The next Zelda on Wii will be a 10 if........

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komdosina

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#51 komdosina
Member since 2003 • 4972 Posts
I would also like it if it was nearly as big and as explorable as Oblivion from Elder Scrolls. The crux being that if haven't beaten and upgraded from the first set of areas and dungeon, then you are still free to explore most areas but be prepared to have you're a** handed to you by stronger enemies and more challenging areas. Also the dungeons, towns and countryside should be less clear cut, kind of like Okami. I guess I wan't a much larger, more free-roaming and more real sense of exploration than in previous instalments in the series.
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Arclight_Blue

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#52 Arclight_Blue
Member since 2008 • 2830 Posts
[QUOTE="riseneclipse"]

yep i can understand all of that, although FFX is a bad example. FFX was the first we ever heard of Yuna or Tidus and the crew. we didnt have time to form our opinion in our heads or what we thought that there personalities were. with link and his crew, we've had 15 years (about?) to make our own idea of what he would sound like and the rest too, and i can assure you that everyones isnt the same.

im all for voice acting, but not with series' that havent done it before, a rare exception (ill say it again) was with MP3, and if Zelda could pull that off then more power to em.

kgb1234

Good points about FFX and now that I see your post I completely agree, however, in FFVII: Advent Children, Cloud, Sephiroth, etc. we're given a voice as well when the original game was only text (and let's be honest, here there were more lines in FFVII then all Zelda games combined). The japanese voices were flawless, but in the english translation, Cloud was a little too juvenile sounding like he's 15 when he is supposed to be 21. However, Sephiroth was done excellently. The thing is, Nintendo HAS to take a risk on Link's voice and everyone else in the Zelda universe just like Square Enix did, it's just an expected evolvement for any series now. For god's sake, Mario never speaks in his games or ever has a NEED to and he said at the end of Mario Galaxy "welcome to galaxy!" or something.

We need a voice like Link's that will be similar to the grunts he's been doing since 1998, that's all we need

stop comparing Cloud with link, Cloud already has a personality, and as for link, hes meant to have none, thats because link is MEANT TO BE THE LINK of the player in the game

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Flaming235

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#53 Flaming235
Member since 2005 • 1949 Posts
[QUOTE="DJSAV_101"][QUOTE="Rick_Henderson"]

voice acting

orchestrated music

Epic RPG storyline

zaku101

Voice acting? Really?

Agree with the orchestrated music. ;)

Well just adding voice acting for every other character other than link would be an amazing change.

Agree, but no voice for Link.
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fyor

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#54 fyor
Member since 2005 • 665 Posts

1- Orchestrated soundtrack. This one is a must.

2- It should be a lot more combat oriented. Also, instead of using waggles to attack, they should use the No More Heroes formula and keep waggles for finishing moves.

3- A little less puzzle solving and, as I said, more fights.

4- Towns should be bigger. I'm thinking Baldur's Gate/Planescape: Torment/Neverwinter Nights kind of big; as well as more alive. People should be doing stuff, have lives, personalities, friends, enemies, goals, and it should show. If a certain NPC doesn't like another NPC --let's call him/her NPC2-- and you help NPC2 in some way, said NPC should be able to find out, and the way he treats you should change accordingly.

5- Make the overall vibe a little darker, but not because the world is surrounded by darkness/twilight. NPCs and Link himself should have a little bit of a dark side. Instead of Link being the nicest kid in town, he could be a thief who progressively finds himself with no other choice but to put on a green outfit and save the world.

6- I don't see anything in terms of graphics that should be improved too much. Twilight Princess' horizons did look kind of weird, but they should be able to fix it rather effortlessly, considering that it was a Gamecube game. If they go back to cell shading, I wouldn't complain. Whatever it takes to get rid of weird horizons/skies and stuff like that. Link looked perfect on Twilight Princess, as well as most NPCs.

LordQuorthon

why less puzzle.....i for one want more puzzle and mystery into it more deep and complex characters that evolve with the storyline...story that should be epic.....music that gives me goosbumps....and maybe voice acting for the NPC's

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Vampyronight

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#55 Vampyronight
Member since 2002 • 3933 Posts
[QUOTE="riseneclipse"]

why does everyone want change in the series? sure i agree with harder bosses, better items or at least more uses for em, but everything else, why? this series hasent done anything new or different since N64 where it went 3D and it has worked great. its doing good staying like it has, sure you expect some things but thats just zelda, its tried and true and it remains fun.

now i also agree about more sidequests, however, i definetely dont want a time restriction like MM, sure maybe a clock but not one so tied into the story.

and voice acting? i can understand how it would be cool like MP3 style but even giving zelda or ganon a new voice could screw things up.

so here's what i want:
more of the same
cool dungeons
cool items with many uses and cool puzzles to solve with them
higher difficulty, something around WW at very most like ALttP
no voice acting
more side quests
and of course, cutscenes like TP, they really helped move the story along

agree or disagree i dont really care, but id hate to see my favorite series take a risk and it fail, whatever they do, i hope they are smart about it, thats all im asking

Rick_Henderson

My biggest problem with it is the lack of change. They introduced some awesome new features in the WW, but then stripped TP of all them and put us back ten years. There is no excuse for Zelda not to have voice acting, not only does it help with believable it also helps immerse in the story and characters. Orchestrated music is also a must, Nintendo showed they could do it with fabulous results with Super Mario Galaxy. Now it's time for them to up it even higher. Orchestrated music and voice acting would open up a new level of storytelling that all of its predecessors couldn't even dream of. That and Nintendo could actually hire professional screen writers to give it a truly cinemnatic feel with great dialogue. Another huge problem with Zelda is that the games just don't move that fluidly especially TP where after the fifth dungeon just had you going from dungeon to dungeon to dungeon. Combat is another major issue, it takes no skill what so ever beat enemies. All you have to do is mash down A and everything on the screen dies. Combat needs a complete refinement to make to both accessible to casuals and the hardcore, similar to what the big N did with SMG. On top the poor combat comes the poor Enemy AI. Seriously, this is 2008. We should have enemies moving in packs, ambushing, and an Auto AI Balance. Auto AI Balance for the uninitated simply means that is Link keeps attacking enemys at close range with his sword, the AAIB kicks in and has the enemys move back and start firing arrows instead of just running up to Link with little to no defense. Zelda also needs to have different difficulty settings, I'm tired of only going through the game and die like 3 times. Enemies need to take more life than a quarter of a heart. They need to also put the guy who came up MM's sidequests back on duty for this one. This is what I believe the new Zelda needs.

Totally agree with the bolded part. It seems like most people are citing the bells and whistles for improvements and forgetting that the main gameplay mechanics are outdated.

Also, I'd say that more logical puzzles. I'm playing through Wind Waker now and I often get stuck because the solution to the particular problem is so illogical that it didn't cross my mind at all. Whatever team develops the next Zelda (assuming EAD) really needs to look at Ico for inspiration.

Oh, and stop relying on and extremely ridiculous formula of "enter dungeon, obtain dungeon map, get weapon, use weapon to solve varying puzzles, use weapon to defeat that particular boss....and after that, weapon is often mostly useless." Maybe some needed weapons/equipment could be purchased, thus encouraging sidequests for cash.

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Zivia

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#56 Zivia
Member since 2008 • 52 Posts
Good Idea, DON"T LETS THE FLAME DIE OUT!!!
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darkshadow64

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#57 darkshadow64
Member since 2004 • 6744 Posts

In addition to voice acting and orchestrated music, I'd like to see a proper war at some point in the story. I'd like to see Link and soliders fight against Ganondorf's army. I wanna see hijacking the enemy's bird like creature and riding it over hyrule. I wanna see a lot of big towns which are lively.
Little improvements like this would make a big difference for me :)

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Emmenite7

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#58 Emmenite7
Member since 2007 • 452 Posts

So many people are afraid to stray from the Ocarina of Time formula simply because they look at that ****c as the pinnacle of gaming, and fear that change would be messing with perfection. What these people don't understand, however, is that Ocarinawas so great becauseof its originality. No matter how successfully Nintendo can replicate the elements introduced by the N64 ****c, the result will never be as groundbreading, amazing, or, of course, 10-worthy as its predecessor. In an age of open-ended gameplay, expansive overworlds, and complex story branches, do we really want to be bound by a 10-year-old formula? There is no doubt in my mind that ifOcarina's development team had today's technology available to them, their masterpiece would be even more sophisticated than we could ever dream; so there is no excuse for them to continue to bound themselves to the limitations of the Nintendo 64's processor.

Majora's Mask, despite its shortcomings, is a prime example of just how flexible the Zelda franchise can be. Sure, it may have been a rushed product released to take advantage of the holidays, but it also introduced a number of interesting new elements,– scripted events, a more intricate system of time, a totally original plot, character transformations, and (my favorite) a whole host of interesting sidequests which rival even those of the Elder Scrollsseries. Majora's Mask did all of this without sacrificing a single one of Zelda'sfundamental elements. Surely, a MM-like venture funded by a blockbuster's budget would easily revive the series and elevate the title to Game of the Year status.

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bobdood99

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#59 bobdood99
Member since 2007 • 1862 Posts
if tehy make it more open ended like a sanbox. make it like GTA 4 byt with zelda or make it like Oblivion
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hiphops_savior

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#60 hiphops_savior
Member since 2007 • 8535 Posts
I think now is the time that Zelda should start moving forward in time. Start introducing primitive guns into Zelda, have different swords with their own unique advantage (with the final sword being the best all-rounded one, of course). Have a bigger city and a much more livlier environment. Make Link a much darker character, and introduce an anti-thesis, just to further blur the line between good and evil.
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Lunar52

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#61 Lunar52
Member since 2006 • 2538 Posts
I would like...

  • Voice Acting (not for link)
  • Deeper story with lots of twists
  • Harder bosses
  • More temples and dungeons
  • Game to be very long

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Dbzaol9

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#62 Dbzaol9
Member since 2008 • 37 Posts

Heres my 'master list' of ideas I've seen here (in no particular order):

1. Put it on a Dual layered disc like Brawl

2. Voice Acting for all except for Link (and maybe Zelda and Ganondorf)

3. Orchestrated Music

4. More uses for items

5. More, bigger and better sidequests

6. Major combat changes

7. Deeper more epic story

8. Logical puzzles

9. Oblivionesque NPCs

10. Full Wii capabilities used for graphics instead of matching GC

11. Better motion controls (First-person swordfights anyone?)

12. More open-ended

13. Large-scale battles

14. Different dungeon formulae

15. Harder difficulty

16. Some character customization

17. Cutscenes like in TP

Not all of this at once, mind you, but maybe add a few of these ideas each iteration to keep things fresh

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Swixer-Swaxer

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#63 Swixer-Swaxer
Member since 2008 • 582 Posts

MORE GUNS AND ACTION MISSLES!

PEW PEW PEW!

Arkthemaniac

... yeah... right...

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RK-Mara

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#64 RK-Mara
Member since 2006 • 11489 Posts
[QUOTE="Rick_Henderson"]

voice acting

orchestrated music

Epic RPG storyline

DJSAV_101

Voice acting? Really?

Agree with the orchestrated music. ;)

Yes, really. Metroid Prime got it and did you see how well it worked. This is the 21st century.

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Swixer-Swaxer

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#65 Swixer-Swaxer
Member since 2008 • 582 Posts
[QUOTE="DJSAV_101"][QUOTE="Rick_Henderson"]

voice acting

orchestrated music

Epic RPG storyline

RK-Mara

Voice acting? Really?

Agree with the orchestrated music. ;)

Yes, really. Metroid Prime got it and did you see how well it worked. This is the 21st century.

Oh no heres me thinking we were in the 1390s!

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TheAcejoel99

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#66 TheAcejoel99
Member since 2008 • 1059 Posts
As long as it has better visuals, 1 to 1 sword play, and every charecter (except link) should talk! then I will give the game a 10.
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kelseyxo

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#67 kelseyxo
Member since 2007 • 397 Posts

voice acting/cutscenes, motion controls more exact, deep/complicated story, better boss fights, plot twists (such as a main character dies, a good guy goes bad, etc), be able to use classic/gamecube controller, best graphics possible

i think if all these are met, the next zelda could be a 10 (might take a while though)

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grahamx

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#68 grahamx
Member since 2005 • 153 Posts

It must go all out to be unique, have not tacked on controls, and improve over all of the flaws that the other games had, esspecially twilight princess. It must have a good art style (not that crap that twilight princess had) and have deep, and challenging dungeons, and a lot of them. It must also have alot of extra items to collect, ones that actually affect gameplay like secret weapons and other things, not just heart peices quests. It MUST have orchastrated music as this midi stuff sounds quite terrible, and bring back a playable instrument which added an interesting element to the game.

But that will not be the case, as nintendo plans for it to be marketed to casual gamers specifically so expect it to be shallow, short and easy. It will also be an fps, which nintendo has expressed extreme interest in, for a long time, and will be this new *cough*"revolutionary"*cough* gameplay styyle they are planning to incorperate.

Sorry to say, but that's the way the cookie crumbles.

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NormanOfTorn

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#69 NormanOfTorn
Member since 2006 • 374 Posts

voice acting

orchestrated music

Epic RPG storyline

Rick_Henderson

I think you're definitely right, plus, better motion controls.

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mikia07

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#70 mikia07
Member since 2008 • 102 Posts

I don't know, they could go many steps.

However, I don't like the voice acting thing because that's what Zelda has come to be famous for. Link hardly ever talks, he's a silent protagonist. I think if they gave him actual speaking roles, it'd take away his unique trait he's carried for a long time.

Admiral_Yuzika

i think people just want to give everyone exept link speaking rolls. that i am fine with.

just get better temples and it will be better.

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NormanOfTorn

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#71 NormanOfTorn
Member since 2006 • 374 Posts


10. Full Wii capabilities used for graphics instead of matching GC

12. More open-ended

13. Large-scale battles

16. Some character customization

Dbzaol9

I would love to see more customization, more open-ended gampeplay also. I agree better graphics, too. I think what would really be awesome is having huge wars and battles where you control Link and you fight beside the forces of good versus Ganondorf and the forces of evil (that would be sweet).

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jude11

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#72 jude11
Member since 2007 • 216 Posts
i want it to be rated m and have lots of blood
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grahamx

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#73 grahamx
Member since 2005 • 153 Posts
[QUOTE="Dbzaol9"]


10. Full Wii capabilities used for graphics instead of matching GC

12. More open-ended

13. Large-scale battles

16. Some character customization

NormanOfTorn

I would love to see more customization, more open-ended gampeplay also. I agree better graphics, too. I think what would really be awesome is having huge wars and battles where you control Link and you fight beside the forces of good versus Ganondorf and the forces of evil (that would be sweet).

You must remember though, Zelda is a puzzle solving/dungeon crawling adventure series, and that is what it is known for. If it becomes like dynasty warriors or something like that, it will lose the zelda feel, and become a run of the mill fantasy/button masher/war game.

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J-man45

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#74 J-man45
Member since 2008 • 11043 Posts

My list

-Harder bosses

-more weapons

-more side quests

-harder none-boss/dungeon combat

I would also like to point out that voice acting would completely ruin the game. I just can't bring myself to imagine a Zelda game with voice acting. No voice acting is what makes Zelda games unique.

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OrangeTurtle472

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#75 OrangeTurtle472
Member since 2007 • 2636 Posts
more scary parts... Like in Ocarina of Time there were all those Re-deads and that graveyard... That was scary...
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grahamx

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#76 grahamx
Member since 2005 • 153 Posts

more scary parts... Like in Ocarina of Time there were all those Re-deads and that graveyard... That was scary...amirbrandon

Definately... That was one of the things that made Ocarina Of Time different from the others. When it wantted to freak you out, it would.

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OrangeTurtle472

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#77 OrangeTurtle472
Member since 2007 • 2636 Posts

[QUOTE="amirbrandon"]more scary parts... Like in Ocarina of Time there were all those Re-deads and that graveyard... That was scary...grahamx

Definately... That was one of the things that made Ocarina Of Time different from the others. When it wantted to freak you out, it would.

ya the shadow temple was SO scary, especially the music, and there was a sign that said something like "This temple contains the bloody history of hyrule"... but the boss (bongo bongo) realy added some humor to the level. :P

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J-man45

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#78 J-man45
Member since 2008 • 11043 Posts
The twilight zone and twilight temple in Twilight Princess really started to creep me out after awhile.
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haziqonfire

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#79 haziqonfire
Member since 2005 • 36392 Posts

The Zelda series needs a few things changed to get a perfect or near perfect score:
- Add orchestrated music, no more MIDI.
- Change the gameplay, no more going from dungeon to dungeon -- change it up
- Wiimote specific items
- Make the gameplay less waggle and more precise
- Change the graphic's -- something a la Wind Waker = win
- Have a proper story. Perhaps a trilogy like the Metroid Prime series
- Add voice acting for NPC characters. Link doesnt have to talk if nintendo doesnt want him to, although the NPC's need voices. It helped Metroid Prime 3 A LOT. It will help the Zelda series as well
- Get rid of ganondorf as the main villian, or have multiple villians

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raahsnavj

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#80 raahsnavj
Member since 2005 • 4895 Posts
- Music revamp. - NOT WW graphics. It needs to look like it should be taken seriously. - Hyrule should actually look like more than a few groups of people live there. More cities, more land, more everything when it comes to the world. - More uses for the items. - More than what feels like dungeon crawls for the levels. (get in, find super item, kill boss) they need more there. But most of all, something to make me so excited for the game I actually buy it. I still haven't bought TP... For some reason it just seemed more of the same... I feel if the story tied all the other games together somehow, I probably couldn't resist... I would pay $100 for that game.
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21Link21

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#81 21Link21
Member since 2008 • 175 Posts

the game should let you pick if you want link to be left or right that you get to choose what ever hand you'd swing a sword with. More Items, A really big world, voice acting, but not link, really cool sword techniques, and link needs to have really cool armor

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GamerJM

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#82 GamerJM
Member since 2007 • 1218 Posts

...Except there won't be another Zelda game on the Wii ;).

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starmetroid

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#83 starmetroid
Member since 2007 • 5000 Posts

Ganondorf should be a villian but gets betrayed and the real true villian steals the triforce of power from him

plus one of the dungeons should be a maze that rearranges itself every day (24 minutes zelda time of course)

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TwilightSoilder

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#84 TwilightSoilder
Member since 2007 • 1831 Posts

...Except there won't be another Zelda game on the Wii ;).

GamerJM
Let's look at the facts shall we? NES: Zelda and Zelda 2 N64: Majora's Mask and OoT GCN: Wind Waker and Twilight Princess The SNES was the only sytem to get 1 Zelda and Twilight Princess on the Wii was more of a port than an actual Zelda game for Wii so we haven't gotten a full blown Wii Zelda. Given all this information we can be almost certain there will be another Zelda so try again. :wink:
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Emmenite7

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#85 Emmenite7
Member since 2007 • 452 Posts

...Except there won't be another Zelda game on the Wii ;).

GamerJM
Are you an Nsider refugee?
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wooooode

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#86 wooooode
Member since 2002 • 16666 Posts
Voice acting for everyone but Link.
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slimdave21

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#87 slimdave21
Member since 2003 • 2646 Posts

voice acting

orchestrated music

Epic RPG storyline

Rick_Henderson

When I first saw trailers for Twilight Princess I noticed the character's mouths moving and thought for sure there was going to be voice acting.

Things that would make the next Zelda a 10/10:

Voice Acting

Immpressive graphics

Night/Day System

New "COOL" Characters and Bosses

Superb Controls

Difficult Temples

Awesome Soundtrack (as always)

Replayability (I conisder the best games the ones you can play over and over and find or unlock something new you missed the first time through Ex. Resident Evil 4)

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wiifan001

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#88 wiifan001
Member since 2007 • 18660 Posts

One thing above is for sure. If the next Zelda is to get a 10 from Gamespot, there has to be an orchestrated music, which should've been essential for Twilight Princess anyway, and a different formula based on the dungeons. At while we're at it, get some awesome, challenging (but not cheap) bosses.

I don't really care about voice acting when it comes to Zelda, and Nintendo obviously won't have Link talk.

Furthermore, Nintendo is most likely already aware that they need not frame rate issues, and I garuntee you that they'll get a great combat system, especially with the sword & shield. I mean I enjoyed the moveset Twilight Princess had, but the controls were tacked on in the last moments. Yes, there will definitely be some things that'll be fixed that are no brainers.

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Wild_Card

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#89 Wild_Card
Member since 2005 • 4034 Posts
yea i think the zelda franchise needs a big over hual IMHO. deeper more in depth story and charecters as well as a better combat system. a little less puzzles . mix final fantasy 6 threw 9 and zelda togather and you have epic win.
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J-man45

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#90 J-man45
Member since 2008 • 11043 Posts

yea i think the zelda franchise needs a big over hual IMHO. deeper more in depth story and charecters as well as a better combat system. a little less puzzles . mix final fantasy 6 threw 9 and zelda togather and you have epic win.Wild_Card

If there is one thing I hate, it's people trying to combine a unique game with some other game. Leave Final Fantasy alone, Nintendo won't be copying them any time soon.

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darkmark91

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#91 darkmark91
Member since 2006 • 3047 Posts
All I want is something that would blow my mind, and make me say WOW that was amazing!
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#92 DannyRice
Member since 2004 • 263 Posts

I think what they missed is that we didn't want Ocarina of Time with updated graphics. Which is basically what Twilight Princess was, plus horseback controls, the Twili/ Twilight Realm and like three items. We want a game that feels like Ocarina of Time because it's just as innovative.

And the Wii can very easily do that. Wii's graphics are highly underrated (see Metroid Prime 3, Super Mario Galaxy, Super Smash Bros. Brawl and The Conduit), so that should be easy for the first truly Wii-exclusive Zelda.

Music should be orchestrated, and it looks like Nintendo figured that out before making Super Mario Galaxy, so we'll be ok there.

I think voice acting is unnecessary (again, see Super Mario Galaxy), but if done like Prime 3, could improve the experience. So long as Link doesn't talk. He's named Link to connect the player to being a hero. Many would be turned off by him talking, and that's part of what makes Zelda so appealing: everyone can feel like they are Link. Girls don't seem to mind that he's a guy, even. Phantom Hourglass was highly appealing to everyone, very noticeably.

I agree, there does need to be a much larger focus on plot. And the cutscenes could be improved with voice acting, so it's win-win. It's noticeable that they add the plot in after making the game, so I think they should (and could) incorporate much more plot without much difficulty.

Make the game huge and interactive, too. I mean we can have more than like three towns... And Twilight Princess felt big enough, but very empty. Except I'd prefer to have a lot less bridges, because it didn't feel very realistic that there were a bunch of blob fields, and then little lines connecting the blobs on the map. How about one big blob? Or even just like three blobs...

By interactive, I mean like Elder Scrolls, yeah. Many sidequests, more to do than collect heart pieces outside dungeons, and character development for lots of people. Not just Link, his helper (Midna/ Navi/ Tatl/ King of Red Lions, etc.), Zelda, and a bad guy (usually Ganondorf). The only people who weren't one of those four in Twilight Princess that were really developed, to me, were Ilia and Colin.

The controls could be revolutionary, if they do on the Wii what they did on the DS with Phantom Hourglass. And I'm certain that they will, because again, Link is aptly named.

I like long stories too, so I'm hoping for one of those. In other words, more of everything, but it should be changed up a lot.

With this plot focus they should have more plot twists and, again, more character development.

And generally, what they need to focus on is putting in new elements without causing a flaw. Look at all the games since Ocarina of Time for this. Majora's Mask had too short a story because it was rushed anyway and was too focused on sidequests imo. The Oracle games just plain came out too late for GBC for their own good, and didn't really innovate outside of the Rod of Seasons and Harp of Ages, and maybe seeds and rings. Four Swords was too short, and I hate that the Four Swords games only have you keep one item at a time anyway.

Now we hit Wind Waker. Wind Waker was actually incredibly good. But again, some of the things it added in caused problems. The sea was a great way to shake things up, but it became tiresome, since islands were so far apart, and they made us go on a collection quest at the end, making the problem more blatant. Plus, even though the sneaky controls were improved a lot, they were overused. In the same way they overused exploring a far-too-large world, they overused the sneaking with the Forsaken Fortress, a level I personally despise the first time through.

Four Swords Adventures was both too long and too boring because the characters don't really progress. You don't keep Heart Containers, although that's sensible, but you don't keep items either. Minish Cap used the shrinking and growing system extremely well, actually. Its biggest issue was that it was short, if sweet. And it got pretty insanely hard near the end.

Twilight Princess. It really did a great job in many areas, but the beginning's pacing was pretty lousy. It was slow, then really fast, then slow again, more than once. The wolf controls were fine, but there isn't nearly as much depth to them as normal Link's controls, so they too were OVERUSED.

And now the game with more overused ideas than any other: Phantom Hourglass. The Temple of the Ocean King, of course, is what I'm talking about. The exploration and size of the game itself were immensely improved. I loved that they fixed that mistake, and added in brilliant touch screen control. It was still one of the most innovative Zeldas we've had in a long time. And the normal levels were actually really good, if a tad short. But the Temple of the Ocean King just sucked fun from the game like crazy, especially by the fourth and fifth times. It was a sneaky part of the game, just like the Forsaken Fortress from Wind Waker. You'd think devs would've noticed by now that sneaky stuff is rarely ever fun. Splinter Cell and Metal Gear Solid and such are different stories. I'm talking about in action-adventure games. It's not what they were designed for, so don't do it!

So improve on everything, shake things up, make it deeper, make controls as innovative as Phantom Hourglass's, and heck, make it first person if you like. Just don't overuse ideas. And I'd rather the game didn't move ahead in time. Like, Zelda's not meant for guns. Metroid is meant for guns. Halo, Medal of Honor and Call of Duty are meant for guns. It would end up making Zelda less original to become futuristic and full of guns. Maybe more magic would be a good innovation. You realize we haven't had magic in a Zelda game since Wind Waker?

Keep making innovations, enough to the point that it doesn't overuse ideas. Like Ocarina of Time. Which is the entire idea, just... Modernized.

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#93 meinink2y
Member since 2007 • 657 Posts
Honestly, I haven't been disappointed with any Zelda games (other than Minish Cap...barf), and they could keep making him how they are without any disappointment for me. The only thing I'd really like to see in the next one is a different world/villain/plot, like Majora's Mask.
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#94 riseneclipse
Member since 2006 • 1176 Posts

I think what they missed is that we didn't want Ocarina of Time with updated graphics. Which is basically what Twilight Princess was, plus horseback controls, the Twili/ Twilight Realm and like three items. We want a game that feels like Ocarina of Time because it's just as innovative.

And the Wii can very easily do that. Wii's graphics are highly underrated (see Metroid Prime 3, Super Mario Galaxy, Super Smash Bros. Brawl and The Conduit), so that should be easy for the first truly Wii-exclusive Zelda.

Music should be orchestrated, and it looks like Nintendo figured that out before making Super Mario Galaxy, so we'll be ok there.

I think voice acting is unnecessary (again, see Super Mario Galaxy), but if done like Prime 3, could improve the experience. So long as Link doesn't talk. He's named Link to connect the player to being a hero. Many would be turned off by him talking, and that's part of what makes Zelda so appealing: everyone can feel like they are Link. Girls don't seem to mind that he's a guy, even. Phantom Hourglass was highly appealing to everyone, very noticeably.

I agree, there does need to be a much larger focus on plot. And the cutscenes could be improved with voice acting, so it's win-win. It's noticeable that they add the plot in after making the game, so I think they should (and could) incorporate much more plot without much difficulty.

Make the game huge and interactive, too. I mean we can have more than like three towns... And Twilight Princess felt big enough, but very empty. Except I'd prefer to have a lot less bridges, because it didn't feel very realistic that there were a bunch of blob fields, and then little lines connecting the blobs on the map. How about one big blob? Or even just like three blobs...

By interactive, I mean like Elder Scrolls, yeah. Many sidequests, more to do than collect heart pieces outside dungeons, and character development for lots of people. Not just Link, his helper (Midna/ Navi/ Tatl/ King of Red Lions, etc.), Zelda, and a bad guy (usually Ganondorf). The only people who weren't one of those four in Twilight Princess that were really developed, to me, were Ilia and Colin.

The controls could be revolutionary, if they do on the Wii what they did on the DS with Phantom Hourglass. And I'm certain that they will, because again, Link is aptly named.

I like long stories too, so I'm hoping for one of those. In other words, more of everything, but it should be changed up a lot.

With this plot focus they should have more plot twists and, again, more character development.

And generally, what they need to focus on is putting in new elements without causing a flaw. Look at all the games since Ocarina of Time for this. Majora's Mask had too short a story because it was rushed anyway and was too focused on sidequests imo. The Oracle games just plain came out too late for GBC for their own good, and didn't really innovate outside of the Rod of Seasons and Harp of Ages, and maybe seeds and rings. Four Swords was too short, and I hate that the Four Swords games only have you keep one item at a time anyway.

Now we hit Wind Waker. Wind Waker was actually incredibly good. But again, some of the things it added in caused problems. The sea was a great way to shake things up, but it became tiresome, since islands were so far apart, and they made us go on a collection quest at the end, making the problem more blatant. Plus, even though the sneaky controls were improved a lot, they were overused. In the same way they overused exploring a far-too-large world, they overused the sneaking with the Forsaken Fortress, a level I personally despise the first time through.

Four Swords Adventures was both too long and too boring because the characters don't really progress. You don't keep Heart Containers, although that's sensible, but you don't keep items either. Minish Cap used the shrinking and growing system extremely well, actually. Its biggest issue was that it was short, if sweet. And it got pretty insanely hard near the end.

Twilight Princess. It really did a great job in many areas, but the beginning's pacing was pretty lousy. It was slow, then really fast, then slow again, more than once. The wolf controls were fine, but there isn't nearly as much depth to them as normal Link's controls, so they too were OVERUSED.

And now the game with more overused ideas than any other: Phantom Hourglass. The Temple of the Ocean King, of course, is what I'm talking about. The exploration and size of the game itself were immensely improved. I loved that they fixed that mistake, and added in brilliant touch screen control. It was still one of the most innovative Zeldas we've had in a long time. And the normal levels were actually really good, if a tad short. But the Temple of the Ocean King just sucked fun from the game like crazy, especially by the fourth and fifth times. It was a sneaky part of the game, just like the Forsaken Fortress from Wind Waker. You'd think devs would've noticed by now that sneaky stuff is rarely ever fun. Splinter Cell and Metal Gear Solid and such are different stories. I'm talking about in action-adventure games. It's not what they were designed for, so don't do it!

So improve on everything, shake things up, make it deeper, make controls as innovative as Phantom Hourglass's, and heck, make it first person if you like. Just don't overuse ideas. And I'd rather the game didn't move ahead in time. Like, Zelda's not meant for guns. Metroid is meant for guns. Halo, Medal of Honor and Call of Duty are meant for guns. It would end up making Zelda less original to become futuristic and full of guns. Maybe more magic would be a good innovation. You realize we haven't had magic in a Zelda game since Wind Waker?

Keep making innovations, enough to the point that it doesn't overuse ideas. Like Ocarina of Time. Which is the entire idea, just... Modernized.

DannyRice

wow, good job. almost exactly what i was going for. i want more of the same, good decisions, innovation that doesnt change the whole formula, you know? keep up what they were doing. i dont need a zelda thats a 10 and neither should others as long as they know its a good game.

i also dont want them to revolutionize controls, sure some could be cool but i like them now (on the GC that is) i dont want swinging motions or anything, sometimes it just feels better to press a button. im fine with them now.

anyways, well done.

(also, why should nintendo bring so many changes to zelda, and rearrange what zelda is? if you want to change sooo much why not just do that with a whole new adventure title?)

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#95 snowman6251
Member since 2006 • 5321 Posts

side quests is something TP really lacked which made me sad. All they had were poe souls, golden armor, bugs, and all the heart pieces. One of the reasons MM was one of my favs is all the sidequests (all extra masks) giving you the ultimate prize of fierce dieties mask. so more sidequests.

also the epic feel I got in TP was AWESOME. I WANT MORE! The jousting match on the bridge, although it took me forever to figure out how I was supposed to do it exactly it was so freaking cool. massive nerdgasm

Also mounted combat was one of my favorite things in TP as opposed to unmounted. I would go into that section of hyrule field over and over just to fight mounted baddies. MOAR!

New items. I liked that spinner thing but there wasn't much of it. Ball and chain etc etc. New items are cool. Obviously you need the bow and hookshot (double clawshot was a nice twist though I must say) and bombs etc but its nice to get some fresh items and figure out all the ways it can be used to your advantage.

Darker story. this is just my personal preference but I want anti hero Link in a similar fashion to Jak in Jak 2. working for the mafia against the government, basically a terrorist, but for the good of the people. made this rant a million times before.

up the difficulty a little. combat is pretty easy and bosses also don't pose much of a challenge. the only hard thing is the water temple because the water temples sole purpose is to confuse the daylights out of you. TP's water temple wasn't even that malicious imo. the only thing that stopped me dead in my tracks in TP was the ice block puzzles. those take me a while but when I get them without consulting the internet I always feel so happy and smart so its good.

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#96 Darth-Samus
Member since 2006 • 3995 Posts
...it's just as good if not better than Twilight Princess...
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#97 DannyRice
Member since 2004 • 263 Posts

Whoa whoa whoa I'm not saying they shouldn't innovate. They most certainly should. They shouldn't copy someone else or change Link from how he is, because that's not Zelda. Zelda makes new experiences, and has been doing so since the first game.

I think if they involve motion control a lot they have to be careful not to overuse it, but they should because it would change how Zelda is played. If you got a workout because you basically are Link, I actually think that would kill two birds with one stone for me. :)

Plus, it would be much more attractive to non-gamers, rather like Phantom Hourglass's controls lacking any buttons. If the Wii game can cut down on the buttons, use motion controls but not go overboard, and innovate but again not overuse the new ideas, a perfect 10 is in the works.

Gamespot, however, have been jerks recently. Did you notice rated M games were getting much higher scores than lower rated games for a while? Gears of War, BioShock, Assassin's Creed, Halo 3, and Call of Duty 4 all get 9's or higher, yet Twilight Princess and Metroid Prime 3 get 8's? What on earth?

And No More Heroes got a higher score than the new Zelda and Metroid titles on Wii. That really grinds my gears. As much as I like No More Heroes, the others are just higher quality and better imo. Look at the framerate, control schemes, graphics, music, length, basically everything... And Zelda and Metroid are better. Just imo.

Fortunately, they quit being retarded when Super Mario Galaxy reminded them that lots of gore a good game does not make. Fun a good game makes.

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#98 bobbymcbobob
Member since 2007 • 253 Posts

Whoa whoa whoa I'm not saying they shouldn't innovate. They most certainly should. They shouldn't copy someone else or change Link from how he is, because that's not Zelda. Zelda makes new experiences, and has been doing so since the first game.

I think if they involve motion control a lot they have to be careful not to overuse it, but they should because it would change how Zelda is played. If you got a workout because you basically are Link, I actually think that would kill two birds with one stone for me. :)

Plus, it would be much more attractive to non-gamers, rather like Phantom Hourglass's controls lacking any buttons. If the Wii game can cut down on the buttons, use motion controls but not go overboard, and innovate but again not overuse the new ideas, a perfect 10 is in the works.

Gamespot, however, have been jerks recently. Did you notice rated M games were getting much higher scores than lower rated games for a while? Gears of War, BioShock, Assassin's Creed, Halo 3, and Call of Duty 4 all get 9's or higher, yet Twilight Princess and Metroid Prime 3 get 8's? What on earth?

And No More Heroes got a higher score than the new Zelda and Metroid titles on Wii. That really grinds my gears. As much as I like No More Heroes, the others are just higher quality and better imo. Look at the framerate, control schemes, graphics, music, length, basically everything... And Zelda and Metroid are better. Just imo.

Fortunately, they quit being retarded when Super Mario Galaxy reminded them that lots of gore a good game does not make. Fun a good game makes.

DannyRice
yeah... if they were to give link speech, the only thing he should be able to say is "well excuuuuse me princess..." but yeah a more complicated plot (BRING BACK SHEIK) and with ganondorf more prominent...
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#99 doctores143
Member since 2007 • 3016 Posts

...and if they add more side quests... KEEP THE CHAIN GOING.theweakbear

definately

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#100 Emmenite7
Member since 2007 • 452 Posts

Majora's Mask was a great game for the sidequests. Not only were they challenging and exciting, but were also plentiful and often yielded rewards far more interesting than those useless heart containers. Not to suggests that the next Zelda's sidequests should undermine the main quest, but more quests akin to those of MMwould certainly add to the experience.

I think that everyone here will agree with me that defending an isolated farm from alien invaders is a much more appealing than the idea of collecting bugs for some ugly little girl.