[QUOTE="Archangel3371"][QUOTE="Oilers99"]No Too Human for me... only available to Gold XBL members.
Which is funny... because I thought I was doing them a favor by trying their game. My mistake.
CarnageHeart
Actually they are doing you a favour by letting you try the game before buying it.Demos are advertising. MS and Sony's practice of delaying and/or withholding advertising from people who don't pay a premium is counterproductive.
Demos are more of a privilage than just mere advertising. I've never heard someone say "because I thought I was doing them a favor by reading about/looking at their game." If a company decided to print an ad in a certain magazine or something else.
Anyways about the game...here's my two cents.
Graphics...I would think by looking at this game it was a port from another system rather than a title that was just for one system. It doesn't look like they've used a fraction of the 360's power as a lot of the other exclusives have. I do think the slowness of combat was more due to the way the controls slowly reacted to the buton presses rather than framerate drops.
Controls: Not very intuitive but I was able to pick them up fast and once I did, I had hardly any problems with them except the delay in response time doing things like switching from ranged to melee or changing directions in melee combat.
Combat: Seeing as for this type of game, combat is usually either a point and click affair or a button mashing thing, I actually enjoyed the old dual arcade stick type feel and felt that once Baldur actually reacted to the controls, the effects were nice. It's not in every action RPG you can air juggle enemies and seeing as this is just a demo, I didn't get to experience some other things I would have liked to such as mines and things like that.
Loot: The loot is what I was most happy with and there seems to be a ton of it. by the end of the demo my character was decked out in all gold armor and mask with a wickedly huge looking blade... in other words he kicked ass.
Design: I was wowed by the design. The mix of mythology and technology is a terrific blend and I thought the creatures carried this over nicely. The sword fodder in this demo were called Goblins and instead of looking like a bunch of your typical beasts they kind of looked like Glados and Star Wars robots mixed into one. The larger enemy was a nice change of pace seeing as you had to target certain parts and dismember it first.
I'm looking forward to this game and while I know it's not going to be the great title I was hoping it would be, it seems fun none the less. I see it getting about a 7.5 rating maybe an 8 if there are some surprises that they left out or some last minute tweaking they can do...
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