I'll need a few more examples of game breking bugs from previous generations before I can consider your point valid. Not counting PC gaming, of course (PC gaming has had patches since the dawn of time). Consoles only.[QUOTE="Grammaton-Cleric"]We've never enjoyed an era within this medium where software was released as pristinely and flawlessly as you seem to be implying here.
Software has always shipped with bugs, many of them crippling and even game-breaking (I still remember the Carth bug in Knights of the Old Republic) and subsequently, when a game ships with a particularly bad glitch that cannot be patched, you enter an entirely new realm of annoyance.Black_Knight_00
In the meantime, here's a few games with game breaking bugs from the last few years:
ZombiU
Skyrim
Devil Survivor
Zelda Skyward Sword
Tomb Raider
Just to name a few. I can research more if you want me to.
There's really no room for argument as it pertains to this particular issue: the simple and documented history of this medium demonstrates that software has always been released imperfectly.
From Kill Screens to software revisions for arcade fighters, videogames have a lengthy and storied history of being released unfinished, occasionally rife with glitches, or in need of some post-launch programming polish.
Earlier eras, specifically when the shift to three-dimensional gaming became the focus, saw those early constructs facilitating all manner of glitches and errors as programmers came to terms with handling geometry and gameplay within the 3D paradigm.
Of course there are those developers that abuse the post-launch patch and release software that clearly wasn't ready for public consumption but those same programmers are likely to have delivered the same slipshod product even without the safety net of patching.
Regardless, I have seen a clear and consistent evolution of programming that I would argue delivers, generally speaking, a more constant and polished delivery of software than observed in past generations, even when factoring in the logistical difficulties of multiplatform releases.
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