The coduit is supposed to be generic.

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JimmyJames210

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#51 JimmyJames210
Member since 2009 • 112 Posts

[QUOTE="Tri-Enforcer"]

[QUOTE="Jaysonguy"]

Much the way "wet" is the popular answer for describing water

The game is generic, if people like that then great but some are under the impression it's bringing something new to the genre. It's not

It's the same old thing.

Jaysonguy

The same goes for all those mini games you like.

Please explain because I cannot wait to hear this

All mini-game collections are the same. So how dissapointed where you when you realized that MadWorld was a Beat'em Up?
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JimmyJames210

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#52 JimmyJames210
Member since 2009 • 112 Posts

I hate to say it, but the game just looks soo boring. (http://wii.ign.com/dor/objects/14248157/the-conduit/videos/conduit1_10min_100208.html)

The environment is so painfully "generic". Can't they come up with something more original or exciting? The enemies are either standing still or running aimlessly from side-to-side. It feels like I'm playing Wolfenstein 3D with IR controls.

canadianloonie
If you wanted to prove that it looked boring, why did you link to a video that makes it look fun?
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Dingerious

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#53 Dingerious
Member since 2009 • 685 Posts

Tell me one thing that separates The Conduit from every other FPS. The only thing I can see is the All-Seeing Eye, but like I said, that doesn't seem to be the focus of the game. The developer has been spouting "graphics and controls" all along, which makes sense for them to do on the Wii, but those things don't do anything to set it apart in the entire FPS genre.

JordanElek

Motion-controlled weapons that allow you to angle your shot by twisting the remote?

Fully-customizable HUD?

In-game control adjustment?

Oh wait, those don't add anything to the genre. My bad. But story telling. STORY TELLING IS WHERE IT'S AT MAN! I can't wait to pick up the next latest shooter with the best story implementation ever!

It seems to me that you're the one oversimplifying the differences here. I would like from you a list of all the things that set Killzone 2, Halo 3, Far Cry 2, or whatever other shooter you're playing, apart from other shooters. Otherwise, they're generic as per your own description of the word.

As a quick example here, look at the whole Mario platforming series. Each one added something to set it apart, not only from the other Mario games, but also from every other platformer. That's how a developer keeps a "genre game" fresh. Stick with the fundamentals of the genre while tweaking or adding something to make it a new experience.

JordanElek

Oh, I guess they added spherical worlds to galaxy, which are GENERIC because those were done in the SNES days:

What does galaxy do to set it apart from this game? Nothing. Galaxy is generic.

A lot of people are satisfied with High Voltage only adding good Wii controls to make The Conduit a new experience, and that's totally fine. But that's not enough to satisfy everyone, especially those who are already getting tired of the genre. New controls don't change what you do in the game.

JordanElek

What's sad is that people actually believe that the majority give's a rat's ass about what you consider "generic". Here's something that should tip you off: Call of Duty World at War is a WW2 shooter selling the mutli-millions.

Those people you're talking about are ultimately irrelevent.

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canadianloonie

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#54 canadianloonie
Member since 2004 • 384 Posts

[QUOTE="canadianloonie"]

I hate to say it, but the game just looks soo boring. (http://wii.ign.com/dor/objects/14248157/the-conduit/videos/conduit1_10min_100208.html)

The environment is so painfully "generic". Can't they come up with something more original or exciting? The enemies are either standing still or running aimlessly from side-to-side. It feels like I'm playing Wolfenstein 3D with IR controls.

JimmyJames210

If you wanted to prove that it looked boring, why did you link to a video that makes it look fun?

Can you tell me the difference with that video and this (http://www.youtube.com/watch?v=C00n4rDUMNo)?

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Dingerious

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#55 Dingerious
Member since 2009 • 685 Posts

[QUOTE="JimmyJames210"][QUOTE="canadianloonie"]

I hate to say it, but the game just looks soo boring. (http://wii.ign.com/dor/objects/14248157/the-conduit/videos/conduit1_10min_100208.html)

The environment is so painfully "generic". Can't they come up with something more original or exciting? The enemies are either standing still or running aimlessly from side-to-side. It feels like I'm playing Wolfenstein 3D with IR controls.

canadianloonie

If you wanted to prove that it looked boring, why did you link to a video that makes it look fun?

Can you tell me the difference with that video and this (http://www.youtube.com/watch?v=C00n4rDUMNo)?

Can you not?

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canadianloonie

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#56 canadianloonie
Member since 2004 • 384 Posts

[QUOTE="canadianloonie"]

[QUOTE="JimmyJames210"] If you wanted to prove that it looked boring, why did you link to a video that makes it look fun?Dingerious

Can you tell me the difference with that video and this (http://www.youtube.com/watch?v=C00n4rDUMNo)?

Can you not?

Sorry nope. Aside from the obvious graphical upgrade, the environment and enemy AI are exactly the same.

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Dingerious

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#57 Dingerious
Member since 2009 • 685 Posts

[QUOTE="Dingerious"]

[QUOTE="canadianloonie"]

Can you tell me the difference with that video and this (http://www.youtube.com/watch?v=C00n4rDUMNo)?

canadianloonie

Can you not?

Sorry nope. Aside from the obvious graphical upgrade, the environment and enemy AI are exactly the same.

Pro Tip: your eyes have to be open to be watching the videos.

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JordanElek

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#58 JordanElek
Member since 2002 • 18564 Posts

Those people you're talking about are ultimately irrelevent.Dingerious
I agree. My only purpose in joining this discussion was to help clarify some things and give some examples. I think people are throwing around "looks generic" too much without even having a full grasp on what that implies. As the topic creator hints at, some people want a game that just takes a tried-and-true formula and puts it to Wii controls. But some people want more than that. It's just a matter of preference. With the current popularity of the FPS genre among the masses, you're right that most people just won't care. But obviously some people in this forum do, or think they do, and that's the conversation I was joining.

Mario 3 added suits. Mario World added a ton of things that would take too much time to list. Yoshi's Island added tossable eggs. Mario 64 added 3D. Mario Sunshine added the waterpack. Mario Galaxy added gravity. All of these things made each game feel fresh in the series and in the genre. For FPSs, Goldeneye added great multiplayer, Halo added rechargeable health, Red Faction added nearly fully destructible environments, Prey added portals, etc. And of course each of these had several things to set it apart, and some of those things have since become a part of the genre as a whole. That doesn't mean each of those games was amazing, but they at least did one thing differently.

This isn't a complicated concept. The Conduit's additions don't change the gameplay at all, like I already said. The HUD, the controls, the graphics... The only thing that might is the All-Seeing Eye, which could be awesome and be the feature that defines it, or it might just be a tiny addition that doesn't add much, and now I'm just repeating myself.

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Unkoil666

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#59 Unkoil666
Member since 2007 • 724 Posts

[QUOTE="Head_of_games"]None the less, the only thing generic about The Conduit is it's art style. As I said in my earlier post, the controls, technical power, setting, and plot are all unique.JordanElek

Setting and plot don't have much to do with the genre, though. The FPS genre puts no boundary on what can take place or where. Technical power also has little bearing on the genre, and it's not something that can be called unique in the genre as a whole. It's unique for the Wii, but we're talking about the FPS genre, which includes everything from the first FPS to the most recent.

The controls, like I said before, don't change the gameplay in the slightest - they just make it easier to perform. I'm not bashing the controls whatsoever, because I'm sure they'll be awesome, but the game follows conventional FPS standards when it comes to what the controls do. You could slap those controls on pretty much any FPS and not change the game at all, just make it easier to play and probably more fun. In the same way, High Voltage could support the classic controller and still have the same game. The controls don't change anything related to genre.

Actually, ease of play is part of what makes up overall gameplay. The fact that you stated "you could slap the controls on pretty much any FPS and not change the game at all, just make it easier to play and probablymore fun", you just proved that the controls DO in fact change the gameplay. They change the gameplay by making it more fun. This game wouldn't feel the same or be as fun by using your standard controller.

Its not just the customizable controls that make it unique. It's the extent to which you can customize them. Never before have you been able to tweak a game's controls, even a Wii games controls, down to the gesturesyou make to perform specific actions.

I understand that people are arguing that it will be a "run-of-the-mill" (or "generic") FPS in terms of the alien invasion story, standard FPS run-and-gun mechanics, or graphics (when compared to certain other consoles) and thats fine. But opinions aside, the controls and their customization ARE what set this game apart from the rest. Put HALO with a standard controller next to HALO with this games control customization options and see which HALO people enjoy more. Bet you its the one with the more fun gameplay.

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Dingerious

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#60 Dingerious
Member since 2009 • 685 Posts

This isn't a complicated concept. The Conduit's additions don't change the gameplay at all, like I already said. The HUD, the controls, the graphics... The only thing that might is the All-Seeing Eye, which could be awesome and be the feature that defines it, or it might just be a tiny addition that doesn't add much, and now I'm just repeating myself.

JordanElek

So if I look at your backlog of games, I will find nothing but games that added significant enhancements to the genre?

No. It's much more likely that people are using the term "generic" as an excuse to hate on a game that they can't find a legitimate reason to hate on. To suggest this game is generic is to eliminate most of the titles in your own list.

Now, I'm sure one of these days someone will come along with an actual complaint against the game, such as "well, I suck at pointer controls", or "I just can't stand dealing with friend codes", or even "respawning enemies drive me nuts".

Until then, you will keep repeating yourself; because people aren't going to have some magical epiphany over your words when the videos stand in contrast of them, and it's going to take a LOT of convinicing to prove them otherwise.

EDIT: And Unkoil666 makes a good point: if the enhanced controls do not add anything to the genre, then you should have no problem playing any FPS game released this generation without dual analog. I think the Goldeneye controls would do. After all, the experience wouldn't change.

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Jaysonguy

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#61 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="Jaysonguy"]

[QUOTE="Tri-Enforcer"]

The same goes for all those mini games you like.

JimmyJames210

Please explain because I cannot wait to hear this

All mini-game collections are the same. So how dissapointed where you when you realized that MadWorld was a Beat'em Up?

Awesome job not knowing what's in the genre

Also Madworld is a mini game collection linked together by beat'em up

Which by the way is also a new twist to the mini game genre not that I've been saying that forever

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mikia07

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#62 mikia07
Member since 2008 • 102 Posts

[QUOTE="JimmyJames210"]Can't wait to hear what the other online game modes are.MischiefmAker

Using the All Seeing Eye to play hide and seek!

...

...

Well I thought it sounded fun. :(

i think it sounds fun too.

as for this tread; it's turning into a hate fest real fast. opinions don't make facts(that's my opinion) so if people think it's generic than that's there viewpoint and if they don't, that's fine too. what really matters is "is it fun" which some people have talked about already. for the most part i think it does but i will wait for my final judgement.

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dan543

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#64 dan543
Member since 2005 • 218 Posts

[QUOTE="Tri-Enforcer"]

Here's the definition of 'generic': according to dictionary.com:

genericge·ner·ic (jə-něr'ĭk)
adj.

  1. Of or relating to a genus.
  2. Relating to or descriptive of an entire group, general.
  3. Not having a trademark or brand name

I think def # 2 is the most descrptive use of 'generic' in video game terms.

As you can see, just about any FPS can be considered 'generic', including Halo, Call of Duty, Quake, Doom, Far Cry, Half Life, etc. Why? Well it's just aswhat definition #2 says--they all fall under the genre or group called 'First Person Shooter'.JordanElek

This is true, but the final word in that definition is key here. Generic does literally mean that it's part of a genre. But the word has evolved to have a certain negative connotation in general use, which the above definition encompasses in the word general. Other definitions say "not specific." This is what I was referring to in my above post. Most FPS games have a feature or group of features that set it apart from the rest of the genre. In other words, those features allow the game to be a specific part of the genre rather than simply a representation of the whole genre.

A weak analogy might be that you have a dozen eggs, but one of them has been painted for Easter. They're all still eggs, but the painted one can be pointed out as a special egg. The other eggs, even though each one is a specific egg, might as well be any egg, because they don't have a defining feature.

You, know I agree. I only have one complaint.... why do people bash this game for being "generic", I mean the game is not even out yet, we just know basic stuff and in the end it might add some different stuff, even thoug I doubt it. What I mean is that the game might be enjoyable, a good game, in spite of this. I do not undertand why people swear to not play this because of it's genericness... I mean, basically most FPS out there are generic anyway, only a few being a little bit different and some really standing out. My point is, can this game just not be fun at all just because it is generic? The game looks good for a FPS and developer High Voltage seems to be putting a lot of effort. In the end, they have told us they want ti guve us an FPS experience similar to those in a 360 pr PS3. They are not trying to be ground breaking, they just want to make a good solid FPS for the Wii. Heck, they even developed an engine for the game alone. That's an effort woth noticing. We just have to wait and see if they made a good game worth buying. F all that generic stuff, I do not care.

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muffinduck01

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#65 muffinduck01
Member since 2007 • 317 Posts

[QUOTE="so_hai"]From the SEGA site itself:

• Full peripheral support - Nintendo's new Wii Speak & Wii MotionPlusAlexSays

Considering Motion Plus has already been canned you may not want to use that source. lol

Whoa, whoa, whoa, whoa when did THAT happen?

Got a link to an article or something?

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AlexSays

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#66 AlexSays
Member since 2008 • 6612 Posts

Whoa, whoa, whoa, whoa when did THAT happen? Got a link to an article or something?muffinduck01

Canned in The Conduit, not canned altogether.

And yes, I have links. Not in my pocket though because I'm wearing basketball shorts.

HEREANDHEREOHHERETOO

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JordanElek

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#67 JordanElek
Member since 2002 • 18564 Posts

Until then, you will keep repeating yourself; because people aren't going to have some magical epiphany over your words when the videos stand in contrast of them, and it's going to take a LOT of convinicing to prove them otherwise.Dingerious

Again, I'm not trying to prove that this is a bad game.... nor am I trying to prove that games that distinguish themselves from other games in their genre are amazing. I explained that in my last post. I'm not telling people that they will not or should not have fun with this game. I'm not trying to convince anyone that my view of the game is the only acceptable and true viewpoint. I'm waiting for someone to show me what in this game sets it apart from other FPS games. I already said that the controls don't make that difference for me. They might (and do) make the difference for other people, but not for me and certainly not for everyone.

Would it help for me to just come out and say that I'll probably buy this game if it turns out to be fun? Generic games aren't always bad, and I've never even hinted that they are. Some people need more than just customizable controls to justify buying this game, and some people don't. I personally would prefer something more, which is why I hope that the All-Seeing Eye is more than just a simple gimmick that only acts as a deciphering flashlight.

Also, how do videos of the game stand in contrast to my opinion here?

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muffinduck01

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#68 muffinduck01
Member since 2007 • 317 Posts

[QUOTE="muffinduck01"]Whoa, whoa, whoa, whoa when did THAT happen? Got a link to an article or something?AlexSays

Canned in The Conduit, not canned altogether.

And yes, I have links. Not in my pocket though because I'm wearing basketball shorts.

HEREANDHEREOHHERETOO

Oh, ok i thought Nintendo cancelled it, if they did i would have done something very unpleasent.

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cjfuka

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#69 cjfuka
Member since 2003 • 340 Posts

I think alot of FPS take themselves too seriously so they fail in that aspect Quake and Duke Nukem were good and

I wouldn't call them IGA or Great Value.

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Tri-Enforcer

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#70 Tri-Enforcer
Member since 2007 • 1899 Posts

If you do not think a FPS in general is generic, then you're using the term 'generic' out of context. It's time to come up with a different term for you haters to express your discontent for The Conduit. Otherwise, you all sound like idiots for using 'generic' out of context, thus losing any credibility to judge.

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canadianloonie

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#71 canadianloonie
Member since 2004 • 384 Posts

Pro Tip: your eyes have to be open to be watching the videos.

Dingerious

Please do tell me what I'm missing. What exactly did I say that is completely way off base?

Both environments are made up of long narrow hallways and corridoors. *Yawn* Both enemy AIs act the same way. They're either standing still waiting to be shot or running continously from side-to-side. This is revolutionary back then but it's certainly not good enough now.

I understand that people are arguing that it will be a "run-of-the-mill" (or "generic") FPS in terms of the alien invasion story,standard FPS run-and-gun mechanics, or graphics (when compared tocertain other consoles) and thats fine.But opinions aside, the controls and their customization ARE what set this game apart from the rest. PutHALO with a standard controller next to HALO with this games control customization options and see which HALOpeople enjoy more.Bet you its the one with the more fun gameplay.

Unkoil666

Conduit's control is indeed unique when you compare it to HALO. But, IR control is nothing new to the Wii. Yes, Conduit's IR control is customizable. But, can you really tell me that Conduit's IR control is leaps and bounds better than COD: WAW's IR control? No. It may be better, but certainly nothing revolutionary. So, why is a "run-of-the-mill" FPS with supposedly better IR control getting so much buzz? The Conduit is really just over-hyped to death.

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Unkoil666

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#73 Unkoil666
Member since 2007 • 724 Posts

[QUOTE="Dingerious"]

Pro Tip: your eyes have to be open to be watching the videos.

canadianloonie

Please do tell me what I'm missing. What exactly did I say that is completely way off base?

Both environments are made up of long narrow hallways and corridoors. *Yawn* Both enemy AIs act the same way. They're either standing still waiting to be shot or running continously from side-to-side. This is revolutionary back then but it's certainly not good enough now.

I understand that people are arguing that it will be a "run-of-the-mill" (or "generic") FPS in terms of the alien invasion story,standard FPS run-and-gun mechanics, or graphics (when compared tocertain other consoles) and thats fine.But opinions aside, the controls and their customization ARE what set this game apart from the rest. PutHALO with a standard controller next to HALO with this games control customization options and see which HALOpeople enjoy more.Bet you its the one with the more fun gameplay.

Unkoil666

Conduit's control is indeed unique when you compare it to HALO. But, IR control is nothing new to the Wii. Yes, Conduit's IR control is customizable. But, can you really tell me that Conduit's IR control is leaps and bounds better than COD: WAW's IR control? No. It may be better, but certainly nothing revolutionary. So, why is a "run-of-the-mill" FPS with supposedly better IR control getting so much buzz? The Conduit is really just over-hyped to death.

"Better" is the only word you need in regards to this games IR control. So, way to answer your own question.

Its not JUST the IR control that you can customize and apparently you've only ever seen one video of the game. *YAWN* do a little more research, watch a few more videos,and read a few more posts containing accurate information on the game before trying to be smug on the interwebs.*YAWN*

This game has garnered just the right amount of hype. It's not overwhelming, nor is the game floating under the radar. Its right where it should be.

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Raziel20504

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#74 Raziel20504
Member since 2008 • 25 Posts

This entire thread is ridiculous and is looking at things from the wrong angle. I for one am going to buy it because it looks much more fun then all the shovel ware that the Wii gets from third party developers and that's the kind of game I want to support. Sure it might turn out to be a generic FPS or it could be the best FPS ever. Either way that's not the point because that's not the genre I care about. What I do care about is the Wii and in that aspect The Conduit is anything but generic. This has the potential to revolutionize the way third party developers look at the Wii and frankly that's all I care about because I'm tired of all the shovel ware and second hand ports.

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JimmyJames210

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#75 JimmyJames210
Member since 2009 • 112 Posts

[QUOTE="JimmyJames210"][QUOTE="canadianloonie"]

I hate to say it, but the game just looks soo boring. (http://wii.ign.com/dor/objects/14248157/the-conduit/videos/conduit1_10min_100208.html)

The environment is so painfully "generic". Can't they come up with something more original or exciting? The enemies are either standing still or running aimlessly from side-to-side. It feels like I'm playing Wolfenstein 3D with IR controls.

canadianloonie

If you wanted to prove that it looked boring, why did you link to a video that makes it look fun?

Can you tell me the difference with that video and this (http://www.youtube.com/watch?v=C00n4rDUMNo)?

You want me to compare a state-of-the-art Wii game with a game whose visuals are drawings on graph paper? That looks boring, the conduit will be fun. I didn't think onslaught would be fun, but then I played it, and it was awsome for $10. Unfortunate that all other WiiWare games are only puzzle games.
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JordanElek

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#76 JordanElek
Member since 2002 • 18564 Posts

This game has garnered just the right amount of hype. It's not overwhelming, nor is the game floating under the radar. Its right where it should be.Unkoil666
I think the reason people are so opinionated about this game is because it WAS hyped overwhelmingly when it was first announced. It has since died down to a more realistic level, and I hope it stays that way. One of the most frustrating things for me to see in the forums is a decent game receive too much hype so that in the end, a lot of people are utterly disappointed. I'm not saying that this game will be disappointing, but as we saw with Brawl, any game has the potential to be disappointing, no matter how awesome it is.

Anyway, my point is that a lot of this nit-picking (which I admit it is, for the most part) emerged during that time period and has stuck. The sheer amount of seemingly undeserved hype was mind-boggling to me. I still see remnants of it, but it isn't nearly as pervasive as it was. I just don't want people to think that this game will be a completely original and new FPS to end all FPSs when it will most likely just be an average FPS with great controls and graphics that are better than most other Wii games.

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JimmyJames210

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#77 JimmyJames210
Member since 2009 • 112 Posts

[QUOTE="JimmyJames210"][QUOTE="Jaysonguy"]

Please explain because I cannot wait to hear this

Jaysonguy

All mini-game collections are the same. So how dissapointed where you when you realized that MadWorld was a Beat'em Up?

Awesome job not knowing what's in the genre

Also Madworld is a mini game collection linked together by beat'em up

Which by the way is also a new twist to the mini game genre not that I've been saying that forever

I see that you are desperately trying to argue your original statement made before its release. I played Rayman Raving Rabbids, 70 mini-games, I played Mario Party 8, about the same number as Rayman. How many does madworld have? 10! You say that the mini-games are connected with beat'em up sections, thats funny how the beat'em up parts are like 20-25 minutes while each mini-game last only 2-3 minutes. The mini-games only purpose is to break up the action some.
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AdRock92

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#78 AdRock92
Member since 2007 • 1616 Posts

I really don't care if it's considered generic or not. Even if it doesn't break new ground, it seems to be doing everything right. I haven't played too many fps and, on the wii, this one does stand out.

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pimpmusterd

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#79 pimpmusterd
Member since 2008 • 140 Posts

The Conduit is supposed to be generic?

Then you'll be happy to know it's succeeding!

Jaysonguy

He didnt use a ?mark in the topic so he does know its succeeding

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Head_of_games

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#80 Head_of_games
Member since 2007 • 10859 Posts

[QUOTE="Unkoil666"]This game has garnered just the right amount of hype. It's not overwhelming, nor is the game floating under the radar. Its right where it should be.JordanElek

I think the reason people are so opinionated about this game is because it WAS hyped overwhelmingly when it was first announced. It has since died down to a more realistic level, and I hope it stays that way. One of the most frustrating things for me to see in the forums is a decent game receive too much hype so that in the end, a lot of people are utterly disappointed. I'm not saying that this game will be disappointing, but as we saw with Brawl, any game has the potential to be disappointing, no matter how awesome it is.

Anyway, my point is that a lot of this nit-picking (which I admit it is, for the most part) emerged during that time period and has stuck. The sheer amount of seemingly undeserved hype was mind-boggling to me. I still see remnants of it, but it isn't nearly as pervasive as it was. I just don't want people to think that this game will be a completely original and new FPS to end all FPSs when it will most likely just be an average FPS with great controls and graphics that are better than most other Wii games.

I don't think anyone was saying this was going to be the next Halo. All the hype, which I believe was warranted, was about HVS really trying to give us what we have been begging for for the Wiis whole existence, a quality third-party "hardcore" experience to rival that offered on the other console. As I recall HVS was the first to step up to the plate and their example has doubtlessly been a factor in the many "hardcore" games that are now coming. No one said it would be the best FPS yet, but everyone did say that it would be the best Wii FPS yet. Now people aren't quite confident that is true, when I believe they definitely should be. P.S: And what are talking about with Brawl being disappointing? Besides online it was absolutely spectacular!
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JordanElek

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#81 JordanElek
Member since 2002 • 18564 Posts

And what are talking about with Brawl being disappointing? Besides online it was absolutely spectacular! Head_of_games
I meant that a lot of people in the forums were disappointed with it, and I attribute most of that disappointment to inflated hype. We had to have a stickied thread for the game in this forum for over a year before it was released because there were so many threads about its predestined awesomeness.

I think everyone appreciates High Voltage's attitude, but there are a lot of things that should be considered. The cry of unoriginality is warranted, I think, because some people don't want "just another FPS" on the Wii when there are a ton elsewhere. However, that's not the only thing. The developer's track record is long and underwhelming. Of course, that doesn't mean that they can't break out of that track, but it should at least be considered when anticipating the quality of an upcoming game. These are the things that cause people to pause when they hear that a game is the next big thing.

I've said all along that I hope this game is as good as the developer's intentions, but there are legitimate reasons to doubt that. At this point, all that's left is to wait for reviews and other gamers' opinions to see if it's as good as it should be. Videos and interviews can only show so much.

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Head_of_games

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#82 Head_of_games
Member since 2007 • 10859 Posts

[QUOTE="Head_of_games"]And what are talking about with Brawl being disappointing? Besides online it was absolutely spectacular! JordanElek

I meant that a lot of people in the forums were disappointed with it, and I attribute most of that disappointment to inflated hype. We had to have a stickied thread for the game in this forum for over a year before it was released because there were so many threads about its predestined awesomeness.

I think everyone appreciates High Voltage's attitude, but there are a lot of things that should be considered. The cry of unoriginality is warranted, I think, because some people don't want "just another FPS" on the Wii when there are a ton elsewhere. However, that's not the only thing. The developer's track record is long and underwhelming. Of course, that doesn't mean that they can't break out of that track, but it should at least be considered when anticipating the quality of an upcoming game. These are the things that cause people to pause when they hear that a game is the next big thing.

I've said all along that I hope this game is as good as the developer's intentions, but there are legitimate reasons to doubt that. At this point, all that's left is to wait for reviews and other gamers' opinions to see if it's as good as it should be. Videos and interviews can only show so much.

Oh, I thought you meant that it was some type of worthless flop. Thanks for pointing out you where referring to the people who thought it would end up an 11/10.

Anyways, I don't think you can really point to their track record. Most of those games weren't supposed to be high quality games for "hardcore" gamers. They where mostly low-budget adaptation titles that earned HVS a living. Anyways, look at this quote from the recent IGN interview:

"IGN: One of the only complaints we've heard about The Conduit from readers is that it seems too basic or generic where story is concerned. What is your response to such skepticism?

Josh: We've kept our cards pretty close in regards to the story so far. I think you'll be in for some surprises. Sure, aliens have been done. Sure, square-jawed, clean-cut, duty-service-country rah-rah-rah protagonists have been done. On the surface, that's what we have. There's a lot more to the story though, and we're looking forward to people digging a bit deeper - and in the coming months we'll be revealing a lot more.

Eric: Star Wars at its core is a generic rescue the princess story. And it closely follows the mono-myth outlined by Joseph Campbell. It's the details that make that universe compelling and unique. The same is true with the Conduit."

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JordanElek

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#83 JordanElek
Member since 2002 • 18564 Posts

Sure, aliens have been done. Sure, square-jawed, clean-cut, duty-service-country rah-rah-rah protagonists have been done. On the surface, that's what we have. There's a lot more to the story though, and we're looking forward to people digging a bit deeper - and in the coming months we'll be revealing a lot more. Eric: Star Wars at its core is a generic rescue the princess story. And it closely follows the mono-myth outlined by Joseph Campbell. It's the details that make that universe compelling and unique. The same is true with the Conduit.Head_of_games

Star Wars! That's the example I've been looking for to show that not all generic things are terrible. A New Hope fits strictly within the frame of the heroic fantasy genre (I could provide details, or you can look up Eric's reference to Campbell's mono-myth), yet it's one of the most popular films ever. It takes a great amount of care and talent to produce something that feels fresh within a genre so familiar, though. And of course the developers are going to say it's good. However, simply knowing that they're familiar with the concept of genre and how to be successful in working with it gives me more confidence than I had before. :)

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GamerJM

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#84 GamerJM
Member since 2007 • 1218 Posts
Then why should I play shooters on the Wii in the first place when I could be playing 360? I honestly don't care about controls. And I'm not talking groundbreaking, either. I mean games that offer beffy options (Halo 3), or maybe a couple innovative ideas [The Orange Box (Portal and Team Fortress 2, in particular)].
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AnGrYpHiL

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#85 AnGrYpHiL
Member since 2005 • 226 Posts

I'm tired of people complaining about something they know nothing about. The conduit is supposed to be generic. It's supposed the first real shooter for the wii. There have been other shooters, but they have either been crap, ports, or metroid (awesome, but not a FPS).

If you're going to prove that the shooter is right for the wii, you don't go out trying crazy experimental ideas...you just do a damn good standard shooter. Something safe.

The 360 gets shooters with gimmicky elements to them (like terrain deforming or zero-G) because the console is saturated with them and devs need to make their games stand out.

The conduit has no competition. Its trying to be the wii shooter all other devs look to for example. You can't start making crazy gimmicky inventive shooters until someone sets the bar.

goblaa
I agree 100%
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canadianloonie

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#86 canadianloonie
Member since 2004 • 384 Posts

[QUOTE="canadianloonie"]

[QUOTE="Unkoil666"]

I understand that people are arguing that it will be a "run-of-the-mill" (or "generic") FPS in terms of the alien invasion story,standard FPS run-and-gun mechanics, or graphics (when compared tocertain other consoles) and thats fine.But opinions aside, the controls and their customization ARE what set this game apart from the rest. PutHALO with a standard controller next to HALO with this games control customization options and see which HALOpeople enjoy more.Bet you its the one with the more fun gameplay.

Unkoil666

Conduit's control is indeed unique when you compare it to HALO. But, IR control is nothing new to the Wii. Yes, Conduit's IR control is customizable. But, can you really tell me that Conduit's IR control is leaps and bounds better than COD: WAW's IR control? No. It may be better, but certainly nothing revolutionary. So, why is a "run-of-the-mill" FPS with supposedly better IR control getting so much buzz? The Conduit is really just over-hyped to death.

"Better" is the only word you need in regards to this games IR control. So, way to answer your own question.

Its not JUST the IR control that you can customize and apparently you've only ever seen one video of the game. *YAWN* do a little more research, watch a few more videos,and read a few more posts containing accurate information on the game before trying to be smug on the interwebs.*YAWN*

This game has garnered just the right amount of hype. It's not overwhelming, nor is the game floating under the radar. Its right where it should be.

"Better". But, is it "Significantly Better" to justify the hype? The Conduit is being hyped soo much more than COD: WAW. WAW barely got a squeak in comparison. I'm here to argue that WAW's IR control can stand toe-to-toe with Conduit's IR control. There's nothing wrong with WAW's controls. You may be able to tweak Conduit's controls, but both of their IR control scheme is fundamentally the same. If you were to plug in WAW's IR control scheme (or MP3's) to the Conduit, the game won't suddenly be terrible.

The Conduit is your typical "run-of-the-mill" FPS game. There's nothing about it that would justify the amount of hype. Sorry, if I sound smug.

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SSBFan12

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#87 SSBFan12
Member since 2008 • 11981 Posts

People the Conduit didn't even come out lets play it and then say this stuff.

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firefox59

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#88 firefox59
Member since 2005 • 4530 Posts

People the Conduit didn't even come out lets play it and then say this stuff.

SSBFan12
But where is the fun in that....It makes too much sense.
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Tri-Enforcer

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#89 Tri-Enforcer
Member since 2007 • 1899 Posts

It's kinda ironic that we are debating whether or not The Conduit is generic and we get an interview tackling the very criticism. HVS makes an interesting point here:

IGN: One of the only complaints we've heard about The Conduit from readers is that it seems too basic or generic where story is concerned. What is your response to such skepticism?

Josh: We've kept our cards pretty close in regards to the story so far. I think you'll be in for some surprises. Sure, aliens have been done. Sure, square-jawed, clean-cut, duty-service-country rah-rah-rah protagonists have been done. On the surface, that's what we have. There's a lot more to the story though, and we're looking forward to people digging a bit deeper - and in the coming months we'll be revealing a lot more.

He's right, the story for The Conduit really hasn't been elaborated on very much--we only know the basics. Therefore to alot of you, the basics sound generic (but it doesn't to me, but that's just me though). This why you should reserve judgement on a game you know little about. There couldbe all sorts of surprising twists waiting for you if you simply wait and play the game. No need to create awhole thread calling The Conduit 'generic' and you only know the basics of the story.

Here's the rest of the interview explaining why The Conduit may not turn out to be generic: http://wii.ign.com/articles/963/963610p1.html.

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goblaa

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#90 goblaa
Member since 2006 • 19304 Posts

This entire thread is ridiculous and is looking at things from the wrong angle. I for one am going to buy it because it looks much more fun then all the shovel ware that the Wii gets from third party developers and that's the kind of game I want to support. Sure it might turn out to be a generic FPS or it could be the best FPS ever. Either way that's not the point because that's not the genre I care about. What I do care about is the Wii and in that aspect The Conduit is anything but generic. This has the potential to revolutionize the way third party developers look at the Wii and frankly that's all I care about because I'm tired of all the shovel ware and second hand ports.

Raziel20504

Thank-you. Someone freaking gets it. You can't define the wii FPS genre with a game full of crazy gimmicky ideas. That comes later. First, someone just needs to get the standard FPS right just once for the wii.

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Unkoil666

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#91 Unkoil666
Member since 2007 • 724 Posts

[QUOTE="Unkoil666"]

[QUOTE="canadianloonie"]

Conduit's control is indeed unique when you compare it to HALO. But, IR control is nothing new to the Wii. Yes, Conduit's IR control is customizable. But, can you really tell me that Conduit's IR control is leaps and bounds better than COD: WAW's IR control? No. It may be better, but certainly nothing revolutionary. So, why is a "run-of-the-mill" FPS with supposedly better IR control getting so much buzz? The Conduit is really just over-hyped to death.

canadianloonie

"Better" is the only word you need in regards to this games IR control. So, way to answer your own question.

Its not JUST the IR control that you can customize and apparently you've only ever seen one video of the game. *YAWN* do a little more research, watch a few more videos,and read a few more posts containing accurate information on the game before trying to be smug on the interwebs.*YAWN*

This game has garnered just the right amount of hype. It's not overwhelming, nor is the game floating under the radar. Its right where it should be.

"Better". But, is it "Significantly Better" to justify the hype? The Conduit is being hyped soo much more than COD: WAW. WAW barely got a squeak in comparison. I'm here to argue that WAW's IR control can stand toe-to-toe with Conduit's IR control. There's nothing wrong with WAW's controls. You may be able to tweak Conduit's controls, but both of their IR control scheme is fundamentally the same. If you were to plug in WAW's IR control scheme (or MP3's) to the Conduit, the game won't suddenly be terrible.

The Conduit is your typical "run-of-the-mill" FPS game. There's nothing about it that would justify the amount of hype. Sorry, if I sound smug.

Like I said, The Conduits hype is right where it needs to be. As Jordan pointed out, yes at the beginning it was over-whelming and that can be attributed to the game offering the type of experience that people have been waiting for on Wii. It has since died down to a realistic level. Where it should be. Sorry if you seem to think it has continued at some type of unwarranted HALO-esque level. Thats just not true.

I disagree that World at War barley got a squeak. True it wasn't talked about as much as The Conduit and that's because the Wii version is a scaled-back port thats missing quite a few options for no apparent reason, but just look at the strong online community for World at War Wii and you'll see that the game sure hasn't gone unnoticed.

I agree with you that World at War's IR control isn't terrible and that it wouldn't make The Conduit terrible. But just the simple fact that the player can make it what they want and isn't glued to what the developer has designed is extremely important. Why do you think so many people prefer Heroes 2's control scheme to that of (the fantastic) Prime 3 or World at War? I never once said those games had bad IR control, I don't believe they do. What I DO believe is that while those games have great control, they still could be better and that is what The Conduit offers.

It seems you missed the point of my post. Its not JUST the IR controls that you can tweak. You seem to think i'm only talking about the pointers aiming function. I'm talking about being able to personalize ALL controls, not just the IR. You can remap everything. Even your gestures. Don't like having reload mapped to "shake-remote" gesture? Change it to "shake-nunchuck" or map it to a button. Don't like pressing "+" or "-" to toss a grenade? Map it to your nunchuck gesture (which if you ever played the unfortunate mess that was Far Cry: Vengeance, feels great!). This is what i'm talking about. Not JUST IR control. Sure there's been a few Wii games that have allowed you to subsitute a button press for a gesture, but nothing to the extent of what The Conduit is allowing.

Revolutionary or not, the fact remains (you even said so yourself) that it IS better and that's what matters. Better is better, whether its a "significant" change or a moderate change.

I'm not really understanding why you think World at War (a scaled-down port) is so great of a game, yet you have trouble believing in The Conduit (a Wii-optimized game). While I absolutely love the game and play it on a regular basis, World at War wasn't the end-all, be-all FPS for Wii and everything in that game has been done before (in Modern Warfare and various WWII shooters). World at War is run-of-the-mill as well, yet you hold it in high regards. Why do you think that game was deserving of hype but The Conduit isn't?

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07pops07

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#92 07pops07
Member since 2008 • 552 Posts

Then why should I play shooters on the Wii in the first place when I could be playing 360? I honestly don't care about controls. And I'm not talking groundbreaking, either. I mean games that offer beffy options (Halo 3), or maybe a couple innovative ideas [The Orange Box (Portal and Team Fortress 2, in particular)]. GamerJM
the system wars forum is past those doors and then make a left take another left hang a right and your there

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canadianloonie

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#93 canadianloonie
Member since 2004 • 384 Posts

It seems you missed the point of my post. Its not JUST the IR controls that you can tweak. You seem to think i'm only talking about the pointers aiming function. I'm talking about being able to personalize ALL controls, not just the IR. You can remap everything. Even your gestures. Don't like having reload mapped to "shake-remote" gesture? Change it to "shake-nunchuck" or map it to a button. Don't like pressing "+" or "-" to toss a grenade? Map it to your nunchuck gesture (which if you ever played the unfortunate mess that was Far Cry: Vengeance, feels great!). This is what i'm talking about. Not JUST IR control. Sure there's been a few Wii games that have allowed you to subsitute a button press for a gesture, but nothing to the extent of what The Conduit is allowing.

Unkoil666

No, I get that. It's a welcome feature for sure. But, this feature won't fundamentally change the game. It won't make a bad game great or a great game bad. It's a plus, but it shouldn't be used as Conduit's main selling point.

Also, customization is a two edge sword really. On one hand, you want to give your users the ability to customize their experience. But, you don't want to go way overboard the other way. Take Oblivion's character creation as an example. They allow you to change every possible aspect of your character's face, but it sucks because no matter how long you tweak it, your character will always look fugly. Sometimes, preset choices is your friend.

I'm not really understanding why you think World at War (a scaled-down port) is so great of a game, yet you have trouble believing in The Conduit (a Wii-optimized game). While I absolutely love the game and play it on a regular basis, World at War wasn't the end-all, be-all FPS for Wii and everything in that game has been done before (in Modern Warfare and various WWII shooters). World at War is run-of-the-mill as well, yet you hold it in high regards. Why do you think that game was deserving of hype but The Conduit isn't?

Unkoil666

I just brought up WAW to show how Conduit's hype is unjustified. I'm not saying I LOVE WAW and HATE the Conduit.

Yes, WAW is your run-of-the-mill shooter. But, so is the Conduit.
Yes, WAW doesn't compare to its 360/PS3 brethrens. But, so is the Conduit.
Conduit has unique IR Controls. But, WAW has similar controls.
Conduit has online. But, so does WAW and like you said...it's great.

The Conduit is arguably better, but they're almost identical. So, why is the Conduit getting all the hype and there's nothing for WAW? The Conduit is being touted as the end-all, be-all, definitive FPS for the Wii! Why? What is it doing that other shooters on the Wii haven't done before?

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#94 Durhamster
Member since 2007 • 859 Posts

Whether or not it's generic I don't really care because the controls on a console FPS won't ever be as good as the PC.

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so_hai

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#95 so_hai
Member since 2007 • 4385 Posts

[QUOTE="so_hai"]If you know so much, what else was "canned" from that list?AlexSays

Yes I do know a lot but that's irrelevant here.

You're using an unreliable source to counter someone's point.

Want proof or something?

HEREANDHEREOHHERETOO

And I'd read the rest but that blue hurts my eyes. lol

Yeah but you didn't answer me. What else on that list was canned?
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AlexSays

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#97 AlexSays
Member since 2008 • 6612 Posts
Yeah but you didn't answer me. What else on that list was canned?so_hai
Nothing. The game needs weapons, enemies, and graphics. I'm not sure where you're going with this. lol
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#98 riou7  Moderator
Member since 2007 • 10842 Posts

it's not generic, it's one of a kind game on wii!

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Unkoil666

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#99 Unkoil666
Member since 2007 • 724 Posts

[QUOTE="Unkoil666"]

It seems you missed the point of my post. Its not JUST the IR controls that you can tweak. You seem to think i'm only talking about the pointers aiming function. I'm talking about being able to personalize ALL controls, not just the IR. You can remap everything. Even your gestures. Don't like having reload mapped to "shake-remote" gesture? Change it to "shake-nunchuck" or map it to a button. Don't like pressing "+" or "-" to toss a grenade? Map it to your nunchuck gesture (which if you ever played the unfortunate mess that was Far Cry: Vengeance, feels great!). This is what i'm talking about. Not JUST IR control. Sure there's been a few Wii games that have allowed you to subsitute a button press for a gesture, but nothing to the extent of what The Conduit is allowing.

canadianloonie

No, I get that. It's a welcome feature for sure. But, this feature won't fundamentally change the game. It won't make a bad game great or a great game bad. It's a plus, but it shouldn't be used as Conduit's main selling point.

Also, customization is a two edge sword really. On one hand, you want to give your users the ability to customize their experience. But, you don't want to go way overboard the other way. Take Oblivion's character creation as an example. They allow you to change every possible aspect of your character's face, but it sucks because no matter how long you tweak it, your character will always look fugly. Sometimes, preset choices is your friend.

I'm not really understanding why you think World at War (a scaled-down port) is so great of a game, yet you have trouble believing in The Conduit (a Wii-optimized game). While I absolutely love the game and play it on a regular basis, World at War wasn't the end-all, be-all FPS for Wii and everything in that game has been done before (in Modern Warfare and various WWII shooters). World at War is run-of-the-mill as well, yet you hold it in high regards. Why do you think that game was deserving of hype but The Conduit isn't?

Unkoil666

I just brought up WAW to show how Conduit's hype is unjustified. I'm not saying I LOVE WAW and HATE the Conduit.

Yes, WAW is your run-of-the-mill shooter. But, so is the Conduit.
Yes, WAW doesn't compare to its 360/PS3 brethrens. But, so is the Conduit.
Conduit has unique IR Controls. But, WAW has similar controls.
Conduit has online. But, so does WAW and like you said...it's great.

The Conduit is arguably better, but they're almost identical. So, why is the Conduit getting all the hype and there's nothing for WAW? The Conduit is being touted as the end-all, be-all, definitive FPS for the Wii! Why? What is it doing that other shooters on the Wii haven't done before?

That's another point you seem to be missing. Its not being touted as the end-all FPS for Wii, just the first one to do it right. Where the controls are concerned and as far as being optimized to the Wii's specs, its the first one to do what Wii owners who are FPS fans have been asking for since the system released. That is, create a ground-up, "hardcore", FPS that takes all of the Wii's specifications, and pros and cons, into account.

Sure Red Steel has decent graphics, but the controls (specifically the IR, in this case) were a mess and there was no online.

Sure Metroid has decent graphics and decent controls, but the customization wasn't there and there was no online.

World at War has decent controls and great online, but, as it was a port, the graphics left something to be desired and its missing some online features that have no reason for being left out of the game.

Heroes 2 has fantastic controls, customization, and a decent online, but the graphics did nothing to showcase what the Wii can do visually.

The Conduit is being hailed as the first Wii-FPS to pull together what all these games only had pieces of, a complete FPS package made specifically for the Wii and its graphics, control, and online capabilities. Just as the TC stated when this thread was started, The Conduit is being created as the ideal starting block for how Wii FPS games should be made. It will be the foundation FPS games have needed on this system. From here, developers can start creating the Bioshocks, the Singularitys, the Darkness', and the Killzones with unique, Wii-based "twists" that the system lends itself so well to. That is the main reason there is any type of hype for this game at all. And it IS justified. For me, specifically, its that fact and the customization in the control scheme.

You may not have a high opinion of the game, which I can appreciate and understand, but the fact remains that, IF The Conduit turns out to be what people hope it is, we can look forward to developers coming up with some new and interesting Wii FPS games based around the solid groundwork laid by High Voltage and their "generic" little shooter.