her around in the 1st place... I guess it could classified as some kind of "Strategy"

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Lulu_Lulu

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#56 Lulu_Lulu
Member since 2013 • 19564 Posts

@mastermetal777

You two are not Alone....

Theres Byshop, Jacanuk, Banketra, and many other users on this site who'm I've pissed off to the point they made it rule to ignore me as a general principal.... Although those who don't hate me too much will occasionally throw me a bone when I do get something right.... :p

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PurpleMan5000

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#57 PurpleMan5000
Member since 2011 • 10531 Posts

I wish I had played Resident Evil when the games were new. I went back and tried to play the originals for the first time last gen, and the tank controls were very hard to get used to. I thought REmake was good, not great. It was probably something else when it first came out, though.

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-ParaNormaN-

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#59  Edited By -ParaNormaN-
Member since 2013 • 1573 Posts

I think it's good that Capcom changed Resident Evil. Even though there are only 3 locations that had zombie invasion (Raccoon, Rockfort Island & DC right?), Wesker and company would only develop stronger viruses like they did in 4-6 to terrorize the world even more. They brought zombies back in RE6 for Leon' campaign and showed how easy the game would be if the more newly developed viruses didn't exist. Leon' campaign was mad easy in comparison to the others who went up against the more "Los Plagas"-like viruses. Gameplay needs to change, that's what keeps games fresh. Capcom did that with RE, but the zombie act couldn't evolve. The Crimson Heads were also present in RE6 and were barely a threat in the game. 3D games like these need to change. You have to take that into consideration. Games like Resident Evil can't be the same forever. People eventually get bored of it. If it weren't for Code Veronica having a great plot, I wouldn't have picked it up. Resident Evil 0 and REmake were new enough to keep me interested, but to be honest... I wasn't willing to pick up another title if it were going to have the same gameplay.

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Lulu_Lulu

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#60 Lulu_Lulu
Member since 2013 • 19564 Posts

@-ParaNormaN-

Crimson Heads ? Are those the the More Agressive Zombies that mutate if you smash their Heads ?

I thought those were BloodShots.

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-ParaNormaN-

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#61 -ParaNormaN-
Member since 2013 • 1573 Posts

@Lulu_Lulu said:

@-ParaNormaN-

Crimson Heads ? Are those the the More Agressive Zombies that mutate if you smash their Heads ?

I thought those were BloodShots.

I looked it up and you're right. I thought they were Crimson Heads because they acted similar to them but they are Bloodshots.

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XOne_ShotX91

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#62 XOne_ShotX91
Member since 2014 • 152 Posts

@Lulu_Lulu: Thats for proving my point.

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Lulu_Lulu

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#63 Lulu_Lulu
Member since 2013 • 19564 Posts

@XOne_ShotX91

I'm a jack ass... Not an idiot. Its come on for people to disagree with me just because they don't like me. Its not like that 1st dude who figured out the earth was not flat was met with hugs and kiss..... They probably beat the snot out of him.... The path of knowledge is a very messy and onesided endeavour. :p

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mastermetal777

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#64 mastermetal777
Member since 2009 • 3236 Posts

@Lulu_Lulu: I don't hate you. I just think you contradict yourself way too much and keep saying your opinions as though they're facts of the universe.

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Lulu_Lulu

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#65 Lulu_Lulu
Member since 2013 • 19564 Posts

@mastermetal777

You do the samething.

FYI sometimes what I say are facts, not that gamers care about facts.... This medium is so backwards its the only one where people believe exclusivity is a good thing.... If I say people disagree with me because they hate me its Because the alternative is people actually think having access to something other people don't for no reason, is a good thing..... I'd rather people hate me than believe people are that stupid. So yeah.... This isn't exactly the medium that is capable of supporting any intellectuall discussions, its stupid and rotten at its very core.

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LoG-Sacrament

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#66  Edited By LoG-Sacrament
Member since 2006 • 20397 Posts

i never liked the RE games before 4. the camera and controls were all wrong. i could deal with clunky combat controls to a certain extent if the character was supposed to fumble around with weapons (although i'd expect more mechanics to round things out if that were the case), but they were usually supposed to be trained killers. then i can't justify the camera for any reason. like there's no game world reason why the character shouldn't be able to see 3 feet in front of them in a lit room. it feels clunky rather than scary. capcom traded a working camera for better visuals (that look hideous now anyway) and a failed attempt at aping film.

i didn't like 5 either though. it's like capcom took the mechanics from RE4 and stuck them in horrible levels with mundane enemy designs. the very beginning where you have to defend the shack from the villagers pretty much sums up the game. it immediately recalls a very similar level in the beginning of RE4 but strips out nearly all the fine details of the design. it's on one floor so you can easily see where your attackers are, it has minimal entry points to defend, and the presence of a co-op partner means you have more guns to cover fewer entry points. it's like capcom built their way up to 4 and then felt the need to work their way down again.

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Lulu_Lulu

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#67 Lulu_Lulu
Member since 2013 • 19564 Posts

@LoG-Sacrament

Yeah that section is pretty much a carbon copy of the Ganado stand off with Luis Sera.... You could barracade your self inside the room if you wanted too, just like President Evil 4, infact there are two more buildings in the level that allow you to to the same thing.... The only difference is The Executioner.... And no it doesn't set the tone for the whole game, you never encounter this type of scenario again.... The enemies in Later levels thin out, when they do increase again its no more than they would in President Evil 4.

Also also the ammo needs to be shared so more guns does not equal to more firepower... Or atleast not without a self balancing downside.

And the enemy and boss designs in 5 were superior to the ones in 4, excluding the Regenerator Sock puppet and That Blind Enemy that only apears once, I liked that one. The Majini are much better than the Ganado, The dogs are better too.

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Shmiity

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#68  Edited By Shmiity
Member since 2006 • 6625 Posts

You guys have read the interview with Mikami right? The one where he says REmake on Gcube sold so badly he was "scarred for life". It was the best RE game. I feel so bad for him. #Shinji

Found it: http://www.joystiq.com/2013/09/27/why-mikami-shifted-resident-evil-from-horror-to-action/

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Lulu_Lulu

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#69 Lulu_Lulu
Member since 2013 • 19564 Posts

@Shmiity

I was under the impression there was an issue with him only using the sales numbers from a single Platform instead of all of them... I think the older games sold more.

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Pffrbt

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#70 Pffrbt
Member since 2010 • 6612 Posts

@Shmiity said:

It was the best RE game.

It really wasn't. It's such an incredibly boring experience.

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cameroncr95

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#71 cameroncr95
Member since 2014 • 41 Posts

What happened? These happened:

Resident evil 4 caused the series to go all action, made that awful behind the shoulder camera go mainstream (WHY do people like that camera? Its AWFUL!), and completely ruined what made Resident Evil what it was.

Outbreak? It caused the later games to put an emphasis on online and partner characters. As much as I love Outbreak, it contributed to the downfall of the series.

Resident Evil is in a bad time right now and will likely never recover. I'm hoping another company obtains the rights and does something good with it, because clearly whoever works in the administration, as well as the R&D at capcom are braindead and have no clue what their fans want. Shouldn't the low sales and poor reviews of each game since RE4 opened their eyes?

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Pffrbt

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#72  Edited By Pffrbt
Member since 2010 • 6612 Posts

@cameroncr95: "made that awful behind the shoulder camera go mainstream (WHY do people like that camera? Its AWFUL!)"

Because it lets you have a close up view of the action from a third person perspective while not having the character blocking your view of what you're doing. It's a great camera for third person shooters like this, and much better than the fixed camera angles of older games that would outright refuse to show you anything you needed to see, in some irritating attempt at making it's completely limp "horror" aspects actually scary.

"completely ruined what made Resident Evil what it was."

Let's be thankful for that, as what Resident Evil was before was awful.

"Outbreak? It caused the later games to put an emphasis on online and partner characters."

No, I'd say the popularity of online multiplayer and coop in other games caused this, not some junky game no one cared about.

"Resident Evil is in a bad time right now and will likely never recover."

Even if Resident Evil never gets better than how it was in RE6 it's still better than it was prior to RE4.

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Lulu_Lulu

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#73 Lulu_Lulu
Member since 2013 • 19564 Posts

@cameroncr95

lol.... Over the shoulder is awful ? Thats hilarious... :)

You know starting to agree with Wiouds, maybe hole point of Survival Horror is to make the gameplay as unintuitive and cumbersome as possible.

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Shmiity

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#74 Shmiity
Member since 2006 • 6625 Posts

@Pffrbt: No. REmake is one of the finest horror games ever. #shinji

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LoG-Sacrament

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#75 LoG-Sacrament
Member since 2006 • 20397 Posts

@Lulu_Lulu said:

@LoG-Sacrament

Yeah that section is pretty much a carbon copy of the Ganado stand off with Luis Sera.... You could barracade your self inside the room if you wanted too, just like President Evil 4, infact there are two more buildings in the level that allow you to to the same thing.... The only difference is The Executioner.... And no it doesn't set the tone for the whole game, you never encounter this type of scenario again.... The enemies in Later levels thin out, when they do increase again its no more than they would in President Evil 4.

Also also the ammo needs to be shared so more guns does not equal to more firepower... Or atleast not without a self balancing downside.

And the enemy and boss designs in 5 were superior to the ones in 4, excluding the Regenerator Sock puppet and That Blind Enemy that only apears once, I liked that one. The Majini are much better than the Ganado, The dogs are better too.

The blind enemy appears a couple times.

Anyway, I wasn't saying that the raid on the shack in RE5 happens a bunch. I'm saying it's an early example RE5 aping RE4 and doing a crappy job of it.

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Randolph

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#76  Edited By Randolph
Member since 2002 • 10542 Posts

@Shmiity said:

You guys have read the interview with Mikami right? The one where he says REmake on Gcube sold so badly he was "scarred for life". It was the best RE game. I feel so bad for him. #Shinji

Found it: http://www.joystiq.com/2013/09/27/why-mikami-shifted-resident-evil-from-horror-to-action/

REmake was on the wrong system. I'm still baffled as to why that game hasn't been made available anywhere else. What reason is their for that game to have not been made available on PS3/360 as a downloadable title for say, $14.99? It would be easy money. (why not make it available on PS4/Xbox One, in fact??) That game never had a chance on just the Gamecube, being played with that absolutely awful controller. The Wii port was a thing, but again, wrong system(s). (though the ability to play with the classic controller/CC pro was a welcome change)

As for why Resident Evil has been in decline, it's because they've been trying to please everyone, which almost always ends up leaving no one pleased. Resident Evil will never be Call of Duty. But even then, RE6 showed promise. I actually really enjoyed the majority of the Leon campaign. Real zombies and the RE4/5 gameplay system WORKS. It just needs some fine tuning, (less QTEs, less bullet sponge boss fights, no AI partner) and a greater emphasis on atmosphere. (the village and castle portions of RE4)

Resident Evil is absolutely salvageable, Capcom is just going through some serious shit right now, and having a hard time figuring out even the basic stuff right now. They have to remember who their audience is and give up on this idea of courting the dude bro crowd.

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Lulu_Lulu

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#77  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@LoG-Sacrament

They were identicle. Infact since President Evil 5 has better controls, I'd say it was actually an improvement.

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Pffrbt

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#78 Pffrbt
Member since 2010 • 6612 Posts

@Shmiity said:

@Pffrbt: No. REmake is one of the finest horror games ever.

It really isn't though. It's mind-numbing tedium that quickly loses any "horror" it might have and simply becomes irritating and tedious to play instead.

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LoG-Sacrament

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#79 LoG-Sacrament
Member since 2006 • 20397 Posts

@Lulu_Lulu said:

@LoG-Sacrament

They were identicle. Infact since President Evil 5 has better controls, I'd say it was actually an improvement.

No, the level design in RE4 is pretty great.

There's one section where you wander through the dark and you can hear these wolf enemies around just out of your field of vision. The lightning flashes and you can see them for a brief moment but then it's dark again and you just feel worse. It's a really great way to build tension.

Another section has the wolf enemies out for you again but this time in a hedge maze. They pop out of corners but the great part about it is that they don't pop out in front of you for just the cheap jump scare. They come from behind (you can hear them) instead. I'm constantly doing the 180 turn to look over my shoulder.

Another has these invisible bugs. You might miss them if not for the warning you get from one of the villains, bragging about some sort of creatures. Then you're constantly creeping forward, looking for the fog of their breath, their footsteps in the water, or your laser aimer to act funny.

There are tons of these moments and RE5 has very little of that (there's an elevator scene that's pretty good) and a lot of is an inferior version of a sequence in RE4. Like I already mentioned the shack sequence in the beginning where they keep everything on the ground level to make sure you can see everything, cut down on entry points to guard, and give you a partner to guard the fewer entry points. It's a sequence that I love in RE4 but find pretty mundane in RE5.

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Lulu_Lulu

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#80 Lulu_Lulu
Member since 2013 • 19564 Posts

@LoG-Sacrament

in the 4 vs 5 debate, I always describe the level design the sameway everytime, "They're The Same", if someone says 4 is great, I say 5 is the same, if someone says 5 was terrible, I say 4 was the same, honestly I don't care what the quality of the levels are, I just know they were pretty much designed the same way, infact it goes beyond just level design. Unless someone says "Open Ended" or "Massive" or even "Exploration", then I call bullsh!t beause President Evil has never been such.

What wolf enemies ? I only remember dogs from earlier in the game, I also don't remember ever being in the dark or any scenario where I cannot see, or any maize field (perhaps it didn't feel like a maize field).

The invisible bugs sound familiar, was Ashley with me when I killed one ?, honestly I can't remember, once you have a nice big fat attache case loaded with an Arsenal then all the enemies begin to all feel alike, just pull the trigger until it stops moving. Which kills "the atmosphere" in pretty much half the game. Also this whole "theres no atmosphere" argument is almost just as ridiculous as the "Immersion" argument, its extemely bias, I can't argue things like that beyond saying I simply didn't experience the same thing you did. Maybe its because I played President Evil 4 after I had already played 5. who knows. Also, I know different genres have different criteria and standards that they are judged by, obviously in Survival Horror "atmosphere" is a must, no matter fucked up the gameplay and controls are, kinda like RPGs. Luckily thats not an issue here, President Evil 4 and 5 are not Survival Horror games, so if you enjoyed the "atmosphere" in one of them.... Good for you. The gameplay in the other was still miles better, its the better game, regardless of what genre it is.

People like to say that the differences in President Evil 4 and 5 goes beyond the co-op..... No, it actually doesn't. And even then, The co-op with AI may have been worse than playing alone but the co-op with another person was better than playing alone. Did they have the same atmosphere ? I don't know and I didn't care. The difference wasn't enough to change the way I played them like I did in Doom 3 and Dead Space, say what you want about jump scares, they work !...... Sometimes.....

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Randolph

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#81 Randolph
Member since 2002 • 10542 Posts

@Shmiity said:

@Pffrbt: No. REmake is one of the finest horror games ever. #shinji

Don't fall for his schtick. Just ignore him.

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Pffrbt

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#82 Pffrbt
Member since 2010 • 6612 Posts

@Randolph said:

@Shmiity said:

@Pffrbt: No. REmake is one of the finest horror games ever. #shinji

Don't fall for his schtick. Just ignore him.

Having a dissenting opinion on a series isn't a "schtick".

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Lulu_Lulu

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#83 Lulu_Lulu
Member since 2013 • 19564 Posts

@Pffrbt

True..... But the "ignore" part is till valid. :p

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#84  Edited By torenojohn7
Member since 2012 • 551 Posts

@Randolph said:

REmake was on the wrong system. I'm still baffled as to why that game hasn't been made available anywhere else. What reason is their for that game to have not been made available on PS3/360 as a downloadable title for say, $14.99? It would be easy money. (why not make it available on PS4/Xbox One, in fact??) That game never had a chance on just the Gamecube, being played with that absolutely awful controller. The Wii port was a thing, but again, wrong system(s). (though the ability to play with the classic controller/CC pro was a welcome change

I've been wondering about this for quite a while and i think i know why they haven't its because the bloody nintendo has the rights to those games!

Unlike RE4 REmake and RE0 received funding via Nintendo much like bayonetta 2 and they were ported only to WII as RE:archives so yeah blame nintendo Capcom would have to renegotiate those titles to no longer be Nintendo exclusive and capcom already has its hands full of problems

Otherwise it would be foolish of capcom to NOT release those games which defines the whole series and survival horror as a whole RE:chronicles is just a poor attempt at a house of dead game IMHO they suck.

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LoG-Sacrament

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#85  Edited By LoG-Sacrament
Member since 2006 • 20397 Posts

@Lulu_Lulu said:

@LoG-Sacrament

in the 4 vs 5 debate, I always describe the level design the sameway everytime, "They're The Same", if someone says 4 is great, I say 5 is the same, if someone says 5 was terrible, I say 4 was the same, honestly I don't care what the quality of the levels are, I just know they were pretty much designed the same way, infact it goes beyond just level design. Unless someone says "Open Ended" or "Massive" or even "Exploration", then I call bullsh!t beause President Evil has never been such.

What wolf enemies ? I only remember dogs from earlier in the game, I also don't remember ever being in the dark or any scenario where I cannot see, or any maize field (perhaps it didn't feel like a maize field).

The invisible bugs sound familiar, was Ashley with me when I killed one ?, honestly I can't remember, once you have a nice big fat attache case loaded with an Arsenal then all the enemies begin to all feel alike, just pull the trigger until it stops moving. Which kills "the atmosphere" in pretty much half the game. Also this whole "theres no atmosphere" argument is almost just as ridiculous as the "Immersion" argument, its extemely bias, I can't argue things like that beyond saying I simply didn't experience the same thing you did. Maybe its because I played President Evil 4 after I had already played 5. who knows. Also, I know different genres have different criteria and standards that they are judged by, obviously in Survival Horror "atmosphere" is a must, no matter fucked up the gameplay and controls are, kinda like RPGs. Luckily thats not an issue here, President Evil 4 and 5 are not Survival Horror games, so if you enjoyed the "atmosphere" in one of them.... Good for you. The gameplay in the other was still miles better, its the better game, regardless of what genre it is.

People like to say that the differences in President Evil 4 and 5 goes beyond the co-op..... No, it actually doesn't. And even then, The co-op with AI may have been worse than playing alone but the co-op with another person was better than playing alone. Did they have the same atmosphere ? I don't know and I didn't care. The difference wasn't enough to change the way I played them like I did in Doom 3 and Dead Space, say what you want about jump scares, they work !...... Sometimes.....

All the dog enemies in RE4 (as far as I can remember) are wolves. I have no idea why you're playing semantics here.

Here is the hedge maze (complete with awful commentary for your pleasure).

Here are the bugs and it's in between Ashley parts. There's another part with bugs later on but they aren't invisible. They just fly. I suppose these bugs might fly too but you face them in such close quarters that you don't get that from them (plus enemies that are invisible AND fly would be kinda shitty).

Anyway, I do agree with you that praising a game's "atmosphere" is completely empty. There's no "atmosphere" feature in a game. There's music, sound design, level design, art direction, and a bunch of other individual aspects that likely contribute to feeling people are talking about (if they can even pin down what that feeling is). If someone wants to say that a game is scary or whatever, they should just say it. "Great atmosphere" says nothing at all.

Anyway, I could see why you might slightly favor RE5 if you don't care about the quality of level design.

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Lulu_Lulu

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#87 Lulu_Lulu
Member since 2013 • 19564 Posts

@LoG-Sacrament

Oh yeah now I rember the Maze.... I thought you meant Maize as in Corn... I hate Mazes.... Yes its because I suck at them, I don't have the 1st clue how to navigate my way through a maze.

Anyway I wasn't playing semantics... I swear to god I though they were dogs.

Anyway I've been playing The Last of Us on Survival Mode and it really exposes the issues with the level design... amongst other things. So I do care about level design.... Just not in President Evil.

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Lulu_Lulu

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#88 Lulu_Lulu
Member since 2013 • 19564 Posts

@magicalclick

What !? Chris and Leon don't have super human agility and Stamina, they don't run very fast (they actually jog) and the enemies can move and melee simultaneously with considerably significant range, While all you can do is stand perfectly still and swing your pocket knife.

Also this whole limited resources thing doesn't scare me if the enemies are slow, stupid and uninspired. Zombies are soooo 1980's.... Its time to move on. Don't get me wrong... Like you I will run away or hide or whatever, but its not because I'm scared... Its purely strategic... Its a "Tactical Retreat" if you just don't have what you need then thats it, theres no shame in that, however the game doesn't always make this a viable option. So now you're stuck with enemies that HAVE TO DIE and No bullets to kill them with. That, my friend, is called bad game design, even if its successful in inducing fear and terror, it would still be poorly designed. You should check out The Last of Us, just like President Evil, its got limited resources but more often than not you can sneak past the baddies, but heres the thing, its not actually wise to do so, Like many games, TLOU operates on a "Positive Feed Back" system, so if you don't clear out the room and scavenge for supplies then you won't get any upgrades, which will lead to more sneaking which leads to missing out on even more upgrades, and so on. Until you get locked in a level with enemies you have to kill and you and your shitty weapons will die a buttload of times and taking advantage of any exploits just to win, I abused TLOU checkpoint system so much. It literally begins to fall apart. Its bad design, I know its bad because they give you an AI partner who only gives last minute a assisstance, she'l only give you supplies if you're running out, she's only tell you where enemies are if you're about to be spotted by one not on camera, shes a self correcting/balancing entity, whos existance wouldn't be necesarry if the game was properly designed.

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CTR360

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#89 CTR360
Member since 2007 • 9217 Posts

i hope resident evil 7 return to survival horror games

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Pffrbt

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#90 Pffrbt
Member since 2010 • 6612 Posts

I hope Resident Evil 7 has time travel.

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Jimbowesker

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#91 Jimbowesker
Member since 2009 • 1004 Posts

Totally agree, the old RE's were the greatest. 1,2,3 & CV were my favorites. I lost hope after RE4. And no matter what the current best thing is (first person shooter or shoot em ups or action based games) I feel like Capcom should never have taken the survival horror element out of RE. That is what RE is about and to play anything else is not gonna appeal to the true core fans. I hope they get their act together in future titles but if RE6 has anything to say for where the franchise is headed, RE is doomed.

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dakan45

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#92 dakan45
Member since 2009 • 18819 Posts

What happen is that games cost too much to make so they try to get as many sales as possible by turning everything into hollywood shooters, in related news yoshida san said ps4 is gonna have less AAA games because they cost to much, indiestation 4 confirmed.

Welcome to next gen when games cost so much to make that they have to appeal to as many dudebros as possible thus all games play alike and they keep milking old franchises with endless sequels because making a new ip is too dangerous, as capcom said resident evil cant afford to stay survival horror.

Game sold 5 milion, still unsucessfull bucausezzz it hadzz to be 7 million to be sucessfull brah!!!

You wont hear crap like that anywhere else, only in the game industry.

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Xeno_ghost

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#93 Xeno_ghost
Member since 2014 • 990 Posts

@Lulu_Lulu: "FYI sometimes what I say are facts, not that gamers care about facts.... This medium is so backwards its the only one where people believe exclusivity is a good thing...."

Are you saying it's a fact that exclusivity is a bad thing, that's ridiculous, if your going to go down that road you might as well say that having different brands of console is a bad thing.

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Lulu_Lulu

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#94 Lulu_Lulu
Member since 2013 • 19564 Posts

@Xeno_ghost

Exclusivity is bad.... And I can prove it Mathematically.

Customers don't benefit from Exclusivity.

Developers don't Benefit from Exclusivity.

Console Manufacturers do benefit from exclusivity....

Thats 2 vs 1. The cons outweigh the pros and the result is -1.

Exclusivity is horrible and the fact that people like you have the nerve to defend such things makes you very inconsiderate, and thats why gaming, no matter how money this industry makes, will never be taken seriously

/fact.

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Xeno_ghost

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#95 Xeno_ghost
Member since 2014 • 990 Posts

@Lulu_Lulu: explain why that makes it a bad thing?

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Lulu_Lulu

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#96 Lulu_Lulu
Member since 2013 • 19564 Posts

@Xeno_ghost

You want me to explain why, lets say an Xbox owner, needs to buy the exact same type of hardware from a different brand to be able to play other exclusive games ?

Do you not know whats underneath the plastic ?

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Xeno_ghost

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#97  Edited By Xeno_ghost
Member since 2014 • 990 Posts

@Lulu_Lulu: I'm really sorry but I don't get what you mean, what's your point bro?

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Lulu_Lulu

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#98 Lulu_Lulu
Member since 2013 • 19564 Posts

@Xeno_ghost

nevermind, Its not important, well not to you anyways.

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Xeno_ghost

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#100 Xeno_ghost
Member since 2014 • 990 Posts

@Lulu_Lulu: come on buddy I just want to know why you think it's so bad.