Heavy Rain on the Wii?

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kenakuma

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#1 kenakuma
Member since 2007 • 3462 Posts

Well not sepcifically that game but a game very similar to it gameplay wise.

When I first played heavy rain it came off as a game that could truely benefeit from motion controls like those offered on the wii, the way you interact with enviorments and all the combat in that game would be perfect for wii controls!

If you've played the game or demo you'll know what I'm talking about.

Turning the wii-mote to turn a door knob, throwing punches with the wii-mote in fight scenes ect, some developer should do it!

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Jaysonguy

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#2 Jaysonguy
Member since 2006 • 39454 Posts

No, the Wiimote is not sophisticated enough to perform all those actions correctly 100 out of 100 times and to destroy your game because the controller doesn't pick up your actions flawlessly would make for many users having very bad days

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kenakuma

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#3 kenakuma
Member since 2007 • 3462 Posts

No, the Wiimote is not sophisticated enough to perform all those actions correctly 100 out of 100 times and to destroy your game because the controller doesn't pick up your actions flawlessly would make for many users having very bad days

Jaysonguy

Imprecise wii motion controls really haven't stopped developers from testing their games in the wii's waters before?

Plus with the M+ they should be able to pull it off!

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Sepewrath

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#4 Sepewrath
Member since 2005 • 30712 Posts
Its doable and I wouldn't mind seeing more games like that made.
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jasonharris48

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#5 jasonharris48
Member since 2006 • 21441 Posts

Sure the Wii is a perfect system for Adventure games (visual novels, point & click,interactive movies, ETC). I do not own a Wii yet but I wouldn't mind seeing Interactive movies on the system. Off topic I also find the DS a good system for Adventure titles (mainly point & visual novels) I.E Htel Dusk, Trace Memories, Broken Sword, the Ace Attorney games

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jasonharris48

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#6 jasonharris48
Member since 2006 • 21441 Posts

No, the Wiimote is not sophisticated enough to perform all those actions correctly 100 out of 100 times and to destroy your game because the controller doesn't pick up your actions flawlessly would make for many users having very bad days

Jaysonguy

Devs would still be able to develop a good interactive movie titleeven if it didn't play excatly like Heavyt Rain.

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LegatoSkyheart

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#7 LegatoSkyheart
Member since 2009 • 29733 Posts

It won't be Hard,

a lot of pointing a shaking would be implemented but it can happen. and It would probably be done well.

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PsYcHo_BrOwNiE

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#8 PsYcHo_BrOwNiE
Member since 2009 • 5059 Posts
Yes, seems like it would do well with the Wii
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KBFloYd

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#9 KBFloYd
Member since 2009 • 22714 Posts

i wouldnt mind if the wii had at least 1 of those games..

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funsohng

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#10 funsohng
Member since 2005 • 29976 Posts

No, the Wiimote is not sophisticated enough to perform all those actions correctly 100 out of 100 times and to destroy your game because the controller doesn't pick up your actions flawlessly would make for many users having very bad days

Jaysonguy
i agree with this i hate QTE on wii. the nightmares i had with okami.... *shrugs*
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nini200

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#11 nini200
Member since 2005 • 11484 Posts

No, the Wiimote is not sophisticated enough to perform all those actions correctly 100 out of 100 times and to destroy your game because the controller doesn't pick up your actions flawlessly would make for many users having very bad days

Jaysonguy
Yet it's perfectly capable to do the exact same thing you say it can't on Power oh wait, I mean Bobblehead Pros. BIAS!!! BIAS I SAY!!! GUARDS, SIEZE HIM!!!! Kenakuma, Yes It can be done. A game like that would be great for WiiMotion Plus along with the Wii Fit Board for leg action. Itf made by a developer that will give us a quality product, it could be a very good game.
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wiifan001

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#12 wiifan001
Member since 2007 • 18660 Posts

I don't even know what Heavy Rain is...:? ..... .....Oh, another M rated title. Yeah, I'll support that :roll: and it will sell very well :roll: See, just by looking at the boxart you can tell to an extent how it will sell. New IPs that are Rated Mature on the wii do not sell well. Ever.

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BrunoBRS

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#13 BrunoBRS
Member since 2005 • 74156 Posts
i have yet to play it, but i don't think motion gimmicks would improve the game
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jasonharris48

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#14 jasonharris48
Member since 2006 • 21441 Posts

I don't even know what Heavy Rain is...:? ..... .....Oh, another M rated title. Yeah, I'll support that :roll: and it will sell very well :roll: See, just by looking at the boxart you can tell to an extent how it will sell. New IPs on the wii do not sell well. Ever.wiifan001
Well that's unfortunate.

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BrunoBRS

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#15 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="Jaysonguy"]

No, the Wiimote is not sophisticated enough to perform all those actions correctly 100 out of 100 times and to destroy your game because the controller doesn't pick up your actions flawlessly would make for many users having very bad days

nini200
Yet it's perfectly capable to do the exact same thing you say it can't on Power oh wait, I mean Bobblehead Pros. BIAS!!! BIAS I SAY!!! GUARDS, SIEZE HIM!!!! Kenakuma, Yes It can be done. A game like that would be great for WiiMotion Plus along with the Wii Fit Board for leg action. Itf made by a developer that will give us a quality product, it could be a very good game.

balance board AND motion+? not happening. one peripheral required to play the game? ok. two? way too expensive for one single game, which would reduce sales drastically. so no, not happening, unless they were optional.
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Sepewrath

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#16 Sepewrath
Member since 2005 • 30712 Posts

I don't even know what Heavy Rain is...:? ..... .....Oh, another M rated title. Yeah, I'll support that :roll: and it will sell very well :roll: See, just by looking at the boxart you can tell to an extent how it will sell. New IPs that are Rated Mature on the wii do not sell well. Ever.

wiifan001
Yeah who would have ever thought things like Extraction wouldn't sell well. When the Wii gets a AAA rated M game then you can make a statement like that.
[QUOTE="Jaysonguy"]

No, the Wiimote is not sophisticated enough to perform all those actions correctly 100 out of 100 times and to destroy your game because the controller doesn't pick up your actions flawlessly would make for many users having very bad days

funsohng
i agree with this i hate QTE on wii. the nightmares i had with okami.... *shrugs*

Ever used the sixaxis which is featured prominently in Heavy Rain? It wouldn't be a problem if heavy motion was the direction taken.
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wes008

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#17 wes008
Member since 2009 • 802 Posts

Wii is perfect for adventure games. Look at Tales of Monkey Island, Zack and Wiki, Strong Bad, Super Mario Galaxy. You get the idea. I would love to see (and play!) a Heavy Rain style adventure game on the Wii.

To the people who think motion controls couldn't be pulled off, wm+ should fix the problem. And the game could also sport classic controller control!

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pete_merlin

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#18 pete_merlin
Member since 2007 • 6098 Posts

the wii is more of a casual console whereas a game like Heavy Rain really isnt for the casual gamer. IT wouldnt sell well

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thedude-

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#19 thedude-
Member since 2009 • 2369 Posts

I don't even know what Heavy Rain is...:? ..... .....Oh, another M rated title. Yeah, I'll support that :roll: and it will sell very well :roll: See, just by looking at the boxart you can tell to an extent how it will sell. New IPs that are Rated Mature on the wii do not sell well. Ever.

wiifan001
All the M rated content on Wii has been extremely niche and hard to sell. RE4 is AAA caliber M rated game that sold extremely well. But it is true that M rated games serve an uphill battle we just do not know how much that is as Deadspace: E, Madworld, and NMH are all extremely niche.
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awssk8er716

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#20 awssk8er716
Member since 2005 • 8485 Posts

No, the Wiimote is not sophisticated enough to perform all those actions correctly 100 out of 100 times and to destroy your game because the controller doesn't pick up your actions flawlessly would make for many users having very bad days

Jaysonguy

What?... The Wii Remote is more accurate than the Six Axis controller.

Also, there is the Wii Motion Plus.

The game won't come to the Wii, but that's not the reason why.

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snipe12388

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#21 snipe12388
Member since 2008 • 442 Posts
Madworld's motion controls were perfectly fine. Resident Evil4's QTE were also fine. I have no doubt that HR's events can be done.
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wiifan001

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#22 wiifan001
Member since 2007 • 18660 Posts
[QUOTE="thedude-"][QUOTE="wiifan001"]

I don't even know what Heavy Rain is...:? ..... .....Oh, another M rated title. Yeah, I'll support that :roll: and it will sell very well :roll: See, just by looking at the boxart you can tell to an extent how it will sell. New IPs that are Rated Mature on the wii do not sell well. Ever.

All the M rated content on Wii has been extremely niche and hard to sell. RE4 is AAA caliber M rated game that sold extremely well. But it is true that M rated games serve an uphill battle we just do not know how much that is as Deadspace: E, Madworld, and NMH are all extremely niche.

Resident Evil 4 wasn't a new IP. That and Call of Duty World at War and Resident Evil Umbrella Chronicles are the only M rated games that I would say did remarkable on the Wii...but Resident Evil and Call of Duty were very well known, and RE4 was a freekin Gamecube port for crying out loud. The highest selling M rated game that was a new IP was what...Madworld, No More Heroes? They don't sell. The developers try their best to appeal to, as the gaming forums describe, a niche title. Since the casual gaming audience is almost the entire audience of the wii, that's why these new IPs are niche.
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AmayaPapaya

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#23 AmayaPapaya
Member since 2008 • 9029 Posts

I'm always up for games like Heavy Rain!

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thedude-

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#24 thedude-
Member since 2009 • 2369 Posts
[QUOTE="wiifan001"][QUOTE="thedude-"][QUOTE="wiifan001"]

I don't even know what Heavy Rain is...:? ..... .....Oh, another M rated title. Yeah, I'll support that :roll: and it will sell very well :roll: See, just by looking at the boxart you can tell to an extent how it will sell. New IPs that are Rated Mature on the wii do not sell well. Ever.

All the M rated content on Wii has been extremely niche and hard to sell. RE4 is AAA caliber M rated game that sold extremely well. But it is true that M rated games serve an uphill battle we just do not know how much that is as Deadspace: E, Madworld, and NMH are all extremely niche.

Resident Evil 4 wasn't a new IP. That and Call of Duty World at War and Resident Evil Umbrella Chronicles are the only M rated games that I would say did remarkable on the Wii...but Resident Evil and Call of Duty were very well known, and RE4 was a freekin Gamecube port for crying out loud. The highest selling M rated game that was a new IP was what...Madworld, No More Heroes? They don't sell. The developers try their best to appeal to, as the gaming forums describe, a niche title. Since the casual gaming audience is almost the entire audience of the wii, that's why these new IPs are niche.

But that is exactly what needs to happen if devs want M rated content to sell on the system. They did it for the other systems when they first came out so why is Wii any different? You need to put the big blockbuster franchises first. You do not trail blaze with a pocket knife, even if that knife is unique and well made, the big time machete is needed first. THEN smaller games can follow suit. Those new IPs are niche period on any system. They are either overly weird (Madworld, NMH) or they are downgraded versions of previous games (Deadspace, RE). I mean Rail shooters across the board are considered extremely niche. When another title like RE4 comes out and sells extremely well, what can you say then?
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wiifan001

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#25 wiifan001
Member since 2007 • 18660 Posts
[QUOTE="wiifan001"][QUOTE="thedude-"] All the M rated content on Wii has been extremely niche and hard to sell. RE4 is AAA caliber M rated game that sold extremely well. But it is true that M rated games serve an uphill battle we just do not know how much that is as Deadspace: E, Madworld, and NMH are all extremely niche.thedude-
Resident Evil 4 wasn't a new IP. That and Call of Duty World at War and Resident Evil Umbrella Chronicles are the only M rated games that I would say did remarkable on the Wii...but Resident Evil and Call of Duty were very well known, and RE4 was a freekin Gamecube port for crying out loud. The highest selling M rated game that was a new IP was what...Madworld, No More Heroes? They don't sell. The developers try their best to appeal to, as the gaming forums describe, a niche title. Since the casual gaming audience is almost the entire audience of the wii, that's why these new IPs are niche.

But that is exactly what needs to happen if devs want M rated content to sell on the system. They did it for the other systems when they first came out so why is Wii any different? You need to put the big blockbuster franchises first. You do not trail blaze with a pocket knife, even if that knife is unique and well made, the big time machete is needed first. THEN smaller games can follow suit. Those new IPs are niche period on any system. They are either overly weird (Madworld, NMH) or they are downgraded versions of previous games (Deadspace, RE). I mean Rail shooters across the board are considered extremely niche. When another title like RE4 comes out and sells extremely well, what can you say then?

I can that at this point the only time that a rated M title can sell well is because it's either from Resident Evil or Call of Duty...unless a 3rd party company decides to bring their franchises over the wii that are currently extraordinarily popular (Halo, Metal Gear Solid), but then..they'd have to be Rated M and 3rd party companies would have decide to do so bring it to Wii. I really highly doubt they would do that. They do that, then MAYBE an M rated title would sell extremely well on the Wii, not that I would want an M rated game to sell well ever because...well, you know.
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nintendoman562

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#26 nintendoman562
Member since 2007 • 5593 Posts

While the quicktime events would benefit from the controls, a lot of what made Heavy Rain good was it's production values. If the game didn't look as well as it does, they it wouldn't have been as good.

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thedude-

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#27 thedude-
Member since 2009 • 2369 Posts
[QUOTE="thedude-"][QUOTE="wiifan001"] Resident Evil 4 wasn't a new IP. That and Call of Duty World at War and Resident Evil Umbrella Chronicles are the only M rated games that I would say did remarkable on the Wii...but Resident Evil and Call of Duty were very well known, and RE4 was a freekin Gamecube port for crying out loud. The highest selling M rated game that was a new IP was what...Madworld, No More Heroes? They don't sell. The developers try their best to appeal to, as the gaming forums describe, a niche title. Since the casual gaming audience is almost the entire audience of the wii, that's why these new IPs are niche.wiifan001
But that is exactly what needs to happen if devs want M rated content to sell on the system. They did it for the other systems when they first came out so why is Wii any different? You need to put the big blockbuster franchises first. You do not trail blaze with a pocket knife, even if that knife is unique and well made, the big time machete is needed first. THEN smaller games can follow suit. Those new IPs are niche period on any system. They are either overly weird (Madworld, NMH) or they are downgraded versions of previous games (Deadspace, RE). I mean Rail shooters across the board are considered extremely niche. When another title like RE4 comes out and sells extremely well, what can you say then?

I can that at this point the only time that a rated M title can sell well is because it's either from Resident Evil or Call of Duty...unless a 3rd party company decides to bring their franchises over the wii that are currently extraordinarily popular (Halo, Metal Gear Solid), but then..they'd have to be Rated M and 3rd party companies would have decide to do so bring it to Wii. I really highly doubt they would do that. They do that, then MAYBE an M rated title would sell extremely well on the Wii, not that I would want an M rated game to sell well ever because...well, you know.

Yes and if more franchises jump onto the Wii boat then more will sell and the audience will be cultivated. Bad examples of M rated games do not prove anything they are just bad examples. Once you have your RE, CoD, GTA, and so on, those type of gamers will be drawn more to the system and more aware of lesser games like these niche titles. If you just go straight to the niche titles though, your going to get the results we have been getting.
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JuarN18

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#28 JuarN18
Member since 2007 • 4981 Posts

Indigo Prophecy 2?

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nini200

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#29 nini200
Member since 2005 • 11484 Posts
[QUOTE="BrunoBRS"][QUOTE="nini200"][QUOTE="Jaysonguy"]

No, the Wiimote is not sophisticated enough to perform all those actions correctly 100 out of 100 times and to destroy your game because the controller doesn't pick up your actions flawlessly would make for many users having very bad days

Yet it's perfectly capable to do the exact same thing you say it can't on Power oh wait, I mean Bobblehead Pros. BIAS!!! BIAS I SAY!!! GUARDS, SIEZE HIM!!!! Kenakuma, Yes It can be done. A game like that would be great for WiiMotion Plus along with the Wii Fit Board for leg action. Itf made by a developer that will give us a quality product, it could be a very good game.

balance board AND motion+? not happening. one peripheral required to play the game? ok. two? way too expensive for one single game, which would reduce sales drastically. so no, not happening, unless they were optional.

Nowhere did I say it would be Required. It would be optional for that setup, Wiimote and Nunchuck only setup and/or Cla$$ic Controller Setup. And if you want to talk waayyyyy too expensive for one single game, look at how much people pay for monthly or yearly online subscriptions, and look at Steel Battalion, that game came with a custom mech cockpit controller and it was around $300 and it sold pretty well. Look at Guitar Hero and Rock Band series, to get the full bundle, you'd have to pay around $250 (Maybe More) for a complete set unless of course you find it on craigslist or something and those games sell like crazy. Motion Plus is $20 and the WiiFit board is by itself is around $50 (Not totally sure on that price but seeing as how WiiFit Plus was $90 With the Wiifit Board, The game by itself probably costed around $30-$40). $120 for a game that could be revolutionary if made correctly by a developer that actually cares about their products wouldn't be too bad to alot of people willing to make the down payment to experience it, while $120 is high, isn't as high as some of the stuff that's selling now.
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NeonNinja

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#30 NeonNinja
Member since 2005 • 17318 Posts

[QUOTE="Jaysonguy"]

No, the Wiimote is not sophisticated enough to perform all those actions correctly 100 out of 100 times and to destroy your game because the controller doesn't pick up your actions flawlessly would make for many users having very bad days

funsohng

i agree with this i hate QTE on wii. the nightmares i had with okami.... *shrugs*

I'm with these guys. The Wii Remote just has not been able to properly pull off what I want it to at all times and it does get annoying. Not to the point where I hate the game or anything, but it gets annoying.

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NeonNinja

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#31 NeonNinja
Member since 2005 • 17318 Posts

[QUOTE="thedude-"][QUOTE="wiifan001"] Resident Evil 4 wasn't a new IP. That and Call of Duty World at War and Resident Evil Umbrella Chronicles are the only M rated games that I would say did remarkable on the Wii...but Resident Evil and Call of Duty were very well known, and RE4 was a freekin Gamecube port for crying out loud. The highest selling M rated game that was a new IP was what...Madworld, No More Heroes? They don't sell. The developers try their best to appeal to, as the gaming forums describe, a niche title. Since the casual gaming audience is almost the entire audience of the wii, that's why these new IPs are niche.wiifan001
But that is exactly what needs to happen if devs want M rated content to sell on the system. They did it for the other systems when they first came out so why is Wii any different? You need to put the big blockbuster franchises first. You do not trail blaze with a pocket knife, even if that knife is unique and well made, the big time machete is needed first. THEN smaller games can follow suit. Those new IPs are niche period on any system. They are either overly weird (Madworld, NMH) or they are downgraded versions of previous games (Deadspace, RE). I mean Rail shooters across the board are considered extremely niche. When another title like RE4 comes out and sells extremely well, what can you say then?

I can that at this point the only time that a rated M title can sell well is because it's either from Resident Evil or Call of Duty...unless a 3rd party company decides to bring their franchises over the wii that are currently extraordinarily popular (Halo, Metal Gear Solid), but then..they'd have to be Rated M and 3rd party companies would have decide to do so bring it to Wii. I really highly doubt they would do that. They do that, then MAYBE an M rated title would sell extremely well on the Wii, not that I would want an M rated game to sell well ever because...well, you know.

At this point in time I doubt too many companies would be willing to bring an M game to the Wii. They haven't been selling well. I know you guys point out that it takes big guns first and not the unique stuff, but that's what the Wii was positioned as and that's what developers made.

At this point I doubt too many of the major M rated games will make their way over to the Wii. First party stuff like Halo, Killzone, Gears of War and Resistance are the new shooter names for the PS3 and 360, but Nintendo didn't try the waters themselves. Once that stuff took off the major third party games followed. Sure Call of Duty has made it's way to the Wii, but that's it.

The first-party needs to show what can succeed on a platform first. MS killed everyone with Gears of War and showed Halo still has it, Sony showed Resistance as a new IP and Killzone 2 as a comeback winner. What did Nintendo allow, stiff presentation, dull AI and boring firefights in Metroid Prime 3 and then they didn't follow up with it again. On the N64 Goldeneye and Perfect Dark took care of business and other shooters came (most after Goldeneye) to fill in the system's library. Nintendo themselves never tried to put a proper M game out there to show that it can sell on the system. In my eyes that's the problem, the first party never proved that it could be done, that the Wii a viable system for M games.

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shaka_fo00o

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#32 shaka_fo00o
Member since 2009 • 735 Posts

[QUOTE="Jaysonguy"]

No, the Wiimote is not sophisticated enough to perform all those actions correctly 100 out of 100 times and to destroy your game because the controller doesn't pick up your actions flawlessly would make for many users having very bad days

funsohng

i agree with this i hate QTE on wii. the nightmares i had with okami.... *shrugs*

Hahaha i remember those. I got stuck for like twenty mintues on a few of them cuz of the controls! T'was truely a mess.

I concur with you guys.

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sonic_spark

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#33 sonic_spark
Member since 2003 • 6196 Posts

I'd say it have to use WM+ but yeah, definitely could work.

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Arbiterisl33t69

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#34 Arbiterisl33t69
Member since 2009 • 2542 Posts
Heavy Rain should not be associated with a gory and bloody action game because of its rating. It's one of the few Mature-rated titles which aren't known for its goriness and cursing, it's mature mostly because of its atmosphere and story, and doesn't include over-the-top excessive gut-spilling gore and violence such as Gears of War.
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AmnesiaHaze

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#35 AmnesiaHaze
Member since 2008 • 5685 Posts

Indigo Prophecy 2?

JuarN18
the chance for a 1:1 indigo prophecy port is higher imo since it doesnt have to be actually developed just ported and it doesnt need much processing power anyway just right for wii , still dont think this will ever be true
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Jaysonguy

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#36 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="Jaysonguy"]

No, the Wiimote is not sophisticated enough to perform all those actions correctly 100 out of 100 times and to destroy your game because the controller doesn't pick up your actions flawlessly would make for many users having very bad days

kenakuma

Imprecise wii motion controls really haven't stopped developers from testing their games in the wii's waters before?

Plus with the M+ they should be able to pull it off!

Yeah but the point is you don't make the game unless you make it work flawlessly

Imagine playing ten hours then the Wiimote doesn't respond to one motion and the story goes into a completely different direction that isn't the outcome you wanted. Now you could have a "do over" ability but that kills a lot of the game's mood if it holds your hand that much.

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wes008

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#37 wes008
Member since 2009 • 802 Posts

[QUOTE="kenakuma"]

[QUOTE="Jaysonguy"]

No, the Wiimote is not sophisticated enough to perform all those actions correctly 100 out of 100 times and to destroy your game because the controller doesn't pick up your actions flawlessly would make for many users having very bad days

Jaysonguy

Imprecise wii motion controls really haven't stopped developers from testing their games in the wii's waters before?

Plus with the M+ they should be able to pull it off!

Yeah but the point is you don't make the game unless you make it work flawlessly

Imagine playing ten hours then the Wiimote doesn't respond to one motion and the story goes into a completely different direction that isn't the outcome you wanted. Now you could have a "do over" ability but that kills a lot of the game's mood if it holds your hand that much.

Look at all the shovelware wii games that have flawed motion control. They sell like hotcakes! Now of course we would want the developers to take their time if they were implementing motion control. Now look at Wii Sports Resort and Tiger Woods PGA '10. Fabulous control. There is still the possibility of your wiimote flat out wreaking but I think they could pull of decent and innovative motion control.

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pcmxms

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#38 pcmxms
Member since 2003 • 1596 Posts

I think they should come up with a deeper than Heavy Rain experience on the wii, since the wiimotion+ can mimic every single movement of ones hand. I can't help but think that, if they ever do something Heavy Rain like for the wii, it would be nunchuck action + wagglefest.

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razu2444

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#39 razu2444
Member since 2010 • 820 Posts

No, the Wiimote is not sophisticated enough to perform all those actions correctly 100 out of 100 times and to destroy your game because the controller doesn't pick up your actions flawlessly would make for many users having very bad days

Jaysonguy
wow you say it as though the PS3 dual analogue controller can do better? Jason, is there ever a time when you are optomistic about the Wii rather than pessimistic?
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Jaysonguy

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#40 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="Jaysonguy"]

No, the Wiimote is not sophisticated enough to perform all those actions correctly 100 out of 100 times and to destroy your game because the controller doesn't pick up your actions flawlessly would make for many users having very bad days

razu2444

wow you say it as though the PS3 dual analogue controller can do better? Jason, is there ever a time when you are optomistic about the Wii rather than pessimistic?

ANY controller does better

When you make a gesture with a thumbstick it's picked up exactly as you did it, when you press a button it's picked up 100 out of 100 times

Until there's a motion controller that does that (which the Wiimote can not) it's not smart to make a game that relies on motions

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Rod90

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#41 Rod90
Member since 2008 • 7269 Posts
With wii motion plus.
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kenakuma

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#42 kenakuma
Member since 2007 • 3462 Posts

[QUOTE="razu2444"][QUOTE="Jaysonguy"]

No, the Wiimote is not sophisticated enough to perform all those actions correctly 100 out of 100 times and to destroy your game because the controller doesn't pick up your actions flawlessly would make for many users having very bad days

Jaysonguy

wow you say it as though the PS3 dual analogue controller can do better? Jason, is there ever a time when you are optomistic about the Wii rather than pessimistic?

ANY controller does better

When you make a gesture with a thumbstick it's picked up exactly as you did it, when you press a button it's picked up 100 out of 100 times

Until there's a motion controller that does that (which the Wiimote can not) it's not smart to make a game that relies on motions

I was about to respond the same thing.

Dont get me wrong I love motion controls and the idea of them but imo a standard dual analog controller is still 100 times better and more effective.

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#43 thedude-
Member since 2009 • 2369 Posts

[QUOTE="Jaysonguy"]

[QUOTE="razu2444"] wow you say it as though the PS3 dual analogue controller can do better? Jason, is there ever a time when you are optomistic about the Wii rather than pessimistic?kenakuma

ANY controller does better

When you make a gesture with a thumbstick it's picked up exactly as you did it, when you press a button it's picked up 100 out of 100 times

Until there's a motion controller that does that (which the Wiimote can not) it's not smart to make a game that relies on motions

I was about to respond the same thing.

Dont get me wrong I love motion controls and the idea of them but imo a standard dual analog controller is still 100 times better and more effective.

But you have to consider after one generation motion controls have made a huge leap. Analog sticks took a couple generations to get it right and no one realizes this. Motion controls have a whole ocean of possibilities while analogs have met their potential.
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kenakuma

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#44 kenakuma
Member since 2007 • 3462 Posts

But you have to consider after one generation motion controls have made a huge leap. Analog sticks took a couple generations to get it right and no one realizes this. Motion controls have a whole ocean of possibilities while analogs have met their potential.thedude-

Yeah I realize that.

Right now motion controls are definetly at that dis-advantage. They havent been around as long (while your standard controller has been around for ages evolving and improving) plus the video games in general have evolved along/around your standard controller making motion controls very hard to implement and to make them work as well as your standard controller.

They'll take over eventualy, its just gonna take a very loooooong time!

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enrique_marrodz

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#45 enrique_marrodz
Member since 2003 • 2107 Posts

Well not sepcifically that game but a game very similar to it gameplay wise.

When I first played heavy rain it came off as a game that could truely benefeit from motion controls like those offered on the wii, the way you interact with enviorments and all the combat in that game would be perfect for wii controls!

If you've played the game or demo you'll know what I'm talking about.

Turning the wii-mote to turn a door knob, throwing punches with the wii-mote in fight scenes ect, some developer should do it!

kenakuma
Yes it actually would work great. I mean, you do a lot of natural movements even in Warioware, no to mention other context intensive games like Silent Hill. Despite the forever naysayers, it cold be great!
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#46 Darth-Samus
Member since 2006 • 3995 Posts

Absolutely! I couldn't nderstand why a single person would not want such a lauded type of video game experience on their system.

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MangaPicture

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#47 MangaPicture
Member since 2006 • 764 Posts

Buy Silent Hill Shattered Memories...

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kenakuma

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#48 kenakuma
Member since 2007 • 3462 Posts

Absolutely! I couldn't nderstand why a single person would not want such a lauded type of video game experience on their system.

Darth-Samus

I think all the no votes are either from ppl who are doubting it because they think it wont sell and be a flop (which isnt really even what I was asking) or their just trolls from the other boards who see a "heavy rain on wii" topic and feel obligated to come in and vote no.

Though their are some people who did come up with reasonable reasons as to why not, but only a few ppl, not enough to support all those no votes.

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#49 mariokart64fan
Member since 2003 • 20828 Posts

No, the Wiimote is not sophisticated enough to perform all those actions correctly 100 out of 100 times and to destroy your game because the controller doesn't pick up your actions flawlessly would make for many users having very bad days

Jaysonguy
well there is the classic controller! gc controller and wii mote/nunchuck w buttons silly, just cause it uses motion sensing in some games doesnt mean it has to in all games
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#50 yugiohfan99
Member since 2006 • 4298 Posts

I would rather a Bioshock 1/2 port, tbh.