[QUOTE="Madmangamer364"]
[QUOTE="kenakuma"]
So a 3rd party game has to be Zelda caliber to sell :roll:
Mad World wasn't a bad game by a long shoot! For what it was it didn't get anywhere near the sales it deserved!
kenakuma
Think about what exactly Madworld was for a good moment. It was a game with a very bold and over-the-top atmosphere that was aimed at a pretty narrow demographic in the Wii owner looking for a very bloody, gore-filled affair. I doubt the game would have had a ton of potential consumers even if it was a AAA game, but the fact that it wasn't such didn't help. Very little about Madworld would be considered something of mainstream appeal, and it didn't have the quality to put itself in a must-have status to counterbalance its lack of mainstream draw.
For what it was, it got precisely the sales it deserved. If Sega doesn't believe so or is discouraged by the sales numbers, that's one thing. However, you don't have to be a marketing expert to guess that a crude, violent game in black-and-white is probably not going to fly on a system where colorful, non-violent games are the highlight titles. Furthermore, the game doesn't hold its own to the likes of Super Mario Galaxy, Super Smash Bros. Brawl, or Resident Evil 4 from a quality perspective, so it's not getting the benefit of the doubt from that angle, either. It's really hard to make a case for a game deserving to sell better by simply saying "it wasn't a bad game," as there are plenty of those that have sold just as bad, if not worse. If a game doesn't have something appealing about it to draw consumers, chances are that it's not going to do so.
"For what it was, it got precisely the sales it deserved."
^But see thats just your opinion :?Sure you have some good arguments to back it up but I'm sure if sega wanted to get more in detail they could list some great arguments as well as to why it should have sold more, and like I said earlier, in the end only Sega's opinion matters to Sega as to what happened and what their gonna do now :|
The big question that it comes down to is are their more obstacles sales wise for certain games on the Wii than on the other platform? You listed some good ones!
Obviously most 3rd parties have already come to a decision on this topic and have gone the other way and apparently now sega has also come to that conclusion and will be joining them with certain titles unfortunatly...
No, it's not just my opinion; it's the opinion of millions of Wii owners that displayed no interest in the game. Otherwise, it would have been a more successful product. Sales are reflective of only one thing: widespread consumer interest in the product. In the case of Madworld or any other product, the interests and opinions of the consumers, not just one consumer, is greater than that of the creator of the product, since it's the consumer who determines how that product will sell. How Sega wishes to move forward from this point as a creator is up to them, but they're not the ones that get to say how Madworld deserved to sell. That much was made loud and clear by the number of copies that weren't moved at retail on the part of Wii owners.
There are obstacles on each and every system/platform out there, so the idea should be to create products that minimizes these obstacles and take advantage of the system's (or systems') strengths. As far as the Wii is concerned, this is a situation that hasn't been assessed with the greatest of care, and games like Madworld are a clear example of such. Heck, if anything, Madworld's a greater example of how you can compound an already seemingly daunting task, such as trying to sell a Mature game on the Wii, with even more challenges, like making a game so stylistic, violent, and obscene, that even the average fan of Mature games would have reservations about giving it a shot, depending on their tastes. A game with a much tamer design wouldn't have presented as many unnecessary obstacles and would have been a much better gauge for what Sega was looking for. Instead, they're looking at an unorthadox design and using it to determine their future endeavors on the system. Not the smartest thing you can do.
If this was just a fault on Sega on the part of Madworld, things might not be as bad, but Sega's mistake has been repeated by the likes of other major third-party publishers, like EA and Capcom, as well. This cycle isn't something that's going to change through experimental, semi-budget games, but for the large part of three years, that's all the Wii has pretty much been getting from these guys. As Sepewrath put it best before in the past, you don't use ants to do the work of giants, and for what these third party publishers have been looking to get out of the Wii, they've needed their giants to see if they could draw attention. Unfortunately, they've been using ants, and as such, they've seen their ants get squashed by the expectatations of a truly elite Wii title, similar to the likes of Nintendo's best and most successful games.
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