Miyamoto Spills Beans On That New Save System We Saw A While Ago

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haziqonfire

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#1 haziqonfire
Member since 2005 • 36392 Posts

... kind of

here

Kotaku has the full story.

Thoughts?

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clicketyclick

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#2 clicketyclick
Member since 2008 • 7136 Posts
It's a fantastic idea. I loved it when I read the patent. I love it now.
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Jaysonguy

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#3 Jaysonguy
Member since 2006 • 39454 Posts

For the people who can't play games have the games play themselves

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xchurchillx

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#4 xchurchillx
Member since 2008 • 118 Posts

I was expecting to see miyamoto literally spill beans.

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GabuEx

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#5 GabuEx
Member since 2006 • 36552 Posts

It's a fantastic idea. I loved it when I read the patent. I love it now.clicketyclick

I approve this statement 100%.

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shoryuken_

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#6 shoryuken_
Member since 2009 • 3420 Posts
what would we do without shiggy
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xchurchillx

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#7 xchurchillx
Member since 2008 • 118 Posts

For the people who can't play games have the games play themselves

Jaysonguy
Ahh.. Jasonguy the omnipresent voice of cynicism
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haziqonfire

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#8 haziqonfire
Member since 2005 • 36392 Posts
[QUOTE="clicketyclick"]It's a fantastic idea. I loved it when I read the patent. I love it now.

Pretty much agreed too :P
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Saxsoon

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#9 Saxsoon
Member since 2007 • 1021 Posts
It is a great idea, it allows Nintendo to do some more difficult stuff ala Mario Galaxy 2 (supposedly) yet they can keep their casuals. Also on second run throughs, you can skip the boring parts.
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Jaysonguy

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#10 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="Jaysonguy"]

For the people who can't play games have the games play themselves

xchurchillx

Ahh.. Jasonguy the omnipresent voice of cynicism

You understand that's what this does right?

If your grandmother doesn't know how to play a game this game will play itself so she can see how it's supposed to be done

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AlexSays

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#11 AlexSays
Member since 2008 • 6612 Posts
Also on second run throughs, you can skip the boring parts.Saxsoon
Wow I wish we had this for Twilight Princess. lol Oh wait, that's for second run throughs. :P
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xchurchillx

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#12 xchurchillx
Member since 2008 • 118 Posts
[QUOTE="Jaysonguy"]

[QUOTE="xchurchillx"][QUOTE="Jaysonguy"]

For the people who can't play games have the games play themselves

Ahh.. Jasonguy the omnipresent voice of cynicism

You understand that's what this does right?

If your grandmother doesn't know how to play a game this game will play itself so she can see how it's supposed to be done

Yes it could indeed be used for that but I think the main purspose is in case you get stuck in a game and have no idea what you do. If you don't like the idea don't use the feature. I hate getting stuck in games. A lot of times it just causes me to lose interest in a game and never complete it. It's not like it will make playing games less fun for those who don't like the idea of it. All you have to do is not use it. Everyone wins.
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clicketyclick

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#13 clicketyclick
Member since 2008 • 7136 Posts

You understand that's what this does right?

If your grandmother doesn't know how to play a game this game will play itself so she can see how it's supposed to be done

Jaysonguy
Dammit, grandma being able to experience this game COMPLETELY and TOTALLY ruins the experience for me! Just knowing that I'll be able to discuss it with her detracts all the fun from the puzzles and boss fights I complete. If my grandma, may she rest in peace, can play this game from beyond the grave thanks to this technology, then Nintendo truly has a marvelous patent on their hands. [QUOTE="AlexSays"] Wow I wish we had this for Twilight Princess. lol Oh wait, that's for second run throughs. :P

Do you use that as a pickup line t- ... oh wait, that doesn't work here.
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chefstubbies

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#14 chefstubbies
Member since 2007 • 2583 Posts

[QUOTE="Saxsoon"]Also on second run throughs, you can skip the boring parts.AlexSays
Wow I wish we had this for Twilight Princess. lol Oh wait, that's for second run throughs. :P

Dammit...I should have patented this technology first.

I skipped past the boring parts of Twilight Princess already...as in the whole thing. I could have really cashed in on this.

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deactivated-5e90a3763ea91

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#15 deactivated-5e90a3763ea91
Member since 2008 • 9437 Posts
[QUOTE="xchurchillx"][QUOTE="Jaysonguy"]

For the people who can't play games have the games play themselves

Ahh.. Jasonguy the omnipresent voice of cynicism

He is right though. This is stupid. This is for the type of people that don't have enough patience to wait for anything in life, the type of people that want everything instantly.
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GabuEx

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#16 GabuEx
Member since 2006 • 36552 Posts

He is right though. This is stupid. This is for the type of people that don't have enough patience to wait for anything in life, the type of people that want everything instantly.Ovirew

This is for people who are frustrated like hell with a boss, or who have no idea where to go, but who don't want to just stop playing the game altogether as a result. It enables them to make a game hard in certain sections without making it impossible for a casual player to enjoy it.

If people use it for instant gratification and then feel empty, that's their fault for doing so. This is nothing more than a tool with many uses. And it's a brilliant one, in my view.

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deactivated-5e90a3763ea91

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#17 deactivated-5e90a3763ea91
Member since 2008 • 9437 Posts

This actually kinda makes me dislike Miyamoto a little to be honest. I can get his interest in pursuing the Wii Fit, but this? Games wouldn't be any fun if you can just time-travel anywhere you want to in them. What is the point, there isn't anything interactive about it, they have ruined games and turned them from an experience into a movie.

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GabuEx

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#18 GabuEx
Member since 2006 • 36552 Posts

This actually kinda makes me dislike Miyamoto a little to be honest. I can get his interest in pursuing the Wii Fit, but this? Games wouldn't be any fun if you can just time-travel anywhere you want to in them. What is the point, there isn't anything interactive about it, they have ruined games and turned them from an experience into a movie.

Ovirew

...

...it's an optional feature...

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AlexSays

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#19 AlexSays
Member since 2008 • 6612 Posts
It's like an in-game walkthrough for people that need it. Not sure why anyone would have a problem with this. I'll probably use this at least once in the next Zelda game because there's always a point in time I have no idea where to go.
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deactivated-5e90a3763ea91

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#20 deactivated-5e90a3763ea91
Member since 2008 • 9437 Posts

[QUOTE="Ovirew"]He is right though. This is stupid. This is for the type of people that don't have enough patience to wait for anything in life, the type of people that want everything instantly.GabuEx

This is for people who are frustrated like hell with a boss, or who have no idea where to go, but who don't want to just stop playing the game altogetheras a result. It enables them to make a game hard in certain sections without making it impossible for a casual player to enjoy it.

If people use it for instant gratification and then feel empty, that's their fault for doing so. This is nothing more than a tool with many uses. And it's a brilliant one, in my view.

People have no willpower though. That's why everyone who plays World of Warcraft levels 100% faster than me - they sell stuff on the auction house for rediculous prices to make big cash, then go through dungeons over and over again to get legendary gear. It's all pointless, it's like I am the woman and casual gamers are the man, to put it bluntly.
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GabuEx

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#21 GabuEx
Member since 2006 • 36552 Posts

People have no willpower though. That's why everyone who plays World of Warcraft levels 100% faster than me - they sell stuff on the auction house for rediculous prices to make big cash, then go through dungeons over and over again to get legendary gear. It's all pointless, it's like I am the woman and casual gamers are the man, to put it bluntly.Ovirew

People have no willpower? I could have gone to GameFAQs when I was stuck like crazy in Zack & Wiki, but I didn't, because I didn't want to ruin the game. I did, however, use it once and only once when I hadn't played the game for months on account of just plain having no clue where to go and what to do.

This is really no different than a guided walkthrough. If people use it to ruin the experience, the fault is theirs and theirs alone.

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bob_newman

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#22 bob_newman
Member since 2006 • 8133 Posts

I was expecting to see miyamoto literally spill beans.

xchurchillx

"I didn't do it."

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xchurchillx

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#23 xchurchillx
Member since 2008 • 118 Posts

[QUOTE="Ovirew"]He is right though. This is stupid. This is for the type of people that don't have enough patience to wait for anything in life, the type of people that want everything instantly.GabuEx

This is for people who are frustrated like hell with a boss, or who have no idea where to go, but who don't want to just stop playing the game altogether as a result. It enables them to make a game hard in certain sections without making it impossible for a casual player to enjoy it.

If people use it for instant gratification and then feel empty, that's their fault for doing so. This is nothing more than a tool with many uses. And it's a brilliant one, in my view.

I completely agree. This is a great feature. I have not finished several games because I get stuck on a single part and have absolutley no idea what to do. This feature hurts absolutely no one. If you don't like it, just don't use it. Yes, it doesn't really make since to do it for half the game, that is not the point though. I can't possibly see how anyone could beopposed to this. DO you guys just not want people to enjoy games or something. Do you feel L337 because you can beat a game and others can't?

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xchurchillx

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#25 xchurchillx
Member since 2008 • 118 Posts

[QUOTE="xchurchillx"]

I was expecting to see miyamoto literally spill beans.

bob_newman

"I didn't do it."

Thanks for that epic image. It made my day.

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clicketyclick

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#26 clicketyclick
Member since 2008 • 7136 Posts
[QUOTE="AlexSays"] I'll probably use this at least once in the next Zelda game because there's always a point in time I have no idea where to go.

I would always trigger the hints in Myst even when I did know what to do just because they would often be very funny. Once I triggered them when I had nearly solved a puzzle and it berated me, "just walk down the hall. Was it really that hard to figure that out?!"
It's all pointless, it's like I am the woman and casual gamers are the man, to put it bluntly.Ovirew
:? It's the equivalent of a level-skip cheat, but allows you to skip over smaller portions of the game. The deterrent from abusing it is that you cannot save while playing like this, so you can never come back to that part and just start up real quick with all your progress saved. The hint system is like having a video walkthrough accessible within the game rather than on youtube. It only allows you to use it after you've been stuck on a puzzle for a while.
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Michael-Smith

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#27 Michael-Smith
Member since 2009 • 909 Posts

[QUOTE="xchurchillx"][QUOTE="Jaysonguy"]

For the people who can't play games have the games play themselves

Jaysonguy

Ahh.. Jasonguy the omnipresent voice of cynicism

You understand that's what this does right?

If your grandmother doesn't know how to play a game this game will play itself so she can see how it's supposed to be done

But all Nintendo games are already designed for a grandmother who has never played video games to be able to play, so what's the point, right? :P
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SolemnJedi79

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#28 SolemnJedi79
Member since 2005 • 397 Posts
.. I realize it's optional, but so is taking a gun and shooting yourself, and plenty of that goes on around the world :P It's another example of Nintendo dumbing things down so anyone can play it. I mean, When Reggie said "We were all novices at one point" he probably forgot that the games we were initiated into gaming with were games like LoZ, Mega Man, Gradius, Metroid on NES, and even Sonic or Shinobi on SEGA.. those games certainly didn't hold your hand, and it never deterred us. People these days just want everything moderate and easy to come by. And Nintendo is happy to mollicoddle 'novice' gamers and veterans alike by offering them instant help when they get stuck. I was stuck on LoZ for 3 years when I was like 8 years old, never stopped me trying, and satisfaction for beating the game was much higher than the satisfaction I felt after beating Twilight Princess -_-' Seriously what's the difference between me at 8 playing my very first game, Gradius (NES), and grandma playing Super Mario Galaxy? only difference is I never played Gradius to beat it, because I thought it was unbeatable :P
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AlexSays

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#29 AlexSays
Member since 2008 • 6612 Posts
.. I realize it's optional, but so is taking a gun and shooting yourself, and plenty of that goes on around the world :PSolemnJedi79
Yeah I really don't see the analogy here. lol
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clicketyclick

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#30 clicketyclick
Member since 2008 • 7136 Posts
[QUOTE="SolemnJedi79"] It's another example of Nintendo dumbing things down so anyone can play it.

Ahhh but that's where you're wrong and remember that I usually agree with you on points about dumbing things down. You think this ease-of-use, jump in where you like and video hint system makes things easier, and therefore, the games will be dumbed down, but I would go the opposite direction. Because of this added ease-of-use, it means that players that haven't yet fully developed their skills will still be able to tag alongside more experienced gamers and play the same games they do, even when the difficulty is increased to meet the experienced gamer's skill level. For example, because there's a hint system now, Ninty can put in more challenging puzzles and not be afraid that new players will rage-quit. It's like when I was a kid. I couldn't play the PC side-scroller shooters on my own because they were too difficult for me. My daddy would play with me. He'd be in charge of the jump and movement buttons, and I was in charge of the shoot button. Ninty's Save and Hint system is filling in the role that my father played, allowing inexperienced players like I was to play the games that experienced players could play on their own. Is it a bad thing that they're doing this? Well let me just say, if my father hadn't played these games with me, making them easier for me, I would have probably never gotten into gaming.
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TaMuK711

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#31 TaMuK711
Member since 2009 • 3367 Posts

Awesome! Allows Nintendo to develop at a difficulty with core in mind, while giving casuals an Easy Button so they can ease into core gaming!:)

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firefox59

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#32 firefox59
Member since 2005 • 4530 Posts

I don't know about this.

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psychobrew

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#33 psychobrew
Member since 2008 • 8888 Posts

For the people who can't play games have the games play themselves

Jaysonguy
I have to agree with this. First, we get rail shooters that do half the playing for us. Now we're getting games that do all the playing for us. I don't see how they can still call it a game.
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bob_newman

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#34 bob_newman
Member since 2006 • 8133 Posts
[QUOTE="Jaysonguy"]

For the people who can't play games have the games play themselves

psychobrew
I have to agree with this. First, we get rail shooters that do half the playing for us. Now we're getting games that do all the playing for us. I don't see how they can still call it a game.

Maybe you should read what the thing does before posting an opinion about it. It's optional. As in, you don't have to use it. Also, you can't save the game if you fast forward, so you have to play the game anyway if you want to beat it. It's just there for assistance. Do you get it now?
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King-gamer

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#35 King-gamer
Member since 2006 • 5633 Posts
I really don't see why this is needed. You're better off watching a movie.
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psychobrew

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#36 psychobrew
Member since 2008 • 8888 Posts
[QUOTE="bob_newman"][QUOTE="psychobrew"][QUOTE="Jaysonguy"]

For the people who can't play games have the games play themselves

I have to agree with this. First, we get rail shooters that do half the playing for us. Now we're getting games that do all the playing for us. I don't see how they can still call it a game.

Maybe you should read what the thing does before posting an opinion about it. It's optional. As in, you don't have to use it. Also, you can't save the game if you fast forward, so you have to play the game anyway if you want to beat it. It's just there for assistance. Do you get it now?

Seriously, it's not that hard to get.
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GabuEx

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#37 GabuEx
Member since 2006 • 36552 Posts

I really don't see why this is needed. You're better off watching a movie.King-gamer

Its purpose has been explained more than once in this thread. :P

The intent is not for people to turn it on and then just let the whole game play.

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creepy_mike

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#38 creepy_mike
Member since 2007 • 1092 Posts

This is a positively brilliant feature, and I honestly don't understand why people are complaining, unless of course their browsers are somehow configured to filter out the phrase "it's entirely optional". After that, all they have left is good old-fashioned l337ism and hardcore exclusivity, as if enabling the casual masses to play their games will somehow detract from their own enjoyment thereof.

Look, one of the biggest complaints about this generation (not just the Wii) is that so many hardcore franchises are having the challenge factor watered-down to appeal to a wider audience, but with Shiggy's new system, developers can invite the newbies over to play while still keeping their games as difficult as they want. How could you possibly have a problem with this?

EDIT: Awesome picture from bob newman, by the way. :)

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Flaming235

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#39 Flaming235
Member since 2005 • 1949 Posts
what would we do without shiggyshoryuken_
Crash and burn
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Shayde_Shadow

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#40 Shayde_Shadow
Member since 2009 • 213 Posts

I think that it's a great idea. It'll be intresting to see how it is implemented. It's also been mentioned before, It is optional, so you don't have to use it if you don't want to!

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Shayde_Shadow

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#41 Shayde_Shadow
Member since 2009 • 213 Posts

[QUOTE="xchurchillx"]

I was expecting to see miyamoto literally spill beans.

bob_newman

"I didn't do it."

:lol: This had me in stitches

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Kusimekaa

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#42 Kusimekaa
Member since 2007 • 194 Posts

I don't like this idea, but then i knew i wouldn't like any idea that gives the worser players to get through an hard game. Mainly because i'm quite a good player and enjoy a challenge, but also because the community feel i had with OOT cannot be beaten, and TP in comparision was silly.

I'm sure anyone here who was at school when OOT released. Will remember the days of everyone discussing how to get through that water temple / beat this boss ect, and i really enjoyed that kind of stuff. Now it seems like it's impossible to brag about completing a game, because almost anyone can cause there's cheats everywhere. With this, it will be even worse.

Its a good idea, but they better offer a "hard" mode for Zelda Wii and without this added onto it. Otherwise i wont be happy!!

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firefox59

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#43 firefox59
Member since 2005 • 4530 Posts
[QUOTE="Shayde_Shadow"]

[QUOTE="bob_newman"]

[QUOTE="xchurchillx"]

I was expecting to see miyamoto literally spill beans.

"I didn't do it."

:lol: This had me in stitches

Especially cause he is always joking around too. His face is priceless.
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Jaysonguy

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#44 Jaysonguy
Member since 2006 • 39454 Posts

It's another example of Nintendo dumbing things down so anyone can play it. SolemnJedi79

You're exactly right

The Wii is not strong enough to make the system work as advertised and they're using Wii owners as the experiment.

With a system that plays itself they're going to have to streamline the games it's featured in and make them more linear. They're going to have to take away a lot of the game so they have the resources to just focus on the tasks at hand to progress the story and that's it.

So on one hand people who don't normally play games can get the help they need

On the other hand the games will be NERF'd to a degree where they're no longer that challenging to the people who normally play them

Right now it's a fair trade off because it's happening on the Wii. If this catches on then it'll be something that is used in every game and future consoles will have the power to run it fully

Right now we get to witness it's first steps, which it will show on it's own, we don't even have to move the controller! lol

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young80s

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#45 young80s
Member since 2009 • 184 Posts
.. I realize it's optional, but so is taking a gun and shooting yourself, and plenty of that goes on around the world :P It's another example of Nintendo dumbing things down so anyone can play it. I mean, When Reggie said "We were all novices at one point" he probably forgot that the games we were initiated into gaming with were games like LoZ, Mega Man, Gradius, Metroid on NES, and even Sonic or Shinobi on SEGA.. those games certainly didn't hold your hand, and it never deterred us. People these days just want everything moderate and easy to come by. And Nintendo is happy to mollicoddle 'novice' gamers and veterans alike by offering them instant help when they get stuck. I was stuck on LoZ for 3 years when I was like 8 years old, never stopped me trying, and satisfaction for beating the game was much higher than the satisfaction I felt after beating Twilight Princess -_-' Seriously what's the difference between me at 8 playing my very first game, Gradius (NES), and grandma playing Super Mario Galaxy? only difference is I never played Gradius to beat it, because I thought it was unbeatable :PSolemnJedi79
Doesn't the whole I never played gradius to beat it because I thought it was unbeatable run counter to your point?
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randomguy15

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#46 randomguy15
Member since 2008 • 1981 Posts

[QUOTE="SolemnJedi79"]It's another example of Nintendo dumbing things down so anyone can play it. Jaysonguy

You're exactly right

The Wii is not strong enough to make the system work as advertised and they're using Wii owners as the experiment.

With a system that plays itself they're going to have to streamline the games it's featured in and make them more linear. They're going to have to take away a lot of the game so they have the resources to just focus on the tasks at hand to progress the story and that's it.

So on one hand people who don't normally play games can get the help they need

On the other hand the games will be NERF'd to a degree where they're no longer that challenging to the people who normally play them

Right now it's a fair trade off because it's happening on the Wii. If this catches on then it'll be something that is used in every game and future consoles will have the power to run it fully

Right now we get to witness it's first steps, which it will show on it's own, we don't even have to move the controller! lol

So now were experimental rats? Seriously your overreacting on how this will be used. No matter how many times we say its optional, you come back to say something like it plays itself. And that analogy of suicide someone used was not a good one. Games dont cause depression.

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Jaysonguy

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#47 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="Jaysonguy"]

[QUOTE="SolemnJedi79"]It's another example of Nintendo dumbing things down so anyone can play it. randomguy15

You're exactly right

The Wii is not strong enough to make the system work as advertised and they're using Wii owners as the experiment.

With a system that plays itself they're going to have to streamline the games it's featured in and make them more linear. They're going to have to take away a lot of the game so they have the resources to just focus on the tasks at hand to progress the story and that's it.

So on one hand people who don't normally play games can get the help they need

On the other hand the games will be NERF'd to a degree where they're no longer that challenging to the people who normally play them

Right now it's a fair trade off because it's happening on the Wii. If this catches on then it'll be something that is used in every game and future consoles will have the power to run it fully

Right now we get to witness it's first steps, which it will show on it's own, we don't even have to move the controller! lol

So now were experimental rats? Seriously your overreacting on how this will be used. No matter how many times we say its optional, you come back to say something like it plays itself. And that analogy of suicide someone used was not a good one. Games dont cause depression.

Yes, the Wii owners will be the lab rats for this experiment just like the Wii owners have been lab rats to test out the motion controls. It's not like the first time this has happened on the Wii. Anytime a company tries out something new they're testing on the current owners.

The part about optional is totally false and people need to start understanding that

This will impact every single game it's used on and that impact will be felt by everyone.

The Wii does not have the enough horsepower for even some of the things we call basic by now, Moto himself said that the reason we don't have online multiplayer in the New Mario Bros is that the Wii isn't strong enough to pull it off.

So when it comes to the games playing themselves the Wii doesn't have the power needed to allow the game to play through 20 different scenarios for each task, that means fewer choices and simple, linear gameplay.

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JordanElek

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#48 JordanElek
Member since 2002 • 18564 Posts

So when it comes to the games playing themselves the Wii doesn't have the power needed to allow the game to play through 20 different scenarios for each task, that means fewer choices and simple, linear gameplay.Jaysonguy
That has nothing to do with the system's power.... The only limitation is the disc size, since all it requires is some code that runs the game automatically. It takes more processing power for the user to play the game than for the game to run a preprogrammed scenario.... And also, for a game like Zelda, how many puzzles can be solved in 20 different ways? And even if you can solve them in more than one way, it only needs to show one. Your argument makes no sense. But I can't wait to see how you spin what I've said to back up your point anyway. ;)

And one other thing.... I didn't bother to read the patent itself, so I'm not sure of the specifics. Did it outline how the hint system would work? I imagine an in-game auto-play using the game's engine and everything, but there are other possibilities, like a prerecorded video or even connecting to the internet and streaming a video in. Any of these methods would be less taxing on the hardware than the user actually playing the game, though.

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#49 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="Jaysonguy"]So when it comes to the games playing themselves the Wii doesn't have the power needed to allow the game to play through 20 different scenarios for each task, that means fewer choices and simple, linear gameplay.JordanElek

That has nothing to do with the system's power.... The only limitation is the disc size, since all it requires is some code that runs the game automatically. It takes more processing power for the user to play the game than for the game to run a preprogrammed scenario.... And also, for a game like Zelda, how many puzzles can be solved in 20 different ways? And even if you can solve them in more than one way, it only needs to show one. Your argument makes no sense. But I can't wait to see how you spin what I've said to back up your point anyway. ;)

And one other thing.... I didn't bother to read the patent itself, so I'm not sure of the specifics. Did it outline how the hint system would work? I imagine an in-game auto-play using the game's engine and everything, but there are other possibilities, like a prerecorded video or even connecting to the internet and streaming a video in. Any of these methods would be less taxing on the hardware than the user actually playing the game, though.

It has everything to do with power

The system is pretty much cruise control for games. You play as much as you want and when you're stuck just stop playing and the game takes over for you. That means the games has to keep track of where the character is anywhere in the game, also remember that this system just isn't for bosses and the like, it's for everything in the game.

If the game just works on a type of "triggered content" like you say then that would make the games even easier
"Stand here and then it'll take over"

It's like those old cartoons where the background has a certain look to it and then the part of the scene that's animated has a completely different look and you know that's where the animation is going to happen, you'd see what was going to happen before it ever started.

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#50 JordanElek
Member since 2002 • 18564 Posts

If the game just works on a type of "triggered content" like you say then that would make the games even easierJaysonguy
:lol: You never disappoint.

Well I'm not convinced of your point. We'll see if anybody else is.