[QUOTE="Black_Knight_00"]
http://www.computerandvideogames.com/400341/bethesdas-hines-thinks-some-gamers-misunderstand-day-one-dlc/?cid=OTC-RSS&attr=CVG-News-RSS
This time is Bethesda's markeping VP. I paraphrase what he said:
"Gamers who complain about day one DLC don't understand how game-making works. We finish the game months before it hits the shelves, so in these months we can't just waste our creative team on bug fixing, so we make them produce DLC for the game."
This excuse is stupid for three reason:
1) If bug fixing is such a trivial and routine matter, why did Skyrim come out in a barely playable form with more bugs than anyone could count that Besthesda had to work for months to fix?
2) If bug fixing is such a trivial and routine matter and the development of DLC doesn't interfere with it, why did the trend of releasing buggy, unfinished games start simultaneously with the DLC trend? In other words: last gen had no DLC and I can't think of a single game that had a game-breaking bug.
3) This guy doesn't realise that we have no objection to day-one DLC per se: we object to being charged extra for it when it could be included in the game disc.
Can't put in the disc? Either release it for free or be smart and release it a few months later so that no one will complain. Just stop blaming us for your greed/stupidity.
Teufelhuhn
After reading the article, I don't see how he said that bug fixing is "trivial" or "routine". In fact what he said suggests something else entirely, which is that fixing bugs in a modern AAA game is a time-consuming process that takes up a large portion of the end of the development cycle. Here's the real quote:
"There's a pretty long gap where your artists and designers are fixing a bug if they get one, or they may be playing the game to find bugs, but they're not making a new anything for a long time, and you have creative people who are used to creating - so why would you make them wait some period of time, months in some cases, to start making new stuff so you can say it was after DLC?""
What he *actually* said is that a bunch of people are twiddling their thumbs instead of doing what they're actually good at: making content. So they have them make DLC.
Nope. He said that in between the end of the game's development and release ther'es a long gap, in which the staff dedicates itself to fixing bugs. Except they prefer to start working on DLC instead of doing so. It doesn't say anything about how long the bug fixing process is, but rather how idle they feel during that gap.
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