@Shmiity said:
Dude, im with you. I rant about this on every game soundtrack thread. Where the **** has the melodic content gone? Up our asses, pretty much. I hate this orchestral shit. It's terrible. Sure, the fidelity is amazing, but these songs suck. WHERE ARE THE SINGABLE MELODIES? What's the Call of Duty theme? The Battlefield theme? You can't remember them- because they suck. Sure, some Indie and Japanese games from this gen have cool soundtracks- but think about the games the general public is playing: These AAA Michael Bay military-porn games. The music stinks in these. It's giving kids the wrong impression about video game soundtracks.
Blah blah blah, the sound tech was worse back in the day so they "HAD TO WRITE CATCHY MELODIES" since when did writing bad melodies qualify as good music? Holy shit this thread has made me angry.
There's a lot to discuss here. I think it's silly to dismiss games like Resident Evil, Half-Life, Metal Gear Solid, Call of Duty, Battlefield, Halo, as having unmemorable music as all of those games try to be realistic and/or try to offer an immersive experience, and constant background music is rarely used by those games, and music in general is used more sparingly for certain levels, certain parts of levels, or for cinematic elements.
You compare any of those to a top-down/side-scroller game like Legend of Zelda from the 80s or 90s where you didn't even have the sound of Link walking around and there were very few sounds at all, the music in that game was basically a necessity to make the game not seem incredibly dull. You take out the music in a Legend of Zelda game and it would be a crippling experience. You take out the music in Half-Life, and it wouldn't make much of a difference as 90% of the time there's no music at all.
Furthermore, the significance of the improvements made in the sound design of video game consoles and computers cannot be overstated. Back then, original score was the only kind of music possible to add to a video game. Today, games like Bioshock use real-world music from the 1940s almost exclusively over making their own music, and that was just impossible to do even in the late 90s.
This actually brings me to a different point in that if we are talking about game designers making their own music for their game then maybe the AAA games of the 80s and 90s are superior, but if we can include music that's not something original, Bioshock would take the cake for my favorite video game soundtrack just because of all of the oldies music that they used.
Anyway, as far as games nowadays, I'm partial towards some of the music from the MW2 soundtrack, which was at least partly written by composer Hans Zimmer, but some of it I did not like because it was far too dramatic. Also I liked the Battlefield: Bad Company music.
Log in to comment