[QUOTE="cobrax80"][QUOTE="RyanWare"] My estimate for where the Wii will top out graphics-wise is just under the Xbox's best. So take games like Doom 3, Chronicles of Riddick, and Ninja Gaiden Black and take them one tiny step down. That is where I think we'll see the Wii top out in a year or two. I make this judgement based on the Wii's "rumored" specs in comparison to the Xbox's. Most notable is the Wii's lack of pixel shaders.
However, many people use the excuse that we are early on in the Wii's life cycle and developers have yet to understand the Wii hardware. This argument falls apart for two reasons.
- The Wii is by all accounts just an overclocked GameCube, so developers are already well aware of how its hardware works. There is no learning curve to overcome like there is with the other consoles, so there is theoretically nothing keeping developers from reaching the Wii's full graphical potential already.
- On consoles that are relatively easy to develop for, launch or near-launch games do not look that bad compared to later efforts. Case in point: Rogue Leader was a GC launch game, and Dead or Alive 3 was an Xbox launch game. Both of these launch games are among the best-looking games on their respective consoles.
RyanWare
When IGN talked to developers they clearly said it's more powerful than the Xbox, have you seen SSBB and Mario Galaxy. They look better than many xbox titles. It all depends on how good and skilled developers are. It also depends on how much time they have ect.
I don't recall any developer saying the Wii is "clearly" more powerful than the Wii, but rather that it does some things better than the Xbox. And it certainly does - it has a faster processor, a faster GPU, more RAM... it is more advanced than the Xbox in many ways. In terms of pure polygon pushing power, the Wii crushes the Xbox (hell, even the GC held its own against the Xbox). Its only drawback is that, being based on GC hardware, the Wii lacks programmable pixels shaders which are what made games like Doom 3 and Riddick possible on Xbox and impossible on GameCube. So with the Wii lacking this key feature, I don't think it's likely we'll see many Wii games with the graphical umph of the best Xbox had to offer. The days of pure polygons are over - pixel shaders are what make modern (and Xbox) games look so stunning.
Good graphical effects can be achieved without that you know, There are still ways of making great looking games. looking at the better looking of the Wii games they already look better than plenty of Xbox games at this early stage in the Wii's lifecycle and that is good enough for me.
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