[QUOTE="rragnaar"][QUOTE="Shame-usBlackley"] It's becoming increasingly evident that Microsoft is going to be forced to correct this issue before they do it on their own. Sad, because it's going to do irrepairable damage to the brand, and the system's library is the best out there in my opinion.
It's good that retailers are reporting how bad this really is, because it's going to force that the issue gets dealt with sooner rather than later. This is the first time in any generation that I've wanted to recommend people a system based on its library, but am unable to do so due to how flat-out unreliable the hardware running it is.
This may be Microsoft's own version of a $600 pricetag. Time will tell.
Angry_Beaver
It is so disappointing. The little bit I got to play it yesterday reminded me of how complete a package it is when the console is functioning... but I think you are right. They will be forced into this before they do it on their own. I don't know why it has to be like this. Each console has an achiles heel this generation. I don't remember it being like this in any generation before.Not as disappointing or the same in the details, the last gen is the one I see as being the least flawed, with perhaps the exception of the NES/SMS gen, which I don't have much knowledge of.
SNES/Genesis: Not sure about price here. The SNES had the superior hardware and a controller that could adapt, whereas the Genesis just had "blast processing". The Genesis' original, maincontroller was an upgrade over its predecessor analogous to the control upgrade from the GB/GBC to the GBA, except that two buttons were added in the latter case. The SNES definitely deserved to win that gen, even if we didn't pay any heed to the library at all (not saying it didn't matter, just saying the SNES was the better system).
N64/PS/Saturn: N64 had smaller games, a weird controller, and texture problems, whereas the PS had a good controller (in the DualShock, not the previous two), the potential for larger games and audio files, but bad hardware and grainy textures. It also cost more... $100 or so, but I don't really remember exactly. The Saturn was decimated before the other two even started competing seriously, if I recall. And it wasn't that great with 3D games... or at least I think I remember hearing that.
GC/Xbox/PS2: PS2 had lesser hardware, with the exception of the GPU or CPU, I think, and I forget which. But it also had the best controller for most games sty/es, IMO. GC had less disc space and a strange controller, albeit more standard than the N64 one. The Xbox was truly and clearly the best console last gen, but it just didn't do what PlayStation did. Western product. First Western system to be mentioned in the same breath as the two Japanese game giants. Lacking in software diversity. But hardware-wise, it was clearly the best.
Wii/360/PS3: Everyone knows about said "Achilles' heels". This gen is by far the most uncertain and strangest.
It was actuallymore powerfulthan the PSX at 3D games on paper IIRC. It was just so complex and hard to develope for compared to the Playstation that nobody found it worth the time to get the preformance out of it not named Sonic Team, Team Andromeda or AM2 and even they struggled mightily.
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