Yet another ridiculous defense of day-one DLC

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ArchonOver

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#101 ArchonOver
Member since 2010 • 1103 Posts

I don't understand the outcry. What's the big f*cking deal about day-one add-ons? If you don't want them, don't buy 'em. Acting like they're some affront to our rights is just ridiculous.

c_rake
The problem is, certain developers will take out content that may be important to the actual game simple to sell it as DLC to collect more cash. It's not necessarily the idea of Day 1 DLC, as it is the application of the idea.
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Justforvisit

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#102 Justforvisit
Member since 2011 • 2660 Posts

I don't understand the outcry. What's the big f*cking deal about day-one add-ons? If you don't want them, don't buy 'em. Acting like they're some affront to our rights is just ridiculous.

c_rake



It's a two sided thing. Day one DLC that indeed was developed while the development process of the base game was finished as "time killing" so the people who worked on the game have something to do that is directly linked to it instead of being fired and sitting on the street or getting thrown around in other dev teams is ok in my opinion. I don't exactly like it either, but at least it's reasonable.

Where it indeed IS a greedy fraud is when it's Day One DLC that IS already on the disc and locked away or if stuff that actually was intended to be in the base game is cut out to be then sold as day one DLC. And here I can understand all the "outcry" there is.

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c_rakestraw

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#103 c_rakestraw  Moderator
Member since 2007 • 14627 Posts

The problem is, certain developers will take out content that may be important to the actual game simple to sell it as DLC to collect more cash. It's not necessarily the idea of Day 1 DLC, as it is the application of the idea.ArchonOver

Is that really a wide-spread issue? I know there's evidence to suggest its possible, but have ever ever run into a clear-cut case of holding back content as DLC?

It's a two sided thing. Day one DLC that indeed was developed while the development process of the base game was finished as "time killing" so the people who worked on the game have something to do that is directly linked to it instead of being fired and sitting on the street or getting thrown around in other dev teams is ok in my opinion. I don't exactly like it either, but at least it's reasonable.

Where it indeed IS a greedy fraud is when it's Day One DLC that IS already on the disc and locked away or if stuff that actually was intended to be in the base game is cut out to be then sold as day one DLC. And here I can understand all the "outcry" there is.

Justforvisit

Depends on the content. If we're talking something like fighting games, where everyone needs to be able to see DLC characters even if they haven't bought them, that's fine. Technical limitations force this upon them. I think it was the 2011 Mortal Kombat game that didn't do that and had a ton of issues because of it.

Now if we're talking about, say, a mode that's on the disc from day-one and is locked until a month or two after release (want to say there was a game that did this in some manner?), that's dumb. Even if its free, that's dumb. In fact, it being free makes it worse, because what's the f*cking point in locking the damn thing away? All they're doing at that point is holding content ransome with no benefit. Just unlock it from the start and save everyone time.

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Teuf_

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#104 Teuf_
Member since 2004 • 30805 Posts

http://www.computerandvideogames.com/400341/bethesdas-hines-thinks-some-gamers-misunderstand-day-one-dlc/?cid=OTC-RSS&attr=CVG-News-RSS

This time is Bethesda's markeping VP. I paraphrase what he said:

"Gamers who complain about day one DLC don't understand how game-making works. We finish the game months before it hits the shelves, so in these months we can't just waste our creative team on bug fixing, so we make them produce DLC for the game."

This excuse is stupid for three reason:

1) If bug fixing is such a trivial and routine matter, why did Skyrim come out in a barely playable form with more bugs than anyone could count that Besthesda had to work for months to fix?

2) If bug fixing is such a trivial and routine matter and the development of DLC doesn't interfere with it, why did the trend of releasing buggy, unfinished games start simultaneously with the DLC trend? In other words: last gen had no DLC and I can't think of a single game that had a game-breaking bug.

3) This guy doesn't realise that we have no objection to day-one DLC per se: we object to being charged extra for it when it could be included in the game disc.

Can't put in the disc? Either release it for free or be smart and release it a few months later so that no one will complain. Just stop blaming us for your greed/stupidity.

Black_Knight_00

After reading the article, I don't see how he said that bug fixing is "trivial" or "routine". In fact what he said suggests something else entirely, which is that fixing bugs in a modern AAA game is a time-consuming process that takes up a large portion of the end of the development cycle. Here's the real quote:

"There's a pretty long gap where your artists and designers are fixing a bug if they get one, or they may be playing the game to find bugs, but they're not making a new anything for a long time, and you have creative people who are used to creating - so why would you make them wait some period of time, months in some cases, to start making new stuff so you can say it was after DLC?""

What he *actually* said is that a bunch of people are twiddling their thumbs instead of doing what they're actually good at: making content. So they have them make DLC.

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SPBoss

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#105 SPBoss
Member since 2009 • 3746 Posts
[QUOTE="c_rake"]

I don't understand the outcry. What's the big f*cking deal about day-one add-ons? If you don't want them, don't buy 'em. Acting like they're some affront to our rights is just ridiculous.

ArchonOver
The problem is, certain developers will take out content that may be important to the actual game simple to sell it as DLC to collect more cash. It's not necessarily the idea of Day 1 DLC, as it is the application of the idea.

Day one dlc is like buying a car but they take all the windows out and tell you its an optional extra that you have to pay for.. sure you can drive without it but the experience definitely won't be the same :P
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Black_Knight_00

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#106 Black_Knight_00
Member since 2007 • 78 Posts

[QUOTE="Black_Knight_00"]

http://www.computerandvideogames.com/400341/bethesdas-hines-thinks-some-gamers-misunderstand-day-one-dlc/?cid=OTC-RSS&attr=CVG-News-RSS

This time is Bethesda's markeping VP. I paraphrase what he said:

"Gamers who complain about day one DLC don't understand how game-making works. We finish the game months before it hits the shelves, so in these months we can't just waste our creative team on bug fixing, so we make them produce DLC for the game."

This excuse is stupid for three reason:

1) If bug fixing is such a trivial and routine matter, why did Skyrim come out in a barely playable form with more bugs than anyone could count that Besthesda had to work for months to fix?

2) If bug fixing is such a trivial and routine matter and the development of DLC doesn't interfere with it, why did the trend of releasing buggy, unfinished games start simultaneously with the DLC trend? In other words: last gen had no DLC and I can't think of a single game that had a game-breaking bug.

3) This guy doesn't realise that we have no objection to day-one DLC per se: we object to being charged extra for it when it could be included in the game disc.

Can't put in the disc? Either release it for free or be smart and release it a few months later so that no one will complain. Just stop blaming us for your greed/stupidity.

Teufelhuhn

After reading the article, I don't see how he said that bug fixing is "trivial" or "routine". In fact what he said suggests something else entirely, which is that fixing bugs in a modern AAA game is a time-consuming process that takes up a large portion of the end of the development cycle. Here's the real quote:

"There's a pretty long gap where your artists and designers are fixing a bug if they get one, or they may be playing the game to find bugs, but they're not making a new anything for a long time, and you have creative people who are used to creating - so why would you make them wait some period of time, months in some cases, to start making new stuff so you can say it was after DLC?""

What he *actually* said is that a bunch of people are twiddling their thumbs instead of doing what they're actually good at: making content. So they have them make DLC.

Nope. He said that in between the end of the game's development and release ther'es a long gap, in which the staff dedicates itself to fixing bugs. Except they prefer to start working on DLC instead of doing so. It doesn't say anything about how long the bug fixing process is, but rather how idle they feel during that gap.
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anthonycg

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#107 anthonycg
Member since 2009 • 2017 Posts

Even if that is true they are releasing a faulty product and using the difficulty of it's creation as an excuse. I'm glad that logic isn't tolerated in the automobile industry, construction, e.t.c; And the ironic thing is that the horrible time constraints set by publishers(?) are the cause of most buggy games in the first place.

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wiouds

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#108 wiouds
Member since 2004 • 6233 Posts

Even if that is true they are releasing a faulty product and using the difficulty of it's creation as an excuse. I'm glad that logic isn't tolerated in the automobile industry, construction, e.t.c; And the ironic thing is that the horrible time constraints set by publishers(?) are the cause of most buggy games in the first place.

anthonycg

It not we want a rear ending to cause a fire...oh wait http://www.youtube.com/watch?v=3G_dt-lQVS8 ...forget I said anything.

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anthonycg

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#109 anthonycg
Member since 2009 • 2017 Posts

You posted a video about a car in a time where cars didn't even have anti-lock brakes. Why not post the leaning tower of Pizza while you're at it? Or maybe the Wright Brother's airplane is a good one... Yeah.... 

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Black_Knight_00

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#110 Black_Knight_00
Member since 2007 • 78 Posts

You posted a video about a car in a time where cars didn't even have anti-lock brakes. Why not post the leaning tower of Pizza while you're at it? Or maybe the Wright Brother's airplane is a good one... Yeah.... 

anthonycg
The leaning tower of Pizza? Are you serious?
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Lucky_Krystal

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#111 Lucky_Krystal
Member since 2011 • 1389 Posts

You posted a video about a car in a time where cars didn't even have anti-lock brakes. Why not post the leaning tower of Pizza while you're at it? Or maybe the Wright Brother's airplane is a good one... Yeah.... 

anthonycg

F*ck, that sounds delicious. Where the heck can I find this baby? :lol:

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Black_Knight_00

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#112 Black_Knight_00
Member since 2007 • 78 Posts

[QUOTE="anthonycg"]

You posted a video about a car in a time where cars didn't even have anti-lock brakes. Why not post the leaning tower of Pizza while you're at it? Or maybe the Wright Brother's airplane is a good one... Yeah.... 

Lucky_Krystal

F*ck, that sounds delicious. Where the heck can I find this baby? :lol:

 lol Google images to the rescue
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wiouds

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#113 wiouds
Member since 2004 • 6233 Posts

It's because they're greedy. No matter what these BS game devs and publishers tell the public, the reason they make you pay an extra 10-30 dollars on top of the 60 for a new game is because they're greedy corporate b@stards.

zombehhhhh

That is right, it has nothing to do with the cost of games increasing while greedy gamers refuses to pay more.

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anthonycg

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#114 anthonycg
Member since 2009 • 2017 Posts

http://www.youtube.com/watch?v=ugjvWw4Hbg0

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zombehhhhh

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#115 zombehhhhh
Member since 2011 • 456 Posts

It's because they're greedy. No matter what these BS game devs and publishers tell the public, the reason they make you pay an extra 10-30 dollars on top of the 60 for a new game is because they're greedy corporate b@stards.

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ZhugeL1ang

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#116 ZhugeL1ang
Member since 2012 • 115 Posts

[QUOTE="Lucky_Krystal"]

[QUOTE="anthonycg"]

You posted a video about a car in a time where cars didn't even have anti-lock brakes. Why not post the leaning tower of Pizza while you're at it? Or maybe the Wright Brother's airplane is a good one... Yeah.... 

Black_Knight_00

F*ck, that sounds delicious. Where the heck can I find this baby? :lol:

 lol Google images to the rescue

Damn, Civ V had it all wrong then. That really would be a Wonder of the World.

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branketra

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#117 branketra
Member since 2006 • 51726 Posts

"Gamers who complain about day one DLC don't understand how game-making works. We finish the game months before it hits the shelves, so in these months we can't just waste our creative team on bug fixing, so we make them produce DLC for the game." 

 

I consider fixing game bugs before a game is on sale a good utilization of time. If there are issues with a title which prevent a gamer from playing a game, he or she might not ever buy the title in question. In such a case as not buying a game, getting downloable content for it would be pointless and never be bought, either. A well-made game is a good purchase and should be the standard game makers work for. Extra content is not as important as main content.

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Teuf_

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#118 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Teufelhuhn"]

[QUOTE="Black_Knight_00"]

http://www.computerandvideogames.com/400341/bethesdas-hines-thinks-some-gamers-misunderstand-day-one-dlc/?cid=OTC-RSS&attr=CVG-News-RSS

This time is Bethesda's markeping VP. I paraphrase what he said:

"Gamers who complain about day one DLC don't understand how game-making works. We finish the game months before it hits the shelves, so in these months we can't just waste our creative team on bug fixing, so we make them produce DLC for the game."

This excuse is stupid for three reason:

1) If bug fixing is such a trivial and routine matter, why did Skyrim come out in a barely playable form with more bugs than anyone could count that Besthesda had to work for months to fix?

2) If bug fixing is such a trivial and routine matter and the development of DLC doesn't interfere with it, why did the trend of releasing buggy, unfinished games start simultaneously with the DLC trend? In other words: last gen had no DLC and I can't think of a single game that had a game-breaking bug.

3) This guy doesn't realise that we have no objection to day-one DLC per se: we object to being charged extra for it when it could be included in the game disc.

Can't put in the disc? Either release it for free or be smart and release it a few months later so that no one will complain. Just stop blaming us for your greed/stupidity.

Black_Knight_00

After reading the article, I don't see how he said that bug fixing is "trivial" or "routine". In fact what he said suggests something else entirely, which is that fixing bugs in a modern AAA game is a time-consuming process that takes up a large portion of the end of the development cycle. Here's the real quote:

"There's a pretty long gap where your artists and designers are fixing a bug if they get one, or they may be playing the game to find bugs, but they're not making a new anything for a long time, and you have creative people who are used to creating - so why would you make them wait some period of time, months in some cases, to start making new stuff so you can say it was after DLC?""

What he *actually* said is that a bunch of people are twiddling their thumbs instead of doing what they're actually good at: making content. So they have them make DLC.

Nope. He said that in between the end of the game's development and release ther'es a long gap, in which the staff dedicates itself to fixing bugs. Except they prefer to start working on DLC instead of doing so. It doesn't say anything about how long the bug fixing process is, but rather how idle they feel during that gap.

 Are you suggesting that content people work on DLC when they could be fixing bugs?
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Black_Knight_00

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#119 Black_Knight_00
Member since 2007 • 78 Posts

Are you suggesting that content people work on DLC when they could be fixing bugs?Teufelhuhn

Sounds weird doesn't it? But let's review that quotation (I'll add some annotations in bold text for clarity's sake):

"So, the content people stop making new content a fair amount of time before it ships; it's not like in the old days when it was like the day before or a week before." [he says: afer we're done with development, there's a long gap before release] "There's a pretty long gap where your artists and designers are fixing a bug if they get one [he says: artists and designers are using that gap to fix bugs], or they may be playing the game to find bugs, but they're not making a new anything for a long time, and you have creative people who are used to creating [he says: they'd rather be doing something more creative than that boring, uncreative bug fixing] - so why would you make them wait some period of time, months in some cases, to start making new stuff so you can say it was after DLC?"" [he says: let's put them on DLC duty instead]

It does sound weird, that "artists fixing bugs", but that's word by word what he said, as you can confirm. What it sounds like to me is "Our staff prefers making DLC than doing bug fixing." Judge for yourself.