Spyborgs sells 500 copies in September

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JAB991

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#1 JAB991
Member since 2007 • 6077 Posts

http://www.gonintendo.com/viewstory.php?id=101044

Muramasa > 35K
Dead Space Extraction >9K
Spyborgs 5XX

Both Spyborgs and Dead Space did pretty poorly. If this is true, it would explain why Spyborgs dropped to $20 within its first two weeks. Did anyone here pick it up?

EDIT: The numbers given by this source for Scribblenauts and Kingdom Hearts DS proved to be legit by the just released NPD numbers, so we can also assume these Wii numbers are real too. Spyborgs really did do that badly. Here's the link that adds validity to these numbers:

http://www.gonintendo.com/viewstory.php?id=101108

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x3ni1992

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#2 x3ni1992
Member since 2009 • 680 Posts

http://www.gonintendo.com/viewstory.php?id=101044

Muramasa > 35K
Dead Space Extraction >9K
Spyborgs 5XX

Both Spyborgs and Dead Space did pretty poorly. If this is true, it would explain why Spyborgs dropped to $20 within its first two weeks. Did anyone here pick it up?

JAB991

I didn't, but I want to get Dead Space, and Muramasa, once I get the money D:

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90xGrad

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#3 90xGrad
Member since 2009 • 528 Posts

i'm not going to say that the developers for spyborgs did not put effort into the game, but the gameplay seemed more suited for a wiiware game. i think if they would have scaled it down for a wiiware title it may have done better. 500 is really terrible though.

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gamefan67

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#4 gamefan67
Member since 2004 • 10034 Posts
Nope. I'm not even remotely interested in the game. I'm glad it tanked, looks like crap anyway. I feel bad for Dead Space, but that should teach EA and Visceral to not cut corners when they are developing a Wii game. Muramasa is doing better than I expected though.
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violentken88

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#5 violentken88
Member since 2005 • 717 Posts

Nope. I'm not even remotely interested in the game. I'm glad it tanked, looks like crap anyway. I feel bad for Dead Space, but that should teach EA and Visceral to not cut corners when they are developing a Wii game. Muramasa is doing better than I expected though.gamefan67

Teach EA and Visceral to not cut corners? I hate when people say things like that. They did a fantastic job.

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Javieralijandro

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#6 Javieralijandro
Member since 2009 • 2667 Posts
ill but dead space when its 20 bucks, rail gun shooters offer like 5 hours..
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BradHummr

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#7 BradHummr
Member since 2005 • 1096 Posts
Wow, I don't care how bad a game is, usually more than 500 people buy any game within a month after it's release! I wonder if that includes any copies Gamefly and other similar companies bought to rent out? Wow. Good luck making profits on that Capcom. Although this news almost makes me want to go buy it. Perhaps it'll be really rare in the future or some sort of 'hidden gem'. :P
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Madmangamer364

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#8 Madmangamer364
Member since 2006 • 3716 Posts

[QUOTE="gamefan67"]Nope. I'm not even remotely interested in the game. I'm glad it tanked, looks like crap anyway. I feel bad for Dead Space, but that should teach EA and Visceral to not cut corners when they are developing a Wii game. Muramasa is doing better than I expected though.violentken88

Teach EA and Visceral to not cut corners? I hate when people say things like that. They did a fantastic job.

They transformed the game from the third-person shooter on the other consoles into a guided on-rails shooter, which is one that a number of its owners claim isn't even that great by the genre's standards. There was no reason for EA and Visceral to do what they did, but it seems that it's becoming a popular thing to do to take an otherwise solid third-person experience and, for no reason whatsoever, take away the control and exploration from the players when you make it a Wii game (in other words, make it a light-gun game). Sadly, the performance of this game probably won't teach EA and Visceral anything, though, and will just become more ammo in the whole "our games can't sell on Wii" debate, despite most of these games falling short of expectations.

In other news, I'm mixed about Muramasa's performance, but it is a niche game, so maybe it's not that bad. At least Marvelous can be happy it didn't sell Little King's Story bad, even though that's not saying too much. And Spyborgs was just a bad idea, and Capcom did NOTHING to prove that it was going to be a worthwhile investment. 500 units is insanely bad, but it was hard to expect anything from the game to begin with.

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chris3116

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#9 chris3116
Member since 2003 • 12174 Posts

No advertising = no sales. Capcom!

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intro94

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#10 intro94
Member since 2006 • 2623 Posts

ill but dead space when its 20 bucks, rail gun shooters offer like 5 hours..Javieralijandro
actually this offers more.And not counting the much better harder and impossible modes. This is the longest on rails game in history(twice than UC).

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gamefan67

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#11 gamefan67
Member since 2004 • 10034 Posts

[QUOTE="violentken88"]

[QUOTE="gamefan67"]Nope. I'm not even remotely interested in the game. I'm glad it tanked, looks like crap anyway. I feel bad for Dead Space, but that should teach EA and Visceral to not cut corners when they are developing a Wii game. Muramasa is doing better than I expected though.Madmangamer364

Teach EA and Visceral to not cut corners? I hate when people say things like that. They did a fantastic job.

They transformed the game from the third-person shooter on the other consoles into a guided on-rails shooter, which is one that a number of its owners claim isn't even that great by the genre's standards. There was no reason for EA and Visceral to do what they did, but it seems that it's becoming a popular thing to do to take an otherwise solid third-person experience and, for no reason whatsoever, take away the control and exploration from the players when you make it a Wii game (in other words, make it a light-gun game). Sadly, the performance of this game probably won't teach EA and Visceral anything, though, and will just become more ammo in the whole "our games can't sell on Wii" debate, despite most of these games falling short of expectations.

Crap that was basically going to be my response. EA and Visceral stripped Dead Space of a 3rd person perspective and chilling atmosphere to bring Wii owners an on-rails shooter that pales in the comparison to the original. Why did they do this? I believe EA did not trust the Wii market with a 3rd person horror/action game, so they went with what sales a lot. They must have saw that rail shooters do pretty well on the Wii (I'm looking at you UC and HotD), and decided to play it safe. Little did they know that the on-rails shooter market is kind of saturated, with no advertisements and a high asking price this game was doomed before it even began.

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Devil-Itachi

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#12 Devil-Itachi
Member since 2005 • 4387 Posts
Sad if true, worse than Dead Rising Chop til you drop. It looked like a quality title, just with forced AI buddy(in single player) which was my only gripe with the game. I may pick it up soon now that it's $20.
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Arc2012

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#13 Arc2012
Member since 2007 • 1535 Posts
I do hope that Muramasa has some legs. But its a niche game so I don't really expect a million copy seller or anything. Dead Space seems to have made a lot of people angry. Pissing off your fan base probably isn't the best way to sell a game. And as I said in another thread, I didn't even know Spyborgs was out yet. Did anyone expect this game to sell well?
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HipYoungster42

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#14 HipYoungster42
Member since 2009 • 1892 Posts

Wow, if that's true, I'm gonna' burst out laughing. That's just pitiful.:P

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TaMuK711

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#15 TaMuK711
Member since 2009 • 3367 Posts

I feel bad for Spyborgs, but Im glad DSE tanked, people who take the easy route get what they deserve.

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umcommon

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#16 umcommon
Member since 2007 • 2503 Posts

I feel bad for Spyborgs, but Im glad DSE tanked, people who take the easy route get what they deserve.

TaMuK711
x2 I might actually pick up Spyborgs since it's probably $20 now..... looks like fun multiplayer entertainment.
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Chrono66

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#17 Chrono66
Member since 2006 • 1296 Posts
[QUOTE="TaMuK711"]

I feel bad for Spyborgs, but Im glad DSE tanked, people who take the easy route get what they deserve.

umcommon
x2 I might actually pick up Spyborgs since it's probably $20 now..... looks like fun multiplayer entertainment.

It is, I bought it at Gamestop, but I haven't opened it yet.
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Nintendo_Fan128

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#18 Nintendo_Fan128
Member since 2006 • 4270 Posts

I'm not surprised Dead Space did poorly, rail shooters already have bad rep on the Wii.

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FFCYAN

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#19 FFCYAN
Member since 2005 • 4969 Posts

Well, as far as overall video game sales trends are now, I'm suprised any games are doing well. I wouldn't read to much into these number until the holidays roll around.

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alberto1128

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#20 alberto1128
Member since 2009 • 1229 Posts
I didn't even know Spyborgs was out yet.
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sman3579

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#22 sman3579
Member since 2008 • 21174 Posts

Thats just sadening. Pour Capcom.

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maxgil2

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#23 maxgil2
Member since 2004 • 785 Posts

No advertising = no sales. Capcom!

chris3116

Only half of it...the game isn't that great, they should have put more into it really ->bad camera zooming, crap AI partners, lack of moves, lack of variety of enemies, average beat-em with a poor story line or a non existent one.

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intro94

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#24 intro94
Member since 2006 • 2623 Posts
im also sad about capcom results, but they had to support the game. I know it isnt the best game but the effort deserves more than 0.5 k. They have a massive support campaign for DS Chronicles(which is fine and dandy) but very little support for Spyborgs.
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TheColbert

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#25 TheColbert
Member since 2008 • 3846 Posts
Yeah 500 sales is very, very low. I though I had heard some good info about it but I guess it was just bad/or did not appeal to many people.
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Sepewrath

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#26 Sepewrath
Member since 2005 • 30712 Posts

i'm not going to say that the developers for spyborgs did not put effort into the game, but the gameplay seemed more suited for a wiiware game. i think if they would have scaled it down for a wiiware title it may have done better. 500 is really terrible though.

90xGrad
That makes no sense, how is gameplay suited for Wii Ware? Anyway its not surprising, Spyborgs seemed like a well polished game, but it had no hook. It was extremely generic and yeah there was zero advertisement so I doubt most people ever heard of it.
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snipe12388

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#27 snipe12388
Member since 2008 • 442 Posts
Wow. But its still just a rumor. And about Dead Space. It's fantastic game. Very on the edge of your seat. I love the way the camera moves and bobbles. So much fun to play with a friend or alone. I doubt anyone who is bashing it has played. And if you have, then I respect your opinion, but this game is leagues ahead of Umbrella Chronicles/Ghost Squad. The dialogue is stunning, and there is just so much character and lore to fill your head with, it satisfying. I'm gonna go play right now.
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goblaa

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#28 goblaa
Member since 2006 • 19304 Posts

Are any of the people saying EA cut corners and that DSE is bad...have any of them played it? It's a creepy game and it's actually longer than the first dead space. It's easily one of the most revolutionary rail shooters in over a decade.

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roxlimn

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#29 roxlimn
Member since 2003 • 1104 Posts

Spyborgs sounds like shovelware, the cover looks like shovelware, and the SP component plays like shovelware. The co-op is better, but not enough to really justify the kind of budgeting that went into this game. Capcom should REALLY stop listening to the media about its Wii games. They should tap into the soccer mom blogosphere instead - that should at least get them some better sales.

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clicketyclick

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#30 clicketyclick
Member since 2008 • 7136 Posts

Look, it's ridiculous to say that DS failed because it's a rail shooter. If you look at a list of best-selling Wii games that aren't launch titles or Ninty games, you'll see a trend. There are only two types of gamesthat break 1 million in the West on Wii:

 

1. Music games (Guitar Hero III, Guitar Hero WT, Rock Band)

2. Sports/Mini-game collections (Deca Sports, Game Party, Game Party 2, EA Sports Active, Carnival Games, Rayman Raving Rabbids, We Ski, Big Beach Sports, Active Life: Outdoor Challenge)

 

Those are all the non-ninty non-launch third party titles that broke 1 mill, save three that don't fit in those two categories. Those are: RE4 wiimake, RE:UC, and Sonic & the Secret Rings. That makes only two "mature" third-party titles that succeeded on Wii. Why? RE4 succeeded because, obviously, it was RE4. But what about RE:UC?

RE:UC proved that you can take an existing third-person shooter horror franchise and turn it into a first-person rail shooter in order to succeed on Wii. HotD 2&3 Return's success seemed to prove that it was the "rail shooter" part that made RE:UC successful, not the "RE" part. So naturally they turned Dead Space -- an existing third-person shooter horror franchise --- into a first-person rail shooter.

How are you going to explain it when Silent Hill -- which allows you freedom of movement -- doesn't sell on Wii? Hmm... because it didn't have guns? Wasn't advertised enough? Blah blah. There's always an excuse, isn't there? Face it. Mature games just don't sell on Wii, but if you want to make one sell, your best shot is a rail shooter.

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ewlung1

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#31 ewlung1
Member since 2008 • 55 Posts
I played Muramasa, and definitely well worth it. Fast pace button smashing fun with a bit element of RPG. I finished every bit of it, ended up with 38 hours game play (I still miss 1 ending). I also played Spyborgs, especially for 2 player co-op with my gf. To be honest, it is too simple ... no quest, no puzzle, no RPG element (you can upgrade attributes like Health up to 5 levels). And pretty much thats all. But still fun for 2 player co-op with someone who normally does not play game :)
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gamefan67

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#32 gamefan67
Member since 2004 • 10034 Posts

Look, it's ridiculous to say that DS failed because it's a rail shooter. If you look at a list of best-selling Wii games that aren't launch titles or Ninty games, you'll see a trend. There are only two types of gamesthat break 1 million in the West on Wii:

1. Music games (Guitar Hero III, Guitar Hero WT, Rock Band)

2. Sports/Mini-game collections (Deca Sports, Game Party, Game Party 2, EA Sports Active, Carnival Games, Rayman Raving Rabbids, We Ski, Big Beach Sports, Active Life: Outdoor Challenge)

Those are all the non-ninty non-launch third party titles that broke 1 mill, save three that don't fit in those two categories. Those are: RE4 wiimake, RE:UC, and Sonic & the Secret Rings. That makes only two "mature" third-party titles that succeeded on Wii. Why? RE4 succeeded because, obviously, it was RE4. But what about RE:UC?

RE:UC proved that you can take an existing third-person shooter horror franchise and turn it into a first-person rail shooter in order to succeed on Wii. HotD 2&3 Return's success seemed to prove that it was the "rail shooter" part that made RE:UC successful, not the "RE" part. So naturally they turned Dead Space -- an existing third-person shooter horror franchise --- into a first-person rail shooter.

How are you going to explain it when Silent Hill -- which allows you freedom of movement -- doesn't sell on Wii? Hmm... because it didn't have guns? Wasn't advertised enough? Blah blah. There's always an excuse, isn't there? Face it. Mature games just don't sell on Wii, but if you want to make one sell, your best shot is a rail shooter.

clicketyclick
There are many things wrong with what you just posted. I will try to point them out as best as I can. First of all - advertising plays a huge role in how most games will sell(did you not notice that the "good" selling games you mentioned have had huge ad campaigns) and 1 million sales is not the lowest benchmark of how a game should sale. There are other things to consider when you think of how a game has sold. 2) Re: UC DID sell because off of brand name and misconception. Most uninformed gamers probably did not even know RE:UC was an on-rails shooter, all they saw was the Resident Evil name. They might have been disappointed when they came home. 2) On your point about HoTD. HoTD is a pretty well established arcade title (it has always been a rail-shooter also), plus HotD 1 & 2 costed $30, there is a big reason why it saled right there (uninformed gamer "2 house of the dead games in 1 package for 30 usd, I'm in." HotD Overkill has been selling pretty well too (the ads were actually awesome). 3) You forgot World at War 4) Most games that do come to Wii are Niche games 5) I'm %100 positive that Silent Hill Wii wont have spectacular sales(when has it really ever had spectacular sales?) 6) There are more things that I could come up with, but I'm too tired to do it>.> 7) How many high quality "mature" games are actually on Wii anyway?
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clicketyclick

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#33 clicketyclick
Member since 2008 • 7136 Posts
@gamefan67 1) Advertising. Aside from the music games, Rayman, and EA Active, no, I haven't noticed any ads. The vast majority of casual games go on brand recognition or "it looks fun". And of course, shelf space. That's probably the most important factor as far as anything the publisher can buy goes. 2) Of course RE:UC did well based off brand name recognition. I said that HotD "SEEMED" to prove that it was not the "RE" part that made it successful. As in, that's not actually the case. But I highly doubt that anyone who bought RE:UC was surprised when they got home and played it. The demographic that RE targets knows how to look up game info. They didn't just walk into the store one day, see a Resident Evil title, and go, "omg like I've never heard of this before but I'm gonna buy it!" another 2) that's a good point about the price. Also being a popular franchise helped it. But what's popular about it is the rail shooteryness. HotD OK confirms this to a degree. No wonder the Dead Space guys thought they should try a rail shooter. 3) No official numbers. Only VG Chartz. CoD does well for the same reason that RE4 did well though. 4) No, most are minigame collections and sports games. 5) Um, ok? How does this make anything i said wrong? 7) well, "high quality" is up for argument. But Wii game sales don't correlate with quality (as measured by average score) anyway. There are enough that every time one is released and does poorly, people make excuses why the NEXT mature game will be different.
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sonic_spark

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#34 sonic_spark
Member since 2003 • 6196 Posts

I don't want on-rail shooter versions of full fledged games on other consoles. I'd rather have the watered down port. Seriously.

Secondly, Spyborgs is 1. A dumb title. 2. Its extremely repetitive and honestly, not that great.

Though these sales are still surprising.

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gamefan67

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#35 gamefan67
Member since 2004 • 10034 Posts
[QUOTE="clicketyclick"]@gamefan67 1) Advertising. Aside from the music games, Rayman, and EA Active, no, I haven't noticed any ads. The vast majority of casual games go on brand recognition or "it looks fun". And of course, shelf space. That's probably the most important factor as far as anything the publisher can buy goes. 2) Of course RE:UC did well based off brand name recognition. I said that HotD "SEEMED" to prove that it was not the "RE" part that made it successful. As in, that's not actually the case. But I highly doubt that anyone who bought RE:UC was surprised when they got home and played it. The demographic that RE targets knows how to look up game info. They didn't just walk into the store one day, see a Resident Evil title, and go, "omg like I've never heard of this before but I'm gonna buy it!" another 2) that's a good point about the price. Also being a popular franchise helped it. But what's popular about it is the rail shooteryness. HotD OK confirms this to a degree. No wonder the Dead Space guys thought they should try a rail shooter. 3) No official numbers. Only VG Chartz. CoD does well for the same reason that RE4 did well though. 4) No, most are minigame collections and sports games. 5) Um, ok? How does this make anything i said wrong? 7) well, "high quality" is up for argument. But Wii game sales don't correlate with quality (as measured by average score) anyway. There are enough that every time one is released and does poorly, people make excuses why the NEXT mature game will be different.

lol number 5 was more or less just making a point. Silent Hill has never been a high selling franchise, so if it does tank on Wii ( I dont want anyone saying, "see! Mature games dont sell on wii). But back to the real discussion. As far as RE: UC goes. It is true that Resident Evil games do target a more core gamer, but that does not mean that I casual gamer will not buy it. Resident Evil is a pretty popular franchise, so I'm positive that there were casual gamers out there that saw RE:UC and bought it because they have heard about the franchise before. Now I'm not saying that core gamers did not UC, but I'm sure there were loads of uninformed gamers that bought the game just because of the name. on point 4) I was actually only talking about the so-called "core" wii-games (I should have been more specific.) 7) Although I agree that high quality is up for debate. I dont believe that there has been one game on Wii that has been of relatively high quality that was not a niche title and had a very good ad campaign behind it(unless it was made by Nintendo of course). I still believe advertising plays a big role in how most games will sale. That is how you get most of the more uninformed gamers (even core gamers) that dont look up game info 24-7 interested in your product. The trick is that you have to make your product look really good, almost like an interview. You have to convince the consumer that they should give you a try. Most of the mini-game compilations have had really good advertising (carnival games, Deca Sports, EA Sports Active, Carnival Games, Rayman Raving Rabbids), which have allowed for market penetration(I'm not really going to get into this subject). I dont think I have anymore to say right now>.>
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clicketyclick

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#36 clicketyclick
Member since 2008 • 7136 Posts

So it was a little misleading of me to refer to RE as only appealing to a core gamer. Like Halo games and Madden games, you can be a casual gamer and still play these immensely popular franchises. But I think it's important to distinguish these kinds of popular franchise casual gamers from Wii casual gamers who were non-gamers before, since they know more about games.

So either the casual gamers who bought it were Pop Franchise gamers and knew enough to know what they were getting into, or, they were non-gamers that the Wii converted and barely know anything about gaming, in which case it's doubtful they recognised the brand, but even if they did and bought it, they wouldn't have any pre-conceived notions about what the game would be.

As for them being niche games... well, core gamers are by definition niche (the core is the smallest part, at the center of the whole) and therefore have niche tastes. There's just a smaller pool of them on the Wii than on other consoles.

You're absolutely correct that ads are important in convincing people to buy things. Otherwise, why would companies spend so much money on them if they didn't affect people? What I'm saying is not that ads are entirely irrelevant, but that they're not the most important factor.

Maybe things are different here in Canada, but I haven't seen a single ad for any of those craptacular minigame collections. I also never see ads for any of the Imagine DS games. You know there's such a deluge of crap on the Wii and the vast majority of it isn't advertised, but you'd be surprised at how well many of these crap titles do (esp. when you factor in how low the budget was.)

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gamefan67

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#37 gamefan67
Member since 2004 • 10034 Posts

So it was a little misleading of me to refer to RE as only appealing to a core gamer. Like Halo games and Madden games, you can be a casual gamer and still play these immensely popular franchises. But I think it's important to distinguish these kinds of popular franchise casual gamers from Wii casual gamers who were non-gamers before, since they know more about games.

So either the casual gamers who bought it were Pop Franchise gamers and knew enough to know what they were getting into, or, they were non-gamers that the Wii converted and barely know anything about gaming, in which case it's doubtful they recognised the brand, but even if they did and bought it, they wouldn't have any pre-conceived notions about what the game would be.

As for them being niche games... well, core gamers are by definition niche (the core is the smallest part, at the center of the whole) and therefore have niche tastes. There's just a smaller pool of them on the Wii than on other consoles.

You're absolutely correct that ads are important in convincing people to buy things. Otherwise, why would companies spend so much money on them if they didn't affect people? What I'm saying is not that ads are entirely irrelevant, but that they're not the most important factor.

Maybe things are different here in Canada, but I haven't seen a single ad for any of those craptacular minigame collections. I also never see ads for any of the Imagine DS games. You know there's such a deluge of crap on the Wii and the vast majority of it isn't advertised, but you'd be surprised at how well many of these crap titles do (esp. when you factor in how low the budget was.)

clicketyclick
You have not seen an Imagine commercial? You are a lucky person>.> let me see. Well by today's standards the core gamer might just be the smallest market (I'm not too sure on how many system owners are either core or casual) Now these niche games that I am talking about are the games that are released that dont have broad appeal amongst these so-called "core" gamers (let alone casual gamers) like Little King's Story. with the 2nd paragraph it is mere speculation (like mine), but I'm sure some of these non-gamers had friend that told them about the Resident Evil franchise and how it plays, but I could be wrong. Who really knows? I'm still not too keen on the million mark sales point though since there has been some games that have done fairly well sales-wise, but have not hit the million mark>.>
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clicketyclick

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#38 clicketyclick
Member since 2008 • 7136 Posts
You're right about the million mark thing. It's just a little hard to enumerate all the games that did well under 1 million (and I'm lazy.) :P But as you noted, most core games didn't do well (you say because they're mostly niche.) Core games are usually on a scale from failure to anemic sales. Are any of the new IP third party games over 500k? (Red Steel doesn't count since it was a launch title.) I think the best-selling among them are in the 400k range or lower. I guess the reason why I'm skeptical about the ad stuff is because I'm convinced that these games would have done just as poorly even if they were heavily advertised. It's the same reasoning that you use when you say they're niche so they didn't do well. Core gamers are such a niche market on the Wii that the games really didn't have that many people to sell to to begin with. Core wii gamers are vastly outnumbered by casual wii gamers, and among those core gamers, many are pretty much Ninty-only fans or they've become exasperated with Ninty and moved on to other consoles. That doesn't leave a lot of gamers to sell to! Anyway, thanks for the discussion. I'm definitely going to have to incorporate your point about budget pricing into my success predictor calculator. I can't believe I overlooked such an important factor until you brought it up. Hey, if you could give my calculator thing a look-over when you have the time, I'd appreciate it.
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Kenny789

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#39 Kenny789
Member since 2006 • 10434 Posts
Sorry EA, still don't want a rail shooter even if it's only $36 here.
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rgame1

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#40 rgame1
Member since 2008 • 2526 Posts
advertise.
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canadianloonie

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#41 canadianloonie
Member since 2004 • 384 Posts

Ouch.

All I can say is that these games should be priced better. Spyborgs and Dead Space Extraction are not worth 50-60 dollars.

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hashabnelah

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#42 hashabnelah
Member since 2009 • 347 Posts

You're right about the million mark thing. It's just a little hard to enumerate all the games that did well under 1 million (and I'm lazy.) clicketyclick

Games do not have to be successful by selling at least one million copies. They can sell less than 100K or 50K copies and be successful. Success is determined by publisher expectations, not by a fixed number like one million. If games are expected to sell a million copies to be successful, then there will be no "niche" games in the market, as they are never intended to sell that many copies.

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Master_Hermes

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#43 Master_Hermes
Member since 2003 • 5913 Posts

Muramasa did pretty well for the type of game it is. I kind of saw Spyborgs and Dead Space bombing a mile away. Spyborgs just looks completely soulless and unimaginative and the original Dead Space didn't even do well on 360/PS3.

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teknic1200

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#44 teknic1200
Member since 2007 • 3191 Posts
ill but dead space when its 20 bucks, rail gun shooters offer like 5 hours..Javieralijandro
i played HOTD:OK over 20 times through. good replay value trying to best my high scores on this one. I filled the highscore list on every level.
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snowman6251

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#45 snowman6251
Member since 2006 • 5321 Posts
I didn't even know Spyborgs was out yet.alberto1128
Same. I didn't even know a game could sell that poorly. Hilarious news.
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lordlors

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#46 lordlors
Member since 2004 • 6128 Posts
[QUOTE="snipe12388"]Wow. But its still just a rumor. And about Dead Space. It's fantastic game. Very on the edge of your seat. I love the way the camera moves and bobbles. So much fun to play with a friend or alone. I doubt anyone who is bashing it has played. And if you have, then I respect your opinion, but this game is leagues ahead of Umbrella Chronicles/Ghost Squad. The dialogue is stunning, and there is just so much character and lore to fill your head with, it satisfying. I'm gonna go play right now.

Well for me DSE will never be a fantastic game. Imagine if it were third person shooter, it would've been terribly great and one of the must buy games of the year just like the original DS. No matter how great DSE is, it will always pale in comparison to the original DS. In a design perspective, it's bad to take away the control from the gamer. On-rail shooters aren't meant for consoles. It was meant for arcades.
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#47 Waffle_Fish
Member since 2008 • 2074 Posts
lol thats terrible. At least Dead Space and Muramasa are good games though
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clicketyclick

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#48 clicketyclick
Member since 2008 • 7136 Posts
I plan on buying Dead Space for Halloween, so you can pre-emptively add 1 to those sales numbers. The amount of effort they put into fleshing out the lore -- even down to explaining how certain corridors ended up blocked off in Dead Space through the events in DSE -- indicate that this is a quality title worth playing, especially if you're a Dead Space fan.
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#49 snipe12388
Member since 2008 • 442 Posts
[QUOTE="lordlors"][QUOTE="snipe12388"]Wow. But its still just a rumor. And about Dead Space. It's fantastic game. Very on the edge of your seat. I love the way the camera moves and bobbles. So much fun to play with a friend or alone. I doubt anyone who is bashing it has played. And if you have, then I respect your opinion, but this game is leagues ahead of Umbrella Chronicles/Ghost Squad. The dialogue is stunning, and there is just so much character and lore to fill your head with, it satisfying. I'm gonna go play right now.

Well for me DSE will never be a fantastic game. Imagine if it were third person shooter, it would've been terribly great and one of the must buy games of the year just like the original DS. No matter how great DSE is, it will always pale in comparison to the original DS. In a design perspective, it's bad to take away the control from the gamer. On-rail shooters aren't meant for consoles. It was meant for arcades.

The thing is though. It doesn't play like those popgun arcade shooters. It's more along the lines of a first person shooter. You talk with the other survivors(?), enemies move around quickly, the camera moves to show that you are struggling to hit all of the targets coming at you. It's so breathtaking the way they made it. Honestly, if you ever get the chance to play it, DO NOT give it up. TRY IT.
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#50 Darth-Samus
Member since 2006 • 3995 Posts

Omgosh people, hearing so many people complain about Dead Space is a truly sad ting :(

Is it unfortunate that it's a rail shooter? Yes. The original is a damned masterpiece.

Is it still one heck of a game and even betterfor those already familiar with thesource material? Absolutely!

I wished for another 3rd person action game as well, but man Extraction still is a killer title. And a great amount of effort and love went into it that's easy to see from it's production value and great reviews. PLEASE give the game at least a chance. I promise you it'll be worth a look. Totally worth my day one $50 purchase.