@colbycadwell said:
10 hours into witcher 3 and while i think its a good game. I also think its grossly overrated and misleading on pregame advertising in that its supposed to be a huge open world with no loading times. When in reality its not that open worlded, but a series of maps that do require loading times to travel between, much like inquisition. In fact this game is very similar to inquisition in alot of aspects. Which was also a good game.
But. I was expecting something new and amazing with perfect review scores and all the hype. I am severely let down. I will take a last gen skyrim over this for a few reasons.
1. The one map open world of skyrim was amazing.
2. The quests and dialogue of skyrim is unmatched, from killing an orphanage headmaster, uncovering mage school plots, thieves guild quests, demon quests, cisero lol, on top of the main storyline, etc.
3. 1st person is awesome. Even the dull melee combat of skyrim feels fun in 1st person. But ofc using magic was much more fun and varied.
4. Level system in skyrim is also unmatched imo. Even inquisition had a better leveling system imo.
Witcher 3 has good graphics, good story n quests, good combat, good crafting, etc but just doesnt live up to its hype nor surpass skyrim in any way for me. What u guys think?
Skyrim (and the Elder Scrolls games in general, going all the way back to Arena) are good examples of "Western"-style RPGs, where customization, open world exploration, and non-linearity take precedence over narrative control. JRPGs are the extreme opposite direction where narrative control is very tight, but that's because the characters are created from the ground up by the writers and (typically) your character has as much dialog as any of the other characters, exploration is often (but not always) somewhat linear and story progression is almost completely a straight line, although sometimes with side activities.
Skyrim is impressive from a technical standpoint, but like all TES games it loses something from a narrative perspective. Yes, it's awesome that each person in the game has a full day/night schedule; every person has a place where they work, live, sleep, eat; and each NPC has its own AI and can decide its own actions. What's lost there, though, is convincing story delivery because the game doesn't really have in-game cutscenes. The game engine will pull you into the "conversation stare" when an NPC is close enough and they talk at you like dead eyed robots. Then when battles or scenes occur they pathfind their way around, often akwardly, in game which is neat from an "emergent gameplay" perspective because no two scenes will always play out the same but from a story delivery persceptive the NPCs don't feel like people compared to something that is much more heavily scripted and mo-capped like a Final Fantasy game or even a story drive FPS like Half Life 2. This is also made worse by the heavily recycled voice actors, although Skyrim wasn't quite as bad in this regard as Oblivion.
"1. Wrong. All the maps in the witcher 3 are maybe 1/5th of skyrims map at best."
Where are you getting that from? Multiple gaming news sites reported on this prior to the game's release, including Neogaf/Reddit users who have been pouring over the assets and doing comparisons.
http://gamingbolt.com/witcher-3-map-size-compared-to-gta5-skyrim-far-cry-4-new-screens-show-different-visual-settings
http://www.forbes.com/sites/erikkain/2013/02/05/the-witcher-3-wild-hunt-bigger-than-skyrim-30-times-the-size-of-the-witcher-2/
2. Of course this is a matter of opinion, but I would have to give this one to the Witcher series in general (not just Witcher 3). Skyrim has some cool quest trees, for sure. The Guild Quest trees and the Companions were all pretty cool quest trees in terms of story, but beyond that I'd say that the Witcher quest trees are FAR more interesting. No, you don't get to work your way up to eventually become the head of multiple guilds like you can in pretty much every TES game but the quests themselves are a lot more interesting from a narrative perspective. What even more interesting is that the Witcher quests almost all have branching paths and many of them even have failure conditions. Quests in Skyrim are largely linear, have no moral choice with some very binary expections, and are almost all "fetch" quests with combat.
The quests in the Witcher games are typically far more complex. In Witcher 1, there's a quest where you have to investigate a murder. In a TES game, the quest would probably play out by giving you map objective, you got and get something, maybe solve a simple puzzle, then move onto the next objective till you get to the end. If it's a really complex quest, maybe there'll be a choice at some point you can make.
In The Witcher, the quest didn't tell you were to go for all the objectives. You had to investigate, collect evidence, perform an autopsy, and choose who you accused. Finding the right guy actually relied on your character doing real research, like finding and reading a book on autopsy (that you had to find yourself), learning about poisons, talking to the right people, etc. If you didn't do -all- of the things you needed, the game would let you "finish" the quest by accusing who you -thought- was the right person, but you wouldn't even find out you were wrong until later.
Many quests in the Witcher games have branching paths and they are almost all morally ambiguous. Hell, Witcher 2 takes a huge story path branch near the end of act 1 that changes pretty much everything that happens in the next two acts. A lot of quests have failure conditions. Choosing one option in a quest will often have consquences later, quests can be failed if you don't do them in time, you can make a bad choice, etc. Skyrime doesn't have that. Side quests usually sit there forever until you do them, they have no branches or very few and usually only at the end of a big quest line (I.e. some binary choice at the end of a guild line).
Witcher quests are -way- more interesting. Even with almost every minor sidequest I find myself in a situation where I get to the end and I'm like "I don't know if that was a good or bad outcome, or I suspect ___ was lying but I don't know how to prove it" or some similar result.
3. Personal preference. I go back and forth but more often than not I like 3rd person, but neither will make or break a game for me.
4. Two problems with Skyrim's leveling system. It's too easy to "game" the system for fast levels by working up seldom used skills or non-combat skills (i.e. going into sneak mode in some corner of the town and taping your thumbstick up) and scaled monster levels. Besides the fact that it makes no logical sense that the monsters you find anywhere in the game world is determined by what level your character is, it's not a very good system from a balance perspective because it punishes the non-combatives (like alchemists) because no matter where you go the monsters may be more difficult than you can handle.
tl;dr version: Multiple gaming outlets have already been reporting that Witcher 3 is much larger than Skyrim so I don't know where you're getting the idea that it's smaller.
Quest trees in Witcher as deep and branching, often with repercussions, failure states, "success" states that might not be the best outcome because you missed something, etc.
FPS versus TPS is personal preference.
Skyrim uses scaled monster difficulty based on level, which is one of the biggest citicisms the game usually gets.
@Jacanuk said:
@MirkoS77 said:
I think you're ten hours in, that's what I think. I'll take this opinion as an ill informed one.
If you require more than 10 hours to form a informed opinion about a game, you are either dumber than a bag of wet paper or seriously need to work on your decision-making.
But to the OP list you can chunky combat, chunky mechanics that makes you sit back and wonder what the hell.
Witcher 3 is a good game, its big and for fans of the RPG genre, its a good purchase. But it shows that its not made by a AAA studio but a smaller studio that had to cut corners.
Please take it easy on the personal insults.
Regarding the comment, I think for a game like Witcher (or Skyrim) it's fair. For games that offer over 100 hours of content, 10 hours might not even be enough to get out of the "tutorial" or early act sections. It would probably be enough time to give you an idea of the overall gameplay mechanics but not the breadth of such a large game.
-Byshop
Log in to comment