The Conduit got positive to mixed reviews and a slow start in the sales, any thoughts for future games by HVS?
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I think they'll start slow, but with user feedback, they'll start making better games that more people will be interested in, unlike The Conduit which many people didn't like (I haven't played it yet, though)
IMO The Conduit did not live up to the hype! I think it is an ok game but there are definitely improvements that need done on future games. I hope HVS can take all the feedback and continue to try and make great games for the Wii. As for supporting them I will, everyone should try to remember this is their first try. :)
No it isn't. They've already released some games on the Wii - all of which have been mediocre.IMO The Conduit did not live up to the hype! I think it is an ok game but there are definitely improvements that need done on future games. I hope HVS can take all the feedback and continue to try and make great games for the Wii. As for supporting them I will, everyone should try to remember this is their first try. :)
boardn720
[QUOTE="boardn720"]No it isn't. They've already released some games on the Wii - all of which have been mediocre. Well this was their first real attempt :lol:IMO The Conduit did not live up to the hype! I think it is an ok game but there are definitely improvements that need done on future games. I hope HVS can take all the feedback and continue to try and make great games for the Wii. As for supporting them I will, everyone should try to remember this is their first try. :)
Haziqonfire
[QUOTE="boardn720"]No it isn't. They've already released some games on the Wii - all of which have been mediocre. But this is their first GOOD gameIMO The Conduit did not live up to the hype! I think it is an ok game but there are definitely improvements that need done on future games. I hope HVS can take all the feedback and continue to try and make great games for the Wii. As for supporting them I will, everyone should try to remember this is their first try. :)
Haziqonfire
Solo was a disappointment in The Conduit, HVS should realise most modernFPS games now feature ally characters, vehicles and cinematic scripting in levels andcutscenes to tell the story. It couldnt have hurt to have some marines or police or Trust agents escortng you in the main campaign.
But this is their first GOOD gamePices
Depends on what you mean by 'good'.
I'd say its decent, like all prior attempts.
Make them with more care and make them more interesting and deliver on their promises. The only HVS I'm even slightly interested in is The Grinder but even that is stretching it, after playing The Conduit they'll have to do a lot to impress me.HaziqonfireWhat did they promise in The Conduit that wasn't delivered? What I have seen as the general consensus from gamers if that its a good game, its nothing overly special, but 90% of games fall into that category. I simply think HVS but this actually holds true for any game to be more than just good, to be more than general, to be more than standard fare, they need a defining hook. Otherwise thier games will only be considered clones of industry favorites and you wont get far doing that. Like right now The Grinder looks too much like L4D, I don't mind borrowing the elements, which were borrowed from Hunter,, but they should expand on the mythos of the creatures your fighting instead of just relying on large numbers running at you, with breaks for special creatures like they did in L4D. By the time The Grinder comes out, they may be on the 3rd L4D and that will make the formula a bit tired, so they need to something to seperate it from that.
[QUOTE="Haziqonfire"]Make them with more care and make them more interesting and deliver on their promises. The only HVS I'm even slightly interested in is The Grinder but even that is stretching it, after playing The Conduit they'll have to do a lot to impress me.SepewrathWhat did they promise in The Conduit that wasn't delivered? What I have seen as the general consensus from gamers if that its a good game, its nothing overly special, but 90% of games fall into that category. I simply think HVS but this actually holds true for any game to be more than just good, to be more than general, to be more than standard fare, they need a defining hook. Otherwise thier games will only be considered clones of industry favorites and you wont get far doing that. Like right now The Grinder looks too much like L4D, I don't mind borrowing the elements, which were borrowed from Hunter,, but they should expand on the mythos of the creatures your fighting instead of just relying on large numbers running at you, with breaks for special creatures like they did in L4D. By the time The Grinder comes out, they may be on the 3rd L4D and that will make the formula a bit tired, so they need to something to seperate it from that. Im not hyped about this game. The A.I looks bad and the part where you fight the werewolves look totally nonstrategic. All you do is stand in open area and shoot at the werewolf while you taking unavoidable damage from the werewolf. They could at least make it where you can take cover or dodge the werewolf's attack.
What did they promise in The Conduit that wasn't delivered? Sepewrath
16 player online
no lag
online experience to be as good as good as Mario Kart Wii
visuals that match 360/PS3
wiimotion plus, (this one was kind of understandable though)
the "revolutionary" All Seeing eye
the game to revitalize the hardcore audience
NOTHING HERE DELIVERED.
No. Not in the slightest. The Grinder looks decent, despite the terrible enemy designs and boring werewolf strafing battles.
Gladiator AD looks nice graphically but appears to be very busted in the whole "gameplay" aspect with it's warp dodging and clunky fighting mechanics.
[QUOTE="Sepewrath"] What did they promise in The Conduit that wasn't delivered? wiifan001
16 player online
no lag
online experience to be as good as good as Mario Kart Wii
visuals that match 360/PS3
wiimotion plus, (this one was kind of understandable though)
the "revolutionary" All Seeing eye
the game to revitalize the hardcore audience
NOTHING HERE DELIVERED.
16 was a goal not a promise, they cant control the level of people's connections, thats like saying SFIV has bad online because you face someone with a bad connection and suffer lag, it cant be helped. They said it would be amont the best visuals on the Wii and it is, they certainly didn't say it was on the PS3 level, all I ever heard was early 360 games at best. Oh yeah we have never heard an advertisement before and since you all jumped on that hardcore vs casual nonsense everybody says that so, basically you said nothing. And Gabu The Hunter was a good concept with lots of untapped potential, it really cant be that hard to take that concept and spin a great game out of it, especially for those who are fans of like horror movies and stuff. Their problem I see so far is that they are focusing too much on the shooting aspect, yeah we get it, its a FPS, but they should focus on the why you are shooting and the how you shoot, that would take what will be an OK game and turn it to a great game. Thats the mistake they made with The Conduit.Well, I thought the Conduit turned out to be a very solid game and pretty much compared to your average PS360 shooter. It's no Halo but the campaign was fun and the online is great.
That much being said I would really like them to make more complex, detail and just more aesthetically pleasing environments in general that don't look repetitive (The Grinder looks better than TC but still looks like it suffers from basic design). Anti-aliasing would also be nice to take away the line crawl and jaggyness. Being able to drive vehicles, have co-op, and split screen would be icing on the cake.
Oh yeah the bigger bosses were REALLY lame, clunky and boring.... come on HV!
[QUOTE="Sepewrath"] What did they promise in The Conduit that wasn't delivered? wiifan001
visuals that match 360/PS3
Wasn't that a horrendous misunderstanding? I though they said they'd get their game as close to one as possible. The game usesa lotof the tech that 360/PS3 games use except at a lower level. No other Wiigame even comes close on a technical level so they did deliver on that one. It was just the art sty'le that failed.
[QUOTE="wiifan001"]
[QUOTE="Sepewrath"] What did they promise in The Conduit that wasn't delivered? freakbabyblues
visuals that match 360/PS3
Wasn't that a horrendous misunderstanding? I though they said they'd get their game as close to one as possible. The game usesa lotof the tech that 360/PS3 games use except at a lower level. No other Wiigame even comes close on a technical level so they did deliver on that one. It was just the art sty'le that failed.
Aside from a few areas the tech wasn't really the problem.... the art design a was just really uninspired, basic, and repetitive. It shocked me that certain areas such as the drudge nest in the sewer and the subway room with the giant conduit looked so incredible on every level yet, the Pentagon and White House looked horrid. A lot of little artistic and graphic details were left out too which would of helped a lot if included. I honestly don't know if this was HV just copping out and being lazing as much as budget, and resource restraints.... they' aren't exactly a big dev team with lots of cash. Hopefully with more money Conduit 2 can include more detail.[QUOTE="wiifan001"]
[QUOTE="Sepewrath"] What did they promise in The Conduit that wasn't delivered? freakbabyblues
visuals that match 360/PS3
Wasn't that a horrendous misunderstanding? I though they said they'd get their game as close to one as possible. The game usesa lotof the tech that 360/PS3 games use except at a lower level. No other Wiigame even comes close on a technical level so they did deliver on that one. It was just the art sty'le that failed.
just a complement: the graphics were awesome... when you're not online, and when you ignore every single texture in the game. those light effects and explosions rock :PNope, I have no hope for a company that makes games JUST because there are people on message boards who complain about the Wii. It's sad. GamerJMwhat the hell? here's what happened with HVS and the conduit: "hey, look. the wii can handle some neat graphics. the wii has a better controller for FPSs. the wii gamers want an FPS. there are very few FPSs for the wii out there. now THAT'S a nice chance to earn money on the wii without making minigame compilations!"
[QUOTE="Sepewrath"] What did they promise in The Conduit that wasn't delivered? wiifan001
16 player online
no lag
online experience to be as good as good as Mario Kart Wii
visuals that match 360/PS3
wiimotion plus, (this one was kind of understandable though)
the "revolutionary" All Seeing eye
the game to revitalize the hardcore audience
NOTHING HERE DELIVERED.
don't forget 60 fps:P
They tapped the most popular genre in gaming right now and gave users what they wanted in The Conduit. And it still wasn't very good.I think they'll start slow, but with user feedback, they'll start making better games that more people will be interested in, unlike The Conduit which many people didn't like (I haven't played it yet, though)
Nintendo_Fan128
I don't think more user feedback is what HVS needs. I think they need more talent, plain and simple. Even one person with an eye for great games could make a huge difference on their team. They need someone in their studio telling them, "This isn't quite good enough," before their games are released. And I don't mean little fine-tuning things at the end of the development process.... I mean the primary ideas that drive the games. Much of the crap in The Conduit could've been avoided early in the process.
They tapped the most popular genre in gaming right now and gave users what they wanted in The Conduit. And it still wasn't very good.[QUOTE="Nintendo_Fan128"]
I think they'll start slow, but with user feedback, they'll start making better games that more people will be interested in, unlike The Conduit which many people didn't like (I haven't played it yet, though)
JordanElek
I don't think more user feedback is what HVS needs. I think they need more talent, plain and simple. Even one person with an eye for great games could make a huge difference on their team. They need someone in their studio telling them, "This isn't quite good enough," before their games are released. And I don't mean little fine-tuning things at the end of the development process.... I mean the primary ideas that drive the games. Much of the crap in The Conduit could've been avoided early in the process.
actually, SEGA should've said that before letting them release the game (if that's how you feel), especially because they were letting HVS use their money.
I know it wasn't HVS first game ever, but I honestly don't think it turned out that bad. They created a brand new engine, and tackled a genre they've never played with before. Sure it wasn't perfect, but as a game on the Wii (not that specific genre), it's a better product than most of what's released thus far (from other developers).
It's not the best, but like I said... it's above average when it comes to Wii.
To me, HVS have put more effort into a decent, brand new IP... than most others have. We have a few gems here and there, but the Wii's library isn't the sacred land of "must haves" and I think you all know that.
It's not the best, but like I said... it's above average when it comes to Wii.That doesn't make me like The Conduit any more, and it won't make me like any of HVS's future games if they're still nothing special. The lack of other quality games on the Wii (even though there are enough for me) doesn't justify the lack of quality in HVS's games in the slightest. I don't care one IOTA how much effort they put into the game. I finally found a copy to rent today, and it somehow managed to not even reach my expectations, and my expectations were in the basement. I haven't played multiplayer yet, but since I'm not a huge online MP kind of guy, that won't change my opinion much (unless it manages to lower it even more).To me, HVS have put more effort into a decent, brand new IP... than most others have. We have a few gems here and there, but the Wii's library isn't the sacred land of "must haves" and I think you all know that.
danger_ranger95
I'll just take the same approach as I did with The Conduit with HVS's future games: I hope they're awesome, but I expect them to be mediocre at best.
That doesn't make me like The Conduit any more, and it won't make me like any of HVS's future games if they're still nothing special. The lack of other quality games on the Wii doesn't justify the lack of quality in HVS's games in the slightest. I don't care one IOTA how much effort they put into the game. I finally found a copy to rent today, and it somehow managed to not even reach my expectations, and my expectations were in the basement. I haven't played multiplayer yet, but since I'm not a huge online MP kind of guy, that won't change my opinion much (unless it manages to lower it even more).[QUOTE="danger_ranger95"]It's not the best, but like I said... it's above average when it comes to Wii.
To me, HVS have put more effort into a decent, brand new IP... than most others have. We have a few gems here and there, but the Wii's library isn't the sacred land of "must haves" and I think you all know that.
JordanElek
I'll just take the same approach as I did with The Conduit with HVS's future games: I hope they're awesome, but I expect them to be mediocre at best.
lol
I'm not saying that it's ok for HVS not to release a golden gem for us, just because the Wii's library lacks in some spots. I agree, it's not going to make anyone like the game more.
I just don't think it was that bad concidering what they had to do.
lol I never really listened to the hype, I was just exicted to have a somewhat futuristic shooter, and I guess my expectations weren't that high either. I try to handle everything like that though. If it sucks, you're ok. If it's great, even better.
I was just exicted to have a somewhat futuristic shooter, and I guess my expectations weren't that high either. I try to handle everything like that though. If it sucks, you're ok. If it's great, even better.danger_ranger95I do the same thing. But like I said, I was expecting nothing and I got something worse than nothing. I thought I might've been too critical about the game since it's release, but now that I've played it.... I wasn't being critical enough. That amazes me.
Good that some people can enjoy it. I like Sam's Choice Cola better than Coke.
I do the same thing. But like I said, I was expecting nothing and I got something worse than nothing. I thought I might've been too critical about the game since it's release, but now that I've played it.... I wasn't being critical enough. That amazes me.
JordanElek
I actually had the exact same thoughts about it. I'm not one to have very high expectations, and I have thoroughly enjoyed tons of games that others turned up their noses at (Pokemon Mystery Dungeon, Mega Man Star Force, modern Sonic games, and so on), and I still was disappointed and thought the game sucked. It takes effort to get me to think that a game sucks. :P
[QUOTE="JordanElek"]
I do the same thing. But like I said, I was expecting nothing and I got something worse than nothing. I thought I might've been too critical about the game since it's release, but now that I've played it.... I wasn't being critical enough. That amazes me.
GabuEx
I actually had the exact same thoughts about it. I'm not one to have very high expectations, and I have thoroughly enjoyed tons of games that others turned up their noses at (Pokemon Mystery Dungeon, Mega Man Star Force, modern Sonic games, and so on), and I still was disappointed and thought the game sucked. It takes effort to get me to think that a game sucks. :P
Dude exactly what about the game is soooooo bad? It has the best online out of any Wii FPS, the best controls, I mean really? In a previous post I talked about my problems with the game and explained them..... it seems like people are getting on the hate band wagon just for the sake of it.[QUOTE="GabuEx"][QUOTE="JordanElek"]
I do the same thing. But like I said, I was expecting nothing and I got something worse than nothing. I thought I might've been too critical about the game since it's release, but now that I've played it.... I wasn't being critical enough. That amazes me.
umcommon
I actually had the exact same thoughts about it. I'm not one to have very high expectations, and I have thoroughly enjoyed tons of games that others turned up their noses at (Pokemon Mystery Dungeon, Mega Man Star Force, modern Sonic games, and so on), and I still was disappointed and thought the game sucked. It takes effort to get me to think that a game sucks. :P
Dude exactly what about the game is soooooo bad? It has the best online out of any Wii FPS, the best controls, I mean really? In a previous post I talked about my problems with the game and explained them..... it seems like people are getting on the hate band wagon just for the sake of it.Controls and a more detailed matchmaking system in online than other games arent enough to stand alone as making a game good.
Dude exactly what about the game is soooooo bad? It has the best online out of any Wii FPS, the best controls, I mean really? In a previous post I talked about my problems with the game and explained them..... it seems like people are getting on the hate band wagon just for the sake of it.umcommonThe controls were the part that I assumed were great before I played it, but they're not. I've adjusted and adjusted, and I can't get it to be anything amazing. There's really no major problem with the controls, but for all the praise they've gotten from fans (and a few reviewers), they're not any better than the controls for other FPS games out there. I always went along with "no one can complain about control problems because you can customize the kinks out," but that's just not true. I find the Metroid Prime 3 controls to be much smoother and easier, regardless of how much tweaking I do in this game.
And for the record, I can still pinpoint aim with The Conduit's controls. Like I said, there aren't major problems, but I find them to be no different than other Wii FPS games, except for the lack of creativity. MoHH2's controls are much more fun because of the little things you can do.
So that's not really a problem, but more of a disappointment. But I can assure you that my feelings have nothing to do with a hate bandwagon.
[QUOTE="GabuEx"][QUOTE="JordanElek"]
I do the same thing. But like I said, I was expecting nothing and I got something worse than nothing. I thought I might've been too critical about the game since it's release, but now that I've played it.... I wasn't being critical enough. That amazes me.
umcommon
I actually had the exact same thoughts about it. I'm not one to have very high expectations, and I have thoroughly enjoyed tons of games that others turned up their noses at (Pokemon Mystery Dungeon, Mega Man Star Force, modern Sonic games, and so on), and I still was disappointed and thought the game sucked. It takes effort to get me to think that a game sucks. :P
Dude exactly what about the game is soooooo bad? It has the best online out of any Wii FPS, the best controls, I mean really? In a previous post I talked about my problems with the game and explained them..... it seems like people are getting on the hate band wagon just for the sake of it.Dude, that is like saying Photoshop is the best game on a Mac....because its all it has to offer. That doesn't make it good! What was that saying about winning the special olympics? Kinda the same thing there ;)
I will say, moments of the Conduit I kinda thought were fun, but most were just like ...yup, uh huh..OK. Wheres my $50 worth?!?
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