And also, one of the issues that brought me into this discussion in the first place was Jason's use of the SMB3 review to argue an interpretation of IGN's policy. So you agree now that Jason's example is irrelevant? ;)
JordanElek
I cannot speak for Jaysonguy, but from what I understood of his post, he was pointing out an inconsistency in their rating criteria by comparing SMB3 to Mega Man 9. The idea is that a site must be consistent in their application of rating criteria (i.e. it would be unfair to rate Wii games based on the graphical capacity of the Wii while at the same time rating Xbox 360 games based on what is graphically possible on PCs. Unless the same criterion is used, ratings are unfair.) Since it must be consistent, either the criteria used to judge SMB3 should be used or the criteria used to judge MM9 should be used. As I understood it, he was simply voicing preference for the criteria used in the SMB3 review.
What did IGN say when Super Mario 64 was re-released for DS? "A very solid display of the system's capabilities. It looks far better on the DS than it did on the N64." Naturally, they considered the graphics in terms of the DS's capabilities, not the N64's. (It of course still got a lower score than the original because even when it is "technologically better than the product that came before, it wouldn't necessarily receive a higher score because our scores are based on the standards at the time of release," according to the policy. My interpretation of the policy, at least, explains it.)
Your interpretation requires elaborate mental calisthenics over the definition of "release". But it is very simple: the "day of release" is the release date of the game version they're reviewing! Are they reviewing sm64 on n64, or on DS? Are they reviewing SMB3 on GBA or on Wii? Are they reviewing RE4 on GC or on Wii? When the same game gets re-released on a different platform, it gets a new review, and sm64, SMB3, and RE4 have different scores on the different platforms, despite still being the same game across all platforms. They don't get the same score as their predecessor for the very reason that they're reviewed based on the standards of the day of release.
What would happen if this weren't so? What if all re-releases were scored based on how they appeared the first time? sm64, SMB3, and RE4 and other games would have to be scored based on how they first appeared. It would give no indication whether it was worth investing your money in the re-release or passing it up for other games available on the same platform. But most importantly, it would not make any sense; Halo on PC, for example, would have had to receive the same score as the Xbox version, despite having framerate issues, no coop, and despite IGN stating that, "when evaluated against the standards of the current PC shooter catalog, Halo seems to fall short."
You see, re-releases have been consistently evaluated based on the standards of the day of release, meaning the standards of the genre's game catalog current at the time of the review on the platform it was re-released onto. Or rather I should say, IGN's approach to re-releases WAS completely consistent... until the advent of Virtual Console Wii games.
Now they have evolved two methods of evaluating game graphics, and which one is being used seems to be a matter of whim:
a) How do the graphics look compared to the games currently available in the same genre on the platform? (i.e. Halo, sm64, and RE4)
b) How do the graphics look compared to other games attempting the same styIe? (i.e. SMB3)
There is no rhyme nor reason to this distinction. Here's my suggestion which combines both: "Can the graphics conceivably be improved, given the limitations of the hardware and keeping in mind that the graphics must be effective and suit the game genre, gameplay, and styIe?"
To this question, I can answer: "Halo PC had a realistic styIe and could and should have been improved; sm64 DS could not have been improved because of the DS's limitations; SMB3 could not have been improved because that isn't Nintendo's intent for VC (as you said) and besides, it near-perfectly pulls off its 8-bit styIe; Mega Man 9 could not have been improved because that wasn't Capcom's intent for it and besides, it near-perfectly pulls off its 8-bit styIe."
When consistency in the method of evaluation is possible, there is no excuse for deviation in method. Sorry for being so verbose; I've been thinking a lot lately about how games should be reviewed.
Log in to comment