[QUOTE="Ash2X"][QUOTE="CarnageHeart"][QUOTE="Ash2X"] I think if the game goes half-price it´s mine anyway.I don´t think the demo was outstanding,but it had something that makes me want this game,may the reviews as bad as they like.Plus I don´t give too much about 1up´s and GS´s Reviews.Look at the Lost Odyssey-Review which definetly earned 9.0 and didn´t get it because there was no FF-Logo on it.Maybe this game whould be rated better if a DMC-Logo was shown on the cover?I really don´t know...and when it´s cheaper it´s worth the risk to find out.
CarnageHeart
Lost Odyssey was shiny garbage crippled by a series of lazy design decisions (characters getting jumped by giants in an open plain, failing to react and looking bored as screaming monsters charged them, etc). Its no wonder MS decided that as they did with the broken Mass Effect, advertising the heck out the game but not offering a demo which would let people experience the gameplay for themselves was the way to go.
In terms of boldness and quality FF12 and Persona 3 completely embarrass the hidebound, barely competent LO. Lost Odyssey is the best current gen jrpg (that has seen release in NA anyway), but that's kind of like being the best Uwe Boll movie.
You say it´s bad because of Random Encounters?Maybe some feel it´s out of time,but the fact that it was close to older RPGs made it by far better then most RPGs in the last years.Look at the pretty weak FF12...not totally bad,but a game without Story and uninteresting fighting system isn´t really the peak of gaming...I had also fun with it,but against LO it looks like a half-finished game.If FF10-FF12 whould at least half as well made,I whouldn´t have cared too much about LO,but they just simply aren´t.I think LO got exactly what seems lost in FF...the game got a well made Story (even if it´s not too special),stays true to itself from beginning to the end and it doesn´t try to make experiments that no one needed (like a MMO-like Fighting system which only big difference is the lack of interaction).
It´s classic in every way and I prefer it over every wanna-be new.There are of course also positive developments.Look at the pretty good Persona 3...which was great exept that it almost killed what´s great about 1 and 2.It´s pretty limited compared to them,still fun.Going new ways isn´t always bad.But if you want a RPG as it should be there aren´t much exept Lost Odyssey,Blue Dragon and Dragon Quest 8.Too bad if you not liked it,LO is more then worth finishing.
I have played jrpgs since Phantasy Star, so Mistwalker's determination to crank out shiny versions of games which could gameplay and game design wise, would be comfortable on my Master System really irks me. Mistwalker is a who's who of jrpg developers, but all they are doing is following a two decade old formula rather than experimenting.
FF12, which took chances, is exactly the type of game I like to see. As a fan of Matsuno's byzantine political plots which reduce the main hero to one of the actors I had no problem with the story of FF12.
*Shrugs* But if you think perfection was achieved 20 years ago and that any attempt to mess with the formula is undesirable, I can see how you could enjoy Mistwalker's work.
As for Persona 3, it feels quite a bit different than the first PS1 Persona game but while I miss the negotiations with monsters, I'm comfortable with most of the changes.
@ Carnage:
I really don't understand your hate for Lost Odyssey, nor do I really empathize with your feelings about the character's emotions as they are getting attacked, my characters (maybe they are better than you often times react with a counter or if they are attacked they yelp or scream (that is all I need). Since the game is turn-based, I don't really care too much about the pseudo-reactions of my characters while they are being attacked. While I'll say that FF12 was definitely an overall better game, it was not the better jrpg, its gameplay is basically not even in the same categeory, and the characters were all robotic and uninteresting to say the least...But hey I guess that's better than melodrama that is the rest of the series. Even with all of its cliches, Lost Odyssey manages to produce characters that I care about it. They feel real, they have long drawn out backstories, and game knows exactly when to throw in some humor so that it doesn't feel too pretentious. Lost Odyssey is one of the most immersive jrpgs I've ever played, and I usually only like jrgs that are on par combat wise with the Grandia series. It is the type of game that you get out, what you put in, and it takes a considerable amount of dedication to really get the full experience with tons of secrets and plot development.
@ Ash: Comparing DMC4's gameplay to Too Human's would be like comparing steak to liver. Too Human suffers from awful pacing, huge wide open boring spaces full of void, and dual analog combat that I could easily play with half a hand on the controller and while looking at the screen only with my peripheral vision. DMC4's combat is deep, fast paced, and the enemy a.i. doesn't consist of passive aggressiveness in the most literal sense of the word.
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