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So, if Fable was "the best RPG ever" and fable 2 only got a 9/10 from the same reviewer it's clearly a terrible game.
Pass.
;)
After playing Fable I I don't get exicited by any of Molyneux interviews. That game was supposed to be a breakthrough and we got a medicore hack'n slash with some RPG elements and world where only the main character ages :lol:shinian
What is wrong with having a main character that ages, you can say that Fable I didn't live up to the promises that Molyneux made, but to say that it was a bad game or anything less than a good game I think is an act of denial to get back at a developer that had "too much" ambition. Fable was good, it had some of the deepest sim elements I've ever seen in a game of its genre, it had some cool powers, and it featured a great comedic charm that eludes most games and developers these days it seems. And Fable II looks to be better tenfold.
My question for you OP is why do you expect developers to not love the game they are working on, or to not have confidence in their work. Molyneaux didn't put down anybody in the process, and I expect all developers to believe in what they are working on, otherwise why even bother releasing it. Every great game developer believes in their work, and with every latest offering they should feel as if they one upped themselves or done something better than the last, otherwise should stop making videogames altogether. That is how I see it.
I'll take Peter Molyneux over some of the other industry loudmouth types. I've never heard him trash talk other people's games, and I don't have a problem with him being proud of his life's work.rragnaar
Agreed. While Mollie mostly talks bigger than he delivers, his games are still fairly good. But I'm wondering if I should already set my clock to "Fable 2: The Director's Cut" a couple years from now.
[QUOTE="Dire_Weasel"]So, if Fable was "the best RPG ever" and fable 2 only got a 9/10 from the same reviewer it's clearly a terrible game.
Pass.
;)
HiResDes
I hope you're joking
I am, hence the "wink" emoticon. I'm still very skeptical about the game, however. Starting with "Black and White" his games have been disappointing.
He also made both Black and Whites, excellent games and the Movies. The Movies is one of my favorite games.Toriko42
Yeah Black and White was awesome, I never tried The Movies though.
While I hate it when developers write checks that their games can't cash, Molyneaux's Fable was easily the most atmospheric game I played last generation. It was like diving into a Grimm story, and there was simply nothing else out there quite like it.
Fable 2 needs to be good, but from what I've seen so far, the atmosphere is still there. Although, while important, atmosphere's only one part of a much bigger puzzle. If all it took was atmosphere, I'd chalk Bioshock up as the greatest game ever made.
No matter what you think about his games, I cannot understand how can anyone hate on Molyneux as a person. Just take a look at Fable II's E3 demo showcase he did for GameSpot. The man is just brilliant and he's contagiously passionate about games, it's awesome. He's worked on this thing for the past four years and he loves his game. Get him up against the wall.
What is wrong with having a main character that ages
Forgetting to make all the other characters age?
It's sad that a guy like Molyneux is considered an industry windbag. He's outspoken and ambitious, but rarely does he qualify as a true blowhard. Truly, we need more guys shooting off their mouth about anything and everything, making outrageous claims and stating ambitions on a revolutionary scale.
Life's more fun that way.
It's sad that a guy like Molyneux is considered an industry windbag. He's outspoken and ambitious, but rarely does he qualify as a true blowhard. Truly, we need more guys shooting off their mouth about anything and everything, making outrageous claims and stating ambitions on a revolutionary scale.
Life's more fun that way.
Oilers99
He's not so much a blowhard as he resembles a daydreamer. I'll credit him as someone who can contribute heavily to gaming (more than the meritless, blabbermouth Dennis Dyack ever will), but he needs to start being able to execute better. More and more gamers begin to roll their eyes when he talks about his next great, knock it out of the park idea.
...Fable was good, it had some of the deepest sim elements I've ever seen in a game of its genre, it had some cool powers, and it featured a great comedic charm that eludes most games and developers these days it seems. And Fable II looks to be better tenfold......why do you expect developers to not love the game they are working on, or to not have confidence in their work. Molyneaux didn't put down anybody in the process, and I expect all developers to believe in what they are working on, otherwise why even bother releasing it. Every great game developer believes in their work, and with every latest offering they should feel as if they one upped themselves or done something better than the last, otherwise should stop making videogames altogether. That is how I see it.HiResDes
For once, you and I are in total agreement.
In regards to a previous poster mentioning that the main character ages, I think he/she was refering to the fact that none of the NPCs age. That would add an extra layer of realism to the game and seeing how it's already taken four years, that would certainly be a good thing. But there has never been a perfect game. Over the years, I've learned the hard way that no matter how great a game is, there will always be something we can nitpick about. Fable was no exception, but for all its positive aspects, it was a truly awesome game and Fable II is shaping up to be even better, not perfect mind you, but much better.
As far as Molyneaux's bragging, duh! He takes pride in a project he's been working on for over four years. Why shouldn't he be proud of all the hard work he and his staff have put into the project? Sure, in a perfect world Oblivion would have individual faces and voices for all NPCs (and far fewer glitches) and Fable II would have NPCs that age, but this ain't a perfect world. So I'll be satisfied with the amazing experience that Fable II will provide.
After playing Fable I I don't get exicited by any of Molyneux interviews. That game was supposed to be a breakthrough and we got a medicore hack'n slash with some RPG elements and world where only the main character ages :lol:shinianexactly
i'm not against molyneux, but after beating Fable 1 i dont expect anything great from Fable 2. i thought Black & White was good for a short time but it becomes boring fast...
Molyneux is kind of the George Lucas of videogames. A guy whose work was amazing back in the day, but is uninspiring nowadays.
His love of talking about stuff which doesn't actually appear in his games is only the icing on the cake (is he involved in day to day design or does he just kind of propose a bunch of ideas and wander off, leaving the development team to figure out what is feasible?).
I cringe when developers get on their high horse and toot their own horn. I think they're damaging themselves whether the game fails or is successful.
In my opinion, whenever I see devs doing this I feel that they're covering up for a lack of confidence or their own doubts that their game won't be all that great. Or they're just extrememly overcome with excessive pride and they're blind to their own hurt.
Anyway, they should just keep silent and let the game do the talking.
I cringe when developers get on their high horse and toot their own horn. I think they're damaging themselves whether the game fails or is successful.
In my opinion, whenever I see devs doing this I feel that they're covering up for a lack of confidence or their own doubts that their game won't be all that great. Or they're just extrememly overcome with excessive pride and they're blind to their own hurt.
Anyway, they should just keep silent and let the game do the talking.
ASK_Story
I've got no problem with developers and publishers trying to get people excited about a game. So many games hit a week a developer who took the attitude 'I won't give interviews or show my game before launch, I will just put it on shelves and let the chips fall where they may' would be a developers who game sold very poorly no matter how good it is.
All I ask is that developers keep everything reality based. Stay away from CG which bears only a nodding resemblance to the graphics of the game (looks in Sony's direction) or which contains enemies which aren't present in the game (Brumaks, anyone?) and talk only about features which will appear in the final game (don't talk about planting a seed and watching it grow into a tree if nothing like that is in the actual game).
[QUOTE="ASK_Story"]I cringe when developers get on their high horse and toot their own horn. I think they're damaging themselves whether the game fails or is successful.
In my opinion, whenever I see devs doing this I feel that they're covering up for a lack of confidence or their own doubts that their game won't be all that great. Or they're just extrememly overcome with excessive pride and they're blind to their own hurt.
Anyway, they should just keep silent and let the game do the talking.
CarnageHeart
I've got no problem with developers and publishers trying to get people excited about a game. So many games hit a week a developer who took the attitude 'I won't give interviews or show my game before launch, I will just put it on shelves and let the chips fall where they may' would be a developers who game sold very poorly no matter how good it is.
All I ask is that developers keep everything reality based. Stay away from CG which bears only a nodding resemblance to the graphics of the game (looks in Sony's direction) or which contains enemies which aren't present in the game (Brumaks, anyone?) and talk only about features which will appear in the final game (don't talk about planting a seed and watching it grow into a tree if nothing like that is in the actual game).
I'm all for promotions, previews, and interviews, but these can still be done without having arrogance or boasting. I would still get excited about a game if the developers just stayed cool instead of being hotheaded.
Not just Molyneux, but any developer can still promote their game and talk about it without showing arrogance.
The way Molyneux presents himself feels like he's boasting too much. It leaves a bad taste that makes me less excited about the game.
Molyneux is kind of the George Lucas of videogames. A guy whose work was amazing back in the day, but is uninspiring nowadays.
His love of talking about stuff which doesn't actually appear in his games is only the icing on the cake (is he involved in day to day design or does he just kind of propose a bunch of ideas and wander off, leaving the development team to figure out what is feasible?).
CarnageHeart
Actually, I think if anyone's the George Lucas of the game industry, it's Dyack. A guy with some impressive strengths, but would be a lot better if he had more perspective on his weaknesses, and brought in people to better cover those areas.
Peter cares about making good games and trying to do everything he can to make it happen. So what if the guy is talking about HIS game? At least he talks with passion and wants to make gamers happy.
And I think his games are fun and a lot of people could learn from him. I would tell readers to ignore the TC's posts as they are simply boring and offer nothing to a discussion.
[QUOTE="CarnageHeart"][QUOTE="ASK_Story"]I cringe when developers get on their high horse and toot their own horn. I think they're damaging themselves whether the game fails or is successful.
In my opinion, whenever I see devs doing this I feel that they're covering up for a lack of confidence or their own doubts that their game won't be all that great. Or they're just extrememly overcome with excessive pride and they're blind to their own hurt.
Anyway, they should just keep silent and let the game do the talking.
ASK_Story
I've got no problem with developers and publishers trying to get people excited about a game. So many games hit a week a developer who took the attitude 'I won't give interviews or show my game before launch, I will just put it on shelves and let the chips fall where they may' would be a developers who game sold very poorly no matter how good it is.
All I ask is that developers keep everything reality based. Stay away from CG which bears only a nodding resemblance to the graphics of the game (looks in Sony's direction) or which contains enemies which aren't present in the game (Brumaks, anyone?) and talk only about features which will appear in the final game (don't talk about planting a seed and watching it grow into a tree if nothing like that is in the actual game).
I'm all for promotions, previews, and interviews, but these can still be done without having arrogance or boasting. I would still get excited about a game if the developers just stayed cool instead of being hotheaded.
Not just Molyneux, but any developer can still promote their game and talk about it without showing arrogance.
The way Molyneux presents himself feels like he's boasting too much. It leaves a bad taste that makes me less excited about the game.
He rated the game he's been hard at work on for the past few years a 9/10 and instead of comparing his game to others out in the market, he gave this rating in comparison to his own offerrings...How is it that he's being arrogant? Especially when he put down and admitted some of his past failings while simply stating how he believes Fable II has progressed.
[QUOTE="CarnageHeart"]Molyneux is kind of the George Lucas of videogames. A guy whose work was amazing back in the day, but is uninspiring nowadays.
His love of talking about stuff which doesn't actually appear in his games is only the icing on the cake (is he involved in day to day design or does he just kind of propose a bunch of ideas and wander off, leaving the development team to figure out what is feasible?).
Oilers99
Actually, I think if anyone's the George Lucas of the game industry, it's Dyack. A guy with some impressive strengths, but would be a lot better if he had more perspective on his weaknesses, and brought in people to better cover those areas.
ditto, Molyneaux always has these lofty ambitions but is yet to create a masterpiece, and this in part is what I think keeps him so motivated. He is nearly opposite of Lucas in this way.
[QUOTE="Oilers99"][QUOTE="CarnageHeart"]Molyneux is kind of the George Lucas of videogames. A guy whose work was amazing back in the day, but is uninspiring nowadays.
His love of talking about stuff which doesn't actually appear in his games is only the icing on the cake (is he involved in day to day design or does he just kind of propose a bunch of ideas and wander off, leaving the development team to figure out what is feasible?).
HiResDes
Actually, I think if anyone's the George Lucas of the game industry, it's Dyack. A guy with some impressive strengths, but would be a lot better if he had more perspective on his weaknesses, and brought in people to better cover those areas.
ditto, Molyneaux always has these lofty ambitions but is yet to create a masterpiece, and this in part is what I think keeps him so motivated. He is nearly opposite of Lucas in this way.
How can you say that a guy who has Populous and Syndicate in his gameography has never made a masterpiece?
How can you say that a guy who has Populous and Syndicate in his gameography has never made a masterpiece?
CarnageHeart
Yeah, Populous was easily a masterpiece. I'd still play that game today if I had a copy.
I don't get all the people bad talking him now, he almost seems like a different person from 5 years ago. He's done a great job of keeping his "promises" in check and anything he's hyping up for Fable 2 seems to have actually made it in the game this time.
He's no longer saying that his game is going to turn RPG's on their head but I'll be surprised if Fable 2 doesn't actually do that.
I think he's used reverse psychology on us all this time around.
Is it me or does he sort of remind you bit of the great Douglas Adams they moth look and sound identical.
I'll take him over someone like cliffy b or some loudmouth or someone with a very dull voice.
[QUOTE="HiResDes"][QUOTE="Oilers99"][QUOTE="CarnageHeart"]Molyneux is kind of the George Lucas of videogames. A guy whose work was amazing back in the day, but is uninspiring nowadays.
His love of talking about stuff which doesn't actually appear in his games is only the icing on the cake (is he involved in day to day design or does he just kind of propose a bunch of ideas and wander off, leaving the development team to figure out what is feasible?).
CarnageHeart
Actually, I think if anyone's the George Lucas of the game industry, it's Dyack. A guy with some impressive strengths, but would be a lot better if he had more perspective on his weaknesses, and brought in people to better cover those areas.
ditto, Molyneaux always has these lofty ambitions but is yet to create a masterpiece, and this in part is what I think keeps him so motivated. He is nearly opposite of Lucas in this way.
How can you say that a guy who has Populous and Syndicate in his gameography has never made a masterpiece?
I still think those games suffered from the typical Molyneaux syndrome of being great, but containing more ambition that what could be and was actually realized. (I only ever played Syndicate though, and I was six, so the game was quite confusing and difficult).
I don't get all the people bad talking him now, he almost seems like a different person from 5 years ago. He's done a great job of keeping his "promises" in check and anything he's hyping up for Fable 2 seems to have actually made it in the game this time.
He's no longer saying that his game is going to turn RPG's on their head but I'll be surprised if Fable 2 doesn't actually do that.
I think he's used reverse psychology on us all this time around.
smerlus
I also find that a lot times he talks about concepts and where we can evolve gaming in general and less about Fable 2. I don't know how anyone can't find his interviews entertaining, he just sincerely wants to improve this medium. And when I hear him refer to Fable 2, (besides the love aspect) he is usually describing an actual feature in the game.
The latest is his self evaluation on the not-yet-released Fable II, which he has declared a 9 out of 10.giantraddish
Well what did you expect him to give it, a 5 out of 10?:roll: All game developers speak highly of their games - if they didn't, they might have a slightly hard time in selling any copies.
And what's with the comments that say Molyneux is always boasting? He admits he has made mistakes with his games in the past, and he admits he has made promises that he hasn't been able to keep - oh yeah, this guy just can't stop boasting!
The thing that is great about Molyneux is how passionate and enthusiastic he is in trying new things in games. Without developers like him, new game genres would never come about and the existing ones would become very boring indeed.
Fable II speaks for itself in the video previews, and I for one can't wait for its release.
[QUOTE="CarnageHeart"][QUOTE="HiResDes"][QUOTE="Oilers99"][QUOTE="CarnageHeart"]Molyneux is kind of the George Lucas of videogames. A guy whose work was amazing back in the day, but is uninspiring nowadays.
His love of talking about stuff which doesn't actually appear in his games is only the icing on the cake (is he involved in day to day design or does he just kind of propose a bunch of ideas and wander off, leaving the development team to figure out what is feasible?).
HiResDes
Actually, I think if anyone's the George Lucas of the game industry, it's Dyack. A guy with some impressive strengths, but would be a lot better if he had more perspective on his weaknesses, and brought in people to better cover those areas.
ditto, Molyneaux always has these lofty ambitions but is yet to create a masterpiece, and this in part is what I think keeps him so motivated. He is nearly opposite of Lucas in this way.
How can you say that a guy who has Populous and Syndicate in his gameography has never made a masterpiece?
I still think those games suffered from the typical Molyneaux syndrome of being great, but containing more ambition that what could be and was actually realized. (I only ever played Syndicate though, and I was six, so the game was quite confusing and difficult).
Which version did you play? Syndicate's PC controls were fine and the objectives were simple. Admittedly, there was a SNES version I never touched. And Populous was just plain amazing (unlike Sydicate I never played the PC version, only the Genesis version).
[QUOTE="HiResDes"][QUOTE="CarnageHeart"][QUOTE="HiResDes"][QUOTE="Oilers99"][QUOTE="CarnageHeart"]Molyneux is kind of the George Lucas of videogames. A guy whose work was amazing back in the day, but is uninspiring nowadays.
His love of talking about stuff which doesn't actually appear in his games is only the icing on the cake (is he involved in day to day design or does he just kind of propose a bunch of ideas and wander off, leaving the development team to figure out what is feasible?).
CarnageHeart
Actually, I think if anyone's the George Lucas of the game industry, it's Dyack. A guy with some impressive strengths, but would be a lot better if he had more perspective on his weaknesses, and brought in people to better cover those areas.
ditto, Molyneaux always has these lofty ambitions but is yet to create a masterpiece, and this in part is what I think keeps him so motivated. He is nearly opposite of Lucas in this way.
How can you say that a guy who has Populous and Syndicate in his gameography has never made a masterpiece?
I still think those games suffered from the typical Molyneaux syndrome of being great, but containing more ambition that what could be and was actually realized. (I only ever played Syndicate though, and I was six, so the game was quite confusing and difficult).
Which version did you play? Syndicate's PC controls were fine and the objectives were simple. Admittedly, there was a SNES version I never touched. And Populous was just plain amazing (unlike Sydicate the only version I never played the PC version, only the Genesis version).
I can't remember if it was on the Genesis or the Snes, but probably Genesis because that was all I had.
Okay, Fable 1 was awesome, but this dude needs to shut up, he's not cool, he's not the next coming of Christ...
He knows he's good, and so does everyone else, but he is so full of himself, that he thinks everything he does deserves a medal.
He's the Morrissey of video games.
[QUOTE="ASK_Story"][QUOTE="CarnageHeart"][QUOTE="ASK_Story"]I cringe when developers get on their high horse and toot their own horn. I think they're damaging themselves whether the game fails or is successful.
In my opinion, whenever I see devs doing this I feel that they're covering up for a lack of confidence or their own doubts that their game won't be all that great. Or they're just extrememly overcome with excessive pride and they're blind to their own hurt.
Anyway, they should just keep silent and let the game do the talking.
HiResDes
I've got no problem with developers and publishers trying to get people excited about a game. So many games hit a week a developer who took the attitude 'I won't give interviews or show my game before launch, I will just put it on shelves and let the chips fall where they may' would be a developers who game sold very poorly no matter how good it is.
All I ask is that developers keep everything reality based. Stay away from CG which bears only a nodding resemblance to the graphics of the game (looks in Sony's direction) or which contains enemies which aren't present in the game (Brumaks, anyone?) and talk only about features which will appear in the final game (don't talk about planting a seed and watching it grow into a tree if nothing like that is in the actual game).
I'm all for promotions, previews, and interviews, but these can still be done without having arrogance or boasting. I would still get excited about a game if the developers just stayed cool instead of being hotheaded.
Not just Molyneux, but any developer can still promote their game and talk about it without showing arrogance.
The way Molyneux presents himself feels like he's boasting too much. It leaves a bad taste that makes me less excited about the game.
He rated the game he's been hard at work on for the past few years a 9/10 and instead of comparing his game to others out in the market, he gave this rating in comparison to his own offerrings...How is it that he's being arrogant? Especially when he put down and admitted some of his past failings while simply stating how he believes Fable II has progressed.
It still comes across as arrogance and being full of oneself. It's like me making a movie and claiming I'll get an Oscar for best director or best picture. I didn't compare my movie to anyone elses, but I still claim it's a gaurantee Oscar movie. Or it's like writing a novel and saying it will get a Pulitzer Prize. And this is before the book or movie even comes out!
That's still comes off as arrogance.
Claming the game will easily get a 9/10 is boasting. That's just how I see it.
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