[QUOTE="HiResDes"][QUOTE="BioShockOwnz"]Too Human is a very good game. It's just fun to play. I also like the story and characters. The game has some flaws, but enough to justify a 5.5 score? I don't think so. I'm on the last level right now, and I'd give it an 8.0, knocking points for a wonking camera and projectile targeting.
BioShockOwnz
I don't know I just feel like the combat really keeps this game from being an 8 level game...Maybe its just me, but I'm so over button mashers nowadays, and I think that game developers should be over them also. Too Human's combat felt even more simple than most button mashers as the character seems to basically home in on enemies, and I don't think a comparison to geometry is at all accurate. In Too Human, you are not going to be doing the same amount of strafing and dogding as the enemy ai is pretty braindead, and neither the shooting nor the melee combat is as dead on accurate and satisfying as say a traditional shooter or a traditional brawler. I just feel like with Fable 2 and Fallout 3 right around the corner, why most time and money on mediocre games like thsi one.
I'm actually a huge fan of the right stick analog combat. Tbh, while Fallout 3 looks exceptional in a lot of ways, it still is being turned into Oblivion with guns, which has a lot of fans up in arms. I'd take Too Human over it anyday, even though I'll still get it at launch. I'm really excited for Fable 2, so I won't say anything negative about that, except that I hope Peter Molyneux can deliver this time. If not, much like Dyack's vision didn't fully deliver on what people wanted, I'll still enjoy what Molyneux tried to do, much like the first Fable. Now, back to Too Human. I'm a huge fan of dungeon crawler hack n' slash games, which aren't known for having deep combat or very good combat, it's the sum of the parts that matter, and I see Too human much the same way. Nothing is perfect, and there are flaws present, which I pointed out already, but the game comes together to create something that feels epic and fresh, imo. I hate button mashers. I skip anything Koei makes because of that, but Too Human is so much more, and deserves more appreciation.
I love dungeon crawlers that allow for exploration, but overall Too Human seems extremely linear, and therefore that takes away from the fun of finding loot IMO as it is all just thrown right in your face.
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