... kind of
here
Kotaku has the full story.
Thoughts?
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Ahh.. Jasonguy the omnipresent voice of cynicismFor the people who can't play games have the games play themselves
Jaysonguy
[QUOTE="Jaysonguy"]Ahh.. Jasonguy the omnipresent voice of cynicismFor the people who can't play games have the games play themselves
xchurchillx
You understand that's what this does right?
If your grandmother doesn't know how to play a game this game will play itself so she can see how it's supposed to be done
[QUOTE="xchurchillx"][QUOTE="Jaysonguy"]
For the people who can't play games have the games play themselves
Ahh.. Jasonguy the omnipresent voice of cynicismYou understand that's what this does right?
If your grandmother doesn't know how to play a game this game will play itself so she can see how it's supposed to be done
Yes it could indeed be used for that but I think the main purspose is in case you get stuck in a game and have no idea what you do. If you don't like the idea don't use the feature. I hate getting stuck in games. A lot of times it just causes me to lose interest in a game and never complete it. It's not like it will make playing games less fun for those who don't like the idea of it. All you have to do is not use it. Everyone wins.Dammit, grandma being able to experience this game COMPLETELY and TOTALLY ruins the experience for me! Just knowing that I'll be able to discuss it with her detracts all the fun from the puzzles and boss fights I complete. If my grandma, may she rest in peace, can play this game from beyond the grave thanks to this technology, then Nintendo truly has a marvelous patent on their hands. [QUOTE="AlexSays"] Wow I wish we had this for Twilight Princess. lol Oh wait, that's for second run throughs. :P Do you use that as a pickup line t- ... oh wait, that doesn't work here.You understand that's what this does right?
If your grandmother doesn't know how to play a game this game will play itself so she can see how it's supposed to be done
Jaysonguy
[QUOTE="Saxsoon"]Also on second run throughs, you can skip the boring parts.AlexSaysWow I wish we had this for Twilight Princess. lol Oh wait, that's for second run throughs. :P
Dammit...I should have patented this technology first.
I skipped past the boring parts of Twilight Princess already...as in the whole thing. I could have really cashed in on this.
For the people who can't play games have the games play themselves
Ahh.. Jasonguy the omnipresent voice of cynicismHe is right though. This is stupid. This is for the type of people that don't have enough patience to wait for anything in life, the type of people that want everything instantly.He is right though. This is stupid. This is for the type of people that don't have enough patience to wait for anything in life, the type of people that want everything instantly.Ovirew
This is for people who are frustrated like hell with a boss, or who have no idea where to go, but who don't want to just stop playing the game altogether as a result. It enables them to make a game hard in certain sections without making it impossible for a casual player to enjoy it.
If people use it for instant gratification and then feel empty, that's their fault for doing so. This is nothing more than a tool with many uses. And it's a brilliant one, in my view.
This actually kinda makes me dislike Miyamoto a little to be honest. I can get his interest in pursuing the Wii Fit, but this? Games wouldn't be any fun if you can just time-travel anywhere you want to in them. What is the point, there isn't anything interactive about it, they have ruined games and turned them from an experience into a movie.
This actually kinda makes me dislike Miyamoto a little to be honest. I can get his interest in pursuing the Wii Fit, but this? Games wouldn't be any fun if you can just time-travel anywhere you want to in them. What is the point, there isn't anything interactive about it, they have ruined games and turned them from an experience into a movie.
Ovirew
...
...it's an optional feature...
[QUOTE="Ovirew"]He is right though. This is stupid. This is for the type of people that don't have enough patience to wait for anything in life, the type of people that want everything instantly.GabuEx
This is for people who are frustrated like hell with a boss, or who have no idea where to go, but who don't want to just stop playing the game altogetheras a result. It enables them to make a game hard in certain sections without making it impossible for a casual player to enjoy it.
If people use it for instant gratification and then feel empty, that's their fault for doing so. This is nothing more than a tool with many uses. And it's a brilliant one, in my view.
People have no willpower though. That's why everyone who plays World of Warcraft levels 100% faster than me - they sell stuff on the auction house for rediculous prices to make big cash, then go through dungeons over and over again to get legendary gear. It's all pointless, it's like I am the woman and casual gamers are the man, to put it bluntly.People have no willpower though. That's why everyone who plays World of Warcraft levels 100% faster than me - they sell stuff on the auction house for rediculous prices to make big cash, then go through dungeons over and over again to get legendary gear. It's all pointless, it's like I am the woman and casual gamers are the man, to put it bluntly.Ovirew
People have no willpower? I could have gone to GameFAQs when I was stuck like crazy in Zack & Wiki, but I didn't, because I didn't want to ruin the game. I did, however, use it once and only once when I hadn't played the game for months on account of just plain having no clue where to go and what to do.
This is really no different than a guided walkthrough. If people use it to ruin the experience, the fault is theirs and theirs alone.
[QUOTE="Ovirew"]He is right though. This is stupid. This is for the type of people that don't have enough patience to wait for anything in life, the type of people that want everything instantly.GabuEx
This is for people who are frustrated like hell with a boss, or who have no idea where to go, but who don't want to just stop playing the game altogether as a result. It enables them to make a game hard in certain sections without making it impossible for a casual player to enjoy it.
If people use it for instant gratification and then feel empty, that's their fault for doing so. This is nothing more than a tool with many uses. And it's a brilliant one, in my view.
I completely agree. This is a great feature. I have not finished several games because I get stuck on a single part and have absolutley no idea what to do. This feature hurts absolutely no one. If you don't like it, just don't use it. Yes, it doesn't really make since to do it for half the game, that is not the point though. I can't possibly see how anyone could beopposed to this. DO you guys just not want people to enjoy games or something. Do you feel L337 because you can beat a game and others can't?
[QUOTE="xchurchillx"]
I was expecting to see miyamoto literally spill beans.
bob_newman
"I didn't do it."
Thanks for that epic image. It made my day.
It's all pointless, it's like I am the woman and casual gamers are the man, to put it bluntly.Ovirew:? It's the equivalent of a level-skip cheat, but allows you to skip over smaller portions of the game. The deterrent from abusing it is that you cannot save while playing like this, so you can never come back to that part and just start up real quick with all your progress saved. The hint system is like having a video walkthrough accessible within the game rather than on youtube. It only allows you to use it after you've been stuck on a puzzle for a while.
Ahh.. Jasonguy the omnipresent voice of cynicism[QUOTE="xchurchillx"][QUOTE="Jaysonguy"]
For the people who can't play games have the games play themselves
Jaysonguy
You understand that's what this does right?
If your grandmother doesn't know how to play a game this game will play itself so she can see how it's supposed to be done
But all Nintendo games are already designed for a grandmother who has never played video games to be able to play, so what's the point, right? :PI have to agree with this. First, we get rail shooters that do half the playing for us. Now we're getting games that do all the playing for us. I don't see how they can still call it a game.For the people who can't play games have the games play themselves
Jaysonguy
[QUOTE="Jaysonguy"]I have to agree with this. First, we get rail shooters that do half the playing for us. Now we're getting games that do all the playing for us. I don't see how they can still call it a game. Maybe you should read what the thing does before posting an opinion about it. It's optional. As in, you don't have to use it. Also, you can't save the game if you fast forward, so you have to play the game anyway if you want to beat it. It's just there for assistance. Do you get it now?For the people who can't play games have the games play themselves
psychobrew
For the people who can't play games have the games play themselves
I have to agree with this. First, we get rail shooters that do half the playing for us. Now we're getting games that do all the playing for us. I don't see how they can still call it a game. Maybe you should read what the thing does before posting an opinion about it. It's optional. As in, you don't have to use it. Also, you can't save the game if you fast forward, so you have to play the game anyway if you want to beat it. It's just there for assistance. Do you get it now? Seriously, it's not that hard to get.This is a positively brilliant feature, and I honestly don't understand why people are complaining, unless of course their browsers are somehow configured to filter out the phrase "it's entirely optional". After that, all they have left is good old-fashioned l337ism and hardcore exclusivity, as if enabling the casual masses to play their games will somehow detract from their own enjoyment thereof.
Look, one of the biggest complaints about this generation (not just the Wii) is that so many hardcore franchises are having the challenge factor watered-down to appeal to a wider audience, but with Shiggy's new system, developers can invite the newbies over to play while still keeping their games as difficult as they want. How could you possibly have a problem with this?
EDIT: Awesome picture from bob newman, by the way. :)
I think that it's a great idea. It'll be intresting to see how it is implemented. It's also been mentioned before, It is optional, so you don't have to use it if you don't want to!
[QUOTE="xchurchillx"]
I was expecting to see miyamoto literally spill beans.
bob_newman
"I didn't do it."
:lol: This had me in stitches
I don't like this idea, but then i knew i wouldn't like any idea that gives the worser players to get through an hard game. Mainly because i'm quite a good player and enjoy a challenge, but also because the community feel i had with OOT cannot be beaten, and TP in comparision was silly.
I'm sure anyone here who was at school when OOT released. Will remember the days of everyone discussing how to get through that water temple / beat this boss ect, and i really enjoyed that kind of stuff. Now it seems like it's impossible to brag about completing a game, because almost anyone can cause there's cheats everywhere. With this, it will be even worse.
Its a good idea, but they better offer a "hard" mode for Zelda Wii and without this added onto it. Otherwise i wont be happy!!
It's another example of Nintendo dumbing things down so anyone can play it. SolemnJedi79
You're exactly right
The Wii is not strong enough to make the system work as advertised and they're using Wii owners as the experiment.
With a system that plays itself they're going to have to streamline the games it's featured in and make them more linear. They're going to have to take away a lot of the game so they have the resources to just focus on the tasks at hand to progress the story and that's it.
So on one hand people who don't normally play games can get the help they need
On the other hand the games will be NERF'd to a degree where they're no longer that challenging to the people who normally play them
Right now it's a fair trade off because it's happening on the Wii. If this catches on then it'll be something that is used in every game and future consoles will have the power to run it fully
Right now we get to witness it's first steps, which it will show on it's own, we don't even have to move the controller! lol
.. I realize it's optional, but so is taking a gun and shooting yourself, and plenty of that goes on around the world :P It's another example of Nintendo dumbing things down so anyone can play it. I mean, When Reggie said "We were all novices at one point" he probably forgot that the games we were initiated into gaming with were games like LoZ, Mega Man, Gradius, Metroid on NES, and even Sonic or Shinobi on SEGA.. those games certainly didn't hold your hand, and it never deterred us. People these days just want everything moderate and easy to come by. And Nintendo is happy to mollicoddle 'novice' gamers and veterans alike by offering them instant help when they get stuck. I was stuck on LoZ for 3 years when I was like 8 years old, never stopped me trying, and satisfaction for beating the game was much higher than the satisfaction I felt after beating Twilight Princess -_-' Seriously what's the difference between me at 8 playing my very first game, Gradius (NES), and grandma playing Super Mario Galaxy? only difference is I never played Gradius to beat it, because I thought it was unbeatable :PSolemnJedi79Doesn't the whole I never played gradius to beat it because I thought it was unbeatable run counter to your point?
[QUOTE="SolemnJedi79"]It's another example of Nintendo dumbing things down so anyone can play it. Jaysonguy
You're exactly right
The Wii is not strong enough to make the system work as advertised and they're using Wii owners as the experiment.
With a system that plays itself they're going to have to streamline the games it's featured in and make them more linear. They're going to have to take away a lot of the game so they have the resources to just focus on the tasks at hand to progress the story and that's it.
So on one hand people who don't normally play games can get the help they need
On the other hand the games will be NERF'd to a degree where they're no longer that challenging to the people who normally play them
Right now it's a fair trade off because it's happening on the Wii. If this catches on then it'll be something that is used in every game and future consoles will have the power to run it fully
Right now we get to witness it's first steps, which it will show on it's own, we don't even have to move the controller! lol
So now were experimental rats? Seriously your overreacting on how this will be used. No matter how many times we say its optional, you come back to say something like it plays itself. And that analogy of suicide someone used was not a good one. Games dont cause depression.[QUOTE="Jaysonguy"]
[QUOTE="SolemnJedi79"]It's another example of Nintendo dumbing things down so anyone can play it. randomguy15
You're exactly right
The Wii is not strong enough to make the system work as advertised and they're using Wii owners as the experiment.
With a system that plays itself they're going to have to streamline the games it's featured in and make them more linear. They're going to have to take away a lot of the game so they have the resources to just focus on the tasks at hand to progress the story and that's it.
So on one hand people who don't normally play games can get the help they need
On the other hand the games will be NERF'd to a degree where they're no longer that challenging to the people who normally play them
Right now it's a fair trade off because it's happening on the Wii. If this catches on then it'll be something that is used in every game and future consoles will have the power to run it fully
Right now we get to witness it's first steps, which it will show on it's own, we don't even have to move the controller! lol
So now were experimental rats? Seriously your overreacting on how this will be used. No matter how many times we say its optional, you come back to say something like it plays itself. And that analogy of suicide someone used was not a good one. Games dont cause depression.Yes, the Wii owners will be the lab rats for this experiment just like the Wii owners have been lab rats to test out the motion controls. It's not like the first time this has happened on the Wii. Anytime a company tries out something new they're testing on the current owners.
The part about optional is totally false and people need to start understanding that
This will impact every single game it's used on and that impact will be felt by everyone.
The Wii does not have the enough horsepower for even some of the things we call basic by now, Moto himself said that the reason we don't have online multiplayer in the New Mario Bros is that the Wii isn't strong enough to pull it off.
So when it comes to the games playing themselves the Wii doesn't have the power needed to allow the game to play through 20 different scenarios for each task, that means fewer choices and simple, linear gameplay.
So when it comes to the games playing themselves the Wii doesn't have the power needed to allow the game to play through 20 different scenarios for each task, that means fewer choices and simple, linear gameplay.JaysonguyThat has nothing to do with the system's power.... The only limitation is the disc size, since all it requires is some code that runs the game automatically. It takes more processing power for the user to play the game than for the game to run a preprogrammed scenario.... And also, for a game like Zelda, how many puzzles can be solved in 20 different ways? And even if you can solve them in more than one way, it only needs to show one. Your argument makes no sense. But I can't wait to see how you spin what I've said to back up your point anyway. ;)
And one other thing.... I didn't bother to read the patent itself, so I'm not sure of the specifics. Did it outline how the hint system would work? I imagine an in-game auto-play using the game's engine and everything, but there are other possibilities, like a prerecorded video or even connecting to the internet and streaming a video in. Any of these methods would be less taxing on the hardware than the user actually playing the game, though.
That has nothing to do with the system's power.... The only limitation is the disc size, since all it requires is some code that runs the game automatically. It takes more processing power for the user to play the game than for the game to run a preprogrammed scenario.... And also, for a game like Zelda, how many puzzles can be solved in 20 different ways? And even if you can solve them in more than one way, it only needs to show one. Your argument makes no sense. But I can't wait to see how you spin what I've said to back up your point anyway. ;)[QUOTE="Jaysonguy"]So when it comes to the games playing themselves the Wii doesn't have the power needed to allow the game to play through 20 different scenarios for each task, that means fewer choices and simple, linear gameplay.JordanElek
And one other thing.... I didn't bother to read the patent itself, so I'm not sure of the specifics. Did it outline how the hint system would work? I imagine an in-game auto-play using the game's engine and everything, but there are other possibilities, like a prerecorded video or even connecting to the internet and streaming a video in. Any of these methods would be less taxing on the hardware than the user actually playing the game, though.
It has everything to do with power
The system is pretty much cruise control for games. You play as much as you want and when you're stuck just stop playing and the game takes over for you. That means the games has to keep track of where the character is anywhere in the game, also remember that this system just isn't for bosses and the like, it's for everything in the game.
If the game just works on a type of "triggered content" like you say then that would make the games even easier
"Stand here and then it'll take over"
It's like those old cartoons where the background has a certain look to it and then the part of the scene that's animated has a completely different look and you know that's where the animation is going to happen, you'd see what was going to happen before it ever started.
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