[QUOTE="Unkoil666"]
It seems you missed the point of my post. Its not JUST the IR controls that you can tweak. You seem to think i'm only talking about the pointers aiming function. I'm talking about being able to personalize ALL controls, not just the IR. You can remap everything. Even your gestures. Don't like having reload mapped to "shake-remote" gesture? Change it to "shake-nunchuck" or map it to a button. Don't like pressing "+" or "-" to toss a grenade? Map it to your nunchuck gesture (which if you ever played the unfortunate mess that was Far Cry: Vengeance, feels great!). This is what i'm talking about. Not JUST IR control. Sure there's been a few Wii games that have allowed you to subsitute a button press for a gesture, but nothing to the extent of what The Conduit is allowing.
canadianloonie
No, I get that. It's a welcome feature for sure. But, this feature won't fundamentally change the game. It won't make a bad game great or a great game bad. It's a plus, but it shouldn't be used as Conduit's main selling point.
Also, customization is a two edge sword really. On one hand, you want to give your users the ability to customize their experience. But, you don't want to go way overboard the other way. Take Oblivion's character creation as an example. They allow you to change every possible aspect of your character's face, but it sucks because no matter how long you tweak it, your character will always look fugly. Sometimes, preset choices is your friend.
I'm not really understanding why you think World at War (a scaled-down port) is so great of a game, yet you have trouble believing in The Conduit (a Wii-optimized game). While I absolutely love the game and play it on a regular basis, World at War wasn't the end-all, be-all FPS for Wii and everything in that game has been done before (in Modern Warfare and various WWII shooters). World at War is run-of-the-mill as well, yet you hold it in high regards. Why do you think that game was deserving of hype but The Conduit isn't?
Unkoil666
I just brought up WAW to show how Conduit's hype is unjustified. I'm not saying I LOVE WAW and HATE the Conduit.
Yes, WAW is your run-of-the-mill shooter. But, so is the Conduit.
Yes, WAW doesn't compare to its 360/PS3 brethrens. But, so is the Conduit.
Conduit has unique IR Controls. But, WAW has similar controls.
Conduit has online. But, so does WAW and like you said...it's great.
The Conduit is arguably better, but they're almost identical. So, why is the Conduit getting all the hype and there's nothing for WAW? The Conduit is being touted as the end-all, be-all, definitive FPS for the Wii! Why? What is it doing that other shooters on the Wii haven't done before?
That's another point you seem to be missing. Its not being touted as the end-all FPS for Wii, just the first one to do it right. Where the controls are concerned and as far as being optimized to the Wii's specs, its the first one to do what Wii owners who are FPS fans have been asking for since the system released. That is, create a ground-up, "hardcore", FPS that takes all of the Wii's specifications, and pros and cons, into account.
Sure Red Steel has decent graphics, but the controls (specifically the IR, in this case) were a mess and there was no online.
Sure Metroid has decent graphics and decent controls, but the customization wasn't there and there was no online.
World at War has decent controls and great online, but, as it was a port, the graphics left something to be desired and its missing some online features that have no reason for being left out of the game.
Heroes 2 has fantastic controls, customization, and a decent online, but the graphics did nothing to showcase what the Wii can do visually.
The Conduit is being hailed as the first Wii-FPS to pull together what all these games only had pieces of, a complete FPS package made specifically for the Wii and its graphics, control, and online capabilities. Just as the TC stated when this thread was started, The Conduit is being created as the ideal starting block for how Wii FPS games should be made. It will be the foundation FPS games have needed on this system. From here, developers can start creating the Bioshocks, the Singularitys, the Darkness', and the Killzones with unique, Wii-based "twists" that the system lends itself so well to. That is the main reason there is any type of hype for this game at all. And it IS justified. For me, specifically, its that fact and the customization in the control scheme.
You may not have a high opinion of the game, which I can appreciate and understand, but the fact remains that, IF The Conduit turns out to be what people hope it is, we can look forward to developers coming up with some new and interesting Wii FPS games based around the solid groundwork laid by High Voltage and their "generic" little shooter.
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