Look, it's ridiculous to say that DS failed because it's a rail shooter. If you look at a list of best-selling Wii games that aren't launch titles or Ninty games, you'll see a trend. There are only two types of gamesthat break 1 million in the West on Wii:
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1. Music games (Guitar Hero III, Guitar Hero WT, Rock Band)
2. Sports/Mini-game collections (Deca Sports, Game Party, Game Party 2, EA Sports Active, Carnival Games, Rayman Raving Rabbids, We Ski, Big Beach Sports, Active Life: Outdoor Challenge)
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Those are all the non-ninty non-launch third party titles that broke 1 mill, save three that don't fit in those two categories. Those are: RE4 wiimake, RE:UC, and Sonic & the Secret Rings. That makes only two "mature" third-party titles that succeeded on Wii. Why? RE4 succeeded because, obviously, it was RE4. But what about RE:UC?
RE:UC proved that you can take an existing third-person shooter horror franchise and turn it into a first-person rail shooter in order to succeed on Wii. HotD 2&3 Return's success seemed to prove that it was the "rail shooter" part that made RE:UC successful, not the "RE" part. So naturally they turned Dead Space -- an existing third-person shooter horror franchise --- into a first-person rail shooter.
How are you going to explain it when Silent Hill -- which allows you freedom of movement -- doesn't sell on Wii? Hmm... because it didn't have guns? Wasn't advertised enough? Blah blah. There's always an excuse, isn't there? Face it. Mature games just don't sell on Wii, but if you want to make one sell, your best shot is a rail shooter.
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