Ultra Street Fighter IV -- Decapre Bump!

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Phantom_Leo

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#101 Phantom_Leo
Member since 2002 • 7090 Posts

You can't be a World Warrior if you just sit at home and play with yourself!

*ahem*

I mean, you could have a friend over, whip out your sticks and play with each other.

*errrmmm*

Let me try this one last time: You wanna be a World Warrior, you need to step into the World Arena, ONLINE...!

In my Blog Space, In my Profile, you will see a preliminary gathering of Players, Systems, Screen Names and Characters. Are YOU on my list? Why not? Time to STEP UP and SIGN UP ! ! !

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Phantom_Leo

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#102 Phantom_Leo
Member since 2002 • 7090 Posts

PS3 Owners: Learn to love the Dongle.

Some good news, some bad news concerning the Mad Catz Street Fighter IV FightPads. (A- Review)

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Phantom_Leo

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#103 Phantom_Leo
Member since 2002 • 7090 Posts

Say Hello to Honda!

E. Honda move's montage is now up in his profile!

(...and the Big Boy's lookin' badder than ever!)

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Prodigy_basic

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#104 Prodigy_basic
Member since 2002 • 3808 Posts

first time posting here in a while, but i also wanted to say how much i'm anticipating this game...i would easily be happy making SFIV my only game purchase for this entire year...i already have my stick so i'll be ready for the 360 version (although i'm really tempted to get the ps3 version as well even though i don't have a stick for it)...

some quetsions about the online mulitplayer - i'm guessing the game will have arcade rooms similar to the xbl sf games, so will they be 4 players per room as well or have they managed to increase the number? will you be able to invite friends to your room? also, will the ranked matches be similar to sf hd remix in that you can't see who your opponent is picking? and that you don't know your opponent's tag until the match starts?

as for my character, i've just logged so many hours with ryu in all of the sf2 titles that i'm welcoming a change this time around...i'm thinking of using one of the original characters and one new one for my mains....

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HiResDes

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#105 HiResDes
Member since 2004 • 5919 Posts
I've been clamoring for some impressions on the upcoming Mad Catz pads, and am hoping that someone will post some as soon as they get their hands on one.
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SuperSamyon

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#106 SuperSamyon
Member since 2002 • 2185 Posts

Hey I see a lot of my old Street Fighter buddies in this room. You guys ready to get worked by me in SF4?!?! :)

I got my copy preordered so you know I'll be there on day one. Not really digging the throwback to old school style Street Fighter 2 but if thats what it takes to get the old school and new school players back so be it. Its going to take me a while to not try and parry down stupid fireballs.

Any of you guys plays 3rd Strike on 2DF or GGPO?

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raulmurito

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#109 raulmurito
Member since 2009 • 25 Posts

I'll lost my job.

I'll lost my girlfriend.

I'll lost my social life.

Don't matter, I'll be happy because I love STREET FIGHTER!

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gamingqueen

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#111 gamingqueen
Member since 2004 • 31076 Posts
I've always played as Cammy. Ten slides in a row and your opponent is dead. Also, her jumps are perfect for dodging.
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Phantom_Leo

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#113 Phantom_Leo
Member since 2002 • 7090 Posts

FightPad (P)reviews:

IGN Gear 8.7 / 10 Review -- "Overall, we were pretty impressed by the Mad Catz FightPad. It's an effective solution for those who aren't proficient enough with fighting sticks but still want to a good way to pummel their friends with a solid competitive edge."

1Up.Com Retro Blog -- "Although I like Nuby's D-pad better (the directions are much "harder" and tactile when you press them), the FightPad's face buttons are wider, flatter, and set further up on the body of the controller, which simply feels more comfortable -- and you don't need to press them as hard. Plus, the FightPad is a little thinner in the back, which, unlike Nuby's old pad, doesn't make me feel like I'm holding two bars of Lever 2000 stuck together."

Kotaku at CES -- "The FightPad's d-pad is sort of a hybrid between an analog stick and digital pad, with the cross floating in a circular space. That makes it much easier to pull of fireball or dragon punch motions than it would be on a DualShock or Xbox 360 controller d-pad. It feels mostly accurate, much easier on the thumb, even if jumping diagonally with the pad felt more difficult because of its positioning. That may just require some getting used to, but the trade-off of upgrading from a standard pad makes it worth it.

...Overall, we were pretty pleased with the Mad Catz offerings at CES and look forward to spending more time with them for proper hardware reviews."

Gaming-Age A- Review -- "For control pad-loving fighting game fans who are looking forward to throwing down in the next-generation arena, the Mad Catz Street Fighter IV FightPad is where it's at. For the mix of quality and functionality included, the $39.99 price tag is right on for the controller, especially for the wireless PS3 version. Of course, if you're still looking for something in a stick variety there's also the regular and limited Tournament Edition of the Street Fighter IV FightStick."

PSU.Com -- "The greatest innovation displayed within these models is without a doubt the floating eight-way directional pad. The pad allows users to sense when each direction has been pushed with a simple "click" that you can feel beneath your thumb. Due to the flotation of the device, users can also wheel their thumbs in a circular motion around the D-Pad, ensuring that they're able to hit each direction flawlessly. This is most apparent when performing Zangeif's pile driver with ease."

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DarkCatalyst

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#114 DarkCatalyst
Member since 2002 • 21074 Posts

So a partial English voice cast has been made available, and apparently Capcom has outsourced voice duty to Viz or some studio tied to Viz closely enough to access their talent. Great decision.

Ryu - Kyle Hebert (Bleach's Aizen Sousuke, Dragonball Z's grown-up Son Gohan)
Ken - Reuben Langdon (Apparently he hasn't been around much anime, but he does have a solid resumé.)
Chunli - Laura Bailey (Fullmetal Alchemist's Lust, Naruto's Mitarashi Anko)
Guile - Travis Willingham (Fullmetal Alchemist's Roy Mustang)
Dhalsim - Christopher Bevins (Spiral's Kanone, Witchblade's Hiroki)
Vega - Doug Erholtz (Bleach's Ichimaru Gin) - I LOVE THIS CHOICE!
C.Viper - Michelle Ruff (Persona 3's Takeba Yukari, Bleach's Kuchiki Rukia)
Rufus - Christopher Corey Smith (Buso Renkin's Moon Face, Xenosaga's Kevin)
El Fuerte - JB Blanc (Bleach's Aramaki "Drunk Guy from 11th" Makijou, Hellsing's Enrico)
Seth - Michael McConnohie (Big O's Schwartswald, s.CRY.ed's Unkei)
Feilong - Matthew Mercer (Ace Combat 5's Albert Genette, Star Ocean: The Last Hope's Edge Maverick)
Sakura - Karen Strassman (Rozen Maiden's Suigintou, Buso Renkin's Mutou Mahiro) - Oh god that is funny...
Cammy - Caitlin Glass (Fullmetal Alchemist's Winry, Infinite Undiscovery's Aya)

Chunli might have been a better role for Michelle Ruff (and one I think she's done in the past), but Laura Bailey does a good job from what little I've heard so far. Doug Erholtz as Vega cannot be understated - for those of you who haven't seen Bleach, this guy exudes Vega-ness. I just can't wait for this list to fill out as we get closer to the 17th.

EDIT: Added three more.

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HiResDes

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#115 HiResDes
Member since 2004 • 5919 Posts
Sick, simply impressive, that cast looks like Capcom went the extra mile and spent a few extra bones to ensure the game doesn't sound as cheesy as some of their more recent Street Fighter titles.
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DarkCatalyst

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#116 DarkCatalyst
Member since 2002 • 21074 Posts
Sick, simply impressive, that cast looks like Capcom went the extra mile and spent a few extra bones to ensure the game doesn't sound as cheesy as some of their more recent Street Fighter titles. HiResDes
I just want to see how it rounds out. I couldn't pick out any names from the latest trailer (the one that provided Phantom_Leo's Abel/Charlie theory), but damn if a lot of those guys didn't sound familiar.
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DarkCatalyst

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#117 DarkCatalyst
Member since 2002 • 21074 Posts
Felong, Sakura, and Cammy added to the voice list. This is pure win.
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DarkCatalyst

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#118 DarkCatalyst
Member since 2002 • 21074 Posts
Also, maining Abel is no longer a given for me. Having him in my character rotation is, but maining him is not... Just saw something I liked in the character demo trailers...
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HiResDes

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#119 HiResDes
Member since 2004 • 5919 Posts
I think I'll be sticking with Cammy as my main, and using Sagat from time to time...This is the rotation that has worked for me for about a decade now, so why change now? Plus I've seen videos of Sagat and he seems higher tiered, so whenever I get pissed off and feel that I'm working too hard with Cammy I'll just sit back and relax and pull out my Sagat. I would be worried that I haven't seen a lot of footage of Cammy, especially compared to other characters, but then again I never see that many people playing with her competitively.
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DarkCatalyst

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#120 DarkCatalyst
Member since 2002 • 21074 Posts
I think I'll be sticking with Cammy as my main, and using Sagat from time to time...This is the rotation that has worked for me for about a decade now, so why change now? Plus I've seen videos of Sagat and he seems higher tiered, so whenever I get pissed off and feel that I'm working too hard with Cammy I'll just sit back and relax and pull out my Sagat. I would be worried that I haven't seen a lot of footage of Cammy, especially compared to other characters, but then again I never see that many people playing with her competitively. HiResDes
Well, Cammy has always been middling at best, except CvS2 which was particularly kind to her. I'm sure if there's reason to think she'll move up the tier listings, she'll start to spike in popularity after a month or two.
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gamingqueen

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#121 gamingqueen
Member since 2004 • 31076 Posts

So a partial English voice cast has been made available, and apparently Capcom has outsourced voice duty to Viz or some studio tied to Viz closely enough to access their talent. Great decision.

Ryu - Kyle Hebert (Bleach's Aizen Sousuke, Dragonball Z's grown-up Son Gohan)
Ken - Reuben Langdon (Apparently he hasn't been around much anime, but he does have a solid resumé.)
Chunli - Laura Bailey (Fullmetal Alchemist's Lust, Naruto's Mitarashi Anko)
Guile - Travis Willingham (Fullmetal Alchemist's Roy Mustang)
Dhalsim - Christopher Bevins (Spiral's Kanone, Witchblade's Hiroki)
Vega - Doug Erholtz (Bleach's Ichimaru Gin) - I LOVE THIS CHOICE!
C.Viper - Michelle Ruff (Persona 3's Takeba Yukari, Bleach's Kuchiki Rukia)
Rufus - Christopher Corey Smith (Buso Renkin's Moon Face, Xenosaga's Kevin)
El Fuerte - JB Blanc (Bleach's Aramaki "Drunk Guy from 11th" Makijou, Hellsing's Enrico)
Seth - Michael McConnohie (Big O's Schwartswald, s.CRY.ed's Unkei)
Feilong - Matthew Mercer (Ace Combat 5's Albert Genette, Star Ocean: The Last Hope's Edge Maverick)
Sakura - Karen Strassman (Rozen Maiden's Suigintou, Buso Renkin's Mutou Mahiro) - Oh god that is funny...
Cammy - Caitlin Glass (Fullmetal Alchemist's Winry, Infinite Undiscovery's Aya)

Chunli might have been a better role for Michelle Ruff (and one I think she's done in the past), but Laura Bailey does a good job from what little I've heard so far. Doug Erholtz as Vega cannot be understated - for those of you who haven't seen Bleach, this guy exudes Vega-ness. I just can't wait for this list to fill out as we get closer to the 17th.

EDIT: Added three more.

DarkCatalyst

The sme bunch in every damn game and anime... I'm praying for eng. subtitles with Japanese audio.

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ASK_Story

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#122 ASK_Story
Member since 2006 • 11455 Posts
[QUOTE="DarkCatalyst"]

So a partial English voice cast has been made available, and apparently Capcom has outsourced voice duty to Viz or some studio tied to Viz closely enough to access their talent. Great decision.

Ryu - Kyle Hebert (Bleach's Aizen Sousuke, Dragonball Z's grown-up Son Gohan)
Ken - Reuben Langdon (Apparently he hasn't been around much anime, but he does have a solid resumé.)
Chunli - Laura Bailey (Fullmetal Alchemist's Lust, Naruto's Mitarashi Anko)
Guile - Travis Willingham (Fullmetal Alchemist's Roy Mustang)
Dhalsim - Christopher Bevins (Spiral's Kanone, Witchblade's Hiroki)
Vega - Doug Erholtz (Bleach's Ichimaru Gin) - I LOVE THIS CHOICE!
C.Viper - Michelle Ruff (Persona 3's Takeba Yukari, Bleach's Kuchiki Rukia)
Rufus - Christopher Corey Smith (Buso Renkin's Moon Face, Xenosaga's Kevin)
El Fuerte - JB Blanc (Bleach's Aramaki "Drunk Guy from 11th" Makijou, Hellsing's Enrico)
Seth - Michael McConnohie (Big O's Schwartswald, s.CRY.ed's Unkei)
Feilong - Matthew Mercer (Ace Combat 5's Albert Genette, Star Ocean: The Last Hope's Edge Maverick)
Sakura - Karen Strassman (Rozen Maiden's Suigintou, Buso Renkin's Mutou Mahiro) - Oh god that is funny...
Cammy - Caitlin Glass (Fullmetal Alchemist's Winry, Infinite Undiscovery's Aya)

Chunli might have been a better role for Michelle Ruff (and one I think she's done in the past), but Laura Bailey does a good job from what little I've heard so far. Doug Erholtz as Vega cannot be understated - for those of you who haven't seen Bleach, this guy exudes Vega-ness. I just can't wait for this list to fill out as we get closer to the 17th.

EDIT: Added three more.

gamingqueen

The sme bunch in every damn game and anime... I'm praying for eng. subtitles with Japanese audio.

Well, I'm still glad Capcom went the extra mile to add a English voice option this time. But after listening to both, I think I prefer the Japanese voices better. It's not that it's acted better or anything but the voices just sound more like Street Fighter. Like Cammy for example. The Japanese actress' voice just sounds better. Even though the English actress has the whole British accent thing going, her voice sounds to deep and strong for Cammy. In fact, she sounds like Lara Croft! Others to like Fei Long or Dan, the English voices just sound cheesy especially during their death moans like when Fei Long screams out "I Lost!" or when Dan yells, "Father!" But listening to it in Japanese, it sounds cool and authentic...and funny!
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Phantom_Leo

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#123 Phantom_Leo
Member since 2002 • 7090 Posts

Have I mentioned yet how much I L-O-V-E these trailers?

Ken versus Ryu Artistic Trailer

Chun-Li versus Crimson Viper Artistic Trailer

Guile versus Abel Artistic Trailer

Akuma versus Gouken Artistic Trailer

Seth and M. Bison Artistic Trailer

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Phantom_Leo

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#124 Phantom_Leo
Member since 2002 • 7090 Posts

Akuma moves montage now up in his profile!

Fear his demonic red eyes!

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Phantom_Leo

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#125 Phantom_Leo
Member since 2002 • 7090 Posts

Street Fighter IV Unlockable: Characters

  • Cammy - Beat Arcade Mode with Crimson Viper.
  • Fei Long - Beat Arcade Mode with Abel.
  • Gen - Beat Arcade Mode with Chun Li.
  • Rose - Beat Arcade Mode with M. Bison (Dictator).
  • Sakura - Beat Arcade Mode with Ryu.
  • Seth - Beat Arcade Mode with all of the non-unlockable characters.
  • Dan - Beat Arcade Mode with Sakura.
  • Akuma - Beat Arcade Mode with every character unlockable and non-unlockable
  • Gouken - Beat Arcade Mode with Akuma.

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Phantom_Leo

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#126 Phantom_Leo
Member since 2002 • 7090 Posts
^ Looks like we have our work cut out for us if we want to play as Akuma or Gouken! :shock:
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DarkCatalyst

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#127 DarkCatalyst
Member since 2002 • 21074 Posts

Street Fighter IV Unlockable: Characters

  • Cammy - Beat Arcade Mode with Crimson Viper.
  • Fei Long - Beat Arcade Mode with Abel.
  • Gen - Beat Arcade Mode with Chun Li.
  • Rose - Beat Arcade Mode with M. Bison (Dictator).
  • Sakura - Beat Arcade Mode with Ryu.
  • Seth - Beat Arcade Mode with all of the non-unlockable characters.
  • Dan - Beat Arcade Mode with Sakura.
  • Akuma - Beat Arcade Mode with every character unlockable and non-unlockable
  • Gouken - Beat Arcade Mode with Akuma.

Phantom_Leo

What a pain.

Looks like I won't be on XBL the first couple nights.

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King9999

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#128 King9999
Member since 2002 • 11837 Posts

The sme bunch in every damn game and anime... I'm praying for eng. subtitles with Japanese audio.

gamingqueen
It's been confirmed that you can choose English or Japanese audio for each character.
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Prodigy_basic

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#129 Prodigy_basic
Member since 2002 • 3808 Posts
[QUOTE="Phantom_Leo"]

Street Fighter IV Unlockable: Characters

  • Cammy - Beat Arcade Mode with Crimson Viper.
  • Fei Long - Beat Arcade Mode with Abel.
  • Gen - Beat Arcade Mode with Chun Li.
  • Rose - Beat Arcade Mode with M. Bison (Dictator).
  • Sakura - Beat Arcade Mode with Ryu.
  • Seth - Beat Arcade Mode with all of the non-unlockable characters.
  • Dan - Beat Arcade Mode with Sakura.
  • Akuma - Beat Arcade Mode with every character unlockable and non-unlockable
  • Gouken - Beat Arcade Mode with Akuma.

DarkCatalyst

What a pain.

Looks like I won't be on XBL the first couple nights.

same here...i just hope they can be unlocked on the easiest difficulty...and this could be a good thing for me as i'll be able to try out all of the characters and get to know some of their strengths and weaknesses...

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gamingqueen

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#130 gamingqueen
Member since 2004 • 31076 Posts
[QUOTE="gamingqueen"]

The sme bunch in every damn game and anime... I'm praying for eng. subtitles with Japanese audio.

King9999

It's been confirmed that you can choose English or Japanese audio for each character.

What about characters who aren't English speakers no Japanese :P jk

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CarnageHeart

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#131 CarnageHeart
Member since 2002 • 18316 Posts

Well, it looks like my fears were right. The extra costumes in DLC are from the Arcade version so Capcom deliberately left them out of the console version as DLC. Yeah, yeah, yeah, it stinketh' a little, but Capcom did give us Cammy, Dan, Fei Long, Gen, Rose, and Sakura for free and not as 400pt DLC. So you win some you lose some I guess.

And oh yeah, here's some more DLC details:

http://kotaku.com/5147226/capcom-catalogs-street-figher-ivs-many-downloadables

The Championship Mode Expansion Pack, which Capcom says will be out "post launch", will include a replay mode, two new points systems and an enhanced tournament matching system.

• Replay Mode – Record, upload, and download top matches to share with the Street Fighter IV community. Players can analyze top tiered fighters matches, leave voter feedback for others, and share their own triumphant victories.

• New Points System - Two new points systems to measure your skill (Championship and Tournament Points)

• Enhanced Tournament Matching System - Skill level matching system offers improved tournament match making for beginners and mid-level players. Competitors earn Grade Points (GP) to earn entry into more advanced tournaments.

And one last note on the costumes. The Collector's Edition says there will be 5 exclusive costumes...are those original and new or are they that first set?

ASK_Story

I'm excited about SF4 but I'm so pissed off about the held back stuff I'm tempted to skip SF4. Held back costumes are something I can ignore, but a held back replay mode and enhanced tournament matching system...

Companies chopping pieces off of full priced games (what was the point in the $10 price hike again?) and selling them to consumers is a nasty habit that really needs to be discouraged.

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DarkCatalyst

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#132 DarkCatalyst
Member since 2002 • 21074 Posts
[QUOTE="ASK_Story"]

Well, it looks like my fears were right. The extra costumes in DLC are from the Arcade version so Capcom deliberately left them out of the console version as DLC. Yeah, yeah, yeah, it stinketh' a little, but Capcom did give us Cammy, Dan, Fei Long, Gen, Rose, and Sakura for free and not as 400pt DLC. So you win some you lose some I guess.

And oh yeah, here's some more DLC details:

http://kotaku.com/5147226/capcom-catalogs-street-figher-ivs-many-downloadables

The Championship Mode Expansion Pack, which Capcom says will be out "post launch", will include a replay mode, two new points systems and an enhanced tournament matching system.

• Replay Mode – Record, upload, and download top matches to share with the Street Fighter IV community. Players can analyze top tiered fighters matches, leave voter feedback for others, and share their own triumphant victories.

• New Points System - Two new points systems to measure your skill (Championship and Tournament Points)

• Enhanced Tournament Matching System - Skill level matching system offers improved tournament match making for beginners and mid-level players. Competitors earn Grade Points (GP) to earn entry into more advanced tournaments.

And one last note on the costumes. The Collector's Edition says there will be 5 exclusive costumes...are those original and new or are they that first set?

CarnageHeart

I'm excited about SF4 but I'm so pissed off about the held back stuff I'm tempted to skip SF4. Held back costumes are something I can ignore, but a held back replay mode and enhanced tournament matching system...

Companies chopping pieces off of full priced games (what was the point in the $10 price hike again?) and selling them to consumers is a nasty habit that really needs to be discouraged.

Allow me to play devil's advocate for a moment...but some of the language in here tells me that this is stuff that might have been meant for the main game but would have triggered a delay if it had to go on the disc. At this point, these are very minor temporary omissions if it means we'll finally have the game on the 17th. On another, perhaps more straightforward note, I just find it amusing that people are irked about a Street Fighter game having incremental additions. What's everyone going to do when the inevitable third version comes along? No doubt it will either be $15-20 DLC if not a full-price disc release. If you expected the contents of this disc to be the culmination of the Street Fighter IV experience, you can't possibly have that much experience with the series. No offense, that's just how it is. I took it for granted from the moment it was unveiled.
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King9999

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#133 King9999
Member since 2002 • 11837 Posts
[QUOTE="CarnageHeart"][QUOTE="ASK_Story"]

Well, it looks like my fears were right. The extra costumes in DLC are from the Arcade version so Capcom deliberately left them out of the console version as DLC. Yeah, yeah, yeah, it stinketh' a little, but Capcom did give us Cammy, Dan, Fei Long, Gen, Rose, and Sakura for free and not as 400pt DLC. So you win some you lose some I guess.

And oh yeah, here's some more DLC details:

http://kotaku.com/5147226/capcom-catalogs-street-figher-ivs-many-downloadables

The Championship Mode Expansion Pack, which Capcom says will be out "post launch", will include a replay mode, two new points systems and an enhanced tournament matching system.

• Replay Mode – Record, upload, and download top matches to share with the Street Fighter IV community. Players can analyze top tiered fighters matches, leave voter feedback for others, and share their own triumphant victories.

• New Points System - Two new points systems to measure your skill (Championship and Tournament Points)

• Enhanced Tournament Matching System - Skill level matching system offers improved tournament match making for beginners and mid-level players. Competitors earn Grade Points (GP) to earn entry into more advanced tournaments.

And one last note on the costumes. The Collector's Edition says there will be 5 exclusive costumes...are those original and new or are they that first set?

DarkCatalyst

I'm excited about SF4 but I'm so pissed off about the held back stuff I'm tempted to skip SF4. Held back costumes are something I can ignore, but a held back replay mode and enhanced tournament matching system...

Companies chopping pieces off of full priced games (what was the point in the $10 price hike again?) and selling them to consumers is a nasty habit that really needs to be discouraged.

Allow me to play devil's advocate for a moment...but some of the language in here tells me that this is stuff that might have been meant for the main game but would have triggered a delay if it had to go on the disc. At this point, these are very minor temporary omissions if it means we'll finally have the game on the 17th. On another, perhaps more straightforward note, I just find it amusing that people are irked about a Street Fighter game having incremental additions. What's everyone going to do when the inevitable third version comes along? No doubt it will either be $15-20 DLC if not a full-price disc release. If you expected the contents of this disc to be the culmination of the Street Fighter IV experience, you can't possibly have that much experience with the series. No offense, that's just how it is. I took it for granted from the moment it was unveiled.

That doesn't change the fact that it's poor practice, though. Developers will charge for the most ridiculous things...you must be aware of that.
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Phantom_Leo

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#134 Phantom_Leo
Member since 2002 • 7090 Posts

Ummm... The Championship Mode Expansion DLC will be **free** !

It's only the 5 alternate costume paks that will be Four Dollars apiece.

"Capcom also has in the works a round of free--not to mention substantive--DLC. Dubbed the Championship Mode Expansion Pack, the free DLC adds in a Replay mode in which players can record and distribute their fights online; two new points systems for skill ranking; and a tournament matching system, in which players are pitted against one another based on their skill level. Capcom did not reveal when the Championship Mode Expansion Pack would be available."--From the "Capcom Details First SFIV DLC" article on Gamespot, Feb. 6th, 2009.

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#135 Phantom_Leo
Member since 2002 • 7090 Posts
**SPOILER ALERT**
Provided by Darthhomer of The VG Press
______________________________
Here's a list of achievements/trophies for your pleasure. Trophies first:

The World Warrior Bronze Trophy Unlock all characters.
Color Guard Bronze Trophy Unlock all Colors.
No Sweat Bronze Trophy Unlock all Personal Actions.
Special Move Master Bronze Trophy Perform 100 Special Moves.
EX-cellent Master Bronze Trophy Perform 100 EX Special Moves.
Super Combo Master Bronze Trophy Perform 100 Super Combos.
Ultra Combo Master Bronze Trophy Perform 100 Ultra Combos.
Focus Master Bronze Trophy Perform 100 successful Focus Attacks.
Crowd Pleasing Master Bronze Trophy Perform 10 Personal Actions.
Super Combo Champion Bronze Trophy Perform 50 Super Combo finishes.
Ultra Combo Champion Bronze Trophy Perform 50 Ultra Combo finishes.
Simply Perfect Bronze Trophy Achieve 10 Perfect victories.
Arcade Rat Bronze Trophy Clear Arcade Mode with 1 character on Medium or higher difficulty.
Challenger Bronze Trophy Clear a Challenge in Challenge Mode.
Challenge Expert Bronze Trophy Clear all Challenges in Challenge Mode.
Rapid Fighter Bronze Trophy Clear NORMAL Time Attack in Challenge Mode.
Speed King Bronze Trophy Cleared HARD Time Attack in Challenge Mode.
Tough Cookie Bronze Trophy Clear NORMAL Survival in Challenge Mode.
Last Man Standing Bronze Trophy Cleared HARD Survival in Challenge Mode.
Technical Fighter Bronze Trophy Clear NORMAL Trial in Challenge Mode.
No Challenge Too Hard Bronze Trophy Cleared HARD Trial in Challenge Mode.
All Dolled Up Bronze Trophy Set your Title and Icon.
Medals Get! Bronze Trophy Collect all Medal types.
Medal Collector Bronze Trophy Collect 100 Medals.
Medal Hunter Bronze Trophy Collect 500 Medals.
Medal Master Bronze Trophy Collect 1,000 Medals.
Lobbyist Bronze Trophy Create 10 multiplayer lobbies.
Taking On All Comers Bronze Trophy Fight 10 opponents via fight requests.
The Road to Battle Bronze Trophy Play 100 online battles. (ranked match or player match)
Hard Fought Battles Bronze Trophy Play 200 online battles. (ranked match or player match)
Proof of Battle Bronze Trophy Play 500 online battles. (ranked match or player match)
Way of the Fist Bronze Trophy Win 5 online battles. (ranked match or player match)
The Journey Begins Bronze Trophy Win 10 online battles. (ranked match or player match)
First Victory Bronze Trophy Win 1 ranked match.
The Line Starts Here Bronze Trophy Win 3 ranked matches in a row.
Title Master Silver Trophy Collect all Titles.
Icon Master Silver Trophy Collect all Icons.
Sunny Daze Silver Trophy Perform 365 flashy background finishes.
Storied Reputation Silver Trophy Clear Arcade Mode with all characters on Medium or higher difficulty.
Save Your Quarters Silver Trophy Clear Arcade Mode without using a single continue on Medium or higher difficulty.
World Champion Silver Trophy Clear Arcade Mode on Hardest difficulty.
Legendary Champion Silver Trophy Defeat Gouken and clear Arcade Mode in Hardest difficulty.
10 Years Too Early Silver Trophy Win 50 online battles. (ranked match or player match)
I Got Next! Silver Trophy Win 5 ranked matches in a row.
Playing To Win! Silver Trophy Win 10 ranked matches in a row.
The Gold Standard Gold Trophy Earn gold medals in all challenges.
10 Years Too Late Gold Trophy Win 100 online battles. (ranked match or player match)
Unbeatable Fist Platinum Trophy Ruler of All

______________________________
______________________________
And now Achievements:

• 10 Years Too Early — 20 : Win 50 Xbox LIVE battles.
• 10 Years Too Late — 50 : Win 100 Xbox LIVE battles.
• All Dolled Up — 10 : Set your Title and Icon.
• Arcade Rat — 20 : Clear Arcade Mode with one character on medium or higher difficulty.
• Challenge Expert — 30 : Clear all challenges in Challenge Mode.
• Challenger — 10 : Clear a challenge in Challenge Mode.
• Color Guard — 10 : Unlock all colors.
• Crowd Pleasing Master — 10 : Perform 10 Personal Actions (Taunts).
• EX-cellent Master — 20 : Perform 100 EX-Moves.
• First Victory — 20 : Win 1 ranked match.
• Focus Master — 10 : Perform 100 successful Focus Attacks.
• The Gold Standard — 50 : Earn gold medals in all challenges.
• Hard Fought Battles — 20 : Play 200 Xbox LIVE battles.
• I Got Next! — 30 : Win 5 ranked matches in a row.
• Icon Master — 50 : Collect all Icons.
• Last Man Standing — 20 : Clear Hard Survival in Challenge Mode.
• Legendary Champion — 50 : Defeat Gouken and clear Arcade Mode on the hardest difficulty.
• Lobbyist — 10 : Create 10 multiplayer lobbies.
• Medal Collector — 10 : Collect 100 Medals.
• Medal Hunter — 10 : Collect 500 Medals.
• Medal Master — 30 : Collect 1,000 Medals.
• Medals Get! — 30 : Collect all Medal types.
• No Challenge Too Hard — 20 : Clear Hard Trial in Challenge Mode.
• No Sweat — 10 : Unlock all Personal Actions (Taunts).
• Playing To Win! — 50 : Win 10 ranked matches in a row.
• Proof of Battle — 20 : Play 500 Xbox LIVE battles.
• Rapid Fighter — 10 : Clear Normal Time Attack in Challenge Mode.
• Save Your Quarters — 30 : Clear Arcade Mode without using a single continue on medium or higher difficulty.
• Simply Perfect — 10 : Achieve 10 Perfect victories.
• Special Move Master — 10 : Perform 100 Special Moves.
• Speed King — 20 : Clear Hard Time Attack in Challenge Mode.
• Storied Reputation — 30 : Clear Arcade Mode with all characters on medium or higher difficulty.
• Sunny Daze — 40 : Perform 365 flashy background finishes.
• Super Combo Champion — 10 : Perform 50 Super Combo finishes.
• Super Combo Master — 10 : Perform 100 Super Combos.
• Taking On All Comers — 10 : Fight 10 opponents via fight requests.
• Technical Fighter — 10 : Clear Normal Trial in Challenge Mode.
• The Journey Begins — 20 : Win 10 Xbox LIVE battles.
• The Line Starts Here — 20 : Win 3 ranked matches in a row.
• The Road to Battle — 10 : Play 100 Xbox LIVE battles.
• The World Warrior — 20 : Unlock all characters.
• Title Master — 50 : Collect all Titles.
• Tough Cookie — 10 : Clear Normal Survival in Challenge Mode.
• Ultra Combo Champion — 10 : Perform 50 Ultra Combo finishes.
• Ultra Combo Master — 10 : Perform 100 Ultra Combos.
• Way of the Fist — 10 : Win 5 Xbox LIVE battles.
• World Champion — 20 : Clear Arcade Mode on hardest difficulty.
______________________________
______________________________
Also happened to see the final box for both the CE and the regular game. PS3 version requires at least 52MB on your HDD, and I didn't get a glimpse of the 360 box.

However, the CE reveals the DLC you'll be getting? It's the first pack - the Brawler pack. So basically, you get this for free - costumes for Zangeif, E.Honda, Rufus, El Furete, and Abel. Here's a sneak peak:

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Ballroompirate

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#136 Ballroompirate
Member since 2005 • 26695 Posts
Oh man SFIV is gonna be so wicked, only a little over a week tell I can get my greedy little hands on this crown jewel.
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DarkCatalyst

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#137 DarkCatalyst
Member since 2002 • 21074 Posts
Phantom_Leo
"Now I see why you liked the steroids so much. Bet you're glad I'm so gassed out of my skull that I forgot how to throw Sonic Boom."
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Phantom_Leo

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#138 Phantom_Leo
Member since 2002 • 7090 Posts

:lol:

I guess we'll see soon enough if that statement is accurate or not!

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DarkCatalyst

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#139 DarkCatalyst
Member since 2002 • 21074 Posts

:lol:

I guess we'll see soon enough if that statement is accurate or not!

Phantom_Leo
Eh, got word now that Guile's storyline in SFIV is that he thinks Charlie's alive and asks to carry out a search mission, but is denied by his superiors. Doesn't take a genius to connect the dots from there. Capcom sort of gave it away at this point.
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#140 Phantom_Leo
Member since 2002 • 7090 Posts
Yay! One of my theories was RIGHT for a change! (maybe, probably) :D

_____________________________________________

=

_____________________________________________

If you look closely at Abel's Profile Picture in this topic, you'll notice he's pretty badly scarred all over his body! That plus amnesia = Long Lost Nash!

:cry: :P

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DarkCatalyst

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#141 DarkCatalyst
Member since 2002 • 21074 Posts

+=

Fixed. :)

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Metamania

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#142 Metamania
Member since 2002 • 12035 Posts

Man, thanks for creating a topic like this over here in GS.

That said, I'm into the storyline for Street Fighter and enjoy what it has to offer.

But I didn't know that it was official that Dan had a fight with Akuma and was presumed to die after the match though. That's a new one for me. I'll have to read the plot guide over again to see what's up with that.

I have a feeling that Abel and Charlie know each other somehow, especially if you watch the trailer and you hear that quick conversation between Guile and Abel in the English trailer version (latest one, which I called "At Last", since those are the first two words you see in the trailer). It gets even better! Although not official, there was a recent Turbo comic that shown Abel and how he was trapped in a place somewhere before Charlie was able to bust him out of it. So it might make sense that Charlie is somehow alive...although how the hell they are gonna explain that is beyond me.

And how in the world is Bison alive after Akuma destroyed him with the raging demon after the events of Street Fighter II? And how in the world is Gouken alive as well? I'm very curious to see how Capcom will explain all of this...

That said, eleven more days to go until we can play SFIV!

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#143 Phantom_Leo
Member since 2002 • 7090 Posts

Man, thanks for creating a topic like this over here in GS.

That said, I'm into the storyline for Street Fighter and enjoy what it has to offer.

But I didn't know that it was official that Dan had a fight with Akuma and was presumed to die after the match though. That's a new one for me. I'll have to read the plot guide over again to see what's up with that.

I have a feeling that Abel and Charlie know each other somehow, especially if you watch the trailer and you hear that quick conversation between Guile and Abel in the English trailer version (latest one, which I called "At Last", since those are the first two words you see in the trailer). It gets even better! Although not official, there was a recent Turbo comic that shown Abel and how he was trapped in a place somewhere before Charlie was able to bust him out of it. So it might make sense that Charlie is somehow alive...although how the hell they are gonna explain that is beyond me.

And how in the world is Bison alive after Akuma destroyed him with the raging demon after the events of Street Fighter II? And how in the world is Gouken alive as well? I'm very curious to see how Capcom will explain all of this...

That said, eleven more days to go until we can play SFIV!

Metamania

Damn, man! Where have you been? Last I remember, weren't you attending school somewhere on Long Island...?

How many years has it been?

Of course I would create a topic like this! I'm as old an old timer as you! But I've been here consistently... :P

Seriously though... Where have you been hiding?

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Metamania

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#144 Metamania
Member since 2002 • 12035 Posts

To answer your question, Phantom Lee, I'm no longer living in NY. I still live in the States though, in NH.

That said, I've just been very busy for a long time and have been lurking on these forums. I still put up a few game reviews every now and then (last one I did was for Assassin's Creed, if you're interested in reading it).

But yeah, I'm around, just not as much. :) And it's been a long time, that's for sure!

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#145 Phantom_Leo
Member since 2002 • 7090 Posts

Wow! With me, you and Mike M. in this topic, all we need is Minda Cubed, Alex Watchtower and Brian Loh... and we could start the Green Council of GameSpot Elders! :P

Damn! Memories!

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DarkCatalyst

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#146 DarkCatalyst
Member since 2002 • 21074 Posts

Wow! With me, you and Mike M. in this topic, all we need is Minda Cubed, Alex Watchtower and Brian Loh... and we could start the Green Council of GameSpot Elders! :P

Damn! Memories!

Phantom_Leo
Wait, what? Okay, you know Brian Loh...who are you? Ken Ng? Craig Pilecky?
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#147 CarnageHeart
Member since 2002 • 18316 Posts
[QUOTE="CarnageHeart"][QUOTE="ASK_Story"]

Well, it looks like my fears were right. The extra costumes in DLC are from the Arcade version so Capcom deliberately left them out of the console version as DLC. Yeah, yeah, yeah, it stinketh' a little, but Capcom did give us Cammy, Dan, Fei Long, Gen, Rose, and Sakura for free and not as 400pt DLC. So you win some you lose some I guess.

And oh yeah, here's some more DLC details:

http://kotaku.com/5147226/capcom-catalogs-street-figher-ivs-many-downloadables

The Championship Mode Expansion Pack, which Capcom says will be out "post launch", will include a replay mode, two new points systems and an enhanced tournament matching system.

• Replay Mode – Record, upload, and download top matches to share with the Street Fighter IV community. Players can analyze top tiered fighters matches, leave voter feedback for others, and share their own triumphant victories.

• New Points System - Two new points systems to measure your skill (Championship and Tournament Points)

• Enhanced Tournament Matching System - Skill level matching system offers improved tournament match making for beginners and mid-level players. Competitors earn Grade Points (GP) to earn entry into more advanced tournaments.

And one last note on the costumes. The Collector's Edition says there will be 5 exclusive costumes...are those original and new or are they that first set?

DarkCatalyst

I'm excited about SF4 but I'm so pissed off about the held back stuff I'm tempted to skip SF4. Held back costumes are something I can ignore, but a held back replay mode and enhanced tournament matching system...

Companies chopping pieces off of full priced games (what was the point in the $10 price hike again?) and selling them to consumers is a nasty habit that really needs to be discouraged.

Allow me to play devil's advocate for a moment...but some of the language in here tells me that this is stuff that might have been meant for the main game but would have triggered a delay if it had to go on the disc. At this point, these are very minor temporary omissions if it means we'll finally have the game on the 17th. On another, perhaps more straightforward note, I just find it amusing that people are irked about a Street Fighter game having incremental additions. What's everyone going to do when the inevitable third version comes along? No doubt it will either be $15-20 DLC if not a full-price disc release. If you expected the contents of this disc to be the culmination of the Street Fighter IV experience, you can't possibly have that much experience with the series. No offense, that's just how it is. I took it for granted from the moment it was unveiled.

I have a decent amount of experience with the series under my belt (I was in college and high school during the age of SF, and SF was the game we all played though I was never a tournament player or anything) but I only bought four versions of SF2 because I didn't think every increment was worth buying. Honestly, I eventually moved onto VF and rarely looked back (which is why I missed the last couple itinerations of SF2 and missed SF3 entirely, though I did play a bit of Alpha 3).

Also, there is a difference between Capcom releasing a new, fully priced game which reflects recent balance changes and/or character additions made to arcade cabinets and Capcom holding back content which was in the arcade game that the home version is based on for the purposes of selling it separately.

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#148 Metamania
Member since 2002 • 12035 Posts

Wow! With me, you and Mike M. in this topic, all we need is Minda Cubed, Alex Watchtower and Brian Loh... and we could start the Green Council of GameSpot Elders! :P

Damn! Memories!

Phantom_Leo

I know about Watchtower (he left same time as I did). Mike and I are friends. I talk to him on MSN every now and then, but the others I don't remember. I also remember a Patrick on here that became one of the two moderators and Pat Mifflin and I are really good friends. I don't remember Brian Loh, but I do remember Minda Cubed. Been ages since I remember that name. :) That said, I'd like to get back on topic and just say that I just feel that SFIV is going to be a very special fighting game - haven't been this excited for a fighting game since Street Fighter II back in 1990!

Edit: I realize now who Brian Loh is as well, so that's my bad. LOL. Still...The Green Council of Gamespot. That would be interesting! By the way, who are you again? I know it's been ages since we've talked, but...

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#149 Phantom_Leo
Member since 2002 • 7090 Posts
[QUOTE="Phantom_Leo"]

Wow! With me, you and Mike M. in this topic, all we need is Minda Cubed, Alex Watchtower and Brian Loh... and we could start the Green Council of GameSpot Elders! :P

Damn! Memories!

DarkCatalyst

Wait, what? Okay, you know Brian Loh...who are you? Ken Ng? Craig Pilecky?

Oops! ...and Pat...! :oops:

Who am I? Just a shadow lurker that has been here a looong, looong time... :o

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DarkCatalyst

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#150 DarkCatalyst
Member since 2002 • 21074 Posts
Now I'm tempted to get Brian in here. And Leigh for that matter.