The Official - Metroid Other M - Thread - NEW GAMEPLAY TRAILER IN HD!

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Omzzz

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#51 Omzzz
Member since 2010 • 1440 Posts
wanna get this game too. love the direction their goin with on this game
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ShuichiChamp24

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#52 ShuichiChamp24
Member since 2009 • 5014 Posts

I'm so excited for this game, can't wait to see more of it.

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wes008

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#53 wes008
Member since 2009 • 802 Posts

Lol, as I was watching the Nintendo press conference live (streamed), I cried when they played the Other M trailer.

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tekky14

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#54 tekky14
Member since 2007 • 212 Posts

It's getting a summer release in japan?

Hasn't the metroid series always done better in north america? from what I've heard, the games have always been released in north america before they are released in japan.

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nintendoboy16

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#55 nintendoboy16
Member since 2007 • 42197 Posts
I wonder when they'll talk about the control scheme for this game.
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SuperfastSonic

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#56 SuperfastSonic
Member since 2008 • 12114 Posts
Whoa, it looks so shiny. :shock: It's as if the Wii is sticking out it's tongue at the Xbox360 and PS3!:lol:
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BrunoBRS

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#57 BrunoBRS
Member since 2005 • 74156 Posts

Lol, as I was watching the Nintendo press conference live (streamed), I cried when they played the Other M trailer.

wes008

i didn't go as far as crying, but i did scream "holy **** i didn't see that coming" :P

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Eraphiron

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#58 Eraphiron
Member since 2010 • 569 Posts

I hope Team Ninja and Nintendo make this game as good as Metroid Prime.

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redlightstudios

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#59 redlightstudios
Member since 2010 • 570 Posts


Rick_Henderson

How in the world do you get Japanese artstile from that picture? It looks like a normal human being to me.

I mean, if the guy had a giant sword, long flowing hair, with large eyes... I could understand your point. This gentleman doesn't even come close to resembling a Final Fantasy character, and that's as Japanese as you can get imo

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wes008

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#60 wes008
Member since 2009 • 802 Posts

I hope Team Ninja and Nintendo make this game as good as Metroid Prime.

Eraphiron

The two games will be practically incomparable. The Prime spin-offs are first-person shooters, and this will be a 2.5D sidescrolling platformer/shooter. But if you mean review scores, I'm hoping it will live up to Prime :).

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Sepewrath

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#61 Sepewrath
Member since 2005 • 30712 Posts
[QUOTE="redlightstudios"]

How in the world do you get Japanese artstile from that picture? It looks like a normal human being to me.

I mean, if the guy had a giant sword, long flowing hair, with large eyes... I could understand your point. This gentleman doesn't even come close to resembling a Final Fantasy character, and that's as Japanese as you can get imo

lol I was wondering the same thing, I'm thinking their not exactly sure what a Japanese style is.
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pierst179

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#62 pierst179
Member since 2006 • 10805 Posts

Other M possible release date between June and August. :D

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sonic_spark

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#63 sonic_spark
Member since 2003 • 6196 Posts

RELEASE DATE ADDED!

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Arc2012

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#64 Arc2012
Member since 2007 • 1535 Posts

Press release about M:OM:

* Metroid™: Other M, the incredible new Metroid game developed for Wii through a collaboration by Nintendo and the world-renowned Team Ninja, launches June 27. The game looks at the cIassic franchise from a new perspective: While much of the game is reminiscent of 2-D side-scrollers, players can switch the perspective into 3-D at any time as they explore the twisting passages of a derelict space station and delve deep into a cinematic, never-before-told story of bounty hunter Samus Aran's past. This new approach uses a new control scheme in which players use the Wii Remote™ controller held sideways to battle enemies and navigate the expansive, gorgeous environments in cIassic Metroid fashion, then aim at the screen with the Wii Remote pointer to blast foes in first-person and hunt the world for clues and hidden passages.

And new screens. Bland environments if you ask me.

Edit: But looking at the Health Bar and Missle count, it is just the begining of the game. Hopefully it won't all look like that.

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mrfokken

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#65 mrfokken
Member since 2009 • 642 Posts

So you can switch perspective at anytime. Does that mean you change from side-scroller to first person?

Like, meet these guys,

And switch to blast them first person

Seemlessly without lag?

That would be good.

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sonic_spark

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#66 sonic_spark
Member since 2003 • 6196 Posts

Maybe there's certain sections where you play in third person?

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Sepewrath

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#67 Sepewrath
Member since 2005 • 30712 Posts

Maybe there's certain sections where you play in third person?

sonic_spark
You play 3rd person in all sections, the first person thing is optional. There will probably be a split second lag between switching from first person to third person.
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sonic_spark

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#68 sonic_spark
Member since 2003 • 6196 Posts

[QUOTE="sonic_spark"]

Maybe there's certain sections where you play in third person?

Sepewrath

You play 3rd person in all sections, the first person thing is optional. There will probably be a split second lag between switching from first person to third person.

Was there any news on the 2d sections? Are there any 2d sections?

*the thread must be updated! lol.

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BrunoBRS

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#69 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="sonic_spark"]

Maybe there's certain sections where you play in third person?

Sepewrath
You play 3rd person in all sections, the first person thing is optional. There will probably be a split second lag between switching from first person to third person.

and you definitely won't be able to move while in first person, since you won't use the nunchuck
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BrunoBRS

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#70 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="Sepewrath"][QUOTE="sonic_spark"]

Maybe there's certain sections where you play in third person?

sonic_spark

You play 3rd person in all sections, the first person thing is optional. There will probably be a split second lag between switching from first person to third person.

Was there any news on the 2d sections? Are there any 2d sections?

*the thread must be updated! lol.

from what i got, you play it in a 2D, third person styIe, and with the press of a button (i'm guessing the A button, since you need to be able to use the +pad when you press the buttons to jump/shoot/fire missiles), you turn on a 3D perspective, kinda like super paper mario. and i'd guess that with yet another button, samus holds her ground and the perspective changes to first person (probably when you need to aim precisely or you just don't feel like auto-aiming those stupid bugs on the background)
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Sepewrath

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#71 Sepewrath
Member since 2005 • 30712 Posts

Well you could use the Dpad for basic movement but not moving is probably how it will work.

Was there any news on the 2d sections? Are there any 2d sections?

*the thread must be updated! lol.

sonic_spark

The entire game is on a 2.5D plane, it plays like a side scroller, but with 3D visuals and it looks like some movement depth. It switches to 3D when you go into first person.

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BrunoBRS

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#72 BrunoBRS
Member since 2005 • 74156 Posts

Well you could use the Dpad for basic movement but not moving is probably how it will work.

[QUOTE="sonic_spark"]Was there any news on the 2d sections? Are there any 2d sections?

*the thread must be updated! lol.

Sepewrath

The entire game is on a 2.5D plane, it plays like a side scroller, but with 3D visuals and it looks like some movement depth. It switches to 3D when you go into first person.

actually, it switches to 3D while in third person, apparently.

"While much of the game is reminiscent of 2-D side-scrollers, players can switch the perspective into 3-D at any time as they explore the twisting passages of a derelict space station and delve deep into a cinematic, never-before-told story of bounty hunter Samus Aran's past. This new approach uses a new control scheme in which players use the Wii Remote™ controller held sideways to battle enemies and navigate the expansive, gorgeous environments in cIassic Metroid fashion, then aim at the screen with the Wii Remote pointer to blast foes in first-person and hunt the world for clues and hidden passages."

check the posts above, it's from the press release

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sonic_spark

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#73 sonic_spark
Member since 2003 • 6196 Posts

[QUOTE="Sepewrath"]

Well you could use the Dpad for basic movement but not moving is probably how it will work.

[QUOTE="sonic_spark"]Was there any news on the 2d sections? Are there any 2d sections?

*the thread must be updated! lol.

BrunoBRS

The entire game is on a 2.5D plane, it plays like a side scroller, but with 3D visuals and it looks like some movement depth. It switches to 3D when you go into first person.

actually, it switches to 3D while in third person, apparently.

"While much of the game is reminiscent of 2-D side-scrollers, players can switch the perspective into 3-D at any time as they explore the twisting passages of a derelict space station and delve deep into a cinematic, never-before-told story of bounty hunter Samus Aran's past. This new approach uses a new control scheme in which players use the Wii Remote™ controller held sideways to battle enemies and navigate the expansive, gorgeous environments in cIassic Metroid fashion, then aim at the screen with the Wii Remote pointer to blast foes in first-person and hunt the world for clues and hidden passages."

check the posts above, it's from the press release

That's what I thought, because there's sequences where the camera is behind Samus platforming.

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BrunoBRS

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#74 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"]

[QUOTE="Sepewrath"]

The entire game is on a 2.5D plane, it plays like a side scroller, but with 3D visuals and it looks like some movement depth. It switches to 3D when you go into first person.

sonic_spark

actually, it switches to 3D while in third person, apparently.

"While much of the game is reminiscent of 2-D side-scrollers, players can switch the perspective into 3-D at any time as they explore the twisting passages of a derelict space station and delve deep into a cinematic, never-before-told story of bounty hunter Samus Aran's past. This new approach uses a new control scheme in which players use the Wii Remoteâ„¢ controller held sideways to battle enemies and navigate the expansive, gorgeous environments in cIassic Metroid fashion, then aim at the screen with the Wii Remote pointer to blast foes in first-person and hunt the world for clues and hidden passages."

check the posts above, it's from the press release

That's what I thought, because there's sequences where the camera is behind Samus platforming.

in that situation, i think it's more of a triggered event then the camera simply adjusting to the better angle. you mean the lava thing from the E3 trailer, right?
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ASK_Story

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#75 ASK_Story
Member since 2006 • 11455 Posts
I just hope that this game turns out good. This has potential to be awesome or disappointing. I don't think there will be a middle ground because of all the hype and the series' legacy, ESPECIALLY after Prime.
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haziqonfire

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#76 haziqonfire
Member since 2005 • 36392 Posts

IGN:Other M Hands On

GameSpot: Other M Hands On

Joystiq: Hands On
Sound's epic. Glad I already pre-ordered :P

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Sepewrath

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#77 Sepewrath
Member since 2005 • 30712 Posts
I love the sound of the inner monolouges, and the return to Super Metroid style with some Prime sprinkled in is an auto win. Cant wait to play this one.
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thedude-

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#78 thedude-
Member since 2009 • 2369 Posts

I am liking this game a lot. It is looking real fun, but it is also bugging me to the nth degree that they did not just use the Nunchuk.

Look at all the work around they are doing just to keep it on a single horizontal Remote. You cannot choose your weapons, a commander tells you when yo use Ice power. You cannot move in First Person, you have to switch back to third person. Your character is always running at the same speed in 3d environments because all the movement is mapped to the digital nature of the D-pad. You do not need to aim at your enemies in third person, it basically aims for you.

It is so obvious this game could have greatly benefitted from the inclusion of more buttons. And do not say this is more simple. It is not more simple, all the work around is creating a steeper learning curve.


At least give us the option for a nunchuk. I will easily take the disadvantage of the analog on a 2d plane for the loads of benefits it gives us for the rest of the game.

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Eraphiron

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#79 Eraphiron
Member since 2010 • 569 Posts

I think I understand the name of this game now.

Samus is getting mother feelings for the Baby Metroid.

M+Other is mother. So Mother Metroid?:P

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BrunoBRS

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#80 BrunoBRS
Member since 2005 • 74156 Posts

I am liking this game a lot. It is looking real fun, but it is also bugging me to the nth degree that they did not just use the Nunchuk.

Look at all the work around they are doing just to keep it on a single horizontal Remote. You cannot choose your weapons, a commander tells you when yo use Ice power. You cannot move in First Person, you have to switch back to third person. Your character is always running at the same speed in 3d environments because all the movement is mapped to the digital nature of the D-pad. You do not need to aim at your enemies in third person, it basically aims for you.

It is so obvious this game could have greatly benefitted from the inclusion of more buttons. And do not say this is more simple. It is not more simple, all the work around is creating a steeper learning curve.
At least give us the option for a nunchuk. I will easily take the disadvantage of the analog on a 2d plane for the loads of benefits it gives us for the rest of the game.

thedude-

to trigger first person,you point at the screen. you never had problems playing metroid on the NES, which had less buttons and functions than your wiimote. why adding more buttons when everyone that tested it says it works perfectly with the current amount of buttons?

what annoys me is the fact that there are no gameplay footage recorded from gamespot, despite the huge amount of time spent on the game >_>

BTW, new missile recharge system FTW *remembers running out of missiles on prime 1*

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thedude-

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#81 thedude-
Member since 2009 • 2369 Posts

[QUOTE="thedude-"]

I am liking this game a lot. It is looking real fun, but it is also bugging me to the nth degree that they did not just use the Nunchuk.

Look at all the work around they are doing just to keep it on a single horizontal Remote. You cannot choose your weapons, a commander tells you when yo use Ice power. You cannot move in First Person, you have to switch back to third person. Your character is always running at the same speed in 3d environments because all the movement is mapped to the digital nature of the D-pad. You do not need to aim at your enemies in third person, it basically aims for you.

It is so obvious this game could have greatly benefitted from the inclusion of more buttons. And do not say this is more simple. It is not more simple, all the work around is creating a steeper learning curve.
At least give us the option for a nunchuk. I will easily take the disadvantage of the analog on a 2d plane for the loads of benefits it gives us for the rest of the game.

BrunoBRS

to trigger first person,you point at the screen. you never had problems playing metroid on the NES, which had less buttons and functions than your wiimote. why adding more buttons when everyone that tested it says it works perfectly with the current amount of buttons?

what annoys me is the fact that there are no gameplay footage recorded from gamespot, despite the huge amount of time spent on the game >_>

BTW, new missile recharge system FTW *remembers running out of missiles on prime 1*

When you cannot choose your weapons I see that as a work around and a problem. It worked as an NES game, but this game is much bigger. Spanning three different view points. I already listed reasons why this is a problem.

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BrunoBRS

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#82 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"]

[QUOTE="thedude-"]

I am liking this game a lot. It is looking real fun, but it is also bugging me to the nth degree that they did not just use the Nunchuk.

Look at all the work around they are doing just to keep it on a single horizontal Remote. You cannot choose your weapons, a commander tells you when yo use Ice power. You cannot move in First Person, you have to switch back to third person. Your character is always running at the same speed in 3d environments because all the movement is mapped to the digital nature of the D-pad. You do not need to aim at your enemies in third person, it basically aims for you.

It is so obvious this game could have greatly benefitted from the inclusion of more buttons. And do not say this is more simple. It is not more simple, all the work around is creating a steeper learning curve.
At least give us the option for a nunchuk. I will easily take the disadvantage of the analog on a 2d plane for the loads of benefits it gives us for the rest of the game.

thedude-

to trigger first person,you point at the screen. you never had problems playing metroid on the NES, which had less buttons and functions than your wiimote. why adding more buttons when everyone that tested it says it works perfectly with the current amount of buttons?

what annoys me is the fact that there are no gameplay footage recorded from gamespot, despite the huge amount of time spent on the game >_>

BTW, new missile recharge system FTW *remembers running out of missiles on prime 1*

When you cannot choose your weapons I see that as a work around and a problem. It worked as an NES game, but this game is much bigger. Spanning three different view points. I already listed reasons why this is a problem.

if i remember correctly, they gave up the "select your weapon" in prime 3, and just kept upgrading the same weapon, like before. there's no surprise that you won't have to keep picking which weapon to use all the time.

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sonic_spark

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#83 sonic_spark
Member since 2003 • 6196 Posts

^ You are correct. The beam got upgraded and the missiles would get upgraded. Whereas in previous prime games you would choose your beams and the type of missiles. In Metroid Prime 3 when you upgraded, you inherited all the old abilities + the new ones.

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thedude-

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#84 thedude-
Member since 2009 • 2369 Posts

[QUOTE="thedude-"]

[QUOTE="BrunoBRS"] to trigger first person,you point at the screen. you never had problems playing metroid on the NES, which had less buttons and functions than your wiimote. why adding more buttons when everyone that tested it says it works perfectly with the current amount of buttons?

what annoys me is the fact that there are no gameplay footage recorded from gamespot, despite the huge amount of time spent on the game >_>

BTW, new missile recharge system FTW *remembers running out of missiles on prime 1*

BrunoBRS

When you cannot choose your weapons I see that as a work around and a problem. It worked as an NES game, but this game is much bigger. Spanning three different view points. I already listed reasons why this is a problem.

if i remember correctly, they gave up the "select your weapon" in prime 3, and just kept upgrading the same weapon, like before. there's no surprise that you won't have to keep picking which weapon to use all the time.

But the difference then was that no outside force was deciding for you. That is a problem.
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BrunoBRS

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#85 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="BrunoBRS"]

[QUOTE="thedude-"] When you cannot choose your weapons I see that as a work around and a problem. It worked as an NES game, but this game is much bigger. Spanning three different view points. I already listed reasons why this is a problem.

thedude-

if i remember correctly, they gave up the "select your weapon" in prime 3, and just kept upgrading the same weapon, like before. there's no surprise that you won't have to keep picking which weapon to use all the time.

But the difference then was that no outside force was deciding for you. That is a problem.

but where did you see an outside force deciding for you? the ice thing? it's not YOUR weapon, they freeze and you just blow up with your own missiles. it's a co-op moment, just like zelda and link VS ganon in wind waker.
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blueydwlf

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#86 blueydwlf
Member since 2007 • 385 Posts

I am liking this game a lot. It is looking real fun, but it is also bugging me to the nth degree that they did not just use the Nunchuk.

Look at all the work around they are doing just to keep it on a single horizontal Remote. You cannot choose your weapons, a commander tells you when yo use Ice power. You cannot move in First Person, you have to switch back to third person. Your character is always running at the same speed in 3d environments because all the movement is mapped to the digital nature of the D-pad. You do not need to aim at your enemies in third person, it basically aims for you.

It is so obvious this game could have greatly benefitted from the inclusion of more buttons. And do not say this is more simple. It is not more simple, all the work around is creating a steeper learning curve.


At least give us the option for a nunchuk. I will easily take the disadvantage of the analog on a 2d plane for the loads of benefits it gives us for the rest of the game.

thedude-

I dont think anyone decides your weapons for you. They said that Adam authorizes you to use certain weapons as you go. I take that to mean that for example once he says its okay to use the ice beam you are authorized to use it for the remainder of the game??? Almost like unlocking it. Just a thought.

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thedude-

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#87 thedude-
Member since 2009 • 2369 Posts

[QUOTE="thedude-"]

I am liking this game a lot. It is looking real fun, but it is also bugging me to the nth degree that they did not just use the Nunchuk.

Look at all the work around they are doing just to keep it on a single horizontal Remote. You cannot choose your weapons, a commander tells you when yo use Ice power. You cannot move in First Person, you have to switch back to third person. Your character is always running at the same speed in 3d environments because all the movement is mapped to the digital nature of the D-pad. You do not need to aim at your enemies in third person, it basically aims for you.

It is so obvious this game could have greatly benefitted from the inclusion of more buttons. And do not say this is more simple. It is not more simple, all the work around is creating a steeper learning curve.


At least give us the option for a nunchuk. I will easily take the disadvantage of the analog on a 2d plane for the loads of benefits it gives us for the rest of the game.

blueydwlf

I dont think anyone decides your weapons for you. They said that Adam authorizes you to use certain weapons as you go. I take that to mean that for example once he says its okay to use the ice beam you are authorized to use it for the remainder of the game??? Almost like unlocking it. Just a thought.

Okay here is my question. Do you get to decide when to use it after that point?

Look at the quote from IGN hands-on: "Malkovich authorizes the use of ice weaponry to attack the creature. So far at least, Nintendo and Tecmo seem to have relied upon the commander as the logic of the weapon system. In the demo, Aran doesn't really upgrade her weapons, but she will only utilize certain ones with permission of Malkovich. It's an interesting change that explains the enhancement system without following the traditional formula."

As far as we know the commander decides for you.

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TheColbert

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#88 TheColbert
Member since 2008 • 3846 Posts
Has there been any new gameplay footage to come out of this event or is Nintendo just not letting it happen?
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sonic_spark

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#89 sonic_spark
Member since 2003 • 6196 Posts

Has there been any new gameplay footage to come out of this event or is Nintendo just not letting it happen?TheColbert

No gameplay footage yet.

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sonic_spark

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#90 sonic_spark
Member since 2003 • 6196 Posts

HUGE update with the opening cinematic.

It is offscreen, but some new footage beats no new footage!

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JuarN18

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#91 JuarN18
Member since 2007 • 4981 Posts

The opening cinematic is... epic

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BrunoBRS

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#92 BrunoBRS
Member since 2005 • 74156 Posts
what he did there was very, VERY risky... i mean, it was probably forbidden to record anything, or youtube would be crawling with gameplay videos by now... i feel sorry for the baby metroid :( and is it only me, or when the guy asks samus to move to the other room, her way of walking looks kinda robotic? yes i know it's nitpicking, i'm just asking if i'm the only one that had that impression.
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Sepewrath

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#93 Sepewrath
Member since 2005 • 30712 Posts
[QUOTE="BrunoBRS"]what he did there was very, VERY risky... i mean, it was probably forbidden to record anything, or youtube would be crawling with gameplay videos by now... i feel sorry for the baby metroid :( and is it only me, or when the guy asks samus to move to the other room, her way of walking looks kinda robotic? yes i know it's nitpicking, i'm just asking if i'm the only one that had that impression.

She walks like a soldier, I actually found that to be a nice touch. I like her voice, I just hope the actual narrative holds up, especially with the inner monologue thing, it sounds like we will be hearing from her alot throughout the game.
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sonic_spark

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#94 sonic_spark
Member since 2003 • 6196 Posts

[QUOTE="BrunoBRS"]what he did there was very, VERY risky... i mean, it was probably forbidden to record anything, or youtube would be crawling with gameplay videos by now... i feel sorry for the baby metroid :( and is it only me, or when the guy asks samus to move to the other room, her way of walking looks kinda robotic? yes i know it's nitpicking, i'm just asking if i'm the only one that had that impression.Sepewrath
She walks like a soldier, I actually found that to be a nice touch. I like her voice, I just hope the actual narrative holds up, especially with the inner monologue thing, it sounds like we will be hearing from her alot throughout the game.

During the IGN podcast, Matt C says there are a lot of monologues...and that was in the demo alone. I think it'll be awesome going through those lonely Metroid-esque levels actually knowing what Samus is thinking.

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Sepewrath

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#95 Sepewrath
Member since 2005 • 30712 Posts
Yeah it sounds like it will be something similar to Silent Hill, where she will comment on things in the environment that you focus on that relates to exploration or her past. That should be interesting.
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deactivated-62cbf5c22ef38

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#96 deactivated-62cbf5c22ef38
Member since 2004 • 16051 Posts
wow.. I`m no a metroid fan (do not throught thing at me :P ) played MP3.. and this one looks amazing... pry would not understand half of the story, but .... wow...
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BrunoBRS

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#97 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="Sepewrath"][QUOTE="BrunoBRS"]what he did there was very, VERY risky... i mean, it was probably forbidden to record anything, or youtube would be crawling with gameplay videos by now... i feel sorry for the baby metroid :( and is it only me, or when the guy asks samus to move to the other room, her way of walking looks kinda robotic? yes i know it's nitpicking, i'm just asking if i'm the only one that had that impression.

She walks like a soldier, I actually found that to be a nice touch. I like her voice, I just hope the actual narrative holds up, especially with the inner monologue thing, it sounds like we will be hearing from her alot throughout the game.

right now her voice seems kinda "emotionless", but it might've been just the opportunities to speak she had (although she seems pretty angry at mother brain after seeing her baby blow up). the voice fits.
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Sepewrath

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#98 Sepewrath
Member since 2005 • 30712 Posts
[QUOTE="BrunoBRS"][QUOTE="Sepewrath"][QUOTE="BrunoBRS"]what he did there was very, VERY risky... i mean, it was probably forbidden to record anything, or youtube would be crawling with gameplay videos by now... i feel sorry for the baby metroid :( and is it only me, or when the guy asks samus to move to the other room, her way of walking looks kinda robotic? yes i know it's nitpicking, i'm just asking if i'm the only one that had that impression.

She walks like a soldier, I actually found that to be a nice touch. I like her voice, I just hope the actual narrative holds up, especially with the inner monologue thing, it sounds like we will be hearing from her alot throughout the game.

right now her voice seems kinda "emotionless", but it might've been just the opportunities to speak she had (although she seems pretty angry at mother brain after seeing her baby blow up). the voice fits.

This is a person who watched her parents get murdered, taken as a child and turned into a weapon, spent her life on the battlefield, who seems to have no connection to anyone. If she came off as anything other than emotionless, it would be a disappointment. When I think Samus, I kind of think Boss from MGS3, that's what I think she would sound like. I like the suppressed emotions, it fits Samus like a glove.
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BrunoBRS

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#99 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="Sepewrath"][QUOTE="BrunoBRS"][QUOTE="Sepewrath"] She walks like a soldier, I actually found that to be a nice touch. I like her voice, I just hope the actual narrative holds up, especially with the inner monologue thing, it sounds like we will be hearing from her alot throughout the game.

right now her voice seems kinda "emotionless", but it might've been just the opportunities to speak she had (although she seems pretty angry at mother brain after seeing her baby blow up). the voice fits.

This is a person who watched her parents get murdered, taken as a child and turned into a weapon, spent her life on the battlefield, who seems to have no connection to anyone. If she came off as anything other than emotionless, it would be a disappointment. When I think Samus, I kind of think Boss from MGS3, that's what I think she would sound like. I like the suppressed emotions, it fits Samus like a glove.

i never said it was a bad thing... i just pointed it out. and what i meant by emotionless is more like "bored". you could put a yawn in the mid of her post-awaken monologue and you wouldn't notice. but like i said, it's more due to the lack of opportunities to actually say something (rather than think something for her inner diary). oh well, the video's off, so i can't re-watch to make my statement more elaborate... i'm writing this based on what i can remember from watching it yesterday
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sonic_spark

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#100 sonic_spark
Member since 2003 • 6196 Posts

It's more of a reflection. It's dry, but I think it suits the moment.